001package net.minecraft.client.gui;
002
003import cpw.mods.fml.relauncher.Side;
004import cpw.mods.fml.relauncher.SideOnly;
005import java.io.BufferedReader;
006import java.io.InputStreamReader;
007import java.nio.charset.Charset;
008import java.util.ArrayList;
009import java.util.List;
010import java.util.Random;
011import net.minecraft.client.renderer.Tessellator;
012import net.minecraft.network.packet.Packet205ClientCommand;
013import org.lwjgl.opengl.GL11;
014
015@SideOnly(Side.CLIENT)
016public class GuiWinGame extends GuiScreen
017{
018    /** Counts the number of screen updates. */
019    private int updateCounter = 0;
020
021    /** List of lines on the ending poem and credits. */
022    private List lines;
023    private int field_73989_c = 0;
024    private float field_73987_d = 0.5F;
025
026    /**
027     * Called from the main game loop to update the screen.
028     */
029    public void updateScreen()
030    {
031        ++this.updateCounter;
032        float var1 = (float)(this.field_73989_c + this.height + this.height + 24) / this.field_73987_d;
033
034        if ((float)this.updateCounter > var1)
035        {
036            this.respawnPlayer();
037        }
038    }
039
040    /**
041     * Fired when a key is typed. This is the equivalent of KeyListener.keyTyped(KeyEvent e).
042     */
043    protected void keyTyped(char par1, int par2)
044    {
045        if (par2 == 1)
046        {
047            this.respawnPlayer();
048        }
049    }
050
051    /**
052     * Respawns the player.
053     */
054    private void respawnPlayer()
055    {
056        this.mc.thePlayer.sendQueue.addToSendQueue(new Packet205ClientCommand(1));
057        this.mc.displayGuiScreen((GuiScreen)null);
058    }
059
060    /**
061     * Returns true if this GUI should pause the game when it is displayed in single-player
062     */
063    public boolean doesGuiPauseGame()
064    {
065        return true;
066    }
067
068    /**
069     * Adds the buttons (and other controls) to the screen in question.
070     */
071    public void initGui()
072    {
073        if (this.lines == null)
074        {
075            this.lines = new ArrayList();
076
077            try
078            {
079                String var1 = "";
080                String var2 = "\u00a7f\u00a7k\u00a7a\u00a7b";
081                short var3 = 274;
082                BufferedReader var4 = new BufferedReader(new InputStreamReader(GuiWinGame.class.getResourceAsStream("/title/win.txt"), Charset.forName("UTF-8")));
083                Random var5 = new Random(8124371L);
084                int var6;
085
086                while ((var1 = var4.readLine()) != null)
087                {
088                    String var7;
089                    String var8;
090
091                    for (var1 = var1.replaceAll("PLAYERNAME", this.mc.session.username); var1.contains(var2); var1 = var7 + "\u00a7f\u00a7k" + "XXXXXXXX".substring(0, var5.nextInt(4) + 3) + var8)
092                    {
093                        var6 = var1.indexOf(var2);
094                        var7 = var1.substring(0, var6);
095                        var8 = var1.substring(var6 + var2.length());
096                    }
097
098                    this.lines.addAll(this.mc.fontRenderer.listFormattedStringToWidth(var1, var3));
099                    this.lines.add("");
100                }
101
102                for (var6 = 0; var6 < 8; ++var6)
103                {
104                    this.lines.add("");
105                }
106
107                var4 = new BufferedReader(new InputStreamReader(GuiWinGame.class.getResourceAsStream("/title/credits.txt"), Charset.forName("UTF-8")));
108
109                while ((var1 = var4.readLine()) != null)
110                {
111                    var1 = var1.replaceAll("PLAYERNAME", this.mc.session.username);
112                    var1 = var1.replaceAll("\t", "    ");
113                    this.lines.addAll(this.mc.fontRenderer.listFormattedStringToWidth(var1, var3));
114                    this.lines.add("");
115                }
116
117                this.field_73989_c = this.lines.size() * 12;
118            }
119            catch (Exception var9)
120            {
121                var9.printStackTrace();
122            }
123        }
124    }
125
126    private void func_73986_b(int par1, int par2, float par3)
127    {
128        Tessellator var4 = Tessellator.instance;
129        GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture("%blur%/gui/background.png"));
130        var4.startDrawingQuads();
131        var4.setColorRGBA_F(1.0F, 1.0F, 1.0F, 1.0F);
132        int var5 = this.width;
133        float var6 = 0.0F - ((float)this.updateCounter + par3) * 0.5F * this.field_73987_d;
134        float var7 = (float)this.height - ((float)this.updateCounter + par3) * 0.5F * this.field_73987_d;
135        float var8 = 0.015625F;
136        float var9 = ((float)this.updateCounter + par3 - 0.0F) * 0.02F;
137        float var10 = (float)(this.field_73989_c + this.height + this.height + 24) / this.field_73987_d;
138        float var11 = (var10 - 20.0F - ((float)this.updateCounter + par3)) * 0.005F;
139
140        if (var11 < var9)
141        {
142            var9 = var11;
143        }
144
145        if (var9 > 1.0F)
146        {
147            var9 = 1.0F;
148        }
149
150        var9 *= var9;
151        var9 = var9 * 96.0F / 255.0F;
152        var4.setColorOpaque_F(var9, var9, var9);
153        var4.addVertexWithUV(0.0D, (double)this.height, (double)this.zLevel, 0.0D, (double)(var6 * var8));
154        var4.addVertexWithUV((double)var5, (double)this.height, (double)this.zLevel, (double)((float)var5 * var8), (double)(var6 * var8));
155        var4.addVertexWithUV((double)var5, 0.0D, (double)this.zLevel, (double)((float)var5 * var8), (double)(var7 * var8));
156        var4.addVertexWithUV(0.0D, 0.0D, (double)this.zLevel, 0.0D, (double)(var7 * var8));
157        var4.draw();
158    }
159
160    /**
161     * Draws the screen and all the components in it.
162     */
163    public void drawScreen(int par1, int par2, float par3)
164    {
165        this.func_73986_b(par1, par2, par3);
166        Tessellator var4 = Tessellator.instance;
167        short var5 = 274;
168        int var6 = this.width / 2 - var5 / 2;
169        int var7 = this.height + 50;
170        float var8 = -((float)this.updateCounter + par3) * this.field_73987_d;
171        GL11.glPushMatrix();
172        GL11.glTranslatef(0.0F, var8, 0.0F);
173        GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture("/title/mclogo.png"));
174        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
175        this.drawTexturedModalRect(var6, var7, 0, 0, 155, 44);
176        this.drawTexturedModalRect(var6 + 155, var7, 0, 45, 155, 44);
177        var4.setColorOpaque_I(16777215);
178        int var9 = var7 + 200;
179        int var10;
180
181        for (var10 = 0; var10 < this.lines.size(); ++var10)
182        {
183            if (var10 == this.lines.size() - 1)
184            {
185                float var11 = (float)var9 + var8 - (float)(this.height / 2 - 6);
186
187                if (var11 < 0.0F)
188                {
189                    GL11.glTranslatef(0.0F, -var11, 0.0F);
190                }
191            }
192
193            if ((float)var9 + var8 + 12.0F + 8.0F > 0.0F && (float)var9 + var8 < (float)this.height)
194            {
195                String var12 = (String)this.lines.get(var10);
196
197                if (var12.startsWith("[C]"))
198                {
199                    this.fontRenderer.drawStringWithShadow(var12.substring(3), var6 + (var5 - this.fontRenderer.getStringWidth(var12.substring(3))) / 2, var9, 16777215);
200                }
201                else
202                {
203                    this.fontRenderer.fontRandom.setSeed((long)var10 * 4238972211L + (long)(this.updateCounter / 4));
204                    this.fontRenderer.drawStringWithShadow(var12, var6, var9, 16777215);
205                }
206            }
207
208            var9 += 12;
209        }
210
211        GL11.glPopMatrix();
212        GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture("%blur%/misc/vignette.png"));
213        GL11.glEnable(GL11.GL_BLEND);
214        GL11.glBlendFunc(GL11.GL_ZERO, GL11.GL_ONE_MINUS_SRC_COLOR);
215        var4.startDrawingQuads();
216        var4.setColorRGBA_F(1.0F, 1.0F, 1.0F, 1.0F);
217        var10 = this.width;
218        int var13 = this.height;
219        var4.addVertexWithUV(0.0D, (double)var13, (double)this.zLevel, 0.0D, 1.0D);
220        var4.addVertexWithUV((double)var10, (double)var13, (double)this.zLevel, 1.0D, 1.0D);
221        var4.addVertexWithUV((double)var10, 0.0D, (double)this.zLevel, 1.0D, 0.0D);
222        var4.addVertexWithUV(0.0D, 0.0D, (double)this.zLevel, 0.0D, 0.0D);
223        var4.draw();
224        GL11.glDisable(GL11.GL_BLEND);
225        super.drawScreen(par1, par2, par3);
226    }
227}