001package net.minecraft.inventory;
002
003import net.minecraft.entity.player.EntityPlayer;
004import net.minecraft.entity.player.InventoryPlayer;
005import net.minecraft.item.ItemArmor;
006import net.minecraft.item.ItemStack;
007import net.minecraft.item.crafting.CraftingManager;
008
009public class ContainerPlayer extends Container
010{
011    /** The crafting matrix inventory. */
012    public InventoryCrafting craftMatrix = new InventoryCrafting(this, 2, 2);
013    public IInventory craftResult = new InventoryCraftResult();
014
015    /** Determines if inventory manipulation should be handled. */
016    public boolean isLocalWorld = false;
017    private final EntityPlayer thePlayer;
018
019    public ContainerPlayer(InventoryPlayer par1InventoryPlayer, boolean par2, EntityPlayer par3EntityPlayer)
020    {
021        this.isLocalWorld = par2;
022        this.thePlayer = par3EntityPlayer;
023        this.addSlotToContainer(new SlotCrafting(par1InventoryPlayer.player, this.craftMatrix, this.craftResult, 0, 144, 36));
024        int var4;
025        int var5;
026
027        for (var4 = 0; var4 < 2; ++var4)
028        {
029            for (var5 = 0; var5 < 2; ++var5)
030            {
031                this.addSlotToContainer(new Slot(this.craftMatrix, var5 + var4 * 2, 88 + var5 * 18, 26 + var4 * 18));
032            }
033        }
034
035        for (var4 = 0; var4 < 4; ++var4)
036        {
037            this.addSlotToContainer(new SlotArmor(this, par1InventoryPlayer, par1InventoryPlayer.getSizeInventory() - 1 - var4, 8, 8 + var4 * 18, var4));
038        }
039
040        for (var4 = 0; var4 < 3; ++var4)
041        {
042            for (var5 = 0; var5 < 9; ++var5)
043            {
044                this.addSlotToContainer(new Slot(par1InventoryPlayer, var5 + (var4 + 1) * 9, 8 + var5 * 18, 84 + var4 * 18));
045            }
046        }
047
048        for (var4 = 0; var4 < 9; ++var4)
049        {
050            this.addSlotToContainer(new Slot(par1InventoryPlayer, var4, 8 + var4 * 18, 142));
051        }
052
053        this.onCraftMatrixChanged(this.craftMatrix);
054    }
055
056    /**
057     * Callback for when the crafting matrix is changed.
058     */
059    public void onCraftMatrixChanged(IInventory par1IInventory)
060    {
061        this.craftResult.setInventorySlotContents(0, CraftingManager.getInstance().findMatchingRecipe(this.craftMatrix, this.thePlayer.worldObj));
062    }
063
064    /**
065     * Callback for when the crafting gui is closed.
066     */
067    public void onCraftGuiClosed(EntityPlayer par1EntityPlayer)
068    {
069        super.onCraftGuiClosed(par1EntityPlayer);
070
071        for (int var2 = 0; var2 < 4; ++var2)
072        {
073            ItemStack var3 = this.craftMatrix.getStackInSlotOnClosing(var2);
074
075            if (var3 != null)
076            {
077                par1EntityPlayer.dropPlayerItem(var3);
078            }
079        }
080
081        this.craftResult.setInventorySlotContents(0, (ItemStack)null);
082    }
083
084    public boolean canInteractWith(EntityPlayer par1EntityPlayer)
085    {
086        return true;
087    }
088
089    /**
090     * Called when a player shift-clicks on a slot. You must override this or you will crash when someone does that.
091     */
092    public ItemStack transferStackInSlot(EntityPlayer par1EntityPlayer, int par2)
093    {
094        ItemStack var3 = null;
095        Slot var4 = (Slot)this.inventorySlots.get(par2);
096
097        if (var4 != null && var4.getHasStack())
098        {
099            ItemStack var5 = var4.getStack();
100            var3 = var5.copy();
101
102            if (par2 == 0)
103            {
104                if (!this.mergeItemStack(var5, 9, 45, true))
105                {
106                    return null;
107                }
108
109                var4.onSlotChange(var5, var3);
110            }
111            else if (par2 >= 1 && par2 < 5)
112            {
113                if (!this.mergeItemStack(var5, 9, 45, false))
114                {
115                    return null;
116                }
117            }
118            else if (par2 >= 5 && par2 < 9)
119            {
120                if (!this.mergeItemStack(var5, 9, 45, false))
121                {
122                    return null;
123                }
124            }
125            else if (var3.getItem() instanceof ItemArmor && !((Slot)this.inventorySlots.get(5 + ((ItemArmor)var3.getItem()).armorType)).getHasStack())
126            {
127                int var6 = 5 + ((ItemArmor)var3.getItem()).armorType;
128
129                if (!this.mergeItemStack(var5, var6, var6 + 1, false))
130                {
131                    return null;
132                }
133            }
134            else if (par2 >= 9 && par2 < 36)
135            {
136                if (!this.mergeItemStack(var5, 36, 45, false))
137                {
138                    return null;
139                }
140            }
141            else if (par2 >= 36 && par2 < 45)
142            {
143                if (!this.mergeItemStack(var5, 9, 36, false))
144                {
145                    return null;
146                }
147            }
148            else if (!this.mergeItemStack(var5, 9, 45, false))
149            {
150                return null;
151            }
152
153            if (var5.stackSize == 0)
154            {
155                var4.putStack((ItemStack)null);
156            }
157            else
158            {
159                var4.onSlotChanged();
160            }
161
162            if (var5.stackSize == var3.stackSize)
163            {
164                return null;
165            }
166
167            var4.onPickupFromSlot(par1EntityPlayer, var5);
168        }
169
170        return var3;
171    }
172}