001package net.minecraft.entity.item;
002
003import cpw.mods.fml.relauncher.Side;
004import cpw.mods.fml.relauncher.SideOnly;
005import net.minecraft.entity.Entity;
006import net.minecraft.nbt.NBTTagCompound;
007import net.minecraft.world.World;
008
009public class EntityTNTPrimed extends Entity
010{
011    /** How long the fuse is */
012    public int fuse;
013
014    public EntityTNTPrimed(World par1World)
015    {
016        super(par1World);
017        this.fuse = 0;
018        this.preventEntitySpawning = true;
019        this.setSize(0.98F, 0.98F);
020        this.yOffset = this.height / 2.0F;
021    }
022
023    public EntityTNTPrimed(World par1World, double par2, double par4, double par6)
024    {
025        this(par1World);
026        this.setPosition(par2, par4, par6);
027        float var8 = (float)(Math.random() * Math.PI * 2.0D);
028        this.motionX = (double)(-((float)Math.sin((double)var8)) * 0.02F);
029        this.motionY = 0.20000000298023224D;
030        this.motionZ = (double)(-((float)Math.cos((double)var8)) * 0.02F);
031        this.fuse = 80;
032        this.prevPosX = par2;
033        this.prevPosY = par4;
034        this.prevPosZ = par6;
035    }
036
037    protected void entityInit() {}
038
039    /**
040     * returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to
041     * prevent them from trampling crops
042     */
043    protected boolean canTriggerWalking()
044    {
045        return false;
046    }
047
048    /**
049     * Returns true if other Entities should be prevented from moving through this Entity.
050     */
051    public boolean canBeCollidedWith()
052    {
053        return !this.isDead;
054    }
055
056    /**
057     * Called to update the entity's position/logic.
058     */
059    public void onUpdate()
060    {
061        this.prevPosX = this.posX;
062        this.prevPosY = this.posY;
063        this.prevPosZ = this.posZ;
064        this.motionY -= 0.03999999910593033D;
065        this.moveEntity(this.motionX, this.motionY, this.motionZ);
066        this.motionX *= 0.9800000190734863D;
067        this.motionY *= 0.9800000190734863D;
068        this.motionZ *= 0.9800000190734863D;
069
070        if (this.onGround)
071        {
072            this.motionX *= 0.699999988079071D;
073            this.motionZ *= 0.699999988079071D;
074            this.motionY *= -0.5D;
075        }
076
077        if (this.fuse-- <= 0)
078        {
079            this.setDead();
080
081            if (!this.worldObj.isRemote)
082            {
083                this.explode();
084            }
085        }
086        else
087        {
088            this.worldObj.spawnParticle("smoke", this.posX, this.posY + 0.5D, this.posZ, 0.0D, 0.0D, 0.0D);
089        }
090    }
091
092    private void explode()
093    {
094        float var1 = 4.0F;
095        this.worldObj.createExplosion((Entity)null, this.posX, this.posY, this.posZ, var1, true);
096    }
097
098    /**
099     * (abstract) Protected helper method to write subclass entity data to NBT.
100     */
101    protected void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
102    {
103        par1NBTTagCompound.setByte("Fuse", (byte)this.fuse);
104    }
105
106    /**
107     * (abstract) Protected helper method to read subclass entity data from NBT.
108     */
109    protected void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
110    {
111        this.fuse = par1NBTTagCompound.getByte("Fuse");
112    }
113
114    @SideOnly(Side.CLIENT)
115    public float getShadowSize()
116    {
117        return 0.0F;
118    }
119}