001package net.minecraft.block;
002
003import cpw.mods.fml.relauncher.Side;
004import cpw.mods.fml.relauncher.SideOnly;
005import java.util.Random;
006import net.minecraft.block.material.Material;
007import net.minecraft.entity.player.EntityPlayer;
008import net.minecraft.item.Item;
009import net.minecraft.util.AxisAlignedBB;
010import net.minecraft.world.IBlockAccess;
011import net.minecraft.world.World;
012
013public class BlockCake extends Block
014{
015    protected BlockCake(int par1, int par2)
016    {
017        super(par1, par2, Material.cake);
018        this.setTickRandomly(true);
019    }
020
021    /**
022     * Updates the blocks bounds based on its current state. Args: world, x, y, z
023     */
024    public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
025    {
026        int var5 = par1IBlockAccess.getBlockMetadata(par2, par3, par4);
027        float var6 = 0.0625F;
028        float var7 = (float)(1 + var5 * 2) / 16.0F;
029        float var8 = 0.5F;
030        this.setBlockBounds(var7, 0.0F, var6, 1.0F - var6, var8, 1.0F - var6);
031    }
032
033    /**
034     * Sets the block's bounds for rendering it as an item
035     */
036    public void setBlockBoundsForItemRender()
037    {
038        float var1 = 0.0625F;
039        float var2 = 0.5F;
040        this.setBlockBounds(var1, 0.0F, var1, 1.0F - var1, var2, 1.0F - var1);
041    }
042
043    /**
044     * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
045     * cleared to be reused)
046     */
047    public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
048    {
049        int var5 = par1World.getBlockMetadata(par2, par3, par4);
050        float var6 = 0.0625F;
051        float var7 = (float)(1 + var5 * 2) / 16.0F;
052        float var8 = 0.5F;
053        return AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)((float)par2 + var7), (double)par3, (double)((float)par4 + var6), (double)((float)(par2 + 1) - var6), (double)((float)par3 + var8 - var6), (double)((float)(par4 + 1) - var6));
054    }
055
056    @SideOnly(Side.CLIENT)
057
058    /**
059     * Returns the bounding box of the wired rectangular prism to render.
060     */
061    public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
062    {
063        int var5 = par1World.getBlockMetadata(par2, par3, par4);
064        float var6 = 0.0625F;
065        float var7 = (float)(1 + var5 * 2) / 16.0F;
066        float var8 = 0.5F;
067        return AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)((float)par2 + var7), (double)par3, (double)((float)par4 + var6), (double)((float)(par2 + 1) - var6), (double)((float)par3 + var8), (double)((float)(par4 + 1) - var6));
068    }
069
070    /**
071     * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
072     */
073    public int getBlockTextureFromSideAndMetadata(int par1, int par2)
074    {
075        return par1 == 1 ? this.blockIndexInTexture : (par1 == 0 ? this.blockIndexInTexture + 3 : (par2 > 0 && par1 == 4 ? this.blockIndexInTexture + 2 : this.blockIndexInTexture + 1));
076    }
077
078    /**
079     * Returns the block texture based on the side being looked at.  Args: side
080     */
081    public int getBlockTextureFromSide(int par1)
082    {
083        return par1 == 1 ? this.blockIndexInTexture : (par1 == 0 ? this.blockIndexInTexture + 3 : this.blockIndexInTexture + 1);
084    }
085
086    /**
087     * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
088     */
089    public boolean renderAsNormalBlock()
090    {
091        return false;
092    }
093
094    /**
095     * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
096     * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
097     */
098    public boolean isOpaqueCube()
099    {
100        return false;
101    }
102
103    /**
104     * Called upon block activation (right click on the block.)
105     */
106    public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
107    {
108        this.eatCakeSlice(par1World, par2, par3, par4, par5EntityPlayer);
109        return true;
110    }
111
112    /**
113     * Called when the block is clicked by a player. Args: x, y, z, entityPlayer
114     */
115    public void onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer)
116    {
117        this.eatCakeSlice(par1World, par2, par3, par4, par5EntityPlayer);
118    }
119
120    /**
121     * Heals the player and removes a slice from the cake.
122     */
123    private void eatCakeSlice(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer)
124    {
125        if (par5EntityPlayer.canEat(false))
126        {
127            par5EntityPlayer.getFoodStats().addStats(2, 0.1F);
128            int var6 = par1World.getBlockMetadata(par2, par3, par4) + 1;
129
130            if (var6 >= 6)
131            {
132                par1World.setBlockWithNotify(par2, par3, par4, 0);
133            }
134            else
135            {
136                par1World.setBlockMetadataWithNotify(par2, par3, par4, var6);
137                par1World.markBlockForRenderUpdate2(par2, par3, par4);
138            }
139        }
140    }
141
142    /**
143     * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z
144     */
145    public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
146    {
147        return !super.canPlaceBlockAt(par1World, par2, par3, par4) ? false : this.canBlockStay(par1World, par2, par3, par4);
148    }
149
150    /**
151     * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
152     * their own) Args: x, y, z, neighbor blockID
153     */
154    public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
155    {
156        if (!this.canBlockStay(par1World, par2, par3, par4))
157        {
158            this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
159            par1World.setBlockWithNotify(par2, par3, par4, 0);
160        }
161    }
162
163    /**
164     * Can this block stay at this position.  Similar to canPlaceBlockAt except gets checked often with plants.
165     */
166    public boolean canBlockStay(World par1World, int par2, int par3, int par4)
167    {
168        return par1World.getBlockMaterial(par2, par3 - 1, par4).isSolid();
169    }
170
171    /**
172     * Returns the quantity of items to drop on block destruction.
173     */
174    public int quantityDropped(Random par1Random)
175    {
176        return 0;
177    }
178
179    /**
180     * Returns the ID of the items to drop on destruction.
181     */
182    public int idDropped(int par1, Random par2Random, int par3)
183    {
184        return 0;
185    }
186
187    @SideOnly(Side.CLIENT)
188
189    /**
190     * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
191     */
192    public int idPicked(World par1World, int par2, int par3, int par4)
193    {
194        return Item.cake.itemID;
195    }
196}