001package net.minecraft.client.gui;
002
003import cpw.mods.fml.relauncher.Side;
004import cpw.mods.fml.relauncher.SideOnly;
005import net.minecraft.client.gui.achievement.GuiAchievements;
006import net.minecraft.client.gui.achievement.GuiStats;
007import net.minecraft.client.multiplayer.WorldClient;
008import net.minecraft.stats.StatList;
009import net.minecraft.util.StatCollector;
010
011@SideOnly(Side.CLIENT)
012public class GuiIngameMenu extends GuiScreen
013{
014    /** Also counts the number of updates, not certain as to why yet. */
015    private int updateCounter2 = 0;
016
017    /** Counts the number of screen updates. */
018    private int updateCounter = 0;
019
020    /**
021     * Adds the buttons (and other controls) to the screen in question.
022     */
023    public void initGui()
024    {
025        this.updateCounter2 = 0;
026        this.controlList.clear();
027        byte var1 = -16;
028        this.controlList.add(new GuiButton(1, this.width / 2 - 100, this.height / 4 + 120 + var1, StatCollector.translateToLocal("menu.returnToMenu")));
029
030        if (!this.mc.isIntegratedServerRunning())
031        {
032            ((GuiButton)this.controlList.get(0)).displayString = StatCollector.translateToLocal("menu.disconnect");
033        }
034
035        this.controlList.add(new GuiButton(4, this.width / 2 - 100, this.height / 4 + 24 + var1, StatCollector.translateToLocal("menu.returnToGame")));
036        this.controlList.add(new GuiButton(0, this.width / 2 - 100, this.height / 4 + 96 + var1, 98, 20, StatCollector.translateToLocal("menu.options")));
037        GuiButton var3;
038        this.controlList.add(var3 = new GuiButton(7, this.width / 2 + 2, this.height / 4 + 96 + var1, 98, 20, StatCollector.translateToLocal("menu.shareToLan")));
039        this.controlList.add(new GuiButton(5, this.width / 2 - 100, this.height / 4 + 48 + var1, 98, 20, StatCollector.translateToLocal("gui.achievements")));
040        this.controlList.add(new GuiButton(6, this.width / 2 + 2, this.height / 4 + 48 + var1, 98, 20, StatCollector.translateToLocal("gui.stats")));
041        var3.enabled = this.mc.isSingleplayer() && !this.mc.getIntegratedServer().getPublic();
042    }
043
044    /**
045     * Fired when a control is clicked. This is the equivalent of ActionListener.actionPerformed(ActionEvent e).
046     */
047    protected void actionPerformed(GuiButton par1GuiButton)
048    {
049        switch (par1GuiButton.id)
050        {
051            case 0:
052                this.mc.displayGuiScreen(new GuiOptions(this, this.mc.gameSettings));
053                break;
054            case 1:
055                par1GuiButton.enabled = false;
056                this.mc.statFileWriter.readStat(StatList.leaveGameStat, 1);
057                this.mc.theWorld.sendQuittingDisconnectingPacket();
058                this.mc.loadWorld((WorldClient)null);
059                this.mc.displayGuiScreen(new GuiMainMenu());
060            case 2:
061            case 3:
062            default:
063                break;
064            case 4:
065                this.mc.displayGuiScreen((GuiScreen)null);
066                this.mc.setIngameFocus();
067                this.mc.sndManager.resumeAllSounds();
068                break;
069            case 5:
070                this.mc.displayGuiScreen(new GuiAchievements(this.mc.statFileWriter));
071                break;
072            case 6:
073                this.mc.displayGuiScreen(new GuiStats(this, this.mc.statFileWriter));
074                break;
075            case 7:
076                this.mc.displayGuiScreen(new GuiShareToLan(this));
077        }
078    }
079
080    /**
081     * Called from the main game loop to update the screen.
082     */
083    public void updateScreen()
084    {
085        super.updateScreen();
086        ++this.updateCounter;
087    }
088
089    /**
090     * Draws the screen and all the components in it.
091     */
092    public void drawScreen(int par1, int par2, float par3)
093    {
094        this.drawDefaultBackground();
095        this.drawCenteredString(this.fontRenderer, "Game menu", this.width / 2, 40, 16777215);
096        super.drawScreen(par1, par2, par3);
097    }
098}