001package net.minecraft.client.model;
002
003import cpw.mods.fml.relauncher.Side;
004import cpw.mods.fml.relauncher.SideOnly;
005import net.minecraft.client.renderer.Tessellator;
006
007public class ModelBox
008{
009    /**
010     * The (x,y,z) vertex positions and (u,v) texture coordinates for each of the 8 points on a cube
011     */
012    private PositionTextureVertex[] vertexPositions;
013
014    /** An array of 6 TexturedQuads, one for each face of a cube */
015    private TexturedQuad[] quadList;
016
017    /** X vertex coordinate of lower box corner */
018    public final float posX1;
019
020    /** Y vertex coordinate of lower box corner */
021    public final float posY1;
022
023    /** Z vertex coordinate of lower box corner */
024    public final float posZ1;
025
026    /** X vertex coordinate of upper box corner */
027    public final float posX2;
028
029    /** Y vertex coordinate of upper box corner */
030    public final float posY2;
031
032    /** Z vertex coordinate of upper box corner */
033    public final float posZ2;
034    public String field_78247_g;
035
036    public ModelBox(ModelRenderer par1ModelRenderer, int par2, int par3, float par4, float par5, float par6, int par7, int par8, int par9, float par10)
037    {
038        this.posX1 = par4;
039        this.posY1 = par5;
040        this.posZ1 = par6;
041        this.posX2 = par4 + (float)par7;
042        this.posY2 = par5 + (float)par8;
043        this.posZ2 = par6 + (float)par9;
044        this.vertexPositions = new PositionTextureVertex[8];
045        this.quadList = new TexturedQuad[6];
046        float f4 = par4 + (float)par7;
047        float f5 = par5 + (float)par8;
048        float f6 = par6 + (float)par9;
049        par4 -= par10;
050        par5 -= par10;
051        par6 -= par10;
052        f4 += par10;
053        f5 += par10;
054        f6 += par10;
055
056        if (par1ModelRenderer.mirror)
057        {
058            float f7 = f4;
059            f4 = par4;
060            par4 = f7;
061        }
062
063        PositionTextureVertex positiontexturevertex = new PositionTextureVertex(par4, par5, par6, 0.0F, 0.0F);
064        PositionTextureVertex positiontexturevertex1 = new PositionTextureVertex(f4, par5, par6, 0.0F, 8.0F);
065        PositionTextureVertex positiontexturevertex2 = new PositionTextureVertex(f4, f5, par6, 8.0F, 8.0F);
066        PositionTextureVertex positiontexturevertex3 = new PositionTextureVertex(par4, f5, par6, 8.0F, 0.0F);
067        PositionTextureVertex positiontexturevertex4 = new PositionTextureVertex(par4, par5, f6, 0.0F, 0.0F);
068        PositionTextureVertex positiontexturevertex5 = new PositionTextureVertex(f4, par5, f6, 0.0F, 8.0F);
069        PositionTextureVertex positiontexturevertex6 = new PositionTextureVertex(f4, f5, f6, 8.0F, 8.0F);
070        PositionTextureVertex positiontexturevertex7 = new PositionTextureVertex(par4, f5, f6, 8.0F, 0.0F);
071        this.vertexPositions[0] = positiontexturevertex;
072        this.vertexPositions[1] = positiontexturevertex1;
073        this.vertexPositions[2] = positiontexturevertex2;
074        this.vertexPositions[3] = positiontexturevertex3;
075        this.vertexPositions[4] = positiontexturevertex4;
076        this.vertexPositions[5] = positiontexturevertex5;
077        this.vertexPositions[6] = positiontexturevertex6;
078        this.vertexPositions[7] = positiontexturevertex7;
079        this.quadList[0] = new TexturedQuad(new PositionTextureVertex[] {positiontexturevertex5, positiontexturevertex1, positiontexturevertex2, positiontexturevertex6}, par2 + par9 + par7, par3 + par9, par2 + par9 + par7 + par9, par3 + par9 + par8, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
080        this.quadList[1] = new TexturedQuad(new PositionTextureVertex[] {positiontexturevertex, positiontexturevertex4, positiontexturevertex7, positiontexturevertex3}, par2, par3 + par9, par2 + par9, par3 + par9 + par8, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
081        this.quadList[2] = new TexturedQuad(new PositionTextureVertex[] {positiontexturevertex5, positiontexturevertex4, positiontexturevertex, positiontexturevertex1}, par2 + par9, par3, par2 + par9 + par7, par3 + par9, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
082        this.quadList[3] = new TexturedQuad(new PositionTextureVertex[] {positiontexturevertex2, positiontexturevertex3, positiontexturevertex7, positiontexturevertex6}, par2 + par9 + par7, par3 + par9, par2 + par9 + par7 + par7, par3, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
083        this.quadList[4] = new TexturedQuad(new PositionTextureVertex[] {positiontexturevertex1, positiontexturevertex, positiontexturevertex3, positiontexturevertex2}, par2 + par9, par3 + par9, par2 + par9 + par7, par3 + par9 + par8, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
084        this.quadList[5] = new TexturedQuad(new PositionTextureVertex[] {positiontexturevertex4, positiontexturevertex5, positiontexturevertex6, positiontexturevertex7}, par2 + par9 + par7 + par9, par3 + par9, par2 + par9 + par7 + par9 + par7, par3 + par9 + par8, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
085
086        if (par1ModelRenderer.mirror)
087        {
088            for (int j1 = 0; j1 < this.quadList.length; ++j1)
089            {
090                this.quadList[j1].flipFace();
091            }
092        }
093    }
094
095    /**
096     * Draw the six sided box defined by this ModelBox
097     */
098    @SideOnly(Side.CLIENT)
099    public void render(Tessellator par1Tessellator, float par2)
100    {
101        for (int i = 0; i < this.quadList.length; ++i)
102        {
103            this.quadList[i].draw(par1Tessellator, par2);
104        }
105    }
106
107    public ModelBox func_78244_a(String par1Str)
108    {
109        this.field_78247_g = par1Str;
110        return this;
111    }
112}