001package net.minecraft.block;
002
003import static net.minecraftforge.common.ForgeDirection.DOWN;
004import static net.minecraftforge.common.ForgeDirection.UP;
005
006import java.util.ArrayList;
007import java.util.List;
008import java.util.Random;
009
010import net.minecraft.block.material.Material;
011import net.minecraft.client.particle.EffectRenderer;
012import net.minecraft.client.renderer.texture.IconRegister;
013import net.minecraft.creativetab.CreativeTabs;
014import net.minecraft.enchantment.EnchantmentHelper;
015import net.minecraft.entity.Entity;
016import net.minecraft.entity.EntityLiving;
017import net.minecraft.entity.EnumCreatureType;
018import net.minecraft.entity.item.EntityItem;
019import net.minecraft.entity.item.EntityXPOrb;
020import net.minecraft.entity.player.EntityPlayer;
021import net.minecraft.item.Item;
022import net.minecraft.item.ItemAnvilBlock;
023import net.minecraft.item.ItemBlock;
024import net.minecraft.item.ItemCloth;
025import net.minecraft.item.ItemColored;
026import net.minecraft.item.ItemLeaves;
027import net.minecraft.item.ItemLilyPad;
028import net.minecraft.item.ItemMultiTextureTile;
029import net.minecraft.item.ItemPiston;
030import net.minecraft.item.ItemSlab;
031import net.minecraft.item.ItemSnow;
032import net.minecraft.item.ItemStack;
033import net.minecraft.stats.StatList;
034import net.minecraft.tileentity.TileEntity;
035import net.minecraft.tileentity.TileEntitySign;
036import net.minecraft.util.AxisAlignedBB;
037import net.minecraft.util.ChunkCoordinates;
038import net.minecraft.util.Icon;
039import net.minecraft.util.MovingObjectPosition;
040import net.minecraft.util.StatCollector;
041import net.minecraft.util.Vec3;
042import net.minecraft.world.Explosion;
043import net.minecraft.world.IBlockAccess;
044import net.minecraft.world.World;
045import net.minecraft.world.WorldProviderEnd;
046import net.minecraftforge.common.EnumPlantType;
047import net.minecraftforge.common.ForgeDirection;
048import net.minecraftforge.common.ForgeHooks;
049import net.minecraftforge.common.IPlantable;
050import cpw.mods.fml.relauncher.Side;
051import cpw.mods.fml.relauncher.SideOnly;
052
053public class Block
054{
055    protected static int[] blockFireSpreadSpeed = new int[4096];
056    protected static int[] blockFlammability = new int[4096];
057    protected String currentTexture = "/terrain.png";
058    public boolean isDefaultTexture = true;
059    /**
060     * used as foreach item, if item.tab = current tab, display it on the screen
061     */
062    private CreativeTabs displayOnCreativeTab;
063    public static final StepSound soundPowderFootstep = new StepSound("stone", 1.0F, 1.0F);
064    public static final StepSound soundWoodFootstep = new StepSound("wood", 1.0F, 1.0F);
065    public static final StepSound soundGravelFootstep = new StepSound("gravel", 1.0F, 1.0F);
066    public static final StepSound soundGrassFootstep = new StepSound("grass", 1.0F, 1.0F);
067    public static final StepSound soundStoneFootstep = new StepSound("stone", 1.0F, 1.0F);
068    public static final StepSound soundMetalFootstep = new StepSound("stone", 1.0F, 1.5F);
069    public static final StepSound soundGlassFootstep = new StepSoundStone("stone", 1.0F, 1.0F);
070    public static final StepSound soundClothFootstep = new StepSound("cloth", 1.0F, 1.0F);
071    public static final StepSound soundSandFootstep = new StepSound("sand", 1.0F, 1.0F);
072    public static final StepSound soundSnowFootstep = new StepSound("snow", 1.0F, 1.0F);
073    public static final StepSound soundLadderFootstep = new StepSoundSand("ladder", 1.0F, 1.0F);
074    public static final StepSound soundAnvilFootstep = new StepSoundAnvil("anvil", 0.3F, 1.0F);
075
076    /** List of ly/ff (BlockType) containing the already registered blocks. */
077    public static final Block[] blocksList = new Block[4096];
078
079    /**
080     * An array of 4096 booleans corresponding to the result of the isOpaqueCube() method for each block ID
081     */
082    public static final boolean[] opaqueCubeLookup = new boolean[4096];
083
084    /** How much light is subtracted for going through this block */
085    public static final int[] lightOpacity = new int[4096];
086
087    /** Array of booleans that tells if a block can grass */
088    public static final boolean[] canBlockGrass = new boolean[4096];
089
090    /** Amount of light emitted */
091    public static final int[] lightValue = new int[4096];
092
093    /**
094     * Flag if block ID should use the brightest neighbor light value as its own
095     */
096    public static boolean[] useNeighborBrightness = new boolean[4096];
097    public static final Block stone = (new BlockStone(1)).setHardness(1.5F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("stone");
098    public static final BlockGrass grass = (BlockGrass)(new BlockGrass(2)).setHardness(0.6F).setStepSound(soundGrassFootstep).setUnlocalizedName("grass");
099    public static final Block dirt = (new BlockDirt(3)).setHardness(0.5F).setStepSound(soundGravelFootstep).setUnlocalizedName("dirt");
100    public static final Block cobblestone = (new Block(4, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("stonebrick").setCreativeTab(CreativeTabs.tabBlock);
101    public static final Block planks = (new BlockWood(5)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("wood");
102    public static final Block sapling = (new BlockSapling(6)).setHardness(0.0F).setStepSound(soundGrassFootstep).setUnlocalizedName("sapling");
103    public static final Block bedrock = (new Block(7, Material.rock)).setBlockUnbreakable().setResistance(6000000.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("bedrock").disableStats().setCreativeTab(CreativeTabs.tabBlock);
104    public static final BlockFluid waterMoving = (BlockFluid)(new BlockFlowing(8, Material.water)).setHardness(100.0F).setLightOpacity(3).setUnlocalizedName("water").disableStats();
105    public static final Block waterStill = (new BlockStationary(9, Material.water)).setHardness(100.0F).setLightOpacity(3).setUnlocalizedName("water").disableStats();
106    public static final BlockFluid lavaMoving = (BlockFluid)(new BlockFlowing(10, Material.lava)).setHardness(0.0F).setLightValue(1.0F).setUnlocalizedName("lava").disableStats();
107
108    /** Stationary lava source block */
109    public static final Block lavaStill = (new BlockStationary(11, Material.lava)).setHardness(100.0F).setLightValue(1.0F).setUnlocalizedName("lava").disableStats();
110    public static final Block sand = (new BlockSand(12)).setHardness(0.5F).setStepSound(soundSandFootstep).setUnlocalizedName("sand");
111    public static final Block gravel = (new BlockGravel(13)).setHardness(0.6F).setStepSound(soundGravelFootstep).setUnlocalizedName("gravel");
112    public static final Block oreGold = (new BlockOre(14)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("oreGold");
113    public static final Block oreIron = (new BlockOre(15)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("oreIron");
114    public static final Block oreCoal = (new BlockOre(16)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("oreCoal");
115    public static final Block wood = (new BlockLog(17)).setHardness(2.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("log");
116    public static final BlockLeaves leaves = (BlockLeaves)(new BlockLeaves(18)).setHardness(0.2F).setLightOpacity(1).setStepSound(soundGrassFootstep).setUnlocalizedName("leaves");
117    public static final Block sponge = (new BlockSponge(19)).setHardness(0.6F).setStepSound(soundGrassFootstep).setUnlocalizedName("sponge");
118    public static final Block glass = (new BlockGlass(20, Material.glass, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setUnlocalizedName("glass");
119    public static final Block oreLapis = (new BlockOre(21)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("oreLapis");
120    public static final Block blockLapis = (new Block(22, Material.rock)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("blockLapis").setCreativeTab(CreativeTabs.tabBlock);
121    public static final Block dispenser = (new BlockDispenser(23)).setHardness(3.5F).setStepSound(soundStoneFootstep).setUnlocalizedName("dispenser");
122    public static final Block sandStone = (new BlockSandStone(24)).setStepSound(soundStoneFootstep).setHardness(0.8F).setUnlocalizedName("sandStone");
123    public static final Block music = (new BlockNote(25)).setHardness(0.8F).setUnlocalizedName("musicBlock");
124    public static final Block bed = (new BlockBed(26)).setHardness(0.2F).setUnlocalizedName("bed").disableStats();
125    public static final Block railPowered = (new BlockRailPowered(27)).setHardness(0.7F).setStepSound(soundMetalFootstep).setUnlocalizedName("goldenRail");
126    public static final Block railDetector = (new BlockDetectorRail(28)).setHardness(0.7F).setStepSound(soundMetalFootstep).setUnlocalizedName("detectorRail");
127    public static final BlockPistonBase pistonStickyBase = (BlockPistonBase)(new BlockPistonBase(29, true)).setUnlocalizedName("pistonStickyBase");
128    public static final Block web = (new BlockWeb(30)).setLightOpacity(1).setHardness(4.0F).setUnlocalizedName("web");
129    public static final BlockTallGrass tallGrass = (BlockTallGrass)(new BlockTallGrass(31)).setHardness(0.0F).setStepSound(soundGrassFootstep).setUnlocalizedName("tallgrass");
130    public static final BlockDeadBush deadBush = (BlockDeadBush)(new BlockDeadBush(32)).setHardness(0.0F).setStepSound(soundGrassFootstep).setUnlocalizedName("deadbush");
131    public static final BlockPistonBase pistonBase = (BlockPistonBase)(new BlockPistonBase(33, false)).setUnlocalizedName("pistonBase");
132    public static final BlockPistonExtension pistonExtension = new BlockPistonExtension(34);
133    public static final Block cloth = (new BlockCloth()).setHardness(0.8F).setStepSound(soundClothFootstep).setUnlocalizedName("cloth");
134    public static final BlockPistonMoving pistonMoving = new BlockPistonMoving(36);
135    public static final BlockFlower plantYellow = (BlockFlower)(new BlockFlower(37)).setHardness(0.0F).setStepSound(soundGrassFootstep).setUnlocalizedName("flower");
136    public static final BlockFlower plantRed = (BlockFlower)(new BlockFlower(38)).setHardness(0.0F).setStepSound(soundGrassFootstep).setUnlocalizedName("rose");
137    public static final BlockFlower mushroomBrown = (BlockFlower)(new BlockMushroom(39, "mushroom_brown")).setHardness(0.0F).setStepSound(soundGrassFootstep).setLightValue(0.125F).setUnlocalizedName("mushroom");
138    public static final BlockFlower mushroomRed = (BlockFlower)(new BlockMushroom(40, "mushroom_red")).setHardness(0.0F).setStepSound(soundGrassFootstep).setUnlocalizedName("mushroom");
139    public static final Block blockGold = (new BlockOreStorage(41)).setHardness(3.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setUnlocalizedName("blockGold");
140    public static final Block blockSteel = (new BlockOreStorage(42)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setUnlocalizedName("blockIron");
141
142    /** stoneDoubleSlab */
143    public static final BlockHalfSlab stoneDoubleSlab = (BlockHalfSlab)(new BlockStep(43, true)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("stoneSlab");
144
145    /** stoneSingleSlab */
146    public static final BlockHalfSlab stoneSingleSlab = (BlockHalfSlab)(new BlockStep(44, false)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("stoneSlab");
147    public static final Block brick = (new Block(45, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("brick").setCreativeTab(CreativeTabs.tabBlock);
148    public static final Block tnt = (new BlockTNT(46)).setHardness(0.0F).setStepSound(soundGrassFootstep).setUnlocalizedName("tnt");
149    public static final Block bookShelf = (new BlockBookshelf(47)).setHardness(1.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("bookshelf");
150    public static final Block cobblestoneMossy = (new Block(48, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("stoneMoss").setCreativeTab(CreativeTabs.tabBlock);
151    public static final Block obsidian = (new BlockObsidian(49)).setHardness(50.0F).setResistance(2000.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("obsidian");
152    public static final Block torchWood = (new BlockTorch(50)).setHardness(0.0F).setLightValue(0.9375F).setStepSound(soundWoodFootstep).setUnlocalizedName("torch");
153    public static final BlockFire fire = (BlockFire)(new BlockFire(51)).setHardness(0.0F).setLightValue(1.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("fire").disableStats();
154    public static final Block mobSpawner = (new BlockMobSpawner(52)).setHardness(5.0F).setStepSound(soundMetalFootstep).setUnlocalizedName("mobSpawner").disableStats();
155    public static final Block stairCompactPlanks = (new BlockStairs(53, planks, 0)).setUnlocalizedName("stairsWood");
156    public static final BlockChest chest = (BlockChest)(new BlockChest(54, 0)).setHardness(2.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("chest");
157    public static final BlockRedstoneWire redstoneWire = (BlockRedstoneWire)(new BlockRedstoneWire(55)).setHardness(0.0F).setStepSound(soundPowderFootstep).setUnlocalizedName("redstoneDust").disableStats();
158    public static final Block oreDiamond = (new BlockOre(56)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("oreDiamond");
159    public static final Block blockDiamond = (new BlockOreStorage(57)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setUnlocalizedName("blockDiamond");
160    public static final Block workbench = (new BlockWorkbench(58)).setHardness(2.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("workbench");
161    public static final Block crops = (new BlockCrops(59)).setUnlocalizedName("crops");
162    public static final Block tilledField = (new BlockFarmland(60)).setHardness(0.6F).setStepSound(soundGravelFootstep).setUnlocalizedName("farmland");
163    public static final Block furnaceIdle = (new BlockFurnace(61, false)).setHardness(3.5F).setStepSound(soundStoneFootstep).setUnlocalizedName("furnace").setCreativeTab(CreativeTabs.tabDecorations);
164    public static final Block furnaceBurning = (new BlockFurnace(62, true)).setHardness(3.5F).setStepSound(soundStoneFootstep).setLightValue(0.875F).setUnlocalizedName("furnace");
165    public static final Block signPost = (new BlockSign(63, TileEntitySign.class, true)).setHardness(1.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("sign").disableStats();
166    public static final Block doorWood = (new BlockDoor(64, Material.wood)).setHardness(3.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("doorWood").disableStats();
167    public static final Block ladder = (new BlockLadder(65)).setHardness(0.4F).setStepSound(soundLadderFootstep).setUnlocalizedName("ladder");
168    public static final Block rail = (new BlockRail(66)).setHardness(0.7F).setStepSound(soundMetalFootstep).setUnlocalizedName("rail");
169    public static final Block stairCompactCobblestone = (new BlockStairs(67, cobblestone, 0)).setUnlocalizedName("stairsStone");
170    public static final Block signWall = (new BlockSign(68, TileEntitySign.class, false)).setHardness(1.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("sign").disableStats();
171    public static final Block lever = (new BlockLever(69)).setHardness(0.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("lever");
172    public static final Block pressurePlateStone = (new BlockPressurePlate(70, "stone", Material.rock, EnumMobType.mobs)).setHardness(0.5F).setStepSound(soundStoneFootstep).setUnlocalizedName("pressurePlate");
173    public static final Block doorSteel = (new BlockDoor(71, Material.iron)).setHardness(5.0F).setStepSound(soundMetalFootstep).setUnlocalizedName("doorIron").disableStats();
174    public static final Block pressurePlatePlanks = (new BlockPressurePlate(72, "wood", Material.wood, EnumMobType.everything)).setHardness(0.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("pressurePlate");
175    public static final Block oreRedstone = (new BlockRedstoneOre(73, false)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("oreRedstone").setCreativeTab(CreativeTabs.tabBlock);
176    public static final Block oreRedstoneGlowing = (new BlockRedstoneOre(74, true)).setLightValue(0.625F).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("oreRedstone");
177    public static final Block torchRedstoneIdle = (new BlockRedstoneTorch(75, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("notGate");
178    public static final Block torchRedstoneActive = (new BlockRedstoneTorch(76, true)).setHardness(0.0F).setLightValue(0.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("notGate").setCreativeTab(CreativeTabs.tabRedstone);
179    public static final Block stoneButton = (new BlockButtonStone(77)).setHardness(0.5F).setStepSound(soundStoneFootstep).setUnlocalizedName("button");
180    public static final Block snow = (new BlockSnow(78)).setHardness(0.1F).setStepSound(soundSnowFootstep).setUnlocalizedName("snow").setLightOpacity(0);
181    public static final Block ice = (new BlockIce(79)).setHardness(0.5F).setLightOpacity(3).setStepSound(soundGlassFootstep).setUnlocalizedName("ice");
182    public static final Block blockSnow = (new BlockSnowBlock(80)).setHardness(0.2F).setStepSound(soundSnowFootstep).setUnlocalizedName("snow");
183    public static final Block cactus = (new BlockCactus(81)).setHardness(0.4F).setStepSound(soundClothFootstep).setUnlocalizedName("cactus");
184    public static final Block blockClay = (new BlockClay(82)).setHardness(0.6F).setStepSound(soundGravelFootstep).setUnlocalizedName("clay");
185    public static final Block reed = (new BlockReed(83)).setHardness(0.0F).setStepSound(soundGrassFootstep).setUnlocalizedName("reeds").disableStats();
186    public static final Block jukebox = (new BlockJukeBox(84)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("jukebox");
187    public static final Block fence = (new BlockFence(85, "wood", Material.wood)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("fence");
188    public static final Block pumpkin = (new BlockPumpkin(86, false)).setHardness(1.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("pumpkin");
189    public static final Block netherrack = (new BlockNetherrack(87)).setHardness(0.4F).setStepSound(soundStoneFootstep).setUnlocalizedName("hellrock");
190    public static final Block slowSand = (new BlockSoulSand(88)).setHardness(0.5F).setStepSound(soundSandFootstep).setUnlocalizedName("hellsand");
191    public static final Block glowStone = (new BlockGlowStone(89, Material.glass)).setHardness(0.3F).setStepSound(soundGlassFootstep).setLightValue(1.0F).setUnlocalizedName("lightgem");
192
193    /** The purple teleport blocks inside the obsidian circle */
194    public static final BlockPortal portal = (BlockPortal)(new BlockPortal(90)).setHardness(-1.0F).setStepSound(soundGlassFootstep).setLightValue(0.75F).setUnlocalizedName("portal");
195    public static final Block pumpkinLantern = (new BlockPumpkin(91, true)).setHardness(1.0F).setStepSound(soundWoodFootstep).setLightValue(1.0F).setUnlocalizedName("litpumpkin");
196    public static final Block cake = (new BlockCake(92)).setHardness(0.5F).setStepSound(soundClothFootstep).setUnlocalizedName("cake").disableStats();
197    public static final BlockRedstoneRepeater redstoneRepeaterIdle = (BlockRedstoneRepeater)(new BlockRedstoneRepeater(93, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("diode").disableStats();
198    public static final BlockRedstoneRepeater redstoneRepeaterActive = (BlockRedstoneRepeater)(new BlockRedstoneRepeater(94, true)).setHardness(0.0F).setLightValue(0.625F).setStepSound(soundWoodFootstep).setUnlocalizedName("diode").disableStats();
199
200    /**
201     * April fools secret locked chest, only spawns on new chunks on 1st April.
202     */
203    public static final Block lockedChest = (new BlockLockedChest(95)).setHardness(0.0F).setLightValue(1.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("lockedchest").setTickRandomly(true);
204    public static final Block trapdoor = (new BlockTrapDoor(96, Material.wood)).setHardness(3.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("trapdoor").disableStats();
205    public static final Block silverfish = (new BlockSilverfish(97)).setHardness(0.75F).setUnlocalizedName("monsterStoneEgg");
206    public static final Block stoneBrick = (new BlockStoneBrick(98)).setHardness(1.5F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("stonebricksmooth");
207    public static final Block mushroomCapBrown = (new BlockMushroomCap(99, Material.wood, 0)).setHardness(0.2F).setStepSound(soundWoodFootstep).setUnlocalizedName("mushroom");
208    public static final Block mushroomCapRed = (new BlockMushroomCap(100, Material.wood, 1)).setHardness(0.2F).setStepSound(soundWoodFootstep).setUnlocalizedName("mushroom");
209    public static final Block fenceIron = (new BlockPane(101, "fenceIron", "fenceIron", Material.iron, true)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setUnlocalizedName("fenceIron");
210    public static final Block thinGlass = (new BlockPane(102, "glass", "thinglass_top", Material.glass, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setUnlocalizedName("thinGlass");
211    public static final Block melon = (new BlockMelon(103)).setHardness(1.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("melon");
212    public static final Block pumpkinStem = (new BlockStem(104, pumpkin)).setHardness(0.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("pumpkinStem");
213    public static final Block melonStem = (new BlockStem(105, melon)).setHardness(0.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("pumpkinStem");
214    public static final Block vine = (new BlockVine(106)).setHardness(0.2F).setStepSound(soundGrassFootstep).setUnlocalizedName("vine");
215    public static final Block fenceGate = (new BlockFenceGate(107)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("fenceGate");
216    public static final Block stairsBrick = (new BlockStairs(108, brick, 0)).setUnlocalizedName("stairsBrick");
217    public static final Block stairsStoneBrickSmooth = (new BlockStairs(109, stoneBrick, 0)).setUnlocalizedName("stairsStoneBrickSmooth");
218    public static final BlockMycelium mycelium = (BlockMycelium)(new BlockMycelium(110)).setHardness(0.6F).setStepSound(soundGrassFootstep).setUnlocalizedName("mycel");
219    public static final Block waterlily = (new BlockLilyPad(111)).setHardness(0.0F).setStepSound(soundGrassFootstep).setUnlocalizedName("waterlily");
220    public static final Block netherBrick = (new Block(112, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("netherBrick").setCreativeTab(CreativeTabs.tabBlock);
221    public static final Block netherFence = (new BlockFence(113, "netherBrick", Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("netherFence");
222    public static final Block stairsNetherBrick = (new BlockStairs(114, netherBrick, 0)).setUnlocalizedName("stairsNetherBrick");
223    public static final Block netherStalk = (new BlockNetherStalk(115)).setUnlocalizedName("netherStalk");
224    public static final Block enchantmentTable = (new BlockEnchantmentTable(116)).setHardness(5.0F).setResistance(2000.0F).setUnlocalizedName("enchantmentTable");
225    public static final Block brewingStand = (new BlockBrewingStand(117)).setHardness(0.5F).setLightValue(0.125F).setUnlocalizedName("brewingStand");
226    public static final BlockCauldron cauldron = (BlockCauldron)(new BlockCauldron(118)).setHardness(2.0F).setUnlocalizedName("cauldron");
227    public static final Block endPortal = (new BlockEndPortal(119, Material.portal)).setHardness(-1.0F).setResistance(6000000.0F);
228    public static final Block endPortalFrame = (new BlockEndPortalFrame(120)).setStepSound(soundGlassFootstep).setLightValue(0.125F).setHardness(-1.0F).setUnlocalizedName("endPortalFrame").setResistance(6000000.0F).setCreativeTab(CreativeTabs.tabDecorations);
229
230    /** The rock found in The End. */
231    public static final Block whiteStone = (new Block(121, Material.rock)).setHardness(3.0F).setResistance(15.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("whiteStone").setCreativeTab(CreativeTabs.tabBlock);
232    public static final Block dragonEgg = (new BlockDragonEgg(122)).setHardness(3.0F).setResistance(15.0F).setStepSound(soundStoneFootstep).setLightValue(0.125F).setUnlocalizedName("dragonEgg");
233    public static final Block redstoneLampIdle = (new BlockRedstoneLight(123, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setUnlocalizedName("redstoneLight").setCreativeTab(CreativeTabs.tabRedstone);
234    public static final Block redstoneLampActive = (new BlockRedstoneLight(124, true)).setHardness(0.3F).setStepSound(soundGlassFootstep).setUnlocalizedName("redstoneLight");
235    public static final BlockHalfSlab woodDoubleSlab = (BlockHalfSlab)(new BlockWoodSlab(125, true)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("woodSlab");
236    public static final BlockHalfSlab woodSingleSlab = (BlockHalfSlab)(new BlockWoodSlab(126, false)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("woodSlab");
237    public static final Block cocoaPlant = (new BlockCocoa(127)).setHardness(0.2F).setResistance(5.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("cocoa");
238    public static final Block stairsSandStone = (new BlockStairs(128, sandStone, 0)).setUnlocalizedName("stairsSandStone");
239    public static final Block oreEmerald = (new BlockOre(129)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("oreEmerald");
240    public static final Block enderChest = (new BlockEnderChest(130)).setHardness(22.5F).setResistance(1000.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("enderChest").setLightValue(0.5F);
241    public static final BlockTripWireSource tripWireSource = (BlockTripWireSource)(new BlockTripWireSource(131)).setUnlocalizedName("tripWireSource");
242    public static final Block tripWire = (new BlockTripWire(132)).setUnlocalizedName("tripWire");
243    public static final Block blockEmerald = (new BlockOreStorage(133)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setUnlocalizedName("blockEmerald");
244    public static final Block stairsWoodSpruce = (new BlockStairs(134, planks, 1)).setUnlocalizedName("stairsWoodSpruce");
245    public static final Block stairsWoodBirch = (new BlockStairs(135, planks, 2)).setUnlocalizedName("stairsWoodBirch");
246    public static final Block stairsWoodJungle = (new BlockStairs(136, planks, 3)).setUnlocalizedName("stairsWoodJungle");
247    public static final Block commandBlock = (new BlockCommandBlock(137)).setUnlocalizedName("commandBlock");
248    public static final BlockBeacon beacon = (BlockBeacon)(new BlockBeacon(138)).setUnlocalizedName("beacon").setLightValue(1.0F);
249    public static final Block cobblestoneWall = (new BlockWall(139, cobblestone)).setUnlocalizedName("cobbleWall");
250    public static final Block flowerPot = (new BlockFlowerPot(140)).setHardness(0.0F).setStepSound(soundPowderFootstep).setUnlocalizedName("flowerPot");
251    public static final Block carrot = (new BlockCarrot(141)).setUnlocalizedName("carrots");
252    public static final Block potato = (new BlockPotato(142)).setUnlocalizedName("potatoes");
253    public static final Block woodenButton = (new BlockButtonWood(143)).setHardness(0.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("button");
254    public static final Block skull = (new BlockSkull(144)).setHardness(1.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("skull");
255    public static final Block anvil = (new BlockAnvil(145)).setHardness(5.0F).setStepSound(soundAnvilFootstep).setResistance(2000.0F).setUnlocalizedName("anvil");
256    public static final Block field_94347_ck = (new BlockChest(146, 1)).setHardness(2.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("chestTrap");
257    public static final Block field_94348_cl = (new BlockPressurePlateWeighted(147, "blockGold", Material.iron, 64)).setHardness(0.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("weightedPlate_light");
258    public static final Block field_94345_cm = (new BlockPressurePlateWeighted(148, "blockIron", Material.iron, 640)).setHardness(0.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("weightedPlate_heavy");
259    public static final BlockComparator field_94346_cn = (BlockComparator)(new BlockComparator(149, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("comparator").disableStats();
260    public static final BlockComparator field_94343_co = (BlockComparator)(new BlockComparator(150, true)).setHardness(0.0F).setLightValue(0.625F).setStepSound(soundWoodFootstep).setUnlocalizedName("comparator").disableStats();
261    public static final BlockDaylightDetector field_94344_cp = (BlockDaylightDetector)(new BlockDaylightDetector(151)).setHardness(0.2F).setStepSound(soundWoodFootstep).setUnlocalizedName("daylightDetector");
262    public static final Block field_94341_cq = (new BlockPoweredOre(152)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setUnlocalizedName("blockRedstone");
263    public static final Block field_94342_cr = (new BlockOre(153)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("netherquartz");
264    public static final BlockHopper field_94340_cs = (BlockHopper)(new BlockHopper(154)).setHardness(3.0F).setResistance(8.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("hopper");
265    public static final Block field_94339_ct = (new BlockQuartz(155)).setStepSound(soundStoneFootstep).setHardness(0.8F).setUnlocalizedName("quartzBlock");
266    public static final Block field_94338_cu = (new BlockStairs(156, field_94339_ct, 0)).setUnlocalizedName("stairsQuartz");
267    public static final Block field_94337_cv = (new BlockRailPowered(157)).setHardness(0.7F).setStepSound(soundMetalFootstep).setUnlocalizedName("activatorRail");
268    public static final Block field_96469_cy = (new BlockDropper(158)).setHardness(3.5F).setStepSound(soundStoneFootstep).setUnlocalizedName("dropper");
269
270    /** ID of the block. */
271    public final int blockID;
272
273    /** Indicates how many hits it takes to break a block. */
274    protected float blockHardness;
275
276    /** Indicates the blocks resistance to explosions. */
277    protected float blockResistance;
278
279    /**
280     * set to true when Block's constructor is called through the chain of super()'s. Note: Never used
281     */
282    protected boolean blockConstructorCalled = true;
283
284    /**
285     * If this field is true, the block is counted for statistics (mined or placed)
286     */
287    protected boolean enableStats = true;
288
289    /**
290     * Flags whether or not this block is of a type that needs random ticking. Ref-counted by ExtendedBlockStorage in
291     * order to broadly cull a chunk from the random chunk update list for efficiency's sake.
292     */
293    protected boolean needsRandomTick;
294
295    /** true if the Block contains a Tile Entity */
296    protected boolean isBlockContainer;
297
298    /** minimum X for the block bounds (local coordinates) */
299    protected double minX;
300
301    /** minimum Y for the block bounds (local coordinates) */
302    protected double minY;
303
304    /** minimum Z for the block bounds (local coordinates) */
305    protected double minZ;
306
307    /** maximum X for the block bounds (local coordinates) */
308    protected double maxX;
309
310    /** maximum Y for the block bounds (local coordinates) */
311    protected double maxY;
312
313    /** maximum Z for the block bounds (local coordinates) */
314    protected double maxZ;
315
316    /** Sound of stepping on the block */
317    public StepSound stepSound;
318    public float blockParticleGravity;
319
320    /** Block material definition. */
321    public final Material blockMaterial;
322
323    /**
324     * Determines how much velocity is maintained while moving on top of this block
325     */
326    public float slipperiness;
327
328    /** The unlocalized name of this block. */
329    private String unlocalizedName;
330    @SideOnly(Side.CLIENT)
331    protected Icon field_94336_cN;
332
333    public Block(int par1, Material par2Material)
334    {
335        this.stepSound = soundPowderFootstep;
336        this.blockParticleGravity = 1.0F;
337        this.slipperiness = 0.6F;
338
339        if (blocksList[par1] != null)
340        {
341            throw new IllegalArgumentException("Slot " + par1 + " is already occupied by " + blocksList[par1] + " when adding " + this);
342        }
343        else
344        {
345            this.blockMaterial = par2Material;
346            blocksList[par1] = this;
347            this.blockID = par1;
348            this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
349            opaqueCubeLookup[par1] = this.isOpaqueCube();
350            lightOpacity[par1] = this.isOpaqueCube() ? 255 : 0;
351            canBlockGrass[par1] = !par2Material.getCanBlockGrass();
352        }
353        isDefaultTexture = (getTextureFile() != null && getTextureFile().equalsIgnoreCase("/terrain.png"));
354    }
355
356    /**
357     * This method is called on a block after all other blocks gets already created. You can use it to reference and
358     * configure something on the block that needs the others ones.
359     */
360    protected void initializeBlock() {}
361
362    /**
363     * Sets the footstep sound for the block. Returns the object for convenience in constructing.
364     */
365    public Block setStepSound(StepSound par1StepSound)
366    {
367        this.stepSound = par1StepSound;
368        return this;
369    }
370
371    /**
372     * Sets how much light is blocked going through this block. Returns the object for convenience in constructing.
373     */
374    public Block setLightOpacity(int par1)
375    {
376        lightOpacity[this.blockID] = par1;
377        return this;
378    }
379
380    /**
381     * Sets the amount of light emitted by a block from 0.0f to 1.0f (converts internally to 0-15). Returns the object
382     * for convenience in constructing.
383     */
384    public Block setLightValue(float par1)
385    {
386        lightValue[this.blockID] = (int)(15.0F * par1);
387        return this;
388    }
389
390    /**
391     * Sets the the blocks resistance to explosions. Returns the object for convenience in constructing.
392     */
393    public Block setResistance(float par1)
394    {
395        this.blockResistance = par1 * 3.0F;
396        return this;
397    }
398
399    public static boolean isNormalCube(int par0)
400    {
401        Block block = blocksList[par0];
402        return block == null ? false : block.blockMaterial.isOpaque() && block.renderAsNormalBlock() && !block.canProvidePower();
403    }
404
405    /**
406     * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
407     */
408    public boolean renderAsNormalBlock()
409    {
410        return true;
411    }
412
413    public boolean getBlocksMovement(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
414    {
415        return !this.blockMaterial.blocksMovement();
416    }
417
418    /**
419     * The type of render function that is called for this block
420     */
421    public int getRenderType()
422    {
423        return 0;
424    }
425
426    /**
427     * Sets how many hits it takes to break a block.
428     */
429    public Block setHardness(float par1)
430    {
431        this.blockHardness = par1;
432
433        if (this.blockResistance < par1 * 5.0F)
434        {
435            this.blockResistance = par1 * 5.0F;
436        }
437
438        return this;
439    }
440
441    /**
442     * This method will make the hardness of the block equals to -1, and the block is indestructible.
443     */
444    public Block setBlockUnbreakable()
445    {
446        this.setHardness(-1.0F);
447        return this;
448    }
449
450    /**
451     * Returns the block hardness at a location. Args: world, x, y, z
452     */
453    public float getBlockHardness(World par1World, int par2, int par3, int par4)
454    {
455        return this.blockHardness;
456    }
457
458    /**
459     * Sets whether this block type will receive random update ticks
460     */
461    public Block setTickRandomly(boolean par1)
462    {
463        this.needsRandomTick = par1;
464        return this;
465    }
466
467    /**
468     * Returns whether or not this block is of a type that needs random ticking. Called for ref-counting purposes by
469     * ExtendedBlockStorage in order to broadly cull a chunk from the random chunk update list for efficiency's sake.
470     */
471    public boolean getTickRandomly()
472    {
473        return this.needsRandomTick;
474    }
475
476    @Deprecated //Forge: New Metadata sensitive version.
477    public boolean hasTileEntity()
478    {
479        return hasTileEntity(0);
480    }
481
482    /**
483     * Sets the bounds of the block.  minX, minY, minZ, maxX, maxY, maxZ
484     */
485    public final void setBlockBounds(float par1, float par2, float par3, float par4, float par5, float par6)
486    {
487        this.minX = (double)par1;
488        this.minY = (double)par2;
489        this.minZ = (double)par3;
490        this.maxX = (double)par4;
491        this.maxY = (double)par5;
492        this.maxZ = (double)par6;
493    }
494
495    @SideOnly(Side.CLIENT)
496
497    /**
498     * How bright to render this block based on the light its receiving. Args: iBlockAccess, x, y, z
499     */
500    public float getBlockBrightness(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
501    {
502        return par1IBlockAccess.getBrightness(par2, par3, par4, getLightValue(par1IBlockAccess, par2, par3, par4));
503    }
504
505    @SideOnly(Side.CLIENT)
506
507    /**
508     * Goes straight to getLightBrightnessForSkyBlocks for Blocks, does some fancy computing for Fluids
509     */
510    public int getMixedBrightnessForBlock(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
511    {
512        return par1IBlockAccess.getLightBrightnessForSkyBlocks(par2, par3, par4, getLightValue(par1IBlockAccess, par2, par3, par4));
513    }
514
515    @SideOnly(Side.CLIENT)
516
517    /**
518     * Returns true if the given side of this block type should be rendered, if the adjacent block is at the given
519     * coordinates.  Args: blockAccess, x, y, z, side
520     */
521    public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
522    {
523        return par5 == 0 && this.minY > 0.0D ? true : (par5 == 1 && this.maxY < 1.0D ? true : (par5 == 2 && this.minZ > 0.0D ? true : (par5 == 3 && this.maxZ < 1.0D ? true : (par5 == 4 && this.minX > 0.0D ? true : (par5 == 5 && this.maxX < 1.0D ? true : !par1IBlockAccess.isBlockOpaqueCube(par2, par3, par4))))));
524    }
525
526    /**
527     * Returns Returns true if the given side of this block type should be rendered (if it's solid or not), if the
528     * adjacent block is at the given coordinates. Args: blockAccess, x, y, z, side
529     */
530    public boolean isBlockSolid(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
531    {
532        return par1IBlockAccess.getBlockMaterial(par2, par3, par4).isSolid();
533    }
534
535    @SideOnly(Side.CLIENT)
536
537    /**
538     * Retrieves the block texture to use based on the display side. Args: iBlockAccess, x, y, z, side
539     */
540    public Icon getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
541    {
542        return this.getBlockTextureFromSideAndMetadata(par5, par1IBlockAccess.getBlockMetadata(par2, par3, par4));
543    }
544
545    @SideOnly(Side.CLIENT)
546
547    /**
548     * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
549     */
550    public Icon getBlockTextureFromSideAndMetadata(int par1, int par2)
551    {
552        return this.field_94336_cN;
553    }
554
555    /**
556     * Adds all intersecting collision boxes to a list. (Be sure to only add boxes to the list if they intersect the
557     * mask.) Parameters: World, X, Y, Z, mask, list, colliding entity
558     */
559    public void addCollisionBoxesToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity)
560    {
561        AxisAlignedBB axisalignedbb1 = this.getCollisionBoundingBoxFromPool(par1World, par2, par3, par4);
562
563        if (axisalignedbb1 != null && par5AxisAlignedBB.intersectsWith(axisalignedbb1))
564        {
565            par6List.add(axisalignedbb1);
566        }
567    }
568
569    @SideOnly(Side.CLIENT)
570
571    /**
572     * Returns the block texture based on the side being looked at.  Args: side
573     */
574    public final Icon getBlockTextureFromSide(int par1)
575    {
576        return this.getBlockTextureFromSideAndMetadata(par1, 0);
577    }
578
579    @SideOnly(Side.CLIENT)
580
581    /**
582     * Returns the bounding box of the wired rectangular prism to render.
583     */
584    public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
585    {
586        return AxisAlignedBB.getAABBPool().getAABB((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)par3 + this.maxY, (double)par4 + this.maxZ);
587    }
588
589    /**
590     * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
591     * cleared to be reused)
592     */
593    public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
594    {
595        return AxisAlignedBB.getAABBPool().getAABB((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)par3 + this.maxY, (double)par4 + this.maxZ);
596    }
597
598    /**
599     * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
600     * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
601     */
602    public boolean isOpaqueCube()
603    {
604        return true;
605    }
606
607    /**
608     * Returns whether this block is collideable based on the arguments passed in Args: blockMetaData, unknownFlag
609     */
610    public boolean canCollideCheck(int par1, boolean par2)
611    {
612        return this.isCollidable();
613    }
614
615    /**
616     * Returns if this block is collidable (only used by Fire). Args: x, y, z
617     */
618    public boolean isCollidable()
619    {
620        return true;
621    }
622
623    /**
624     * Ticks the block if it's been scheduled
625     */
626    public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) {}
627
628    @SideOnly(Side.CLIENT)
629
630    /**
631     * A randomly called display update to be able to add particles or other items for display
632     */
633    public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random) {}
634
635    /**
636     * Called right before the block is destroyed by a player.  Args: world, x, y, z, metaData
637     */
638    public void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5) {}
639
640    /**
641     * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
642     * their own) Args: x, y, z, neighbor blockID
643     */
644    public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) {}
645
646    /**
647     * How many world ticks before ticking
648     */
649    public int tickRate(World par1World)
650    {
651        return 10;
652    }
653
654    /**
655     * Called whenever the block is added into the world. Args: world, x, y, z
656     */
657    public void onBlockAdded(World par1World, int par2, int par3, int par4) {}
658
659    /**
660     * ejects contained items into the world, and notifies neighbours of an update, as appropriate
661     */
662    public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
663    {
664        if (hasTileEntity(par6) && !(this instanceof BlockContainer))
665        {
666            par1World.removeBlockTileEntity(par2, par3, par4);
667        }
668    }
669
670    /**
671     * Returns the quantity of items to drop on block destruction.
672     */
673    public int quantityDropped(Random par1Random)
674    {
675        return 1;
676    }
677
678    /**
679     * Returns the ID of the items to drop on destruction.
680     */
681    public int idDropped(int par1, Random par2Random, int par3)
682    {
683        return this.blockID;
684    }
685
686    /**
687     * Gets the hardness of block at the given coordinates in the given world, relative to the ability of the given
688     * EntityPlayer.
689     */
690    public float getPlayerRelativeBlockHardness(EntityPlayer par1EntityPlayer, World par2World, int par3, int par4, int par5)
691    {
692        float f = this.getBlockHardness(par2World, par3, par4, par5);
693        return ForgeHooks.blockStrength(this, par1EntityPlayer, par2World, par3, par4, par5);
694    }
695
696    /**
697     * Drops the specified block items
698     */
699    public final void dropBlockAsItem(World par1World, int par2, int par3, int par4, int par5, int par6)
700    {
701        this.dropBlockAsItemWithChance(par1World, par2, par3, par4, par5, 1.0F, par6);
702    }
703
704    /**
705     * Drops the block items with a specified chance of dropping the specified items
706     */
707    public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
708    {
709        if (!par1World.isRemote)
710        {
711            ArrayList<ItemStack> items = getBlockDropped(par1World, par2, par3, par4, par5, par7);
712
713            for (ItemStack item : items)
714            {
715                if (par1World.rand.nextFloat() <= par6)
716                {
717                    this.dropBlockAsItem_do(par1World, par2, par3, par4, item);
718                }
719            }
720        }
721    }
722
723    /**
724     * Spawns EntityItem in the world for the given ItemStack if the world is not remote.
725     */
726    protected void dropBlockAsItem_do(World par1World, int par2, int par3, int par4, ItemStack par5ItemStack)
727    {
728        if (!par1World.isRemote && par1World.getGameRules().getGameRuleBooleanValue("doTileDrops"))
729        {
730            float f = 0.7F;
731            double d0 = (double)(par1World.rand.nextFloat() * f) + (double)(1.0F - f) * 0.5D;
732            double d1 = (double)(par1World.rand.nextFloat() * f) + (double)(1.0F - f) * 0.5D;
733            double d2 = (double)(par1World.rand.nextFloat() * f) + (double)(1.0F - f) * 0.5D;
734            EntityItem entityitem = new EntityItem(par1World, (double)par2 + d0, (double)par3 + d1, (double)par4 + d2, par5ItemStack);
735            entityitem.delayBeforeCanPickup = 10;
736            par1World.spawnEntityInWorld(entityitem);
737        }
738    }
739
740    /**
741     * called by spawner, ore, redstoneOre blocks
742     */
743    protected void dropXpOnBlockBreak(World par1World, int par2, int par3, int par4, int par5)
744    {
745        if (!par1World.isRemote)
746        {
747            while (par5 > 0)
748            {
749                int i1 = EntityXPOrb.getXPSplit(par5);
750                par5 -= i1;
751                par1World.spawnEntityInWorld(new EntityXPOrb(par1World, (double)par2 + 0.5D, (double)par3 + 0.5D, (double)par4 + 0.5D, i1));
752            }
753        }
754    }
755
756    /**
757     * Determines the damage on the item the block drops. Used in cloth and wood.
758     */
759    public int damageDropped(int par1)
760    {
761        return 0;
762    }
763
764    /**
765     * Returns how much this block can resist explosions from the passed in entity.
766     */
767    public float getExplosionResistance(Entity par1Entity)
768    {
769        return this.blockResistance / 5.0F;
770    }
771
772    /**
773     * Ray traces through the blocks collision from start vector to end vector returning a ray trace hit. Args: world,
774     * x, y, z, startVec, endVec
775     */
776    public MovingObjectPosition collisionRayTrace(World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3)
777    {
778        this.setBlockBoundsBasedOnState(par1World, par2, par3, par4);
779        par5Vec3 = par5Vec3.addVector((double)(-par2), (double)(-par3), (double)(-par4));
780        par6Vec3 = par6Vec3.addVector((double)(-par2), (double)(-par3), (double)(-par4));
781        Vec3 vec32 = par5Vec3.getIntermediateWithXValue(par6Vec3, this.minX);
782        Vec3 vec33 = par5Vec3.getIntermediateWithXValue(par6Vec3, this.maxX);
783        Vec3 vec34 = par5Vec3.getIntermediateWithYValue(par6Vec3, this.minY);
784        Vec3 vec35 = par5Vec3.getIntermediateWithYValue(par6Vec3, this.maxY);
785        Vec3 vec36 = par5Vec3.getIntermediateWithZValue(par6Vec3, this.minZ);
786        Vec3 vec37 = par5Vec3.getIntermediateWithZValue(par6Vec3, this.maxZ);
787
788        if (!this.isVecInsideYZBounds(vec32))
789        {
790            vec32 = null;
791        }
792
793        if (!this.isVecInsideYZBounds(vec33))
794        {
795            vec33 = null;
796        }
797
798        if (!this.isVecInsideXZBounds(vec34))
799        {
800            vec34 = null;
801        }
802
803        if (!this.isVecInsideXZBounds(vec35))
804        {
805            vec35 = null;
806        }
807
808        if (!this.isVecInsideXYBounds(vec36))
809        {
810            vec36 = null;
811        }
812
813        if (!this.isVecInsideXYBounds(vec37))
814        {
815            vec37 = null;
816        }
817
818        Vec3 vec38 = null;
819
820        if (vec32 != null && (vec38 == null || par5Vec3.squareDistanceTo(vec32) < par5Vec3.squareDistanceTo(vec38)))
821        {
822            vec38 = vec32;
823        }
824
825        if (vec33 != null && (vec38 == null || par5Vec3.squareDistanceTo(vec33) < par5Vec3.squareDistanceTo(vec38)))
826        {
827            vec38 = vec33;
828        }
829
830        if (vec34 != null && (vec38 == null || par5Vec3.squareDistanceTo(vec34) < par5Vec3.squareDistanceTo(vec38)))
831        {
832            vec38 = vec34;
833        }
834
835        if (vec35 != null && (vec38 == null || par5Vec3.squareDistanceTo(vec35) < par5Vec3.squareDistanceTo(vec38)))
836        {
837            vec38 = vec35;
838        }
839
840        if (vec36 != null && (vec38 == null || par5Vec3.squareDistanceTo(vec36) < par5Vec3.squareDistanceTo(vec38)))
841        {
842            vec38 = vec36;
843        }
844
845        if (vec37 != null && (vec38 == null || par5Vec3.squareDistanceTo(vec37) < par5Vec3.squareDistanceTo(vec38)))
846        {
847            vec38 = vec37;
848        }
849
850        if (vec38 == null)
851        {
852            return null;
853        }
854        else
855        {
856            byte b0 = -1;
857
858            if (vec38 == vec32)
859            {
860                b0 = 4;
861            }
862
863            if (vec38 == vec33)
864            {
865                b0 = 5;
866            }
867
868            if (vec38 == vec34)
869            {
870                b0 = 0;
871            }
872
873            if (vec38 == vec35)
874            {
875                b0 = 1;
876            }
877
878            if (vec38 == vec36)
879            {
880                b0 = 2;
881            }
882
883            if (vec38 == vec37)
884            {
885                b0 = 3;
886            }
887
888            return new MovingObjectPosition(par2, par3, par4, b0, vec38.addVector((double)par2, (double)par3, (double)par4));
889        }
890    }
891
892    /**
893     * Checks if a vector is within the Y and Z bounds of the block.
894     */
895    private boolean isVecInsideYZBounds(Vec3 par1Vec3)
896    {
897        return par1Vec3 == null ? false : par1Vec3.yCoord >= this.minY && par1Vec3.yCoord <= this.maxY && par1Vec3.zCoord >= this.minZ && par1Vec3.zCoord <= this.maxZ;
898    }
899
900    /**
901     * Checks if a vector is within the X and Z bounds of the block.
902     */
903    private boolean isVecInsideXZBounds(Vec3 par1Vec3)
904    {
905        return par1Vec3 == null ? false : par1Vec3.xCoord >= this.minX && par1Vec3.xCoord <= this.maxX && par1Vec3.zCoord >= this.minZ && par1Vec3.zCoord <= this.maxZ;
906    }
907
908    /**
909     * Checks if a vector is within the X and Y bounds of the block.
910     */
911    private boolean isVecInsideXYBounds(Vec3 par1Vec3)
912    {
913        return par1Vec3 == null ? false : par1Vec3.xCoord >= this.minX && par1Vec3.xCoord <= this.maxX && par1Vec3.yCoord >= this.minY && par1Vec3.yCoord <= this.maxY;
914    }
915
916    /**
917     * Called upon the block being destroyed by an explosion
918     */
919    public void onBlockDestroyedByExplosion(World par1World, int par2, int par3, int par4, Explosion par5Explosion) {}
920
921    public boolean func_94331_a(World par1World, int par2, int par3, int par4, int par5, ItemStack par6ItemStack)
922    {
923        return this.canPlaceBlockOnSide(par1World, par2, par3, par4, par5);
924    }
925
926    @SideOnly(Side.CLIENT)
927
928    /**
929     * Returns which pass should this block be rendered on. 0 for solids and 1 for alpha
930     */
931    public int getRenderBlockPass()
932    {
933        return 0;
934    }
935
936    /**
937     * checks to see if you can place this block can be placed on that side of a block: BlockLever overrides
938     */
939    public boolean canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5)
940    {
941        return this.canPlaceBlockAt(par1World, par2, par3, par4);
942    }
943
944    /**
945     * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z
946     */
947    public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
948    {
949        int l = par1World.getBlockId(par2, par3, par4);
950        return l == 0 || blocksList[l].blockMaterial.isReplaceable();
951    }
952
953    /**
954     * Called upon block activation (right click on the block.)
955     */
956    public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
957    {
958        return false;
959    }
960
961    /**
962     * Called whenever an entity is walking on top of this block. Args: world, x, y, z, entity
963     */
964    public void onEntityWalking(World par1World, int par2, int par3, int par4, Entity par5Entity) {}
965
966    /**
967     * Called when a block is placed using its ItemBlock. Args: World, X, Y, Z, side, hitX, hitY, hitZ, block metadata
968     */
969    public int onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)
970    {
971        return par9;
972    }
973
974    /**
975     * Called when the block is clicked by a player. Args: x, y, z, entityPlayer
976     */
977    public void onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer) {}
978
979    /**
980     * Can add to the passed in vector for a movement vector to be applied to the entity. Args: x, y, z, entity, vec3d
981     */
982    public void velocityToAddToEntity(World par1World, int par2, int par3, int par4, Entity par5Entity, Vec3 par6Vec3) {}
983
984    /**
985     * Updates the blocks bounds based on its current state. Args: world, x, y, z
986     */
987    public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) {}
988
989    /**
990     * returns the block bounderies minX value
991     */
992    public final double getBlockBoundsMinX()
993    {
994        return this.minX;
995    }
996
997    /**
998     * returns the block bounderies maxX value
999     */
1000    public final double getBlockBoundsMaxX()
1001    {
1002        return this.maxX;
1003    }
1004
1005    /**
1006     * returns the block bounderies minY value
1007     */
1008    public final double getBlockBoundsMinY()
1009    {
1010        return this.minY;
1011    }
1012
1013    /**
1014     * returns the block bounderies maxY value
1015     */
1016    public final double getBlockBoundsMaxY()
1017    {
1018        return this.maxY;
1019    }
1020
1021    /**
1022     * returns the block bounderies minZ value
1023     */
1024    public final double getBlockBoundsMinZ()
1025    {
1026        return this.minZ;
1027    }
1028
1029    /**
1030     * returns the block bounderies maxZ value
1031     */
1032    public final double getBlockBoundsMaxZ()
1033    {
1034        return this.maxZ;
1035    }
1036
1037    @SideOnly(Side.CLIENT)
1038    public int getBlockColor()
1039    {
1040        return 16777215;
1041    }
1042
1043    @SideOnly(Side.CLIENT)
1044
1045    /**
1046     * Returns the color this block should be rendered. Used by leaves.
1047     */
1048    public int getRenderColor(int par1)
1049    {
1050        return 16777215;
1051    }
1052
1053    /**
1054     * Returns true if the block is emitting indirect/weak redstone power on the specified side. If isBlockNormalCube
1055     * returns true, standard redstone propagation rules will apply instead and this will not be called. Args: World, X,
1056     * Y, Z, side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block.
1057     */
1058    public int isProvidingWeakPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
1059    {
1060        return 0;
1061    }
1062
1063    @SideOnly(Side.CLIENT)
1064
1065    /**
1066     * Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color. Note only called
1067     * when first determining what to render.
1068     */
1069    public int colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
1070    {
1071        return 16777215;
1072    }
1073
1074    /**
1075     * Can this block provide power. Only wire currently seems to have this change based on its state.
1076     */
1077    public boolean canProvidePower()
1078    {
1079        return false;
1080    }
1081
1082    /**
1083     * Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity
1084     */
1085    public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity) {}
1086
1087    /**
1088     * Returns true if the block is emitting direct/strong redstone power on the specified side. Args: World, X, Y, Z,
1089     * side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block.
1090     */
1091    public int isProvidingStrongPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
1092    {
1093        return 0;
1094    }
1095
1096    /**
1097     * Sets the block's bounds for rendering it as an item
1098     */
1099    public void setBlockBoundsForItemRender() {}
1100
1101    /**
1102     * Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the
1103     * block and l is the block's subtype/damage.
1104     */
1105    public void harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6)
1106    {
1107        par2EntityPlayer.addStat(StatList.mineBlockStatArray[this.blockID], 1);
1108        par2EntityPlayer.addExhaustion(0.025F);
1109
1110        if (this.canSilkHarvest(par1World, par2EntityPlayer, par3, par4, par5, par6) && EnchantmentHelper.getSilkTouchModifier(par2EntityPlayer))
1111        {
1112            ItemStack itemstack = this.createStackedBlock(par6);
1113
1114            if (itemstack != null)
1115            {
1116                this.dropBlockAsItem_do(par1World, par3, par4, par5, itemstack);
1117            }
1118        }
1119        else
1120        {
1121            int i1 = EnchantmentHelper.getFortuneModifier(par2EntityPlayer);
1122            this.dropBlockAsItem(par1World, par3, par4, par5, par6, i1);
1123        }
1124    }
1125
1126    private int silk_check_meta = -1; //Dirty hack to stop us from needing to special case the silk check hook.
1127    /**
1128     * Return true if a player with Silk Touch can harvest this block directly, and not its normal drops.
1129     */
1130    protected boolean canSilkHarvest()
1131    {
1132        return this.renderAsNormalBlock() && !this.hasTileEntity(silk_check_meta);
1133    }
1134
1135    /**
1136     * Returns an item stack containing a single instance of the current block type. 'i' is the block's subtype/damage
1137     * and is ignored for blocks which do not support subtypes. Blocks which cannot be harvested should return null.
1138     */
1139    protected ItemStack createStackedBlock(int par1)
1140    {
1141        int j = 0;
1142
1143        if (this.blockID >= 0 && this.blockID < Item.itemsList.length && Item.itemsList[this.blockID].getHasSubtypes())
1144        {
1145            j = par1;
1146        }
1147
1148        return new ItemStack(this.blockID, 1, j);
1149    }
1150
1151    /**
1152     * Returns the usual quantity dropped by the block plus a bonus of 1 to 'i' (inclusive).
1153     */
1154    public int quantityDroppedWithBonus(int par1, Random par2Random)
1155    {
1156        return this.quantityDropped(par2Random);
1157    }
1158
1159    /**
1160     * Can this block stay at this position.  Similar to canPlaceBlockAt except gets checked often with plants.
1161     */
1162    public boolean canBlockStay(World par1World, int par2, int par3, int par4)
1163    {
1164        return true;
1165    }
1166
1167    /**
1168     * Called when the block is placed in the world.
1169     */
1170    public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving, ItemStack par6ItemStack) {}
1171
1172    /**
1173     * Called after a block is placed
1174     */
1175    public void onPostBlockPlaced(World par1World, int par2, int par3, int par4, int par5) {}
1176
1177    /**
1178     * Sets the unlocalized name of the block to the string passed as a parameter, prefixed by "tile."
1179     */
1180    public Block setUnlocalizedName(String par1Str)
1181    {
1182        this.unlocalizedName = par1Str;
1183        return this;
1184    }
1185
1186    /**
1187     * Gets the localized name of this block. Used for the statistics page.
1188     */
1189    public String getLocalizedName()
1190    {
1191        return StatCollector.translateToLocal(this.getUnlocalizedName() + ".name");
1192    }
1193
1194    /**
1195     * Returns the unlocalized name of this block.
1196     */
1197    public String getUnlocalizedName()
1198    {
1199        return "tile." + this.unlocalizedName;
1200    }
1201
1202    @SideOnly(Side.CLIENT)
1203    public String func_94330_A()
1204    {
1205        return this.unlocalizedName;
1206    }
1207
1208    /**
1209     * Called when the block receives a BlockEvent - see World.addBlockEvent. By default, passes it on to the tile
1210     * entity at this location. Args: world, x, y, z, blockID, EventID, event parameter
1211     */
1212    public boolean onBlockEventReceived(World par1World, int par2, int par3, int par4, int par5, int par6)
1213    {
1214        return false;
1215    }
1216
1217    /**
1218     * Return the state of blocks statistics flags - if the block is counted for mined and placed.
1219     */
1220    public boolean getEnableStats()
1221    {
1222        return this.enableStats;
1223    }
1224
1225    /**
1226     * Disable statistics for the block, the block will no count for mined or placed.
1227     */
1228    protected Block disableStats()
1229    {
1230        this.enableStats = false;
1231        return this;
1232    }
1233
1234    /**
1235     * Returns the mobility information of the block, 0 = free, 1 = can't push but can move over, 2 = total immobility
1236     * and stop pistons
1237     */
1238    public int getMobilityFlag()
1239    {
1240        return this.blockMaterial.getMaterialMobility();
1241    }
1242
1243    @SideOnly(Side.CLIENT)
1244
1245    /**
1246     * Returns the default ambient occlusion value based on block opacity
1247     */
1248    public float getAmbientOcclusionLightValue(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
1249    {
1250        return par1IBlockAccess.isBlockNormalCube(par2, par3, par4) ? 0.2F : 1.0F;
1251    }
1252
1253    /**
1254     * Block's chance to react to an entity falling on it.
1255     */
1256    public void onFallenUpon(World par1World, int par2, int par3, int par4, Entity par5Entity, float par6) {}
1257
1258    @SideOnly(Side.CLIENT)
1259
1260    /**
1261     * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
1262     */
1263    public int idPicked(World par1World, int par2, int par3, int par4)
1264    {
1265        return this.blockID;
1266    }
1267
1268    /**
1269     * Get the block's damage value (for use with pick block).
1270     */
1271    public int getDamageValue(World par1World, int par2, int par3, int par4)
1272    {
1273        return this.damageDropped(par1World.getBlockMetadata(par2, par3, par4));
1274    }
1275
1276    @SideOnly(Side.CLIENT)
1277
1278    /**
1279     * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)
1280     */
1281    public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List)
1282    {
1283        par3List.add(new ItemStack(par1, 1, 0));
1284    }
1285
1286    /**
1287     * Sets the CreativeTab to display this block on.
1288     */
1289    public Block setCreativeTab(CreativeTabs par1CreativeTabs)
1290    {
1291        this.displayOnCreativeTab = par1CreativeTabs;
1292        return this;
1293    }
1294
1295    /**
1296     * Called when the block is attempted to be harvested
1297     */
1298    public void onBlockHarvested(World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer) {}
1299
1300    @SideOnly(Side.CLIENT)
1301
1302    /**
1303     * Returns the CreativeTab to display the given block on.
1304     */
1305    public CreativeTabs getCreativeTabToDisplayOn()
1306    {
1307        return this.displayOnCreativeTab;
1308    }
1309
1310    /**
1311     * Called when this block is set (with meta data).
1312     */
1313    public void onSetBlockIDWithMetaData(World par1World, int par2, int par3, int par4, int par5) {}
1314
1315    /**
1316     * currently only used by BlockCauldron to incrament meta-data during rain
1317     */
1318    public void fillWithRain(World par1World, int par2, int par3, int par4) {}
1319
1320    @SideOnly(Side.CLIENT)
1321    public boolean func_82505_u_()
1322    {
1323        return false;
1324    }
1325
1326    public boolean func_82506_l()
1327    {
1328        return true;
1329    }
1330
1331    /**
1332     * Return whether this block can drop from an explosion.
1333     */
1334    public boolean canDropFromExplosion(Explosion par1Explosion)
1335    {
1336        return true;
1337    }
1338
1339    public boolean func_94334_h(int par1)
1340    {
1341        return this.blockID == par1;
1342    }
1343
1344    public static boolean func_94329_b(int par0, int par1)
1345    {
1346        return par0 == par1 ? true : (par0 != 0 && par1 != 0 && blocksList[par0] != null && blocksList[par1] != null ? blocksList[par0].func_94334_h(par1) : false);
1347    }
1348
1349    public boolean func_96468_q_()
1350    {
1351        return false;
1352    }
1353
1354    public int func_94328_b_(World par1World, int par2, int par3, int par4, int par5)
1355    {
1356        return 0;
1357    }
1358
1359    @SideOnly(Side.CLIENT)
1360    public void func_94332_a(IconRegister par1IconRegister)
1361    {
1362        this.field_94336_cN = par1IconRegister.func_94245_a(this.unlocalizedName);
1363    }
1364
1365    @SideOnly(Side.CLIENT)
1366    public String func_94327_t_()
1367    {
1368        return null;
1369    }
1370
1371    static
1372    {
1373        Item.itemsList[cloth.blockID] = (new ItemCloth(cloth.blockID - 256)).setUnlocalizedName("cloth");
1374        Item.itemsList[wood.blockID] = (new ItemMultiTextureTile(wood.blockID - 256, wood, BlockLog.woodType)).setUnlocalizedName("log");
1375        Item.itemsList[planks.blockID] = (new ItemMultiTextureTile(planks.blockID - 256, planks, BlockWood.woodType)).setUnlocalizedName("wood");
1376        Item.itemsList[silverfish.blockID] = (new ItemMultiTextureTile(silverfish.blockID - 256, silverfish, BlockSilverfish.silverfishStoneTypes)).setUnlocalizedName("monsterStoneEgg");
1377        Item.itemsList[stoneBrick.blockID] = (new ItemMultiTextureTile(stoneBrick.blockID - 256, stoneBrick, BlockStoneBrick.STONE_BRICK_TYPES)).setUnlocalizedName("stonebricksmooth");
1378        Item.itemsList[sandStone.blockID] = (new ItemMultiTextureTile(sandStone.blockID - 256, sandStone, BlockSandStone.SAND_STONE_TYPES)).setUnlocalizedName("sandStone");
1379        Item.itemsList[field_94339_ct.blockID] = (new ItemMultiTextureTile(field_94339_ct.blockID - 256, field_94339_ct, BlockQuartz.field_94420_a)).setUnlocalizedName("quartzBlock");
1380        Item.itemsList[stoneSingleSlab.blockID] = (new ItemSlab(stoneSingleSlab.blockID - 256, stoneSingleSlab, stoneDoubleSlab, false)).setUnlocalizedName("stoneSlab");
1381        Item.itemsList[stoneDoubleSlab.blockID] = (new ItemSlab(stoneDoubleSlab.blockID - 256, stoneSingleSlab, stoneDoubleSlab, true)).setUnlocalizedName("stoneSlab");
1382        Item.itemsList[woodSingleSlab.blockID] = (new ItemSlab(woodSingleSlab.blockID - 256, woodSingleSlab, woodDoubleSlab, false)).setUnlocalizedName("woodSlab");
1383        Item.itemsList[woodDoubleSlab.blockID] = (new ItemSlab(woodDoubleSlab.blockID - 256, woodSingleSlab, woodDoubleSlab, true)).setUnlocalizedName("woodSlab");
1384        Item.itemsList[sapling.blockID] = (new ItemMultiTextureTile(sapling.blockID - 256, sapling, BlockSapling.WOOD_TYPES)).setUnlocalizedName("sapling");
1385        Item.itemsList[leaves.blockID] = (new ItemLeaves(leaves.blockID - 256)).setUnlocalizedName("leaves");
1386        Item.itemsList[vine.blockID] = new ItemColored(vine.blockID - 256, false);
1387        Item.itemsList[tallGrass.blockID] = (new ItemColored(tallGrass.blockID - 256, true)).setBlockNames(new String[] {"shrub", "grass", "fern"});
1388        Item.itemsList[snow.blockID] = new ItemSnow(snow.blockID - 256, snow);
1389        Item.itemsList[waterlily.blockID] = new ItemLilyPad(waterlily.blockID - 256);
1390        Item.itemsList[pistonBase.blockID] = new ItemPiston(pistonBase.blockID - 256);
1391        Item.itemsList[pistonStickyBase.blockID] = new ItemPiston(pistonStickyBase.blockID - 256);
1392        Item.itemsList[cobblestoneWall.blockID] = (new ItemMultiTextureTile(cobblestoneWall.blockID - 256, cobblestoneWall, BlockWall.types)).setUnlocalizedName("cobbleWall");
1393        Item.itemsList[anvil.blockID] = (new ItemAnvilBlock(anvil)).setUnlocalizedName("anvil");
1394
1395        for (int i = 0; i < 256; ++i)
1396        {
1397            if (blocksList[i] != null)
1398            {
1399                if (Item.itemsList[i] == null)
1400                {
1401                    Item.itemsList[i] = new ItemBlock(i - 256);
1402                    blocksList[i].initializeBlock();
1403                }
1404
1405                boolean flag = false;
1406
1407                if (i > 0 && blocksList[i].getRenderType() == 10)
1408                {
1409                    flag = true;
1410                }
1411
1412                if (i > 0 && blocksList[i] instanceof BlockHalfSlab)
1413                {
1414                    flag = true;
1415                }
1416
1417                if (i == tilledField.blockID)
1418                {
1419                    flag = true;
1420                }
1421
1422                if (canBlockGrass[i])
1423                {
1424                    flag = true;
1425                }
1426
1427                if (lightOpacity[i] == 0)
1428                {
1429                    flag = true;
1430                }
1431
1432                useNeighborBrightness[i] = flag;
1433            }
1434        }
1435
1436        canBlockGrass[0] = true;
1437        StatList.initBreakableStats();
1438    }
1439
1440    /* =================================================== FORGE START =====================================*/
1441    /**
1442     * Get a light value for the block at the specified coordinates, normal ranges are between 0 and 15
1443     *
1444     * @param world The current world
1445     * @param x X Position
1446     * @param y Y position
1447     * @param z Z position
1448     * @return The light value
1449     */
1450    public int getLightValue(IBlockAccess world, int x, int y, int z)
1451    {
1452        Block block = blocksList[world.getBlockId(x, y, z)];
1453        if (block != null && block != this)
1454        {
1455            return block.getLightValue(world, x, y, z);
1456        }
1457        return lightValue[blockID];
1458    }
1459
1460    /**
1461     * Checks if a player or entity can use this block to 'climb' like a ladder.
1462     *
1463     * @param world The current world
1464     * @param x X Position
1465     * @param y Y position
1466     * @param z Z position
1467     * @return True if the block should act like a ladder
1468     */
1469    public boolean isLadder(World world, int x, int y, int z)
1470    {
1471        return false;
1472    }
1473
1474    /**
1475     * Return true if the block is a normal, solid cube.  This
1476     * determines indirect power state, entity ejection from blocks, and a few
1477     * others.
1478     *
1479     * @param world The current world
1480     * @param x X Position
1481     * @param y Y position
1482     * @param z Z position
1483     * @return True if the block is a full cube
1484     */
1485    public boolean isBlockNormalCube(World world, int x, int y, int z)
1486    {
1487        return blockMaterial.isOpaque() && renderAsNormalBlock();
1488    }
1489
1490    /**
1491     * Checks if the block is a solid face on the given side, used by placement logic.
1492     *
1493     * @param world The current world
1494     * @param x X Position
1495     * @param y Y position
1496     * @param z Z position
1497     * @param side The side to check
1498     * @return True if the block is solid on the specified side.
1499     */
1500    public boolean isBlockSolidOnSide(World world, int x, int y, int z, ForgeDirection side)
1501    {
1502        int meta = world.getBlockMetadata(x, y, z);
1503        if (this instanceof BlockHalfSlab)
1504        {
1505            return (((meta & 8) == 8 && (side == UP)) || isOpaqueCube());
1506        }
1507        else if (this instanceof BlockFarmland)
1508        {
1509            return (side != DOWN && side != UP);
1510        }
1511        else if (this instanceof BlockStairs)
1512        {
1513            boolean flipped = ((meta & 4) != 0);
1514            return ((meta & 3) + side.ordinal() == 5) || (side == UP && flipped);
1515        }
1516        else if (this instanceof BlockHopper && side == UP)
1517        {
1518            return true;
1519        }
1520        return isBlockNormalCube(world, x, y, z);
1521    }
1522
1523    /**
1524     * Determines if a new block can be replace the space occupied by this one,
1525     * Used in the player's placement code to make the block act like water, and lava.
1526     *
1527     * @param world The current world
1528     * @param x X Position
1529     * @param y Y position
1530     * @param z Z position
1531     * @return True if the block is replaceable by another block
1532     */
1533    public boolean isBlockReplaceable(World world, int x, int y, int z)
1534    {
1535        return false;
1536    }
1537
1538    /**
1539     * Determines if this block should set fire and deal fire damage
1540     * to entities coming into contact with it.
1541     *
1542     * @param world The current world
1543     * @param x X Position
1544     * @param y Y position
1545     * @param z Z position
1546     * @return True if the block should deal damage
1547     */
1548    public boolean isBlockBurning(World world, int x, int y, int z)
1549    {
1550        return false;
1551    }
1552
1553    /**
1554     * Determines this block should be treated as an air block
1555     * by the rest of the code. This method is primarily
1556     * useful for creating pure logic-blocks that will be invisible
1557     * to the player and otherwise interact as air would.
1558     *
1559     * @param world The current world
1560     * @param x X Position
1561     * @param y Y position
1562     * @param z Z position
1563     * @return True if the block considered air
1564     */
1565    public boolean isAirBlock(World world, int x, int y, int z)
1566    {
1567        return false;
1568    }
1569
1570    /**
1571     * Determines if the player can harvest this block, obtaining it's drops when the block is destroyed.
1572     *
1573     * @param player The player damaging the block, may be null
1574     * @param meta The block's current metadata
1575     * @return True to spawn the drops
1576     */
1577    public boolean canHarvestBlock(EntityPlayer player, int meta)
1578    {
1579        return ForgeHooks.canHarvestBlock(this, player, meta);
1580    }
1581
1582    /**
1583     * Called when a player removes a block.  This is responsible for
1584     * actually destroying the block, and the block is intact at time of call.
1585     * This is called regardless of whether the player can harvest the block or
1586     * not.
1587     *
1588     * Return true if the block is actually destroyed.
1589     *
1590     * Note: When used in multiplayer, this is called on both client and
1591     * server sides!
1592     *
1593     * @param world The current world
1594     * @param player The player damaging the block, may be null
1595     * @param x X Position
1596     * @param y Y position
1597     * @param z Z position
1598     * @return True if the block is actually destroyed.
1599     */
1600    public boolean removeBlockByPlayer(World world, EntityPlayer player, int x, int y, int z)
1601    {
1602        return world.func_94571_i(x, y, z);
1603    }
1604
1605    /**
1606     * Called when a new CreativeContainer is opened, populate the list
1607     * with all of the items for this block you want a player in creative mode
1608     * to have access to.
1609     *
1610     * @param itemList The list of items to display on the creative inventory.
1611     */
1612    public void addCreativeItems(ArrayList itemList)
1613    {
1614    }
1615
1616    /**
1617     * Chance that fire will spread and consume this block.
1618     * 300 being a 100% chance, 0, being a 0% chance.
1619     *
1620     * @param world The current world
1621     * @param x The blocks X position
1622     * @param y The blocks Y position
1623     * @param z The blocks Z position
1624     * @param metadata The blocks current metadata
1625     * @param face The face that the fire is coming from
1626     * @return A number ranging from 0 to 300 relating used to determine if the block will be consumed by fire
1627     */
1628    public int getFlammability(IBlockAccess world, int x, int y, int z, int metadata, ForgeDirection face)
1629    {
1630        return blockFlammability[blockID];
1631    }
1632
1633    /**
1634     * Called when fire is updating, checks if a block face can catch fire.
1635     *
1636     *
1637     * @param world The current world
1638     * @param x The blocks X position
1639     * @param y The blocks Y position
1640     * @param z The blocks Z position
1641     * @param metadata The blocks current metadata
1642     * @param face The face that the fire is coming from
1643     * @return True if the face can be on fire, false otherwise.
1644     */
1645    public boolean isFlammable(IBlockAccess world, int x, int y, int z, int metadata, ForgeDirection face)
1646    {
1647        return getFlammability(world, x, y, z, metadata, face) > 0;
1648    }
1649
1650    /**
1651     * Called when fire is updating on a neighbor block.
1652     * The higher the number returned, the faster fire will spread around this block.
1653     *
1654     * @param world The current world
1655     * @param x The blocks X position
1656     * @param y The blocks Y position
1657     * @param z The blocks Z position
1658     * @param metadata The blocks current metadata
1659     * @param face The face that the fire is coming from
1660     * @return A number that is used to determine the speed of fire growth around the block
1661     */
1662    public int getFireSpreadSpeed(World world, int x, int y, int z, int metadata, ForgeDirection face)
1663    {
1664        return blockFireSpreadSpeed[blockID];
1665    }
1666
1667    /**
1668     * Currently only called by fire when it is on top of this block.
1669     * Returning true will prevent the fire from naturally dying during updating.
1670     * Also prevents firing from dying from rain.
1671     *
1672     * @param world The current world
1673     * @param x The blocks X position
1674     * @param y The blocks Y position
1675     * @param z The blocks Z position
1676     * @param metadata The blocks current metadata
1677     * @param side The face that the fire is coming from
1678     * @return True if this block sustains fire, meaning it will never go out.
1679     */
1680    public boolean isFireSource(World world, int x, int y, int z, int metadata, ForgeDirection side)
1681    {
1682        if (blockID == Block.netherrack.blockID && side == UP)
1683        {
1684            return true;
1685        }
1686        if ((world.provider instanceof WorldProviderEnd) && blockID == Block.bedrock.blockID && side == UP)
1687        {
1688            return true;
1689        }
1690        return false;
1691    }
1692
1693    /**
1694     * Called by BlockFire to setup the burn values of vanilla blocks.
1695     * @param id The block id
1696     * @param encouragement How much the block encourages fire to spread
1697     * @param flammability how easy a block is to catch fire
1698     */
1699    public static void setBurnProperties(int id, int encouragement, int flammability)
1700    {
1701        blockFireSpreadSpeed[id] = encouragement;
1702        blockFlammability[id] = flammability;
1703    }
1704
1705    private boolean isTileProvider = this instanceof ITileEntityProvider;
1706    /**
1707     * Called throughout the code as a replacement for block instanceof BlockContainer
1708     * Moving this to the Block base class allows for mods that wish to extend vinella
1709     * blocks, and also want to have a tile entity on that block, may.
1710     *
1711     * Return true from this function to specify this block has a tile entity.
1712     *
1713     * @param metadata Metadata of the current block
1714     * @return True if block has a tile entity, false otherwise
1715     */
1716    public boolean hasTileEntity(int metadata)
1717    {
1718        return isTileProvider;
1719    }
1720
1721    /**
1722     * Called throughout the code as a replacement for ITileEntityProvider.createNewTileEntity
1723     * Return the same thing you would from that function.
1724     * This will fall back to ITileEntityProvider.createNewTileEntity(World) if this block is a ITileEntityProvider
1725     *
1726     * @param metadata The Metadata of the current block
1727     * @return A instance of a class extending TileEntity
1728     */
1729    public TileEntity createTileEntity(World world, int metadata)
1730    {
1731        if (isTileProvider)
1732        {
1733            return ((ITileEntityProvider)this).createNewTileEntity(world);
1734        }
1735        return null;
1736    }
1737
1738    /**
1739     * Metadata and fortune sensitive version, this replaces the old (int meta, Random rand)
1740     * version in 1.1.
1741     *
1742     * @param meta Blocks Metadata
1743     * @param fortune Current item fortune level
1744     * @param random Random number generator
1745     * @return The number of items to drop
1746     */
1747    public int quantityDropped(int meta, int fortune, Random random)
1748    {
1749        return quantityDroppedWithBonus(fortune, random);
1750    }
1751
1752    /**
1753     * This returns a complete list of items dropped from this block.
1754     *
1755     * @param world The current world
1756     * @param x X Position
1757     * @param y Y Position
1758     * @param z Z Position
1759     * @param metadata Current metadata
1760     * @param fortune Breakers fortune level
1761     * @return A ArrayList containing all items this block drops
1762     */
1763    public ArrayList<ItemStack> getBlockDropped(World world, int x, int y, int z, int metadata, int fortune)
1764    {
1765        ArrayList<ItemStack> ret = new ArrayList<ItemStack>();
1766
1767        int count = quantityDropped(metadata, fortune, world.rand);
1768        for(int i = 0; i < count; i++)
1769        {
1770            int id = idDropped(metadata, world.rand, fortune);
1771            if (id > 0)
1772            {
1773                ret.add(new ItemStack(id, 1, damageDropped(metadata)));
1774            }
1775        }
1776        return ret;
1777    }
1778
1779    /**
1780     * Return true from this function if the player with silk touch can harvest this block directly, and not it's normal drops.
1781     *
1782     * @param world The world
1783     * @param player The player doing the harvesting
1784     * @param x X Position
1785     * @param y Y Position
1786     * @param z Z Position
1787     * @param metadata The metadata
1788     * @return True if the block can be directly harvested using silk touch
1789     */
1790    public boolean canSilkHarvest(World world, EntityPlayer player, int x, int y, int z, int metadata)
1791    {
1792        silk_check_meta = metadata;
1793        boolean ret = this.canSilkHarvest();
1794        silk_check_meta = 0;
1795        return ret;
1796    }
1797
1798    /**
1799     * Determines if a specified mob type can spawn on this block, returning false will
1800     * prevent any mob from spawning on the block.
1801     *
1802     * @param type The Mob Category Type
1803     * @param world The current world
1804     * @param x The X Position
1805     * @param y The Y Position
1806     * @param z The Z Position
1807     * @return True to allow a mob of the specified category to spawn, false to prevent it.
1808     */
1809    public boolean canCreatureSpawn(EnumCreatureType type, World world, int x, int y, int z)
1810    {
1811        int meta = world.getBlockMetadata(x, y, z);
1812        if (this instanceof BlockStep)
1813        {
1814            return (((meta & 8) == 8) || isOpaqueCube());
1815        }
1816        else if (this instanceof BlockStairs)
1817        {
1818            return ((meta & 4) != 0);
1819        }
1820        return isBlockSolidOnSide(world, x, y, z, UP);
1821    }
1822
1823    /**
1824     * Determines if this block is classified as a Bed, Allowing
1825     * players to sleep in it, though the block has to specifically
1826     * perform the sleeping functionality in it's activated event.
1827     *
1828     * @param world The current world
1829     * @param x X Position
1830     * @param y Y Position
1831     * @param z Z Position
1832     * @param player The player or camera entity, null in some cases.
1833     * @return True to treat this as a bed
1834     */
1835    public boolean isBed(World world, int x, int y, int z, EntityLiving player)
1836    {
1837        return blockID == Block.bed.blockID;
1838    }
1839
1840    /**
1841     * Returns the position that the player is moved to upon
1842     * waking up, or respawning at the bed.
1843     *
1844     * @param world The current world
1845     * @param x X Position
1846     * @param y Y Position
1847     * @param z Z Position
1848     * @param player The player or camera entity, null in some cases.
1849     * @return The spawn position
1850     */
1851    public ChunkCoordinates getBedSpawnPosition(World world, int x, int y, int z, EntityPlayer player)
1852    {
1853        return BlockBed.getNearestEmptyChunkCoordinates(world, x, y, z, 0);
1854    }
1855
1856    /**
1857     * Called when a user either starts or stops sleeping in the bed.
1858     *
1859     * @param world The current world
1860     * @param x X Position
1861     * @param y Y Position
1862     * @param z Z Position
1863     * @param player The player or camera entity, null in some cases.
1864     * @param occupied True if we are occupying the bed, or false if they are stopping use of the bed
1865     */
1866    public void setBedOccupied(World world, int x, int y, int z, EntityPlayer player, boolean occupied)
1867    {
1868        BlockBed.setBedOccupied(world,  x, y, z, occupied);
1869    }
1870
1871    /**
1872     * Returns the direction of the block. Same values that
1873     * are returned by BlockDirectional
1874     *
1875     * @param world The current world
1876     * @param x X Position
1877     * @param y Y Position
1878     * @param z Z Position
1879     * @return Bed direction
1880     */
1881    public int getBedDirection(IBlockAccess world, int x, int y, int z)
1882    {
1883        return BlockBed.getDirection(world.getBlockMetadata(x,  y, z));
1884    }
1885
1886    /**
1887     * Determines if the current block is the foot half of the bed.
1888     *
1889     * @param world The current world
1890     * @param x X Position
1891     * @param y Y Position
1892     * @param z Z Position
1893     * @return True if the current block is the foot side of a bed.
1894     */
1895    public boolean isBedFoot(IBlockAccess world, int x, int y, int z)
1896    {
1897        return BlockBed.isBlockHeadOfBed(world.getBlockMetadata(x,  y, z));
1898    }
1899
1900    /**
1901     * Called when a leaf should start its decay process.
1902     *
1903     * @param world The current world
1904     * @param x X Position
1905     * @param y Y Position
1906     * @param z Z Position
1907     */
1908    public void beginLeavesDecay(World world, int x, int y, int z){}
1909
1910    /**
1911     * Determines if this block can prevent leaves connected to it from decaying.
1912     *
1913     * @param world The current world
1914     * @param x X Position
1915     * @param y Y Position
1916     * @param z Z Position
1917     * @return true if the presence this block can prevent leaves from decaying.
1918     */
1919    public boolean canSustainLeaves(World world, int x, int y, int z)
1920    {
1921        return false;
1922    }
1923
1924    /**
1925     * Determines if this block is considered a leaf block, used to apply the leaf decay and generation system.
1926     *
1927     * @param world The current world
1928     * @param x X Position
1929     * @param y Y Position
1930     * @param z Z Position
1931     * @return true if this block is considered leaves.
1932     */
1933    public boolean isLeaves(World world, int x, int y, int z)
1934    {
1935        return false;
1936    }
1937
1938    /**
1939     * Used during tree growth to determine if newly generated leaves can replace this block.
1940     *
1941     * @param world The current world
1942     * @param x X Position
1943     * @param y Y Position
1944     * @param z Z Position
1945     * @return true if this block can be replaced by growing leaves.
1946     */
1947    public boolean canBeReplacedByLeaves(World world, int x, int y, int z)
1948    {
1949        return !Block.opaqueCubeLookup[this.blockID];
1950    }
1951
1952    /**
1953     *
1954     * @param world The current world
1955     * @param x X Position
1956     * @param y Y Position
1957     * @param z Z Position
1958     * @return  true if the block is wood (logs)
1959     */
1960    public boolean isWood(World world, int x, int y, int z)
1961    {
1962         return false;
1963    }
1964
1965    /**
1966     * Determines if the current block is replaceable by Ore veins during world generation.
1967     *
1968     * @param world The current world
1969     * @param x X Position
1970     * @param y Y Position
1971     * @param z Z Position
1972     * @param target The generic target block the gen is looking for, Standards define stone
1973     *      for overworld generation, and neatherack for the nether.
1974     * @return True to allow this block to be replaced by a ore
1975     */
1976    public boolean isGenMineableReplaceable(World world, int x, int y, int z, int target)
1977    {
1978        return blockID == stone.blockID;
1979    }
1980
1981    /**
1982     * Grabs the current texture file used for this block
1983     */
1984    public String getTextureFile()
1985    {
1986        return currentTexture;
1987    }
1988
1989    /**
1990     * Sets the current texture file for this block, used when rendering.
1991     * Default is "/terrain.png"
1992     *
1993     * @param texture The texture file
1994     */
1995    public Block setTextureFile(String texture)
1996    {
1997        currentTexture = texture;
1998        isDefaultTexture = false;
1999        return this;
2000    }
2001
2002
2003    /**
2004     * Location sensitive version of getExplosionRestance
2005     *
2006     * @param par1Entity The entity that caused the explosion
2007     * @param world The current world
2008     * @param x X Position
2009     * @param y Y Position
2010     * @param z Z Position
2011     * @param explosionX Explosion source X Position
2012     * @param explosionY Explosion source X Position
2013     * @param explosionZ Explosion source X Position
2014     * @return The amount of the explosion absorbed.
2015     */
2016    public float getExplosionResistance(Entity par1Entity, World world, int x, int y, int z, double explosionX, double explosionY, double explosionZ)
2017    {
2018        return getExplosionResistance(par1Entity);
2019    }
2020
2021    /**
2022     * Determine if this block can make a redstone connection on the side provided,
2023     * Useful to control which sides are inputs and outputs for redstone wires.
2024     *
2025     * Side:
2026     *  -1: UP
2027     *   0: NORTH
2028     *   1: EAST
2029     *   2: SOUTH
2030     *   3: WEST
2031     *
2032     * @param world The current world
2033     * @param x X Position
2034     * @param y Y Position
2035     * @param z Z Position
2036     * @param side The side that is trying to make the connection
2037     * @return True to make the connection
2038     */
2039    public boolean canConnectRedstone(IBlockAccess world, int x, int y, int z, int side)
2040    {
2041        return Block.blocksList[blockID].canProvidePower() && side != -1;
2042    }
2043
2044    /**
2045     * Determines if a torch can be placed on the top surface of this block.
2046     * Useful for creating your own block that torches can be on, such as fences.
2047     *
2048     * @param world The current world
2049     * @param x X Position
2050     * @param y Y Position
2051     * @param z Z Position
2052     * @return True to allow the torch to be placed
2053     */
2054    public boolean canPlaceTorchOnTop(World world, int x, int y, int z)
2055    {
2056        if (world.doesBlockHaveSolidTopSurface(x, y, z))
2057        {
2058            return true;
2059        }
2060        else
2061        {
2062            int id = world.getBlockId(x, y, z);
2063            return id == Block.fence.blockID || id == Block.netherFence.blockID || id == Block.glass.blockID || id == Block.cobblestoneWall.blockID;
2064        }
2065    }
2066
2067
2068    /**
2069     * Determines if this block should render in this pass.
2070     *
2071     * @param pass The pass in question
2072     * @return True to render
2073     */
2074    public boolean canRenderInPass(int pass)
2075    {
2076        return pass == getRenderBlockPass();
2077    }
2078
2079    /**
2080     * Called when a user uses the creative pick block button on this block
2081     *
2082     * @param target The full target the player is looking at
2083     * @return A ItemStack to add to the player's inventory, Null if nothing should be added.
2084     */
2085    public ItemStack getPickBlock(MovingObjectPosition target, World world, int x, int y, int z)
2086    {
2087        int id = idPicked(world, x, y, z);
2088
2089        if (id == 0)
2090        {
2091            return null;
2092        }
2093
2094        Item item = Item.itemsList[id];
2095        if (item == null)
2096        {
2097            return null;
2098        }
2099
2100        return new ItemStack(id, 1, getDamageValue(world, x, y, z));
2101    }
2102
2103    /**
2104     * Used by getTopSolidOrLiquidBlock while placing biome decorations, villages, etc
2105     * Also used to determine if the player can spawn on this block.
2106     *
2107     * @return False to disallow spawning
2108     */
2109    public boolean isBlockFoliage(World world, int x, int y, int z)
2110    {
2111        return false;
2112    }
2113
2114    /**
2115     * Spawn a digging particle effect in the world, this is a wrapper
2116     * around EffectRenderer.addBlockHitEffects to allow the block more
2117     * control over the particles. Useful when you have entirely different
2118     * texture sheets for different sides/locations in the world.
2119     *
2120     * @param world The current world
2121     * @param target The target the player is looking at {x/y/z/side/sub}
2122     * @param effectRenderer A reference to the current effect renderer.
2123     * @return True to prevent vanilla digging particles form spawning.
2124     */
2125    @SideOnly(Side.CLIENT)
2126    public boolean addBlockHitEffects(World worldObj, MovingObjectPosition target, EffectRenderer effectRenderer)
2127    {
2128        return false;
2129    }
2130
2131    /**
2132     * Spawn particles for when the block is destroyed. Due to the nature
2133     * of how this is invoked, the x/y/z locations are not always guaranteed
2134     * to host your block. So be sure to do proper sanity checks before assuming
2135     * that the location is this block.
2136     *
2137     * @param world The current world
2138     * @param x X position to spawn the particle
2139     * @param y Y position to spawn the particle
2140     * @param z Z position to spawn the particle
2141     * @param meta The metadata for the block before it was destroyed.
2142     * @param effectRenderer A reference to the current effect renderer.
2143     * @return True to prevent vanilla break particles from spawning.
2144     */
2145    @SideOnly(Side.CLIENT)
2146    public boolean addBlockDestroyEffects(World world, int x, int y, int z, int meta, EffectRenderer effectRenderer)
2147    {
2148        return false;
2149    }
2150
2151    /**
2152     * Determines if this block can support the passed in plant, allowing it to be planted and grow.
2153     * Some examples:
2154     *   Reeds check if its a reed, or if its sand/dirt/grass and adjacent to water
2155     *   Cacti checks if its a cacti, or if its sand
2156     *   Nether types check for soul sand
2157     *   Crops check for tilled soil
2158     *   Caves check if it's a colid surface
2159     *   Plains check if its grass or dirt
2160     *   Water check if its still water
2161     *
2162     * @param world The current world
2163     * @param x X Position
2164     * @param y Y Position
2165     * @param z Z position
2166     * @param direction The direction relative to the given position the plant wants to be, typically its UP
2167     * @param plant The plant that wants to check
2168     * @return True to allow the plant to be planted/stay.
2169     */
2170    public boolean canSustainPlant(World world, int x, int y, int z, ForgeDirection direction, IPlantable plant)
2171    {
2172        int plantID = plant.getPlantID(world, x, y + 1, z);
2173        EnumPlantType plantType = plant.getPlantType(world, x, y + 1, z);
2174
2175        if (plantID == cactus.blockID && blockID == cactus.blockID)
2176        {
2177            return true;
2178        }
2179
2180        if (plantID == reed.blockID && blockID == reed.blockID)
2181        {
2182            return true;
2183        }
2184
2185        if (plant instanceof BlockFlower && ((BlockFlower)plant).canThisPlantGrowOnThisBlockID(blockID))
2186        {
2187            return true;
2188        }
2189
2190        switch (plantType)
2191        {
2192            case Desert: return blockID == sand.blockID;
2193            case Nether: return blockID == slowSand.blockID;
2194            case Crop:   return blockID == tilledField.blockID;
2195            case Cave:   return isBlockSolidOnSide(world, x, y, z, UP);
2196            case Plains: return blockID == grass.blockID || blockID == dirt.blockID;
2197            case Water:  return world.getBlockMaterial(x, y, z) == Material.water && world.getBlockMetadata(x, y, z) == 0;
2198            case Beach:
2199                boolean isBeach = (blockID == Block.grass.blockID || blockID == Block.dirt.blockID || blockID == Block.sand.blockID);
2200                boolean hasWater = (world.getBlockMaterial(x - 1, y, z    ) == Material.water ||
2201                                    world.getBlockMaterial(x + 1, y, z    ) == Material.water ||
2202                                    world.getBlockMaterial(x,     y, z - 1) == Material.water ||
2203                                    world.getBlockMaterial(x,     y, z + 1) == Material.water);
2204                return isBeach && hasWater;
2205        }
2206
2207        return false;
2208    }
2209
2210    /**
2211     * Called when a plant grows on this block, only implemented for saplings using the WorldGen*Trees classes right now.
2212     * Modder may implement this for custom plants.
2213     * This does not use ForgeDirection, because large/huge trees can be located in non-representable direction,
2214     * so the source location is specified.
2215     * Currently this just changes the block to dirt if it was grass.
2216     *
2217     * Note: This happens DURING the generation, the generation may not be complete when this is called.
2218     *
2219     * @param world Current world
2220     * @param x Soil X
2221     * @param y Soil Y
2222     * @param z Soil Z
2223     * @param sourceX Plant growth location X
2224     * @param sourceY Plant growth location Y
2225     * @param sourceZ Plant growth location Z
2226     */
2227    public void onPlantGrow(World world, int x, int y, int z, int sourceX, int sourceY, int sourceZ)
2228    {
2229        if (blockID == grass.blockID)
2230        {
2231            world.setBlockAndMetadataWithNotify(x, y, z, dirt.blockID, 0, 2);
2232        }
2233    }
2234
2235    /**
2236     * Checks if this soil is fertile, typically this means that growth rates
2237     * of plants on this soil will be slightly sped up.
2238     * Only vanilla case is tilledField when it is within range of water.
2239     *
2240     * @param world The current world
2241     * @param x X Position
2242     * @param y Y Position
2243     * @param z Z position
2244     * @return True if the soil should be considered fertile.
2245     */
2246    public boolean isFertile(World world, int x, int y, int z)
2247    {
2248        if (blockID == tilledField.blockID)
2249        {
2250            return world.getBlockMetadata(x, y, z) > 0;
2251        }
2252
2253        return false;
2254    }
2255
2256    /**
2257     * Location aware and overrideable version of the lightOpacity array,
2258     * return the number to subtract from the light value when it passes through this block.
2259     *
2260     * This is not guaranteed to have the tile entity in place before this is called, so it is
2261     * Recommended that you have your tile entity call relight after being placed if you
2262     * rely on it for light info.
2263     *
2264     * @param world The current world
2265     * @param x X Position
2266     * @param y Y Position
2267     * @param z Z position
2268     * @return The amount of light to block, 0 for air, 255 for fully opaque.
2269     */
2270    public int getLightOpacity(World world, int x, int y, int z)
2271    {
2272        return lightOpacity[blockID];
2273    }
2274
2275    /**
2276     * Determines if this block is destroyed when a ender dragon tries to fly through it.
2277     * The block will be set to 0, nothing will drop.
2278     *
2279     * @param world The current world
2280     * @param x X Position
2281     * @param y Y Position
2282     * @param z Z position
2283     * @return True to allow the ender dragon to destroy this block
2284     */
2285    public boolean canDragonDestroy(World world, int x, int y, int z)
2286    {
2287        return blockID != obsidian.blockID && blockID != whiteStone.blockID && blockID != bedrock.blockID;
2288    }
2289
2290    /**
2291     * Determines if this block can be used as the base of a beacon.
2292     *
2293     * @param world The current world
2294     * @param x X Position
2295     * @param y Y Position
2296     * @param z Z position
2297     * @param beaconX Beacons X Position
2298     * @param beaconY Beacons Y Position
2299     * @param beaconZ Beacons Z Position
2300     * @return True, to support the beacon, and make it active with this block.
2301     */
2302    public boolean isBeaconBase(World worldObj, int x, int y, int z, int beaconX, int beaconY, int beaconZ)
2303    {
2304        return (blockID == blockEmerald.blockID || blockID == blockGold.blockID || blockID == blockDiamond.blockID || blockID == blockSteel.blockID);
2305    }
2306}