001package net.minecraft.client.renderer.tileentity; 002 003import cpw.mods.fml.relauncher.Side; 004import cpw.mods.fml.relauncher.SideOnly; 005import net.minecraft.block.Block; 006import net.minecraft.client.renderer.RenderBlocks; 007import net.minecraft.client.renderer.Tessellator; 008import net.minecraft.client.renderer.entity.Render; 009import net.minecraft.client.renderer.entity.RenderItem; 010import net.minecraft.client.renderer.entity.RenderManager; 011import net.minecraft.client.renderer.texture.IconRegister; 012import net.minecraft.client.renderer.texture.TextureCompass; 013import net.minecraft.entity.Entity; 014import net.minecraft.entity.item.EntityItem; 015import net.minecraft.entity.item.EntityItemFrame; 016import net.minecraft.entity.player.EntityPlayer; 017import net.minecraft.item.Item; 018import net.minecraft.item.ItemStack; 019import net.minecraft.util.Direction; 020import net.minecraft.util.Icon; 021import net.minecraft.util.MathHelper; 022import net.minecraft.world.storage.MapData; 023import org.lwjgl.opengl.GL11; 024 025@SideOnly(Side.CLIENT) 026public class RenderItemFrame extends Render 027{ 028 private final RenderBlocks renderBlocksInstance = new RenderBlocks(); 029 private Icon field_94147_f; 030 031 public void func_94143_a(IconRegister par1IconRegister) 032 { 033 this.field_94147_f = par1IconRegister.func_94245_a("itemframe_back"); 034 } 035 036 public void func_82404_a(EntityItemFrame par1EntityItemFrame, double par2, double par4, double par6, float par8, float par9) 037 { 038 GL11.glPushMatrix(); 039 float f2 = (float)(par1EntityItemFrame.posX - par2) - 0.5F; 040 float f3 = (float)(par1EntityItemFrame.posY - par4) - 0.5F; 041 float f4 = (float)(par1EntityItemFrame.posZ - par6) - 0.5F; 042 int i = par1EntityItemFrame.xPosition + Direction.offsetX[par1EntityItemFrame.hangingDirection]; 043 int j = par1EntityItemFrame.yPosition; 044 int k = par1EntityItemFrame.zPosition + Direction.offsetZ[par1EntityItemFrame.hangingDirection]; 045 GL11.glTranslatef((float)i - f2, (float)j - f3, (float)k - f4); 046 this.renderFrameItemAsBlock(par1EntityItemFrame); 047 this.func_82402_b(par1EntityItemFrame); 048 GL11.glPopMatrix(); 049 } 050 051 /** 052 * Render the item frame's item as a block. 053 */ 054 private void renderFrameItemAsBlock(EntityItemFrame par1EntityItemFrame) 055 { 056 GL11.glPushMatrix(); 057 this.renderManager.renderEngine.func_98187_b("/terrain.png"); 058 GL11.glRotatef(par1EntityItemFrame.rotationYaw, 0.0F, 1.0F, 0.0F); 059 Block block = Block.planks; 060 float f = 0.0625F; 061 float f1 = 0.75F; 062 float f2 = f1 / 2.0F; 063 GL11.glPushMatrix(); 064 this.renderBlocksInstance.overrideBlockBounds(0.0D, (double)(0.5F - f2 + 0.0625F), (double)(0.5F - f2 + 0.0625F), (double)(f * 0.5F), (double)(0.5F + f2 - 0.0625F), (double)(0.5F + f2 - 0.0625F)); 065 this.renderBlocksInstance.setOverrideBlockTexture(this.field_94147_f); 066 this.renderBlocksInstance.renderBlockAsItem(block, 0, 1.0F); 067 this.renderBlocksInstance.clearOverrideBlockTexture(); 068 this.renderBlocksInstance.unlockBlockBounds(); 069 GL11.glPopMatrix(); 070 this.renderBlocksInstance.setOverrideBlockTexture(Block.planks.getBlockTextureFromSideAndMetadata(1, 2)); 071 GL11.glPushMatrix(); 072 this.renderBlocksInstance.overrideBlockBounds(0.0D, (double)(0.5F - f2), (double)(0.5F - f2), (double)(f + 1.0E-4F), (double)(f + 0.5F - f2), (double)(0.5F + f2)); 073 this.renderBlocksInstance.renderBlockAsItem(block, 0, 1.0F); 074 GL11.glPopMatrix(); 075 GL11.glPushMatrix(); 076 this.renderBlocksInstance.overrideBlockBounds(0.0D, (double)(0.5F + f2 - f), (double)(0.5F - f2), (double)(f + 1.0E-4F), (double)(0.5F + f2), (double)(0.5F + f2)); 077 this.renderBlocksInstance.renderBlockAsItem(block, 0, 1.0F); 078 GL11.glPopMatrix(); 079 GL11.glPushMatrix(); 080 this.renderBlocksInstance.overrideBlockBounds(0.0D, (double)(0.5F - f2), (double)(0.5F - f2), (double)f, (double)(0.5F + f2), (double)(f + 0.5F - f2)); 081 this.renderBlocksInstance.renderBlockAsItem(block, 0, 1.0F); 082 GL11.glPopMatrix(); 083 GL11.glPushMatrix(); 084 this.renderBlocksInstance.overrideBlockBounds(0.0D, (double)(0.5F - f2), (double)(0.5F + f2 - f), (double)f, (double)(0.5F + f2), (double)(0.5F + f2)); 085 this.renderBlocksInstance.renderBlockAsItem(block, 0, 1.0F); 086 GL11.glPopMatrix(); 087 this.renderBlocksInstance.unlockBlockBounds(); 088 this.renderBlocksInstance.clearOverrideBlockTexture(); 089 GL11.glPopMatrix(); 090 } 091 092 private void func_82402_b(EntityItemFrame par1EntityItemFrame) 093 { 094 ItemStack itemstack = par1EntityItemFrame.getDisplayedItem(); 095 096 if (itemstack != null) 097 { 098 EntityItem entityitem = new EntityItem(par1EntityItemFrame.worldObj, 0.0D, 0.0D, 0.0D, itemstack); 099 entityitem.getEntityItem().stackSize = 1; 100 entityitem.hoverStart = 0.0F; 101 GL11.glPushMatrix(); 102 GL11.glTranslatef(-0.453125F * (float)Direction.offsetX[par1EntityItemFrame.hangingDirection], -0.18F, -0.453125F * (float)Direction.offsetZ[par1EntityItemFrame.hangingDirection]); 103 GL11.glRotatef(180.0F + par1EntityItemFrame.rotationYaw, 0.0F, 1.0F, 0.0F); 104 GL11.glRotatef((float)(-90 * par1EntityItemFrame.getRotation()), 0.0F, 0.0F, 1.0F); 105 106 switch (par1EntityItemFrame.getRotation()) 107 { 108 case 1: 109 GL11.glTranslatef(-0.16F, -0.16F, 0.0F); 110 break; 111 case 2: 112 GL11.glTranslatef(0.0F, -0.32F, 0.0F); 113 break; 114 case 3: 115 GL11.glTranslatef(0.16F, -0.16F, 0.0F); 116 } 117 118 if (entityitem.getEntityItem().getItem() == Item.map) 119 { 120 this.renderManager.renderEngine.func_98187_b("/misc/mapbg.png"); 121 Tessellator tessellator = Tessellator.instance; 122 GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F); 123 GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F); 124 GL11.glScalef(0.00390625F, 0.00390625F, 0.00390625F); 125 GL11.glTranslatef(-65.0F, -107.0F, -3.0F); 126 GL11.glNormal3f(0.0F, 0.0F, -1.0F); 127 tessellator.startDrawingQuads(); 128 byte b0 = 7; 129 tessellator.addVertexWithUV((double)(0 - b0), (double)(128 + b0), 0.0D, 0.0D, 1.0D); 130 tessellator.addVertexWithUV((double)(128 + b0), (double)(128 + b0), 0.0D, 1.0D, 1.0D); 131 tessellator.addVertexWithUV((double)(128 + b0), (double)(0 - b0), 0.0D, 1.0D, 0.0D); 132 tessellator.addVertexWithUV((double)(0 - b0), (double)(0 - b0), 0.0D, 0.0D, 0.0D); 133 tessellator.draw(); 134 MapData mapdata = Item.map.getMapData(entityitem.getEntityItem(), par1EntityItemFrame.worldObj); 135 GL11.glTranslatef(0.0F, 0.0F, -1.0F); 136 137 if (mapdata != null) 138 { 139 this.renderManager.itemRenderer.mapItemRenderer.renderMap((EntityPlayer)null, this.renderManager.renderEngine, mapdata); 140 } 141 } 142 else 143 { 144 TextureCompass texturecompass; 145 146 if (entityitem.getEntityItem().getItem() == Item.compass) 147 { 148 texturecompass = TextureCompass.field_94243_h; 149 double d0 = texturecompass.field_94244_i; 150 double d1 = texturecompass.field_94242_j; 151 texturecompass.field_94244_i = 0.0D; 152 texturecompass.field_94242_j = 0.0D; 153 texturecompass.func_94241_a(par1EntityItemFrame.worldObj, par1EntityItemFrame.posX, par1EntityItemFrame.posZ, (double)MathHelper.wrapAngleTo180_float((float)(180 + par1EntityItemFrame.hangingDirection * 90)), false, true); 154 texturecompass.field_94244_i = d0; 155 texturecompass.field_94242_j = d1; 156 } 157 158 RenderItem.field_82407_g = true; 159 RenderManager.instance.renderEntityWithPosYaw(entityitem, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F); 160 RenderItem.field_82407_g = false; 161 162 if (entityitem.getEntityItem().getItem() == Item.compass) 163 { 164 texturecompass = TextureCompass.field_94243_h; 165 texturecompass.func_94219_l(); 166 } 167 } 168 169 GL11.glPopMatrix(); 170 } 171 } 172 173 /** 174 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then 175 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic 176 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, 177 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. 178 */ 179 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) 180 { 181 this.func_82404_a((EntityItemFrame)par1Entity, par2, par4, par6, par8, par9); 182 } 183}