001package net.minecraft.world.gen.feature;
002
003import java.util.Random;
004import net.minecraft.block.Block;
005import net.minecraft.world.World;
006
007public class WorldGenDeadBush extends WorldGenerator
008{
009    /** stores the ID for WorldGenDeadBush */
010    private int deadBushID;
011
012    public WorldGenDeadBush(int par1)
013    {
014        this.deadBushID = par1;
015    }
016
017    public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5)
018    {
019        int var11;
020
021        Block block = null;
022        do 
023        {
024            block = Block.blocksList[par1World.getBlockId(par3,  par4, par5)];
025            if (block != null && !block.isLeaves(par1World, par3, par4, par5))
026            {
027                break;
028            }
029            par4--;
030        } while (par4 > 0);
031
032        for (int var7 = 0; var7 < 4; ++var7)
033        {
034            int var8 = par3 + par2Random.nextInt(8) - par2Random.nextInt(8);
035            int var9 = par4 + par2Random.nextInt(4) - par2Random.nextInt(4);
036            int var10 = par5 + par2Random.nextInt(8) - par2Random.nextInt(8);
037
038            if (par1World.isAirBlock(var8, var9, var10) && Block.blocksList[this.deadBushID].canBlockStay(par1World, var8, var9, var10))
039            {
040                par1World.setBlock(var8, var9, var10, this.deadBushID);
041            }
042        }
043
044        return true;
045    }
046}