001package net.minecraft.client.gui.inventory; 002 003import cpw.mods.fml.relauncher.Side; 004import cpw.mods.fml.relauncher.SideOnly; 005import net.minecraft.entity.player.InventoryPlayer; 006import net.minecraft.inventory.ContainerBrewingStand; 007import net.minecraft.tileentity.TileEntityBrewingStand; 008import net.minecraft.util.StatCollector; 009import org.lwjgl.opengl.GL11; 010 011@SideOnly(Side.CLIENT) 012public class GuiBrewingStand extends GuiContainer 013{ 014 private TileEntityBrewingStand brewingStand; 015 016 public GuiBrewingStand(InventoryPlayer par1InventoryPlayer, TileEntityBrewingStand par2TileEntityBrewingStand) 017 { 018 super(new ContainerBrewingStand(par1InventoryPlayer, par2TileEntityBrewingStand)); 019 this.brewingStand = par2TileEntityBrewingStand; 020 } 021 022 /** 023 * Draw the foreground layer for the GuiContainer (everything in front of the items) 024 */ 025 protected void drawGuiContainerForegroundLayer(int par1, int par2) 026 { 027 String s = this.brewingStand.func_94042_c() ? this.brewingStand.getInvName() : StatCollector.translateToLocal(this.brewingStand.getInvName()); 028 this.fontRenderer.drawString(s, this.xSize / 2 - this.fontRenderer.getStringWidth(s) / 2, 6, 4210752); 029 this.fontRenderer.drawString(StatCollector.translateToLocal("container.inventory"), 8, this.ySize - 96 + 2, 4210752); 030 } 031 032 /** 033 * Draw the background layer for the GuiContainer (everything behind the items) 034 */ 035 protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3) 036 { 037 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); 038 this.mc.renderEngine.func_98187_b("/gui/alchemy.png"); 039 int k = (this.width - this.xSize) / 2; 040 int l = (this.height - this.ySize) / 2; 041 this.drawTexturedModalRect(k, l, 0, 0, this.xSize, this.ySize); 042 int i1 = this.brewingStand.getBrewTime(); 043 044 if (i1 > 0) 045 { 046 int j1 = (int)(28.0F * (1.0F - (float)i1 / 400.0F)); 047 048 if (j1 > 0) 049 { 050 this.drawTexturedModalRect(k + 97, l + 16, 176, 0, 9, j1); 051 } 052 053 int k1 = i1 / 2 % 7; 054 055 switch (k1) 056 { 057 case 0: 058 j1 = 29; 059 break; 060 case 1: 061 j1 = 24; 062 break; 063 case 2: 064 j1 = 20; 065 break; 066 case 3: 067 j1 = 16; 068 break; 069 case 4: 070 j1 = 11; 071 break; 072 case 5: 073 j1 = 6; 074 break; 075 case 6: 076 j1 = 0; 077 } 078 079 if (j1 > 0) 080 { 081 this.drawTexturedModalRect(k + 65, l + 14 + 29 - j1, 185, 29 - j1, 12, j1); 082 } 083 } 084 } 085}