001package net.minecraft.client.particle;
002
003import cpw.mods.fml.relauncher.Side;
004import cpw.mods.fml.relauncher.SideOnly;
005import net.minecraft.client.renderer.RenderEngine;
006import net.minecraft.client.renderer.RenderHelper;
007import net.minecraft.client.renderer.Tessellator;
008import net.minecraft.world.World;
009import org.lwjgl.opengl.GL11;
010
011@SideOnly(Side.CLIENT)
012public class EntityLargeExplodeFX extends EntityFX
013{
014    private int field_70581_a = 0;
015    private int field_70584_aq = 0;
016
017    /** The Rendering Engine. */
018    private RenderEngine theRenderEngine;
019    private float field_70582_as;
020
021    public EntityLargeExplodeFX(RenderEngine par1RenderEngine, World par2World, double par3, double par5, double par7, double par9, double par11, double par13)
022    {
023        super(par2World, par3, par5, par7, 0.0D, 0.0D, 0.0D);
024        this.theRenderEngine = par1RenderEngine;
025        this.field_70584_aq = 6 + this.rand.nextInt(4);
026        this.particleRed = this.particleGreen = this.particleBlue = this.rand.nextFloat() * 0.6F + 0.4F;
027        this.field_70582_as = 1.0F - (float)par9 * 0.5F;
028    }
029
030    public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
031    {
032        int i = (int)(((float)this.field_70581_a + par2) * 15.0F / (float)this.field_70584_aq);
033
034        if (i <= 15)
035        {
036            this.theRenderEngine.func_98187_b("/misc/explosion.png");
037            float f6 = (float)(i % 4) / 4.0F;
038            float f7 = f6 + 0.24975F;
039            float f8 = (float)(i / 4) / 4.0F;
040            float f9 = f8 + 0.24975F;
041            float f10 = 2.0F * this.field_70582_as;
042            float f11 = (float)(this.prevPosX + (this.posX - this.prevPosX) * (double)par2 - interpPosX);
043            float f12 = (float)(this.prevPosY + (this.posY - this.prevPosY) * (double)par2 - interpPosY);
044            float f13 = (float)(this.prevPosZ + (this.posZ - this.prevPosZ) * (double)par2 - interpPosZ);
045            GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
046            GL11.glDisable(GL11.GL_LIGHTING);
047            RenderHelper.disableStandardItemLighting();
048            par1Tessellator.startDrawingQuads();
049            par1Tessellator.setColorRGBA_F(this.particleRed, this.particleGreen, this.particleBlue, 1.0F);
050            par1Tessellator.setNormal(0.0F, 1.0F, 0.0F);
051            par1Tessellator.setBrightness(240);
052            par1Tessellator.addVertexWithUV((double)(f11 - par3 * f10 - par6 * f10), (double)(f12 - par4 * f10), (double)(f13 - par5 * f10 - par7 * f10), (double)f7, (double)f9);
053            par1Tessellator.addVertexWithUV((double)(f11 - par3 * f10 + par6 * f10), (double)(f12 + par4 * f10), (double)(f13 - par5 * f10 + par7 * f10), (double)f7, (double)f8);
054            par1Tessellator.addVertexWithUV((double)(f11 + par3 * f10 + par6 * f10), (double)(f12 + par4 * f10), (double)(f13 + par5 * f10 + par7 * f10), (double)f6, (double)f8);
055            par1Tessellator.addVertexWithUV((double)(f11 + par3 * f10 - par6 * f10), (double)(f12 - par4 * f10), (double)(f13 + par5 * f10 - par7 * f10), (double)f6, (double)f9);
056            par1Tessellator.draw();
057            GL11.glPolygonOffset(0.0F, 0.0F);
058            GL11.glEnable(GL11.GL_LIGHTING);
059        }
060    }
061
062    public int getBrightnessForRender(float par1)
063    {
064        return 61680;
065    }
066
067    /**
068     * Called to update the entity's position/logic.
069     */
070    public void onUpdate()
071    {
072        this.prevPosX = this.posX;
073        this.prevPosY = this.posY;
074        this.prevPosZ = this.posZ;
075        ++this.field_70581_a;
076
077        if (this.field_70581_a == this.field_70584_aq)
078        {
079            this.setDead();
080        }
081    }
082
083    public int getFXLayer()
084    {
085        return 3;
086    }
087}