001package net.minecraft.entity.ai;
002
003import net.minecraft.entity.EntityLiving;
004
005public class EntityAIOpenDoor extends EntityAIDoorInteract
006{
007    boolean field_75361_i;
008    int field_75360_j;
009
010    public EntityAIOpenDoor(EntityLiving par1EntityLiving, boolean par2)
011    {
012        super(par1EntityLiving);
013        this.theEntity = par1EntityLiving;
014        this.field_75361_i = par2;
015    }
016
017    /**
018     * Returns whether an in-progress EntityAIBase should continue executing
019     */
020    public boolean continueExecuting()
021    {
022        return this.field_75361_i && this.field_75360_j > 0 && super.continueExecuting();
023    }
024
025    /**
026     * Execute a one shot task or start executing a continuous task
027     */
028    public void startExecuting()
029    {
030        this.field_75360_j = 20;
031        this.targetDoor.onPoweredBlockChange(this.theEntity.worldObj, this.entityPosX, this.entityPosY, this.entityPosZ, true);
032    }
033
034    /**
035     * Resets the task
036     */
037    public void resetTask()
038    {
039        if (this.field_75361_i)
040        {
041            this.targetDoor.onPoweredBlockChange(this.theEntity.worldObj, this.entityPosX, this.entityPosY, this.entityPosZ, false);
042        }
043    }
044
045    /**
046     * Updates the task
047     */
048    public void updateTask()
049    {
050        --this.field_75360_j;
051        super.updateTask();
052    }
053}