001package net.minecraft.block;
002
003import cpw.mods.fml.relauncher.Side;
004import cpw.mods.fml.relauncher.SideOnly;
005import java.util.List;
006import net.minecraft.block.material.Material;
007import net.minecraft.creativetab.CreativeTabs;
008import net.minecraft.entity.Entity;
009import net.minecraft.entity.item.EntityBoat;
010import net.minecraft.util.AxisAlignedBB;
011import net.minecraft.world.IBlockAccess;
012import net.minecraft.world.World;
013
014public class BlockLilyPad extends BlockFlower
015{
016    protected BlockLilyPad(int par1, int par2)
017    {
018        super(par1, par2);
019        float var3 = 0.5F;
020        float var4 = 0.015625F;
021        this.setBlockBounds(0.5F - var3, 0.0F, 0.5F - var3, 0.5F + var3, var4, 0.5F + var3);
022        this.setCreativeTab(CreativeTabs.tabDecorations);
023    }
024
025    /**
026     * The type of render function that is called for this block
027     */
028    public int getRenderType()
029    {
030        return 23;
031    }
032
033    /**
034     * if the specified block is in the given AABB, add its collision bounding box to the given list
035     */
036    public void addCollidingBlockToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity)
037    {
038        if (par7Entity == null || !(par7Entity instanceof EntityBoat))
039        {
040            super.addCollidingBlockToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity);
041        }
042    }
043
044    /**
045     * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
046     * cleared to be reused)
047     */
048    public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
049    {
050        return AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)par3 + this.maxY, (double)par4 + this.maxZ);
051    }
052
053    @SideOnly(Side.CLIENT)
054    public int getBlockColor()
055    {
056        return 2129968;
057    }
058
059    @SideOnly(Side.CLIENT)
060
061    /**
062     * Returns the color this block should be rendered. Used by leaves.
063     */
064    public int getRenderColor(int par1)
065    {
066        return 2129968;
067    }
068
069    @SideOnly(Side.CLIENT)
070
071    /**
072     * Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color. Note only called
073     * when first determining what to render.
074     */
075    public int colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
076    {
077        return 2129968;
078    }
079
080    /**
081     * Gets passed in the blockID of the block below and supposed to return true if its allowed to grow on the type of
082     * blockID passed in. Args: blockID
083     */
084    protected boolean canThisPlantGrowOnThisBlockID(int par1)
085    {
086        return par1 == Block.waterStill.blockID;
087    }
088
089    /**
090     * Can this block stay at this position.  Similar to canPlaceBlockAt except gets checked often with plants.
091     */
092    public boolean canBlockStay(World par1World, int par2, int par3, int par4)
093    {
094        return par3 >= 0 && par3 < 256 ? par1World.getBlockMaterial(par2, par3 - 1, par4) == Material.water && par1World.getBlockMetadata(par2, par3 - 1, par4) == 0 : false;
095    }
096}