001package net.minecraft.client.particle;
002
003import cpw.mods.fml.relauncher.Side;
004import cpw.mods.fml.relauncher.SideOnly;
005import net.minecraft.client.renderer.Tessellator;
006import net.minecraft.world.World;
007
008@SideOnly(Side.CLIENT)
009public class EntityCritFX extends EntityFX
010{
011    float field_70561_a;
012
013    public EntityCritFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12)
014    {
015        this(par1World, par2, par4, par6, par8, par10, par12, 1.0F);
016    }
017
018    public EntityCritFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, float par14)
019    {
020        super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D);
021        this.motionX *= 0.10000000149011612D;
022        this.motionY *= 0.10000000149011612D;
023        this.motionZ *= 0.10000000149011612D;
024        this.motionX += par8 * 0.4D;
025        this.motionY += par10 * 0.4D;
026        this.motionZ += par12 * 0.4D;
027        this.particleRed = this.particleGreen = this.particleBlue = (float)(Math.random() * 0.30000001192092896D + 0.6000000238418579D);
028        this.particleScale *= 0.75F;
029        this.particleScale *= par14;
030        this.field_70561_a = this.particleScale;
031        this.particleMaxAge = (int)(6.0D / (Math.random() * 0.8D + 0.6D));
032        this.particleMaxAge = (int)((float)this.particleMaxAge * par14);
033        this.noClip = false;
034        this.setParticleTextureIndex(65);
035        this.onUpdate();
036    }
037
038    public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
039    {
040        float f6 = ((float)this.particleAge + par2) / (float)this.particleMaxAge * 32.0F;
041
042        if (f6 < 0.0F)
043        {
044            f6 = 0.0F;
045        }
046
047        if (f6 > 1.0F)
048        {
049            f6 = 1.0F;
050        }
051
052        this.particleScale = this.field_70561_a * f6;
053        super.renderParticle(par1Tessellator, par2, par3, par4, par5, par6, par7);
054    }
055
056    /**
057     * Called to update the entity's position/logic.
058     */
059    public void onUpdate()
060    {
061        this.prevPosX = this.posX;
062        this.prevPosY = this.posY;
063        this.prevPosZ = this.posZ;
064
065        if (this.particleAge++ >= this.particleMaxAge)
066        {
067            this.setDead();
068        }
069
070        this.moveEntity(this.motionX, this.motionY, this.motionZ);
071        this.particleGreen = (float)((double)this.particleGreen * 0.96D);
072        this.particleBlue = (float)((double)this.particleBlue * 0.9D);
073        this.motionX *= 0.699999988079071D;
074        this.motionY *= 0.699999988079071D;
075        this.motionZ *= 0.699999988079071D;
076        this.motionY -= 0.019999999552965164D;
077
078        if (this.onGround)
079        {
080            this.motionX *= 0.699999988079071D;
081            this.motionZ *= 0.699999988079071D;
082        }
083    }
084}