001package net.minecraft.world.gen.structure;
002
003import java.util.List;
004import java.util.Random;
005import net.minecraft.block.Block;
006import net.minecraft.item.Item;
007import net.minecraft.util.WeightedRandomChestContent;
008import net.minecraft.world.World;
009
010import net.minecraftforge.common.ChestGenHooks;
011import static net.minecraftforge.common.ChestGenHooks.*;
012
013public class ComponentStrongholdLibrary extends ComponentStronghold
014{
015    /** List of items that Stronghold Library chests can contain. */
016    public static final WeightedRandomChestContent[] strongholdLibraryChestContents = new WeightedRandomChestContent[] {new WeightedRandomChestContent(Item.book.itemID, 0, 1, 3, 20), new WeightedRandomChestContent(Item.paper.itemID, 0, 2, 7, 20), new WeightedRandomChestContent(Item.emptyMap.itemID, 0, 1, 1, 1), new WeightedRandomChestContent(Item.compass.itemID, 0, 1, 1, 1)};
017    protected final EnumDoor doorType;
018    private final boolean isLargeRoom;
019
020    public ComponentStrongholdLibrary(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
021    {
022        super(par1);
023        this.coordBaseMode = par4;
024        this.doorType = this.getRandomDoor(par2Random);
025        this.boundingBox = par3StructureBoundingBox;
026        this.isLargeRoom = par3StructureBoundingBox.getYSize() > 6;
027    }
028
029    public static ComponentStrongholdLibrary findValidPlacement(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
030    {
031        StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -4, -1, 0, 14, 11, 15, par5);
032
033        if (!canStrongholdGoDeeper(var7) || StructureComponent.findIntersecting(par0List, var7) != null)
034        {
035            var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -4, -1, 0, 14, 6, 15, par5);
036
037            if (!canStrongholdGoDeeper(var7) || StructureComponent.findIntersecting(par0List, var7) != null)
038            {
039                return null;
040            }
041        }
042
043        return new ComponentStrongholdLibrary(par6, par1Random, var7, par5);
044    }
045
046    /**
047     * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
048     * the end, it adds Fences...
049     */
050    public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
051    {
052        if (this.isLiquidInStructureBoundingBox(par1World, par3StructureBoundingBox))
053        {
054            return false;
055        }
056        else
057        {
058            byte var4 = 11;
059
060            if (!this.isLargeRoom)
061            {
062                var4 = 6;
063            }
064
065            this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 13, var4 - 1, 14, true, par2Random, StructureStrongholdPieces.getStrongholdStones());
066            this.placeDoor(par1World, par2Random, par3StructureBoundingBox, this.doorType, 4, 1, 0);
067            this.randomlyFillWithBlocks(par1World, par3StructureBoundingBox, par2Random, 0.07F, 2, 1, 1, 11, 4, 13, Block.web.blockID, Block.web.blockID, false);
068            int var7;
069
070            for (var7 = 1; var7 <= 13; ++var7)
071            {
072                if ((var7 - 1) % 4 == 0)
073                {
074                    this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 1, var7, 1, 4, var7, Block.planks.blockID, Block.planks.blockID, false);
075                    this.fillWithBlocks(par1World, par3StructureBoundingBox, 12, 1, var7, 12, 4, var7, Block.planks.blockID, Block.planks.blockID, false);
076                    this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, 2, 3, var7, par3StructureBoundingBox);
077                    this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, 11, 3, var7, par3StructureBoundingBox);
078
079                    if (this.isLargeRoom)
080                    {
081                        this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 6, var7, 1, 9, var7, Block.planks.blockID, Block.planks.blockID, false);
082                        this.fillWithBlocks(par1World, par3StructureBoundingBox, 12, 6, var7, 12, 9, var7, Block.planks.blockID, Block.planks.blockID, false);
083                    }
084                }
085                else
086                {
087                    this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 1, var7, 1, 4, var7, Block.bookShelf.blockID, Block.bookShelf.blockID, false);
088                    this.fillWithBlocks(par1World, par3StructureBoundingBox, 12, 1, var7, 12, 4, var7, Block.bookShelf.blockID, Block.bookShelf.blockID, false);
089
090                    if (this.isLargeRoom)
091                    {
092                        this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 6, var7, 1, 9, var7, Block.bookShelf.blockID, Block.bookShelf.blockID, false);
093                        this.fillWithBlocks(par1World, par3StructureBoundingBox, 12, 6, var7, 12, 9, var7, Block.bookShelf.blockID, Block.bookShelf.blockID, false);
094                    }
095                }
096            }
097
098            for (var7 = 3; var7 < 12; var7 += 2)
099            {
100                this.fillWithBlocks(par1World, par3StructureBoundingBox, 3, 1, var7, 4, 3, var7, Block.bookShelf.blockID, Block.bookShelf.blockID, false);
101                this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 1, var7, 7, 3, var7, Block.bookShelf.blockID, Block.bookShelf.blockID, false);
102                this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 1, var7, 10, 3, var7, Block.bookShelf.blockID, Block.bookShelf.blockID, false);
103            }
104
105            if (this.isLargeRoom)
106            {
107                this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 5, 1, 3, 5, 13, Block.planks.blockID, Block.planks.blockID, false);
108                this.fillWithBlocks(par1World, par3StructureBoundingBox, 10, 5, 1, 12, 5, 13, Block.planks.blockID, Block.planks.blockID, false);
109                this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 5, 1, 9, 5, 2, Block.planks.blockID, Block.planks.blockID, false);
110                this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 5, 12, 9, 5, 13, Block.planks.blockID, Block.planks.blockID, false);
111                this.placeBlockAtCurrentPosition(par1World, Block.planks.blockID, 0, 9, 5, 11, par3StructureBoundingBox);
112                this.placeBlockAtCurrentPosition(par1World, Block.planks.blockID, 0, 8, 5, 11, par3StructureBoundingBox);
113                this.placeBlockAtCurrentPosition(par1World, Block.planks.blockID, 0, 9, 5, 10, par3StructureBoundingBox);
114                this.fillWithBlocks(par1World, par3StructureBoundingBox, 3, 6, 2, 3, 6, 12, Block.fence.blockID, Block.fence.blockID, false);
115                this.fillWithBlocks(par1World, par3StructureBoundingBox, 10, 6, 2, 10, 6, 10, Block.fence.blockID, Block.fence.blockID, false);
116                this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 6, 2, 9, 6, 2, Block.fence.blockID, Block.fence.blockID, false);
117                this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 6, 12, 8, 6, 12, Block.fence.blockID, Block.fence.blockID, false);
118                this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 9, 6, 11, par3StructureBoundingBox);
119                this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 8, 6, 11, par3StructureBoundingBox);
120                this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 9, 6, 10, par3StructureBoundingBox);
121                var7 = this.getMetadataWithOffset(Block.ladder.blockID, 3);
122                this.placeBlockAtCurrentPosition(par1World, Block.ladder.blockID, var7, 10, 1, 13, par3StructureBoundingBox);
123                this.placeBlockAtCurrentPosition(par1World, Block.ladder.blockID, var7, 10, 2, 13, par3StructureBoundingBox);
124                this.placeBlockAtCurrentPosition(par1World, Block.ladder.blockID, var7, 10, 3, 13, par3StructureBoundingBox);
125                this.placeBlockAtCurrentPosition(par1World, Block.ladder.blockID, var7, 10, 4, 13, par3StructureBoundingBox);
126                this.placeBlockAtCurrentPosition(par1World, Block.ladder.blockID, var7, 10, 5, 13, par3StructureBoundingBox);
127                this.placeBlockAtCurrentPosition(par1World, Block.ladder.blockID, var7, 10, 6, 13, par3StructureBoundingBox);
128                this.placeBlockAtCurrentPosition(par1World, Block.ladder.blockID, var7, 10, 7, 13, par3StructureBoundingBox);
129                byte var8 = 7;
130                byte var9 = 7;
131                this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, var8 - 1, 9, var9, par3StructureBoundingBox);
132                this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, var8, 9, var9, par3StructureBoundingBox);
133                this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, var8 - 1, 8, var9, par3StructureBoundingBox);
134                this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, var8, 8, var9, par3StructureBoundingBox);
135                this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, var8 - 1, 7, var9, par3StructureBoundingBox);
136                this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, var8, 7, var9, par3StructureBoundingBox);
137                this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, var8 - 2, 7, var9, par3StructureBoundingBox);
138                this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, var8 + 1, 7, var9, par3StructureBoundingBox);
139                this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, var8 - 1, 7, var9 - 1, par3StructureBoundingBox);
140                this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, var8 - 1, 7, var9 + 1, par3StructureBoundingBox);
141                this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, var8, 7, var9 - 1, par3StructureBoundingBox);
142                this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, var8, 7, var9 + 1, par3StructureBoundingBox);
143                this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, var8 - 2, 8, var9, par3StructureBoundingBox);
144                this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, var8 + 1, 8, var9, par3StructureBoundingBox);
145                this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, var8 - 1, 8, var9 - 1, par3StructureBoundingBox);
146                this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, var8 - 1, 8, var9 + 1, par3StructureBoundingBox);
147                this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, var8, 8, var9 - 1, par3StructureBoundingBox);
148                this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, var8, 8, var9 + 1, par3StructureBoundingBox);
149            }
150
151            ChestGenHooks info = ChestGenHooks.getInfo(STRONGHOLD_LIBRARY);
152
153            this.generateStructureChestContents(par1World, par3StructureBoundingBox, par2Random, 3, 3, 5, info.getItems(par2Random), info.getCount(par2Random));
154
155            if (this.isLargeRoom)
156            {
157                this.placeBlockAtCurrentPosition(par1World, 0, 0, 12, 9, 1, par3StructureBoundingBox);
158                this.generateStructureChestContents(par1World, par3StructureBoundingBox, par2Random, 12, 8, 1, info.getItems(par2Random), info.getCount(par2Random));
159            }
160
161            return true;
162        }
163    }
164}