001package net.minecraft.client.gui.inventory;
002
003import cpw.mods.fml.relauncher.Side;
004import cpw.mods.fml.relauncher.SideOnly;
005import net.minecraft.entity.player.InventoryPlayer;
006import net.minecraft.inventory.ContainerWorkbench;
007import net.minecraft.util.StatCollector;
008import net.minecraft.world.World;
009import org.lwjgl.opengl.GL11;
010
011@SideOnly(Side.CLIENT)
012public class GuiCrafting extends GuiContainer
013{
014    public GuiCrafting(InventoryPlayer par1InventoryPlayer, World par2World, int par3, int par4, int par5)
015    {
016        super(new ContainerWorkbench(par1InventoryPlayer, par2World, par3, par4, par5));
017    }
018
019    /**
020     * Draw the foreground layer for the GuiContainer (everything in front of the items)
021     */
022    protected void drawGuiContainerForegroundLayer(int par1, int par2)
023    {
024        this.fontRenderer.drawString(StatCollector.translateToLocal("container.crafting"), 28, 6, 4210752);
025        this.fontRenderer.drawString(StatCollector.translateToLocal("container.inventory"), 8, this.ySize - 96 + 2, 4210752);
026    }
027
028    /**
029     * Draw the background layer for the GuiContainer (everything behind the items)
030     */
031    protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3)
032    {
033        int var4 = this.mc.renderEngine.getTexture("/gui/crafting.png");
034        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
035        this.mc.renderEngine.bindTexture(var4);
036        int var5 = (this.width - this.xSize) / 2;
037        int var6 = (this.height - this.ySize) / 2;
038        this.drawTexturedModalRect(var5, var6, 0, 0, this.xSize, this.ySize);
039    }
040}