001package net.minecraft.world.gen.structure;
002
003import java.util.List;
004import java.util.Random;
005import net.minecraft.block.Block;
006import net.minecraft.tileentity.TileEntityMobSpawner;
007import net.minecraft.world.World;
008
009public class ComponentNetherBridgeThrone extends ComponentNetherBridgePiece
010{
011    private boolean hasSpawner;
012
013    public ComponentNetherBridgeThrone(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
014    {
015        super(par1);
016        this.coordBaseMode = par4;
017        this.boundingBox = par3StructureBoundingBox;
018    }
019
020    /**
021     * Creates and returns a new component piece. Or null if it could not find enough room to place it.
022     */
023    public static ComponentNetherBridgeThrone createValidComponent(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
024    {
025        StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -2, 0, 0, 7, 8, 9, par5);
026        return isAboveGround(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentNetherBridgeThrone(par6, par1Random, var7, par5) : null;
027    }
028
029    /**
030     * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
031     * the end, it adds Fences...
032     */
033    public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
034    {
035        this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 0, 6, 7, 7, 0, 0, false);
036        this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 0, 5, 1, 7, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
037        this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 2, 1, 5, 2, 7, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
038        this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 3, 2, 5, 3, 7, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
039        this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 4, 3, 5, 4, 7, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
040        this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 2, 0, 1, 4, 2, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
041        this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 2, 0, 5, 4, 2, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
042        this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 5, 2, 1, 5, 3, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
043        this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 5, 2, 5, 5, 3, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
044        this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5, 3, 0, 5, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
045        this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 5, 3, 6, 5, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
046        this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 5, 8, 5, 5, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
047        this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 1, 6, 3, par3StructureBoundingBox);
048        this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 5, 6, 3, par3StructureBoundingBox);
049        this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 6, 3, 0, 6, 8, Block.netherFence.blockID, Block.netherFence.blockID, false);
050        this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 6, 3, 6, 6, 8, Block.netherFence.blockID, Block.netherFence.blockID, false);
051        this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 6, 8, 5, 7, 8, Block.netherFence.blockID, Block.netherFence.blockID, false);
052        this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 8, 8, 4, 8, 8, Block.netherFence.blockID, Block.netherFence.blockID, false);
053        int var4;
054        int var5;
055
056        if (!this.hasSpawner)
057        {
058            var4 = this.getYWithOffset(5);
059            var5 = this.getXWithOffset(3, 5);
060            int var6 = this.getZWithOffset(3, 5);
061
062            if (par3StructureBoundingBox.isVecInside(var5, var4, var6))
063            {
064                this.hasSpawner = true;
065                par1World.setBlockWithNotify(var5, var4, var6, Block.mobSpawner.blockID);
066                TileEntityMobSpawner var7 = (TileEntityMobSpawner)par1World.getBlockTileEntity(var5, var4, var6);
067
068                if (var7 != null)
069                {
070                    var7.setMobID("Blaze");
071                }
072            }
073        }
074
075        for (var4 = 0; var4 <= 6; ++var4)
076        {
077            for (var5 = 0; var5 <= 6; ++var5)
078            {
079                this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var4, -1, var5, par3StructureBoundingBox);
080            }
081        }
082
083        return true;
084    }
085}