public class RenderLiving extends Render
Constructor and Description |
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RenderLiving(ModelBase par1ModelBase,
float par2) |
Modifier and Type | Method and Description |
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void |
doRender(Entity par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9)
Actually renders the given argument.
|
void |
doRenderLiving(EntityLiving par1EntityLiving,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
setRenderPassModel(ModelBase par1ModelBase)
Sets the model to be used in the current render pass (the first render pass is done after the primary model is
rendered) Args: model
|
doRenderShadowAndFire, func_94143_a, getFontRendererFromRenderManager, renderAABB, renderOffsetAABB, setRenderManager
public RenderLiving(ModelBase par1ModelBase, float par2)
public void setRenderPassModel(ModelBase par1ModelBase)
public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)