001package net.minecraft.world.gen.structure; 002 003import java.util.List; 004import java.util.Random; 005import net.minecraft.block.Block; 006import net.minecraft.world.World; 007 008public class ComponentNetherBridgeCorridor4 extends ComponentNetherBridgePiece 009{ 010 public ComponentNetherBridgeCorridor4(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4) 011 { 012 super(par1); 013 this.coordBaseMode = par4; 014 this.boundingBox = par3StructureBoundingBox; 015 } 016 017 /** 018 * Initiates construction of the Structure Component picked, at the current Location of StructGen 019 */ 020 public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random) 021 { 022 byte var4 = 1; 023 024 if (this.coordBaseMode == 1 || this.coordBaseMode == 2) 025 { 026 var4 = 5; 027 } 028 029 this.getNextComponentX((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 0, var4, par3Random.nextInt(8) > 0); 030 this.getNextComponentZ((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 0, var4, par3Random.nextInt(8) > 0); 031 } 032 033 /** 034 * Creates and returns a new component piece. Or null if it could not find enough room to place it. 035 */ 036 public static ComponentNetherBridgeCorridor4 createValidComponent(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6) 037 { 038 StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -3, 0, 0, 9, 7, 9, par5); 039 return isAboveGround(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentNetherBridgeCorridor4(par6, par1Random, var7, par5) : null; 040 } 041 042 /** 043 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at 044 * the end, it adds Fences... 045 */ 046 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) 047 { 048 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 8, 1, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 049 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 0, 8, 5, 8, 0, 0, false); 050 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 6, 0, 8, 6, 5, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 051 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 0, 2, 5, 0, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 052 this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 2, 0, 8, 5, 0, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 053 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 3, 0, 1, 4, 0, Block.netherFence.blockID, Block.netherFence.blockID, false); 054 this.fillWithBlocks(par1World, par3StructureBoundingBox, 7, 3, 0, 7, 4, 0, Block.netherFence.blockID, Block.netherFence.blockID, false); 055 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 4, 8, 2, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 056 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 1, 4, 2, 2, 4, 0, 0, false); 057 this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 1, 4, 7, 2, 4, 0, 0, false); 058 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 3, 8, 8, 3, 8, Block.netherFence.blockID, Block.netherFence.blockID, false); 059 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 3, 6, 0, 3, 7, Block.netherFence.blockID, Block.netherFence.blockID, false); 060 this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 3, 6, 8, 3, 7, Block.netherFence.blockID, Block.netherFence.blockID, false); 061 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 3, 4, 0, 5, 5, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 062 this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 3, 4, 8, 5, 5, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 063 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 3, 5, 2, 5, 5, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 064 this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 3, 5, 7, 5, 5, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 065 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 4, 5, 1, 5, 5, Block.netherFence.blockID, Block.netherFence.blockID, false); 066 this.fillWithBlocks(par1World, par3StructureBoundingBox, 7, 4, 5, 7, 5, 5, Block.netherFence.blockID, Block.netherFence.blockID, false); 067 068 for (int var4 = 0; var4 <= 5; ++var4) 069 { 070 for (int var5 = 0; var5 <= 8; ++var5) 071 { 072 this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var5, -1, var4, par3StructureBoundingBox); 073 } 074 } 075 076 return true; 077 } 078}