001package net.minecraft.client.particle;
002
003import cpw.mods.fml.relauncher.Side;
004import cpw.mods.fml.relauncher.SideOnly;
005import net.minecraft.client.Minecraft;
006import net.minecraft.client.renderer.Tessellator;
007import net.minecraft.nbt.NBTTagCompound;
008import net.minecraft.nbt.NBTTagList;
009import net.minecraft.util.MathHelper;
010import net.minecraft.world.World;
011
012@SideOnly(Side.CLIENT)
013public class EntityFireworkStarterFX extends EntityFX
014{
015    private int field_92042_ax = 0;
016    private final EffectRenderer field_92040_ay;
017    private NBTTagList field_92039_az;
018    boolean field_92041_a;
019
020    public EntityFireworkStarterFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, EffectRenderer par14EffectRenderer, NBTTagCompound par15NBTTagCompound)
021    {
022        super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D);
023        this.motionX = par8;
024        this.motionY = par10;
025        this.motionZ = par12;
026        this.field_92040_ay = par14EffectRenderer;
027        this.particleMaxAge = 8;
028
029        if (par15NBTTagCompound != null)
030        {
031            this.field_92039_az = par15NBTTagCompound.getTagList("Explosions");
032
033            if (this.field_92039_az != null && this.field_92039_az.tagCount() == 0)
034            {
035                this.field_92039_az = null;
036            }
037            else if (this.field_92039_az != null)
038            {
039                this.particleMaxAge = this.field_92039_az.tagCount() * 2 - 1;
040
041                for (int var16 = 0; var16 < this.field_92039_az.tagCount(); ++var16)
042                {
043                    NBTTagCompound var17 = (NBTTagCompound)this.field_92039_az.tagAt(var16);
044
045                    if (var17.getBoolean("Flicker"))
046                    {
047                        this.field_92041_a = true;
048                        this.particleMaxAge += 15;
049                        break;
050                    }
051                }
052            }
053        }
054    }
055
056    public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7) {}
057
058    /**
059     * Called to update the entity's position/logic.
060     */
061    public void onUpdate()
062    {
063        boolean var1;
064
065        if (this.field_92042_ax == 0 && this.field_92039_az != null)
066        {
067            var1 = this.func_92037_i();
068            boolean var2 = false;
069
070            if (this.field_92039_az.tagCount() >= 3)
071            {
072                var2 = true;
073            }
074            else
075            {
076                for (int var3 = 0; var3 < this.field_92039_az.tagCount(); ++var3)
077                {
078                    NBTTagCompound var4 = (NBTTagCompound)this.field_92039_az.tagAt(var3);
079
080                    if (var4.getByte("Type") == 1)
081                    {
082                        var2 = true;
083                        break;
084                    }
085                }
086            }
087
088            String var15 = "fireworks." + (var2 ? "largeBlast" : "blast") + (var1 ? "_far" : "");
089            this.worldObj.playSound(this.posX, this.posY, this.posZ, var15, 20.0F, 0.95F + this.rand.nextFloat() * 0.1F, true);
090        }
091
092        if (this.field_92042_ax % 2 == 0 && this.field_92039_az != null && this.field_92042_ax / 2 < this.field_92039_az.tagCount())
093        {
094            int var13 = this.field_92042_ax / 2;
095            NBTTagCompound var14 = (NBTTagCompound)this.field_92039_az.tagAt(var13);
096            byte var17 = var14.getByte("Type");
097            boolean var18 = var14.getBoolean("Trail");
098            boolean var5 = var14.getBoolean("Flicker");
099            int[] var6 = var14.getIntArray("Colors");
100            int[] var7 = var14.getIntArray("FadeColors");
101
102            if (var17 == 1)
103            {
104                this.func_92035_a(0.5D, 4, var6, var7, var18, var5);
105            }
106            else if (var17 == 2)
107            {
108                this.func_92038_a(0.5D, new double[][] {{0.0D, 1.0D}, {0.3455D, 0.309D}, {0.9511D, 0.309D}, {0.3795918367346939D, -0.12653061224489795D}, {0.6122448979591837D, -0.8040816326530612D}, {0.0D, -0.35918367346938773D}}, var6, var7, var18, var5, false);
109            }
110            else if (var17 == 3)
111            {
112                this.func_92038_a(0.5D, new double[][] {{0.0D, 0.2D}, {0.2D, 0.2D}, {0.2D, 0.6D}, {0.6D, 0.6D}, {0.6D, 0.2D}, {0.2D, 0.2D}, {0.2D, 0.0D}, {0.4D, 0.0D}, {0.4D, -0.6D}, {0.2D, -0.6D}, {0.2D, -0.4D}, {0.0D, -0.4D}}, var6, var7, var18, var5, true);
113            }
114            else if (var17 == 4)
115            {
116                this.func_92036_a(var6, var7, var18, var5);
117            }
118            else
119            {
120                this.func_92035_a(0.25D, 2, var6, var7, var18, var5);
121            }
122
123            int var8 = var6[0];
124            float var9 = (float)((var8 & 16711680) >> 16) / 255.0F;
125            float var10 = (float)((var8 & 65280) >> 8) / 255.0F;
126            float var11 = (float)((var8 & 255) >> 0) / 255.0F;
127            EntityFireworkOverlayFX var12 = new EntityFireworkOverlayFX(this.worldObj, this.posX, this.posY, this.posZ);
128            var12.setRBGColorF(var9, var10, var11);
129            this.field_92040_ay.addEffect(var12);
130        }
131
132        ++this.field_92042_ax;
133
134        if (this.field_92042_ax > this.particleMaxAge)
135        {
136            if (this.field_92041_a)
137            {
138                var1 = this.func_92037_i();
139                String var16 = "fireworks." + (var1 ? "twinkle_far" : "twinkle");
140                this.worldObj.playSound(this.posX, this.posY, this.posZ, var16, 20.0F, 0.9F + this.rand.nextFloat() * 0.15F, true);
141            }
142
143            this.setDead();
144        }
145    }
146
147    private boolean func_92037_i()
148    {
149        Minecraft var1 = Minecraft.getMinecraft();
150        return var1 == null || var1.renderViewEntity == null || var1.renderViewEntity.getDistanceSq(this.posX, this.posY, this.posZ) >= 256.0D;
151    }
152
153    private void func_92034_a(double par1, double par3, double par5, double par7, double par9, double par11, int[] par13ArrayOfInteger, int[] par14ArrayOfInteger, boolean par15, boolean par16)
154    {
155        EntityFireworkSparkFX var17 = new EntityFireworkSparkFX(this.worldObj, par1, par3, par5, par7, par9, par11, this.field_92040_ay);
156        var17.func_92045_e(par15);
157        var17.func_92043_f(par16);
158        int var18 = this.rand.nextInt(par13ArrayOfInteger.length);
159        var17.func_92044_a(par13ArrayOfInteger[var18]);
160
161        if (par14ArrayOfInteger != null && par14ArrayOfInteger.length > 0)
162        {
163            var17.func_92046_g(par14ArrayOfInteger[this.rand.nextInt(par14ArrayOfInteger.length)]);
164        }
165
166        this.field_92040_ay.addEffect(var17);
167    }
168
169    private void func_92035_a(double par1, int par3, int[] par4ArrayOfInteger, int[] par5ArrayOfInteger, boolean par6, boolean par7)
170    {
171        double var8 = this.posX;
172        double var10 = this.posY;
173        double var12 = this.posZ;
174
175        for (int var14 = -par3; var14 <= par3; ++var14)
176        {
177            for (int var15 = -par3; var15 <= par3; ++var15)
178            {
179                for (int var16 = -par3; var16 <= par3; ++var16)
180                {
181                    double var17 = (double)var15 + (this.rand.nextDouble() - this.rand.nextDouble()) * 0.5D;
182                    double var19 = (double)var14 + (this.rand.nextDouble() - this.rand.nextDouble()) * 0.5D;
183                    double var21 = (double)var16 + (this.rand.nextDouble() - this.rand.nextDouble()) * 0.5D;
184                    double var23 = (double)MathHelper.sqrt_double(var17 * var17 + var19 * var19 + var21 * var21) / par1 + this.rand.nextGaussian() * 0.05D;
185                    this.func_92034_a(var8, var10, var12, var17 / var23, var19 / var23, var21 / var23, par4ArrayOfInteger, par5ArrayOfInteger, par6, par7);
186
187                    if (var14 != -par3 && var14 != par3 && var15 != -par3 && var15 != par3)
188                    {
189                        var16 += par3 * 2 - 1;
190                    }
191                }
192            }
193        }
194    }
195
196    private void func_92038_a(double par1, double[][] par3ArrayOfDouble, int[] par4ArrayOfInteger, int[] par5ArrayOfInteger, boolean par6, boolean par7, boolean par8)
197    {
198        double var9 = par3ArrayOfDouble[0][0];
199        double var11 = par3ArrayOfDouble[0][1];
200        this.func_92034_a(this.posX, this.posY, this.posZ, var9 * par1, var11 * par1, 0.0D, par4ArrayOfInteger, par5ArrayOfInteger, par6, par7);
201        float var13 = this.rand.nextFloat() * (float)Math.PI;
202        double var14 = par8 ? 0.034D : 0.34D;
203
204        for (int var16 = 0; var16 < 3; ++var16)
205        {
206            double var17 = (double)var13 + (double)((float)var16 * (float)Math.PI) * var14;
207            double var19 = var9;
208            double var21 = var11;
209
210            for (int var23 = 1; var23 < par3ArrayOfDouble.length; ++var23)
211            {
212                double var24 = par3ArrayOfDouble[var23][0];
213                double var26 = par3ArrayOfDouble[var23][1];
214
215                for (double var28 = 0.25D; var28 <= 1.0D; var28 += 0.25D)
216                {
217                    double var30 = (var19 + (var24 - var19) * var28) * par1;
218                    double var32 = (var21 + (var26 - var21) * var28) * par1;
219                    double var34 = var30 * Math.sin(var17);
220                    var30 *= Math.cos(var17);
221
222                    for (double var36 = -1.0D; var36 <= 1.0D; var36 += 2.0D)
223                    {
224                        this.func_92034_a(this.posX, this.posY, this.posZ, var30 * var36, var32, var34 * var36, par4ArrayOfInteger, par5ArrayOfInteger, par6, par7);
225                    }
226                }
227
228                var19 = var24;
229                var21 = var26;
230            }
231        }
232    }
233
234    private void func_92036_a(int[] par1ArrayOfInteger, int[] par2ArrayOfInteger, boolean par3, boolean par4)
235    {
236        double var5 = this.rand.nextGaussian() * 0.05D;
237        double var7 = this.rand.nextGaussian() * 0.05D;
238
239        for (int var9 = 0; var9 < 70; ++var9)
240        {
241            double var10 = this.motionX * 0.5D + this.rand.nextGaussian() * 0.15D + var5;
242            double var12 = this.motionZ * 0.5D + this.rand.nextGaussian() * 0.15D + var7;
243            double var14 = this.motionY * 0.5D + this.rand.nextDouble() * 0.5D;
244            this.func_92034_a(this.posX, this.posY, this.posZ, var10, var14, var12, par1ArrayOfInteger, par2ArrayOfInteger, par3, par4);
245        }
246    }
247
248    public int getFXLayer()
249    {
250        return 0;
251    }
252}