001package net.minecraft.dispenser;
002
003import java.util.Random;
004import net.minecraft.block.BlockDispenser;
005import net.minecraft.entity.projectile.EntitySmallFireball;
006import net.minecraft.item.ItemStack;
007import net.minecraft.server.MinecraftServer;
008import net.minecraft.util.EnumFacing;
009import net.minecraft.world.World;
010
011public class BehaviorDispenseFireball extends BehaviorDefaultDispenseItem
012{
013    final MinecraftServer mcServer;
014
015    public BehaviorDispenseFireball(MinecraftServer par1MinecraftServer)
016    {
017        this.mcServer = par1MinecraftServer;
018    }
019
020    /**
021     * Dispense the specified stack, play the dispense sound and spawn particles.
022     */
023    public ItemStack dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack)
024    {
025        EnumFacing var3 = EnumFacing.getFront(par1IBlockSource.func_82620_h());
026        IPosition var4 = BlockDispenser.func_82525_a(par1IBlockSource);
027        double var5 = var4.getX() + (double)((float)var3.getFrontOffsetX() * 0.3F);
028        double var7 = var4.getY();
029        double var9 = var4.getZ() + (double)((float)var3.getFrontOffsetZ() * 0.3F);
030        World var11 = par1IBlockSource.getWorld();
031        Random var12 = var11.rand;
032        double var13 = var12.nextGaussian() * 0.05D + (double)var3.getFrontOffsetX();
033        double var15 = var12.nextGaussian() * 0.05D;
034        double var17 = var12.nextGaussian() * 0.05D + (double)var3.getFrontOffsetZ();
035        var11.spawnEntityInWorld(new EntitySmallFireball(var11, var5, var7, var9, var13, var15, var17));
036        par2ItemStack.splitStack(1);
037        return par2ItemStack;
038    }
039
040    /**
041     * Play the dispense sound from the specified block.
042     */
043    protected void playDispenseSound(IBlockSource par1IBlockSource)
044    {
045        par1IBlockSource.getWorld().playAuxSFX(1009, par1IBlockSource.getXInt(), par1IBlockSource.getYInt(), par1IBlockSource.getZInt(), 0);
046    }
047}