001package net.minecraft.block;
002
003import cpw.mods.fml.relauncher.Side;
004import cpw.mods.fml.relauncher.SideOnly;
005import net.minecraft.block.material.Material;
006import net.minecraft.world.IBlockAccess;
007
008public class BlockBreakable extends Block
009{
010    private boolean localFlag;
011
012    protected BlockBreakable(int par1, int par2, Material par3Material, boolean par4)
013    {
014        super(par1, par2, par3Material);
015        this.localFlag = par4;
016    }
017
018    /**
019     * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
020     * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
021     */
022    public boolean isOpaqueCube()
023    {
024        return false;
025    }
026
027    @SideOnly(Side.CLIENT)
028
029    /**
030     * Returns true if the given side of this block type should be rendered, if the adjacent block is at the given
031     * coordinates.  Args: blockAccess, x, y, z, side
032     */
033    public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
034    {
035        int var6 = par1IBlockAccess.getBlockId(par2, par3, par4);
036        return !this.localFlag && var6 == this.blockID ? false : super.shouldSideBeRendered(par1IBlockAccess, par2, par3, par4, par5);
037    }
038}