001package net.minecraft.block;
002
003import cpw.mods.fml.relauncher.Side;
004import cpw.mods.fml.relauncher.SideOnly;
005import java.util.List;
006import java.util.Random;
007import net.minecraft.block.material.Material;
008import net.minecraft.client.renderer.texture.IconRegister;
009import net.minecraft.entity.Entity;
010import net.minecraft.entity.item.EntityItem;
011import net.minecraft.entity.player.EntityPlayer;
012import net.minecraft.entity.player.EntityPlayerMP;
013import net.minecraft.item.EnumArmorMaterial;
014import net.minecraft.item.Item;
015import net.minecraft.item.ItemArmor;
016import net.minecraft.item.ItemStack;
017import net.minecraft.util.AxisAlignedBB;
018import net.minecraft.util.Icon;
019import net.minecraft.world.World;
020
021public class BlockCauldron extends Block
022{
023    @SideOnly(Side.CLIENT)
024    private Icon field_94378_a;
025    @SideOnly(Side.CLIENT)
026    private Icon field_94376_b;
027    @SideOnly(Side.CLIENT)
028    private Icon field_94377_c;
029
030    public BlockCauldron(int par1)
031    {
032        super(par1, Material.iron);
033    }
034
035    @SideOnly(Side.CLIENT)
036
037    /**
038     * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
039     */
040    public Icon getBlockTextureFromSideAndMetadata(int par1, int par2)
041    {
042        return par1 == 1 ? this.field_94376_b : (par1 == 0 ? this.field_94377_c : this.field_94336_cN);
043    }
044
045    @SideOnly(Side.CLIENT)
046    public void func_94332_a(IconRegister par1IconRegister)
047    {
048        this.field_94378_a = par1IconRegister.func_94245_a("cauldron_inner");
049        this.field_94376_b = par1IconRegister.func_94245_a("cauldron_top");
050        this.field_94377_c = par1IconRegister.func_94245_a("cauldron_bottom");
051        this.field_94336_cN = par1IconRegister.func_94245_a("cauldron_side");
052    }
053
054    /**
055     * Adds all intersecting collision boxes to a list. (Be sure to only add boxes to the list if they intersect the
056     * mask.) Parameters: World, X, Y, Z, mask, list, colliding entity
057     */
058    public void addCollisionBoxesToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity)
059    {
060        this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.3125F, 1.0F);
061        super.addCollisionBoxesToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity);
062        float f = 0.125F;
063        this.setBlockBounds(0.0F, 0.0F, 0.0F, f, 1.0F, 1.0F);
064        super.addCollisionBoxesToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity);
065        this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, f);
066        super.addCollisionBoxesToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity);
067        this.setBlockBounds(1.0F - f, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
068        super.addCollisionBoxesToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity);
069        this.setBlockBounds(0.0F, 0.0F, 1.0F - f, 1.0F, 1.0F, 1.0F);
070        super.addCollisionBoxesToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity);
071        this.setBlockBoundsForItemRender();
072    }
073
074    @SideOnly(Side.CLIENT)
075    public static Icon func_94375_b(String par0Str)
076    {
077        return par0Str == "cauldron_inner" ? Block.cauldron.field_94378_a : (par0Str == "cauldron_bottom" ? Block.cauldron.field_94377_c : null);
078    }
079
080    /**
081     * Sets the block's bounds for rendering it as an item
082     */
083    public void setBlockBoundsForItemRender()
084    {
085        this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
086    }
087
088    /**
089     * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
090     * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
091     */
092    public boolean isOpaqueCube()
093    {
094        return false;
095    }
096
097    /**
098     * The type of render function that is called for this block
099     */
100    public int getRenderType()
101    {
102        return 24;
103    }
104
105    /**
106     * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
107     */
108    public boolean renderAsNormalBlock()
109    {
110        return false;
111    }
112
113    /**
114     * Called upon block activation (right click on the block.)
115     */
116    public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
117    {
118        if (par1World.isRemote)
119        {
120            return true;
121        }
122        else
123        {
124            ItemStack itemstack = par5EntityPlayer.inventory.getCurrentItem();
125
126            if (itemstack == null)
127            {
128                return true;
129            }
130            else
131            {
132                int i1 = par1World.getBlockMetadata(par2, par3, par4);
133
134                if (itemstack.itemID == Item.bucketWater.itemID)
135                {
136                    if (i1 < 3)
137                    {
138                        if (!par5EntityPlayer.capabilities.isCreativeMode)
139                        {
140                            par5EntityPlayer.inventory.setInventorySlotContents(par5EntityPlayer.inventory.currentItem, new ItemStack(Item.bucketEmpty));
141                        }
142
143                        par1World.setBlockMetadataWithNotify(par2, par3, par4, 3, 2);
144                    }
145
146                    return true;
147                }
148                else
149                {
150                    if (itemstack.itemID == Item.glassBottle.itemID)
151                    {
152                        if (i1 > 0)
153                        {
154                            ItemStack itemstack1 = new ItemStack(Item.potion, 1, 0);
155
156                            if (!par5EntityPlayer.inventory.addItemStackToInventory(itemstack1))
157                            {
158                                par1World.spawnEntityInWorld(new EntityItem(par1World, (double)par2 + 0.5D, (double)par3 + 1.5D, (double)par4 + 0.5D, itemstack1));
159                            }
160                            else if (par5EntityPlayer instanceof EntityPlayerMP)
161                            {
162                                ((EntityPlayerMP)par5EntityPlayer).sendContainerToPlayer(par5EntityPlayer.inventoryContainer);
163                            }
164
165                            --itemstack.stackSize;
166
167                            if (itemstack.stackSize <= 0)
168                            {
169                                par5EntityPlayer.inventory.setInventorySlotContents(par5EntityPlayer.inventory.currentItem, (ItemStack)null);
170                            }
171
172                            par1World.setBlockMetadataWithNotify(par2, par3, par4, i1 - 1, 2);
173                        }
174                    }
175                    else if (i1 > 0 && itemstack.getItem() instanceof ItemArmor && ((ItemArmor)itemstack.getItem()).getArmorMaterial() == EnumArmorMaterial.CLOTH)
176                    {
177                        ItemArmor itemarmor = (ItemArmor)itemstack.getItem();
178                        itemarmor.removeColor(itemstack);
179                        par1World.setBlockMetadataWithNotify(par2, par3, par4, i1 - 1, 2);
180                        return true;
181                    }
182
183                    return true;
184                }
185            }
186        }
187    }
188
189    /**
190     * currently only used by BlockCauldron to incrament meta-data during rain
191     */
192    public void fillWithRain(World par1World, int par2, int par3, int par4)
193    {
194        if (par1World.rand.nextInt(20) == 1)
195        {
196            int l = par1World.getBlockMetadata(par2, par3, par4);
197
198            if (l < 3)
199            {
200                par1World.setBlockMetadataWithNotify(par2, par3, par4, l + 1, 2);
201            }
202        }
203    }
204
205    /**
206     * Returns the ID of the items to drop on destruction.
207     */
208    public int idDropped(int par1, Random par2Random, int par3)
209    {
210        return Item.cauldron.itemID;
211    }
212
213    @SideOnly(Side.CLIENT)
214
215    /**
216     * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
217     */
218    public int idPicked(World par1World, int par2, int par3, int par4)
219    {
220        return Item.cauldron.itemID;
221    }
222}