public class ModelZombie extends ModelBiped
aimedBow, bipedBody, bipedCloak, bipedEars, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, heldItemLeft, heldItemRight, isSneak
boxList, isChild, isRiding, onGround, textureHeight, textureWidth
Constructor and Description |
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ModelZombie() |
ModelZombie(float par1,
boolean par2) |
Modifier and Type | Method and Description |
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void |
setRotationAngles(float par1,
float par2,
float par3,
float par4,
float par5,
float par6,
Entity par7Entity)
Sets the model's various rotation angles.
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render, renderCloak, renderEars
func_85181_a, getTextureOffset, setLivingAnimations
public ModelZombie()
public ModelZombie(float par1, boolean par2)
public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
setRotationAngles
in class ModelBiped