001package net.minecraft.block;
002
003import cpw.mods.fml.relauncher.Side;
004import cpw.mods.fml.relauncher.SideOnly;
005import java.util.Random;
006import net.minecraft.block.material.Material;
007import net.minecraft.creativetab.CreativeTabs;
008import net.minecraft.entity.EntityLiving;
009import net.minecraft.entity.player.EntityPlayer;
010import net.minecraft.inventory.InventoryEnderChest;
011import net.minecraft.tileentity.TileEntity;
012import net.minecraft.tileentity.TileEntityEnderChest;
013import net.minecraft.util.MathHelper;
014import net.minecraft.world.World;
015
016public class BlockEnderChest extends BlockContainer
017{
018    protected BlockEnderChest(int par1)
019    {
020        super(par1, Material.rock);
021        this.blockIndexInTexture = 37;
022        this.setCreativeTab(CreativeTabs.tabDecorations);
023        this.setBlockBounds(0.0625F, 0.0F, 0.0625F, 0.9375F, 0.875F, 0.9375F);
024    }
025
026    /**
027     * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
028     * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
029     */
030    public boolean isOpaqueCube()
031    {
032        return false;
033    }
034
035    /**
036     * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
037     */
038    public boolean renderAsNormalBlock()
039    {
040        return false;
041    }
042
043    /**
044     * The type of render function that is called for this block
045     */
046    public int getRenderType()
047    {
048        return 22;
049    }
050
051    /**
052     * Returns the ID of the items to drop on destruction.
053     */
054    public int idDropped(int par1, Random par2Random, int par3)
055    {
056        return Block.obsidian.blockID;
057    }
058
059    /**
060     * Returns the quantity of items to drop on block destruction.
061     */
062    public int quantityDropped(Random par1Random)
063    {
064        return 8;
065    }
066
067    /**
068     * Return true if a player with Silk Touch can harvest this block directly, and not its normal drops.
069     */
070    protected boolean canSilkHarvest()
071    {
072        return true;
073    }
074
075    /**
076     * Called when the block is placed in the world.
077     */
078    public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)
079    {
080        byte var6 = 0;
081        int var7 = MathHelper.floor_double((double)(par5EntityLiving.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3;
082
083        if (var7 == 0)
084        {
085            var6 = 2;
086        }
087
088        if (var7 == 1)
089        {
090            var6 = 5;
091        }
092
093        if (var7 == 2)
094        {
095            var6 = 3;
096        }
097
098        if (var7 == 3)
099        {
100            var6 = 4;
101        }
102
103        par1World.setBlockMetadataWithNotify(par2, par3, par4, var6);
104    }
105
106    /**
107     * Called upon block activation (right click on the block.)
108     */
109    public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
110    {
111        InventoryEnderChest var10 = par5EntityPlayer.getInventoryEnderChest();
112        TileEntityEnderChest var11 = (TileEntityEnderChest)par1World.getBlockTileEntity(par2, par3, par4);
113
114        if (var10 != null && var11 != null)
115        {
116            if (par1World.isBlockNormalCube(par2, par3 + 1, par4))
117            {
118                return true;
119            }
120            else if (par1World.isRemote)
121            {
122                return true;
123            }
124            else
125            {
126                var10.setAssociatedChest(var11);
127                par5EntityPlayer.displayGUIChest(var10);
128                return true;
129            }
130        }
131        else
132        {
133            return true;
134        }
135    }
136
137    /**
138     * Returns a new instance of a block's tile entity class. Called on placing the block.
139     */
140    public TileEntity createNewTileEntity(World par1World)
141    {
142        return new TileEntityEnderChest();
143    }
144
145    @SideOnly(Side.CLIENT)
146
147    /**
148     * A randomly called display update to be able to add particles or other items for display
149     */
150    public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
151    {
152        for (int var6 = 0; var6 < 3; ++var6)
153        {
154            double var10000 = (double)((float)par2 + par5Random.nextFloat());
155            double var9 = (double)((float)par3 + par5Random.nextFloat());
156            var10000 = (double)((float)par4 + par5Random.nextFloat());
157            double var13 = 0.0D;
158            double var15 = 0.0D;
159            double var17 = 0.0D;
160            int var19 = par5Random.nextInt(2) * 2 - 1;
161            int var20 = par5Random.nextInt(2) * 2 - 1;
162            var13 = ((double)par5Random.nextFloat() - 0.5D) * 0.125D;
163            var15 = ((double)par5Random.nextFloat() - 0.5D) * 0.125D;
164            var17 = ((double)par5Random.nextFloat() - 0.5D) * 0.125D;
165            double var11 = (double)par4 + 0.5D + 0.25D * (double)var20;
166            var17 = (double)(par5Random.nextFloat() * 1.0F * (float)var20);
167            double var7 = (double)par2 + 0.5D + 0.25D * (double)var19;
168            var13 = (double)(par5Random.nextFloat() * 1.0F * (float)var19);
169            par1World.spawnParticle("portal", var7, var9, var11, var13, var15, var17);
170        }
171    }
172}