001package net.minecraft.entity.passive;
002
003import net.minecraft.entity.EntityAgeable;
004import net.minecraft.entity.ai.EntityAIFollowParent;
005import net.minecraft.entity.ai.EntityAILookIdle;
006import net.minecraft.entity.ai.EntityAIMate;
007import net.minecraft.entity.ai.EntityAIPanic;
008import net.minecraft.entity.ai.EntityAISwimming;
009import net.minecraft.entity.ai.EntityAITempt;
010import net.minecraft.entity.ai.EntityAIWander;
011import net.minecraft.entity.ai.EntityAIWatchClosest;
012import net.minecraft.entity.player.EntityPlayer;
013import net.minecraft.item.Item;
014import net.minecraft.item.ItemStack;
015import net.minecraft.world.World;
016
017public class EntityCow extends EntityAnimal
018{
019    public EntityCow(World par1World)
020    {
021        super(par1World);
022        this.texture = "/mob/cow.png";
023        this.setSize(0.9F, 1.3F);
024        this.getNavigator().setAvoidsWater(true);
025        this.tasks.addTask(0, new EntityAISwimming(this));
026        this.tasks.addTask(1, new EntityAIPanic(this, 0.38F));
027        this.tasks.addTask(2, new EntityAIMate(this, 0.2F));
028        this.tasks.addTask(3, new EntityAITempt(this, 0.25F, Item.wheat.itemID, false));
029        this.tasks.addTask(4, new EntityAIFollowParent(this, 0.25F));
030        this.tasks.addTask(5, new EntityAIWander(this, 0.2F));
031        this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
032        this.tasks.addTask(7, new EntityAILookIdle(this));
033    }
034
035    /**
036     * Returns true if the newer Entity AI code should be run
037     */
038    public boolean isAIEnabled()
039    {
040        return true;
041    }
042
043    public int getMaxHealth()
044    {
045        return 10;
046    }
047
048    /**
049     * Returns the sound this mob makes while it's alive.
050     */
051    protected String getLivingSound()
052    {
053        return "mob.cow.say";
054    }
055
056    /**
057     * Returns the sound this mob makes when it is hurt.
058     */
059    protected String getHurtSound()
060    {
061        return "mob.cow.hurt";
062    }
063
064    /**
065     * Returns the sound this mob makes on death.
066     */
067    protected String getDeathSound()
068    {
069        return "mob.cow.hurt";
070    }
071
072    /**
073     * Plays step sound at given x, y, z for the entity
074     */
075    protected void playStepSound(int par1, int par2, int par3, int par4)
076    {
077        this.playSound("mob.cow.step", 0.15F, 1.0F);
078    }
079
080    /**
081     * Returns the volume for the sounds this mob makes.
082     */
083    protected float getSoundVolume()
084    {
085        return 0.4F;
086    }
087
088    /**
089     * Returns the item ID for the item the mob drops on death.
090     */
091    protected int getDropItemId()
092    {
093        return Item.leather.itemID;
094    }
095
096    /**
097     * Drop 0-2 items of this living's type. @param par1 - Whether this entity has recently been hit by a player. @param
098     * par2 - Level of Looting used to kill this mob.
099     */
100    protected void dropFewItems(boolean par1, int par2)
101    {
102        int var3 = this.rand.nextInt(3) + this.rand.nextInt(1 + par2);
103        int var4;
104
105        for (var4 = 0; var4 < var3; ++var4)
106        {
107            this.dropItem(Item.leather.itemID, 1);
108        }
109
110        var3 = this.rand.nextInt(3) + 1 + this.rand.nextInt(1 + par2);
111
112        for (var4 = 0; var4 < var3; ++var4)
113        {
114            if (this.isBurning())
115            {
116                this.dropItem(Item.beefCooked.itemID, 1);
117            }
118            else
119            {
120                this.dropItem(Item.beefRaw.itemID, 1);
121            }
122        }
123    }
124
125    /**
126     * Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
127     */
128    public boolean interact(EntityPlayer par1EntityPlayer)
129    {
130        ItemStack var2 = par1EntityPlayer.inventory.getCurrentItem();
131
132        if (var2 != null && var2.itemID == Item.bucketEmpty.itemID)
133        {
134            if (--var2.stackSize <= 0)
135            {
136                par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, new ItemStack(Item.bucketMilk));
137            }
138            else if (!par1EntityPlayer.inventory.addItemStackToInventory(new ItemStack(Item.bucketMilk)))
139            {
140                par1EntityPlayer.dropPlayerItem(new ItemStack(Item.bucketMilk.itemID, 1, 0));
141            }
142
143            return true;
144        }
145        else
146        {
147            return super.interact(par1EntityPlayer);
148        }
149    }
150
151    /**
152     * This function is used when two same-species animals in 'love mode' breed to generate the new baby animal.
153     */
154    public EntityCow spawnBabyAnimal(EntityAgeable par1EntityAgeable)
155    {
156        return new EntityCow(this.worldObj);
157    }
158
159    public EntityAgeable createChild(EntityAgeable par1EntityAgeable)
160    {
161        return this.spawnBabyAnimal(par1EntityAgeable);
162    }
163}