001package net.minecraft.block;
002
003import net.minecraft.block.material.Material;
004import net.minecraft.creativetab.CreativeTabs;
005import net.minecraft.entity.Entity;
006import net.minecraft.util.AxisAlignedBB;
007import net.minecraft.world.World;
008
009public class BlockSoulSand extends Block
010{
011    public BlockSoulSand(int par1)
012    {
013        super(par1, Material.sand);
014        this.setCreativeTab(CreativeTabs.tabBlock);
015    }
016
017    /**
018     * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
019     * cleared to be reused)
020     */
021    public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
022    {
023        float f = 0.125F;
024        return AxisAlignedBB.getAABBPool().getAABB((double)par2, (double)par3, (double)par4, (double)(par2 + 1), (double)((float)(par3 + 1) - f), (double)(par4 + 1));
025    }
026
027    /**
028     * Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity
029     */
030    public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity)
031    {
032        par5Entity.motionX *= 0.4D;
033        par5Entity.motionZ *= 0.4D;
034    }
035}