001package net.minecraft.world.gen.feature;
002
003import java.util.Random;
004import net.minecraft.block.Block;
005import net.minecraft.world.World;
006
007public class WorldGenTaiga2 extends WorldGenerator
008{
009    public WorldGenTaiga2(boolean par1)
010    {
011        super(par1);
012    }
013
014    public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5)
015    {
016        int var6 = par2Random.nextInt(4) + 6;
017        int var7 = 1 + par2Random.nextInt(2);
018        int var8 = var6 - var7;
019        int var9 = 2 + par2Random.nextInt(2);
020        boolean var10 = true;
021
022        if (par4 >= 1 && par4 + var6 + 1 <= 256)
023        {
024            int var11;
025            int var13;
026            int var15;
027            int var21;
028
029            for (var11 = par4; var11 <= par4 + 1 + var6 && var10; ++var11)
030            {
031                boolean var12 = true;
032
033                if (var11 - par4 < var7)
034                {
035                    var21 = 0;
036                }
037                else
038                {
039                    var21 = var9;
040                }
041
042                for (var13 = par3 - var21; var13 <= par3 + var21 && var10; ++var13)
043                {
044                    for (int var14 = par5 - var21; var14 <= par5 + var21 && var10; ++var14)
045                    {
046                        if (var11 >= 0 && var11 < 256)
047                        {
048                            var15 = par1World.getBlockId(var13, var11, var14);
049
050                            Block block = Block.blocksList[var15];
051
052                            if (var15 != 0 && block != null && !block.isLeaves(par1World, var13, var11, var14))
053                            {
054                                var10 = false;
055                            }
056                        }
057                        else
058                        {
059                            var10 = false;
060                        }
061                    }
062                }
063            }
064
065            if (!var10)
066            {
067                return false;
068            }
069            else
070            {
071                var11 = par1World.getBlockId(par3, par4 - 1, par5);
072
073                if ((var11 == Block.grass.blockID || var11 == Block.dirt.blockID) && par4 < 256 - var6 - 1)
074                {
075                    this.setBlock(par1World, par3, par4 - 1, par5, Block.dirt.blockID);
076                    var21 = par2Random.nextInt(2);
077                    var13 = 1;
078                    byte var22 = 0;
079                    int var17;
080                    int var16;
081
082                    for (var15 = 0; var15 <= var8; ++var15)
083                    {
084                        var16 = par4 + var6 - var15;
085
086                        for (var17 = par3 - var21; var17 <= par3 + var21; ++var17)
087                        {
088                            int var18 = var17 - par3;
089
090                            for (int var19 = par5 - var21; var19 <= par5 + var21; ++var19)
091                            {
092                                int var20 = var19 - par5;
093
094                                Block block = Block.blocksList[par1World.getBlockId(var17, var16, var19)];
095
096                                if ((Math.abs(var18) != var21 || Math.abs(var20) != var21 || var21 <= 0) && 
097                                    (block == null || block.canBeReplacedByLeaves(par1World, var17, var16, var19)))
098                                {
099                                    this.setBlockAndMetadata(par1World, var17, var16, var19, Block.leaves.blockID, 1);
100                                }
101                            }
102                        }
103
104                        if (var21 >= var13)
105                        {
106                            var21 = var22;
107                            var22 = 1;
108                            ++var13;
109
110                            if (var13 > var9)
111                            {
112                                var13 = var9;
113                            }
114                        }
115                        else
116                        {
117                            ++var21;
118                        }
119                    }
120
121                    var15 = par2Random.nextInt(3);
122
123                    for (var16 = 0; var16 < var6 - var15; ++var16)
124                    {
125                        var17 = par1World.getBlockId(par3, par4 + var16, par5);
126
127                        Block block = Block.blocksList[var17];
128
129                        if (var17 == 0 || block == null || block.isLeaves(par1World, par3, par4 + var16, par5))
130                        {
131                            this.setBlockAndMetadata(par1World, par3, par4 + var16, par5, Block.wood.blockID, 1);
132                        }
133                    }
134
135                    return true;
136                }
137                else
138                {
139                    return false;
140                }
141            }
142        }
143        else
144        {
145            return false;
146        }
147    }
148}