001/*
002 * The FML Forge Mod Loader suite.
003 * Copyright (C) 2012 cpw
004 *
005 * This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free
006 * Software Foundation; either version 2.1 of the License, or any later version.
007 *
008 * This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
009 * A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
010 *
011 * You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51
012 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
013 */
014
015package net.minecraft.src;
016
017import net.minecraft.client.Minecraft;
018import net.minecraft.client.renderer.EntityRenderer;
019
020public class EntityRendererProxy extends EntityRenderer
021{
022    public static final String fmlMarker = "This is an FML marker";
023    private Minecraft game;
024
025    public EntityRendererProxy(Minecraft minecraft)
026    {
027        super(minecraft);
028        game = minecraft;
029    }
030
031    @Override
032
033    /**
034     * Will update any inputs that effect the camera angle (mouse) and then render the world and GUI
035     */
036    public void updateCameraAndRender(float tick)
037    {
038        super.updateCameraAndRender(tick);
039        //This is where ModLoader does all of it's ticking
040    }
041}