001package net.minecraft.block;
002
003import cpw.mods.fml.relauncher.Side;
004import cpw.mods.fml.relauncher.SideOnly;
005import java.util.Random;
006import net.minecraft.block.material.Material;
007import net.minecraft.creativetab.CreativeTabs;
008import net.minecraft.entity.Entity;
009import net.minecraft.util.AxisAlignedBB;
010import net.minecraft.util.DamageSource;
011import net.minecraft.world.World;
012
013import net.minecraftforge.common.EnumPlantType;
014import net.minecraftforge.common.ForgeDirection;
015import net.minecraftforge.common.IPlantable;
016
017public class BlockCactus extends Block implements IPlantable
018{
019    protected BlockCactus(int par1, int par2)
020    {
021        super(par1, par2, Material.cactus);
022        this.setTickRandomly(true);
023        this.setCreativeTab(CreativeTabs.tabDecorations);
024    }
025
026    /**
027     * Ticks the block if it's been scheduled
028     */
029    public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
030    {
031        if (par1World.isAirBlock(par2, par3 + 1, par4))
032        {
033            int var6;
034
035            for (var6 = 1; par1World.getBlockId(par2, par3 - var6, par4) == this.blockID; ++var6)
036            {
037                ;
038            }
039
040            if (var6 < 3)
041            {
042                int var7 = par1World.getBlockMetadata(par2, par3, par4);
043
044                if (var7 == 15)
045                {
046                    par1World.setBlockWithNotify(par2, par3 + 1, par4, this.blockID);
047                    par1World.setBlockMetadataWithNotify(par2, par3, par4, 0);
048                }
049                else
050                {
051                    par1World.setBlockMetadataWithNotify(par2, par3, par4, var7 + 1);
052                }
053            }
054        }
055    }
056
057    /**
058     * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
059     * cleared to be reused)
060     */
061    public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
062    {
063        float var5 = 0.0625F;
064        return AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)((float)par2 + var5), (double)par3, (double)((float)par4 + var5), (double)((float)(par2 + 1) - var5), (double)((float)(par3 + 1) - var5), (double)((float)(par4 + 1) - var5));
065    }
066
067    @SideOnly(Side.CLIENT)
068
069    /**
070     * Returns the bounding box of the wired rectangular prism to render.
071     */
072    public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
073    {
074        float var5 = 0.0625F;
075        return AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)((float)par2 + var5), (double)par3, (double)((float)par4 + var5), (double)((float)(par2 + 1) - var5), (double)(par3 + 1), (double)((float)(par4 + 1) - var5));
076    }
077
078    /**
079     * Returns the block texture based on the side being looked at.  Args: side
080     */
081    public int getBlockTextureFromSide(int par1)
082    {
083        return par1 == 1 ? this.blockIndexInTexture - 1 : (par1 == 0 ? this.blockIndexInTexture + 1 : this.blockIndexInTexture);
084    }
085
086    /**
087     * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
088     */
089    public boolean renderAsNormalBlock()
090    {
091        return false;
092    }
093
094    /**
095     * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
096     * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
097     */
098    public boolean isOpaqueCube()
099    {
100        return false;
101    }
102
103    /**
104     * The type of render function that is called for this block
105     */
106    public int getRenderType()
107    {
108        return 13;
109    }
110
111    /**
112     * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z
113     */
114    public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
115    {
116        return !super.canPlaceBlockAt(par1World, par2, par3, par4) ? false : this.canBlockStay(par1World, par2, par3, par4);
117    }
118
119    /**
120     * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
121     * their own) Args: x, y, z, neighbor blockID
122     */
123    public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
124    {
125        if (!this.canBlockStay(par1World, par2, par3, par4))
126        {
127            this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
128            par1World.setBlockWithNotify(par2, par3, par4, 0);
129        }
130    }
131
132    /**
133     * Can this block stay at this position.  Similar to canPlaceBlockAt except gets checked often with plants.
134     */
135    public boolean canBlockStay(World par1World, int par2, int par3, int par4)
136    {
137        if (par1World.getBlockMaterial(par2 - 1, par3, par4).isSolid())
138        {
139            return false;
140        }
141        else if (par1World.getBlockMaterial(par2 + 1, par3, par4).isSolid())
142        {
143            return false;
144        }
145        else if (par1World.getBlockMaterial(par2, par3, par4 - 1).isSolid())
146        {
147            return false;
148        }
149        else if (par1World.getBlockMaterial(par2, par3, par4 + 1).isSolid())
150        {
151            return false;
152        }
153        else
154        {
155            int var5 = par1World.getBlockId(par2, par3 - 1, par4);
156            return blocksList[var5] != null && blocksList[var5].canSustainPlant(par1World, par2, par3 - 1, par4, ForgeDirection.UP, this);
157        }
158    }
159
160    /**
161     * Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity
162     */
163    public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity)
164    {
165        par5Entity.attackEntityFrom(DamageSource.cactus, 1);
166    }
167
168    @Override
169    public EnumPlantType getPlantType(World world, int x, int y, int z)
170    {
171        return EnumPlantType.Desert;
172    }
173
174    @Override
175    public int getPlantID(World world, int x, int y, int z)
176    {
177        return blockID;
178    }
179
180    @Override
181    public int getPlantMetadata(World world, int x, int y, int z)
182    {
183        return -1;
184    }
185}