001package net.minecraft.client.gui.inventory;
002
003import cpw.mods.fml.relauncher.Side;
004import cpw.mods.fml.relauncher.SideOnly;
005import net.minecraft.entity.player.InventoryPlayer;
006import net.minecraft.inventory.ContainerBrewingStand;
007import net.minecraft.tileentity.TileEntityBrewingStand;
008import net.minecraft.util.StatCollector;
009import org.lwjgl.opengl.GL11;
010
011@SideOnly(Side.CLIENT)
012public class GuiBrewingStand extends GuiContainer
013{
014    private TileEntityBrewingStand brewingStand;
015
016    public GuiBrewingStand(InventoryPlayer par1InventoryPlayer, TileEntityBrewingStand par2TileEntityBrewingStand)
017    {
018        super(new ContainerBrewingStand(par1InventoryPlayer, par2TileEntityBrewingStand));
019        this.brewingStand = par2TileEntityBrewingStand;
020    }
021
022    /**
023     * Draw the foreground layer for the GuiContainer (everything in front of the items)
024     */
025    protected void drawGuiContainerForegroundLayer(int par1, int par2)
026    {
027        String s = this.brewingStand.func_94042_c() ? this.brewingStand.getInvName() : StatCollector.translateToLocal(this.brewingStand.getInvName());
028        this.fontRenderer.drawString(s, this.xSize / 2 - this.fontRenderer.getStringWidth(s) / 2, 6, 4210752);
029        this.fontRenderer.drawString(StatCollector.translateToLocal("container.inventory"), 8, this.ySize - 96 + 2, 4210752);
030    }
031
032    /**
033     * Draw the background layer for the GuiContainer (everything behind the items)
034     */
035    protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3)
036    {
037        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
038        this.mc.renderEngine.func_98187_b("/gui/alchemy.png");
039        int k = (this.width - this.xSize) / 2;
040        int l = (this.height - this.ySize) / 2;
041        this.drawTexturedModalRect(k, l, 0, 0, this.xSize, this.ySize);
042        int i1 = this.brewingStand.getBrewTime();
043
044        if (i1 > 0)
045        {
046            int j1 = (int)(28.0F * (1.0F - (float)i1 / 400.0F));
047
048            if (j1 > 0)
049            {
050                this.drawTexturedModalRect(k + 97, l + 16, 176, 0, 9, j1);
051            }
052
053            int k1 = i1 / 2 % 7;
054
055            switch (k1)
056            {
057                case 0:
058                    j1 = 29;
059                    break;
060                case 1:
061                    j1 = 24;
062                    break;
063                case 2:
064                    j1 = 20;
065                    break;
066                case 3:
067                    j1 = 16;
068                    break;
069                case 4:
070                    j1 = 11;
071                    break;
072                case 5:
073                    j1 = 6;
074                    break;
075                case 6:
076                    j1 = 0;
077            }
078
079            if (j1 > 0)
080            {
081                this.drawTexturedModalRect(k + 65, l + 14 + 29 - j1, 185, 29 - j1, 12, j1);
082            }
083        }
084    }
085}