001package net.minecraft.block;
002
003import cpw.mods.fml.relauncher.Side;
004import cpw.mods.fml.relauncher.SideOnly;
005import java.util.Random;
006import net.minecraft.block.material.Material;
007import net.minecraft.client.renderer.IconFlipped;
008import net.minecraft.client.renderer.texture.IconRegister;
009import net.minecraft.entity.player.EntityPlayer;
010import net.minecraft.item.Item;
011import net.minecraft.util.AxisAlignedBB;
012import net.minecraft.util.Icon;
013import net.minecraft.util.MovingObjectPosition;
014import net.minecraft.util.Vec3;
015import net.minecraft.world.IBlockAccess;
016import net.minecraft.world.World;
017
018public class BlockDoor extends Block
019{
020    private static final String[] field_94467_a = new String[] {"doorWood_lower", "doorWood_upper", "doorIron_lower", "doorIron_upper"};
021    private final int field_94465_b;
022    @SideOnly(Side.CLIENT)
023    private Icon[] field_94466_c;
024
025    protected BlockDoor(int par1, Material par2Material)
026    {
027        super(par1, par2Material);
028
029        if (par2Material == Material.iron)
030        {
031            this.field_94465_b = 2;
032        }
033        else
034        {
035            this.field_94465_b = 0;
036        }
037
038        float f = 0.5F;
039        float f1 = 1.0F;
040        this.setBlockBounds(0.5F - f, 0.0F, 0.5F - f, 0.5F + f, f1, 0.5F + f);
041    }
042
043    @SideOnly(Side.CLIENT)
044
045    /**
046     * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
047     */
048    public Icon getBlockTextureFromSideAndMetadata(int par1, int par2)
049    {
050        return this.field_94466_c[this.field_94465_b];
051    }
052
053    @SideOnly(Side.CLIENT)
054
055    /**
056     * Retrieves the block texture to use based on the display side. Args: iBlockAccess, x, y, z, side
057     */
058    public Icon getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
059    {
060        if (par5 != 1 && par5 != 0)
061        {
062            int i1 = this.getFullMetadata(par1IBlockAccess, par2, par3, par4);
063            int j1 = i1 & 3;
064            boolean flag = (i1 & 4) != 0;
065            boolean flag1 = false;
066            boolean flag2 = (i1 & 8) != 0;
067
068            if (flag)
069            {
070                if (j1 == 0 && par5 == 2)
071                {
072                    flag1 = !flag1;
073                }
074                else if (j1 == 1 && par5 == 5)
075                {
076                    flag1 = !flag1;
077                }
078                else if (j1 == 2 && par5 == 3)
079                {
080                    flag1 = !flag1;
081                }
082                else if (j1 == 3 && par5 == 4)
083                {
084                    flag1 = !flag1;
085                }
086            }
087            else
088            {
089                if (j1 == 0 && par5 == 5)
090                {
091                    flag1 = !flag1;
092                }
093                else if (j1 == 1 && par5 == 3)
094                {
095                    flag1 = !flag1;
096                }
097                else if (j1 == 2 && par5 == 4)
098                {
099                    flag1 = !flag1;
100                }
101                else if (j1 == 3 && par5 == 2)
102                {
103                    flag1 = !flag1;
104                }
105
106                if ((i1 & 16) != 0)
107                {
108                    flag1 = !flag1;
109                }
110            }
111
112            return this.field_94466_c[this.field_94465_b + (flag1 ? field_94467_a.length : 0) + (flag2 ? 1 : 0)];
113        }
114        else
115        {
116            return this.field_94466_c[this.field_94465_b];
117        }
118    }
119
120    @SideOnly(Side.CLIENT)
121    public void func_94332_a(IconRegister par1IconRegister)
122    {
123        this.field_94466_c = new Icon[field_94467_a.length * 2];
124
125        for (int i = 0; i < field_94467_a.length; ++i)
126        {
127            this.field_94466_c[i] = par1IconRegister.func_94245_a(field_94467_a[i]);
128            this.field_94466_c[i + field_94467_a.length] = new IconFlipped(this.field_94466_c[i], true, false);
129        }
130    }
131
132    /**
133     * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
134     * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
135     */
136    public boolean isOpaqueCube()
137    {
138        return false;
139    }
140
141    public boolean getBlocksMovement(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
142    {
143        int l = this.getFullMetadata(par1IBlockAccess, par2, par3, par4);
144        return (l & 4) != 0;
145    }
146
147    /**
148     * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
149     */
150    public boolean renderAsNormalBlock()
151    {
152        return false;
153    }
154
155    /**
156     * The type of render function that is called for this block
157     */
158    public int getRenderType()
159    {
160        return 7;
161    }
162
163    @SideOnly(Side.CLIENT)
164
165    /**
166     * Returns the bounding box of the wired rectangular prism to render.
167     */
168    public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
169    {
170        this.setBlockBoundsBasedOnState(par1World, par2, par3, par4);
171        return super.getSelectedBoundingBoxFromPool(par1World, par2, par3, par4);
172    }
173
174    /**
175     * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
176     * cleared to be reused)
177     */
178    public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
179    {
180        this.setBlockBoundsBasedOnState(par1World, par2, par3, par4);
181        return super.getCollisionBoundingBoxFromPool(par1World, par2, par3, par4);
182    }
183
184    /**
185     * Updates the blocks bounds based on its current state. Args: world, x, y, z
186     */
187    public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
188    {
189        this.setDoorRotation(this.getFullMetadata(par1IBlockAccess, par2, par3, par4));
190    }
191
192    /**
193     * Returns 0, 1, 2 or 3 depending on where the hinge is.
194     */
195    public int getDoorOrientation(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
196    {
197        return this.getFullMetadata(par1IBlockAccess, par2, par3, par4) & 3;
198    }
199
200    public boolean isDoorOpen(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
201    {
202        return (this.getFullMetadata(par1IBlockAccess, par2, par3, par4) & 4) != 0;
203    }
204
205    private void setDoorRotation(int par1)
206    {
207        float f = 0.1875F;
208        this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 2.0F, 1.0F);
209        int j = par1 & 3;
210        boolean flag = (par1 & 4) != 0;
211        boolean flag1 = (par1 & 16) != 0;
212
213        if (j == 0)
214        {
215            if (flag)
216            {
217                if (!flag1)
218                {
219                    this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, f);
220                }
221                else
222                {
223                    this.setBlockBounds(0.0F, 0.0F, 1.0F - f, 1.0F, 1.0F, 1.0F);
224                }
225            }
226            else
227            {
228                this.setBlockBounds(0.0F, 0.0F, 0.0F, f, 1.0F, 1.0F);
229            }
230        }
231        else if (j == 1)
232        {
233            if (flag)
234            {
235                if (!flag1)
236                {
237                    this.setBlockBounds(1.0F - f, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
238                }
239                else
240                {
241                    this.setBlockBounds(0.0F, 0.0F, 0.0F, f, 1.0F, 1.0F);
242                }
243            }
244            else
245            {
246                this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, f);
247            }
248        }
249        else if (j == 2)
250        {
251            if (flag)
252            {
253                if (!flag1)
254                {
255                    this.setBlockBounds(0.0F, 0.0F, 1.0F - f, 1.0F, 1.0F, 1.0F);
256                }
257                else
258                {
259                    this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, f);
260                }
261            }
262            else
263            {
264                this.setBlockBounds(1.0F - f, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
265            }
266        }
267        else if (j == 3)
268        {
269            if (flag)
270            {
271                if (!flag1)
272                {
273                    this.setBlockBounds(0.0F, 0.0F, 0.0F, f, 1.0F, 1.0F);
274                }
275                else
276                {
277                    this.setBlockBounds(1.0F - f, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
278                }
279            }
280            else
281            {
282                this.setBlockBounds(0.0F, 0.0F, 1.0F - f, 1.0F, 1.0F, 1.0F);
283            }
284        }
285    }
286
287    /**
288     * Called when the block is clicked by a player. Args: x, y, z, entityPlayer
289     */
290    public void onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer) {}
291
292    /**
293     * Called upon block activation (right click on the block.)
294     */
295    public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
296    {
297        if (this.blockMaterial == Material.iron)
298        {
299            return false; //Allow items to interact with the door
300        }
301        else
302        {
303            int i1 = this.getFullMetadata(par1World, par2, par3, par4);
304            int j1 = i1 & 7;
305            j1 ^= 4;
306
307            if ((i1 & 8) == 0)
308            {
309                par1World.setBlockMetadataWithNotify(par2, par3, par4, j1, 2);
310                par1World.markBlockRangeForRenderUpdate(par2, par3, par4, par2, par3, par4);
311            }
312            else
313            {
314                par1World.setBlockMetadataWithNotify(par2, par3 - 1, par4, j1, 2);
315                par1World.markBlockRangeForRenderUpdate(par2, par3 - 1, par4, par2, par3, par4);
316            }
317
318            par1World.playAuxSFXAtEntity(par5EntityPlayer, 1003, par2, par3, par4, 0);
319            return true;
320        }
321    }
322
323    /**
324     * A function to open a door.
325     */
326    public void onPoweredBlockChange(World par1World, int par2, int par3, int par4, boolean par5)
327    {
328        int l = this.getFullMetadata(par1World, par2, par3, par4);
329        boolean flag1 = (l & 4) != 0;
330
331        if (flag1 != par5)
332        {
333            int i1 = l & 7;
334            i1 ^= 4;
335
336            if ((l & 8) == 0)
337            {
338                par1World.setBlockMetadataWithNotify(par2, par3, par4, i1, 2);
339                par1World.markBlockRangeForRenderUpdate(par2, par3, par4, par2, par3, par4);
340            }
341            else
342            {
343                par1World.setBlockMetadataWithNotify(par2, par3 - 1, par4, i1, 2);
344                par1World.markBlockRangeForRenderUpdate(par2, par3 - 1, par4, par2, par3, par4);
345            }
346
347            par1World.playAuxSFXAtEntity((EntityPlayer)null, 1003, par2, par3, par4, 0);
348        }
349    }
350
351    /**
352     * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
353     * their own) Args: x, y, z, neighbor blockID
354     */
355    public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
356    {
357        int i1 = par1World.getBlockMetadata(par2, par3, par4);
358
359        if ((i1 & 8) == 0)
360        {
361            boolean flag = false;
362
363            if (par1World.getBlockId(par2, par3 + 1, par4) != this.blockID)
364            {
365                par1World.func_94571_i(par2, par3, par4);
366                flag = true;
367            }
368
369            if (!par1World.doesBlockHaveSolidTopSurface(par2, par3 - 1, par4))
370            {
371                par1World.func_94571_i(par2, par3, par4);
372                flag = true;
373
374                if (par1World.getBlockId(par2, par3 + 1, par4) == this.blockID)
375                {
376                    par1World.func_94571_i(par2, par3 + 1, par4);
377                }
378            }
379
380            if (flag)
381            {
382                if (!par1World.isRemote)
383                {
384                    this.dropBlockAsItem(par1World, par2, par3, par4, i1, 0);
385                }
386            }
387            else
388            {
389                boolean flag1 = par1World.isBlockIndirectlyGettingPowered(par2, par3, par4) || par1World.isBlockIndirectlyGettingPowered(par2, par3 + 1, par4);
390
391                if ((flag1 || par5 > 0 && Block.blocksList[par5].canProvidePower()) && par5 != this.blockID)
392                {
393                    this.onPoweredBlockChange(par1World, par2, par3, par4, flag1);
394                }
395            }
396        }
397        else
398        {
399            if (par1World.getBlockId(par2, par3 - 1, par4) != this.blockID)
400            {
401                par1World.func_94571_i(par2, par3, par4);
402            }
403
404            if (par5 > 0 && par5 != this.blockID)
405            {
406                this.onNeighborBlockChange(par1World, par2, par3 - 1, par4, par5);
407            }
408        }
409    }
410
411    /**
412     * Returns the ID of the items to drop on destruction.
413     */
414    public int idDropped(int par1, Random par2Random, int par3)
415    {
416        return (par1 & 8) != 0 ? 0 : (this.blockMaterial == Material.iron ? Item.doorSteel.itemID : Item.doorWood.itemID);
417    }
418
419    /**
420     * Ray traces through the blocks collision from start vector to end vector returning a ray trace hit. Args: world,
421     * x, y, z, startVec, endVec
422     */
423    public MovingObjectPosition collisionRayTrace(World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3)
424    {
425        this.setBlockBoundsBasedOnState(par1World, par2, par3, par4);
426        return super.collisionRayTrace(par1World, par2, par3, par4, par5Vec3, par6Vec3);
427    }
428
429    /**
430     * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z
431     */
432    public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
433    {
434        return par3 >= 255 ? false : par1World.doesBlockHaveSolidTopSurface(par2, par3 - 1, par4) && super.canPlaceBlockAt(par1World, par2, par3, par4) && super.canPlaceBlockAt(par1World, par2, par3 + 1, par4);
435    }
436
437    /**
438     * Returns the mobility information of the block, 0 = free, 1 = can't push but can move over, 2 = total immobility
439     * and stop pistons
440     */
441    public int getMobilityFlag()
442    {
443        return 1;
444    }
445
446    /**
447     * Returns the full metadata value created by combining the metadata of both blocks the door takes up.
448     */
449    public int getFullMetadata(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
450    {
451        int l = par1IBlockAccess.getBlockMetadata(par2, par3, par4);
452        boolean flag = (l & 8) != 0;
453        int i1;
454        int j1;
455
456        if (flag)
457        {
458            i1 = par1IBlockAccess.getBlockMetadata(par2, par3 - 1, par4);
459            j1 = l;
460        }
461        else
462        {
463            i1 = l;
464            j1 = par1IBlockAccess.getBlockMetadata(par2, par3 + 1, par4);
465        }
466
467        boolean flag1 = (j1 & 1) != 0;
468        return i1 & 7 | (flag ? 8 : 0) | (flag1 ? 16 : 0);
469    }
470
471    @SideOnly(Side.CLIENT)
472
473    /**
474     * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
475     */
476    public int idPicked(World par1World, int par2, int par3, int par4)
477    {
478        return this.blockMaterial == Material.iron ? Item.doorSteel.itemID : Item.doorWood.itemID;
479    }
480
481    /**
482     * Called when the block is attempted to be harvested
483     */
484    public void onBlockHarvested(World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer)
485    {
486        if (par6EntityPlayer.capabilities.isCreativeMode && (par5 & 8) != 0 && par1World.getBlockId(par2, par3 - 1, par4) == this.blockID)
487        {
488            par1World.func_94571_i(par2, par3 - 1, par4);
489        }
490    }
491}