001package net.minecraft.client.particle;
002
003import cpw.mods.fml.relauncher.Side;
004import cpw.mods.fml.relauncher.SideOnly;
005import net.minecraft.client.renderer.Tessellator;
006import net.minecraft.world.World;
007
008@SideOnly(Side.CLIENT)
009public class EntityLavaFX extends EntityFX
010{
011    private float lavaParticleScale;
012
013    public EntityLavaFX(World par1World, double par2, double par4, double par6)
014    {
015        super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D);
016        this.motionX *= 0.800000011920929D;
017        this.motionY *= 0.800000011920929D;
018        this.motionZ *= 0.800000011920929D;
019        this.motionY = (double)(this.rand.nextFloat() * 0.4F + 0.05F);
020        this.particleRed = this.particleGreen = this.particleBlue = 1.0F;
021        this.particleScale *= this.rand.nextFloat() * 2.0F + 0.2F;
022        this.lavaParticleScale = this.particleScale;
023        this.particleMaxAge = (int)(16.0D / (Math.random() * 0.8D + 0.2D));
024        this.noClip = false;
025        this.setParticleTextureIndex(49);
026    }
027
028    public int getBrightnessForRender(float par1)
029    {
030        float var2 = ((float)this.particleAge + par1) / (float)this.particleMaxAge;
031
032        if (var2 < 0.0F)
033        {
034            var2 = 0.0F;
035        }
036
037        if (var2 > 1.0F)
038        {
039            var2 = 1.0F;
040        }
041
042        int var3 = super.getBrightnessForRender(par1);
043        short var4 = 240;
044        int var5 = var3 >> 16 & 255;
045        return var4 | var5 << 16;
046    }
047
048    /**
049     * Gets how bright this entity is.
050     */
051    public float getBrightness(float par1)
052    {
053        return 1.0F;
054    }
055
056    public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
057    {
058        float var8 = ((float)this.particleAge + par2) / (float)this.particleMaxAge;
059        this.particleScale = this.lavaParticleScale * (1.0F - var8 * var8);
060        super.renderParticle(par1Tessellator, par2, par3, par4, par5, par6, par7);
061    }
062
063    /**
064     * Called to update the entity's position/logic.
065     */
066    public void onUpdate()
067    {
068        this.prevPosX = this.posX;
069        this.prevPosY = this.posY;
070        this.prevPosZ = this.posZ;
071
072        if (this.particleAge++ >= this.particleMaxAge)
073        {
074            this.setDead();
075        }
076
077        float var1 = (float)this.particleAge / (float)this.particleMaxAge;
078
079        if (this.rand.nextFloat() > var1)
080        {
081            this.worldObj.spawnParticle("smoke", this.posX, this.posY, this.posZ, this.motionX, this.motionY, this.motionZ);
082        }
083
084        this.motionY -= 0.03D;
085        this.moveEntity(this.motionX, this.motionY, this.motionZ);
086        this.motionX *= 0.9990000128746033D;
087        this.motionY *= 0.9990000128746033D;
088        this.motionZ *= 0.9990000128746033D;
089
090        if (this.onGround)
091        {
092            this.motionX *= 0.699999988079071D;
093            this.motionZ *= 0.699999988079071D;
094        }
095    }
096}