001package net.minecraft.block;
002
003import cpw.mods.fml.relauncher.Side;
004import cpw.mods.fml.relauncher.SideOnly;
005import java.util.List;
006import net.minecraft.block.material.Material;
007import net.minecraft.creativetab.CreativeTabs;
008import net.minecraft.entity.Entity;
009import net.minecraft.entity.item.EntityBoat;
010import net.minecraft.util.AxisAlignedBB;
011import net.minecraft.world.IBlockAccess;
012import net.minecraft.world.World;
013
014public class BlockLilyPad extends BlockFlower
015{
016    protected BlockLilyPad(int par1)
017    {
018        super(par1);
019        float f = 0.5F;
020        float f1 = 0.015625F;
021        this.setBlockBounds(0.5F - f, 0.0F, 0.5F - f, 0.5F + f, f1, 0.5F + f);
022        this.setCreativeTab(CreativeTabs.tabDecorations);
023    }
024
025    /**
026     * The type of render function that is called for this block
027     */
028    public int getRenderType()
029    {
030        return 23;
031    }
032
033    /**
034     * Adds all intersecting collision boxes to a list. (Be sure to only add boxes to the list if they intersect the
035     * mask.) Parameters: World, X, Y, Z, mask, list, colliding entity
036     */
037    public void addCollisionBoxesToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity)
038    {
039        if (par7Entity == null || !(par7Entity instanceof EntityBoat))
040        {
041            super.addCollisionBoxesToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity);
042        }
043    }
044
045    /**
046     * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
047     * cleared to be reused)
048     */
049    public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
050    {
051        return AxisAlignedBB.getAABBPool().getAABB((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)par3 + this.maxY, (double)par4 + this.maxZ);
052    }
053
054    @SideOnly(Side.CLIENT)
055    public int getBlockColor()
056    {
057        return 2129968;
058    }
059
060    @SideOnly(Side.CLIENT)
061
062    /**
063     * Returns the color this block should be rendered. Used by leaves.
064     */
065    public int getRenderColor(int par1)
066    {
067        return 2129968;
068    }
069
070    @SideOnly(Side.CLIENT)
071
072    /**
073     * Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color. Note only called
074     * when first determining what to render.
075     */
076    public int colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
077    {
078        return 2129968;
079    }
080
081    /**
082     * Gets passed in the blockID of the block below and supposed to return true if its allowed to grow on the type of
083     * blockID passed in. Args: blockID
084     */
085    protected boolean canThisPlantGrowOnThisBlockID(int par1)
086    {
087        return par1 == Block.waterStill.blockID;
088    }
089
090    /**
091     * Can this block stay at this position.  Similar to canPlaceBlockAt except gets checked often with plants.
092     */
093    public boolean canBlockStay(World par1World, int par2, int par3, int par4)
094    {
095        return par3 >= 0 && par3 < 256 ? par1World.getBlockMaterial(par2, par3 - 1, par4) == Material.water && par1World.getBlockMetadata(par2, par3 - 1, par4) == 0 : false;
096    }
097}