001package net.minecraft.client.renderer.entity;
002
003import cpw.mods.fml.relauncher.Side;
004import cpw.mods.fml.relauncher.SideOnly;
005import net.minecraft.block.Block;
006import net.minecraft.client.renderer.RenderBlocks;
007import net.minecraft.entity.Entity;
008import net.minecraft.entity.item.EntityTNTPrimed;
009import org.lwjgl.opengl.GL11;
010
011@SideOnly(Side.CLIENT)
012public class RenderTNTPrimed extends Render
013{
014    private RenderBlocks blockRenderer = new RenderBlocks();
015
016    public RenderTNTPrimed()
017    {
018        this.shadowSize = 0.5F;
019    }
020
021    public void renderPrimedTNT(EntityTNTPrimed par1EntityTNTPrimed, double par2, double par4, double par6, float par8, float par9)
022    {
023        GL11.glPushMatrix();
024        GL11.glTranslatef((float)par2, (float)par4, (float)par6);
025        float var10;
026
027        if ((float)par1EntityTNTPrimed.fuse - par9 + 1.0F < 10.0F)
028        {
029            var10 = 1.0F - ((float)par1EntityTNTPrimed.fuse - par9 + 1.0F) / 10.0F;
030
031            if (var10 < 0.0F)
032            {
033                var10 = 0.0F;
034            }
035
036            if (var10 > 1.0F)
037            {
038                var10 = 1.0F;
039            }
040
041            var10 *= var10;
042            var10 *= var10;
043            float var11 = 1.0F + var10 * 0.3F;
044            GL11.glScalef(var11, var11, var11);
045        }
046
047        var10 = (1.0F - ((float)par1EntityTNTPrimed.fuse - par9 + 1.0F) / 100.0F) * 0.8F;
048        this.loadTexture("/terrain.png");
049        this.blockRenderer.renderBlockAsItem(Block.tnt, 0, par1EntityTNTPrimed.getBrightness(par9));
050
051        if (par1EntityTNTPrimed.fuse / 5 % 2 == 0)
052        {
053            GL11.glDisable(GL11.GL_TEXTURE_2D);
054            GL11.glDisable(GL11.GL_LIGHTING);
055            GL11.glEnable(GL11.GL_BLEND);
056            GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_DST_ALPHA);
057            GL11.glColor4f(1.0F, 1.0F, 1.0F, var10);
058            this.blockRenderer.renderBlockAsItem(Block.tnt, 0, 1.0F);
059            GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
060            GL11.glDisable(GL11.GL_BLEND);
061            GL11.glEnable(GL11.GL_LIGHTING);
062            GL11.glEnable(GL11.GL_TEXTURE_2D);
063        }
064
065        GL11.glPopMatrix();
066    }
067
068    /**
069     * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
070     * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
071     * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
072     * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
073     */
074    public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
075    {
076        this.renderPrimedTNT((EntityTNTPrimed)par1Entity, par2, par4, par6, par8, par9);
077    }
078}