001package net.minecraft.world.gen.structure;
002
003import java.util.ArrayList;
004import java.util.Random;
005import net.minecraft.world.biome.BiomeGenBase;
006import net.minecraft.world.biome.WorldChunkManager;
007
008public class ComponentVillageStartPiece extends ComponentVillageWell
009{
010    public final WorldChunkManager worldChunkMngr;
011
012    /** Boolean that determines if the village is in a desert or not. */
013    public final boolean inDesert;
014    public final BiomeGenBase biome;
015
016    /** World terrain type, 0 for normal, 1 for flap map */
017    public final int terrainType;
018    public StructureVillagePieceWeight structVillagePieceWeight;
019
020    /**
021     * Contains List of all spawnable Structure Piece Weights. If no more Pieces of a type can be spawned, they are
022     * removed from this list
023     */
024    public ArrayList structureVillageWeightedPieceList;
025    public ArrayList field_74932_i = new ArrayList();
026    public ArrayList field_74930_j = new ArrayList();
027
028    public ComponentVillageStartPiece(WorldChunkManager par1WorldChunkManager, int par2, Random par3Random, int par4, int par5, ArrayList par6ArrayList, int par7)
029    {
030        super((ComponentVillageStartPiece)null, 0, par3Random, par4, par5);
031        this.worldChunkMngr = par1WorldChunkManager;
032        this.structureVillageWeightedPieceList = par6ArrayList;
033        this.terrainType = par7;
034        BiomeGenBase var8 = par1WorldChunkManager.getBiomeGenAt(par4, par5);
035        this.inDesert = var8 == BiomeGenBase.desert || var8 == BiomeGenBase.desertHills;
036        this.biome = var8;
037        this.startPiece = this;
038    }
039
040    public WorldChunkManager getWorldChunkManager()
041    {
042        return this.worldChunkMngr;
043    }
044}