001package net.minecraft.world.gen.structure;
002
003import java.util.List;
004import java.util.Random;
005import net.minecraft.block.Block;
006import net.minecraft.util.MathHelper;
007import net.minecraft.world.World;
008
009public class ComponentVillageField2 extends ComponentVillage
010{
011    private int averageGroundLevel = -1;
012    private int field_82675_b;
013    private int field_82676_c;
014
015    public ComponentVillageField2(ComponentVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5)
016    {
017        super(par1ComponentVillageStartPiece, par2);
018        this.coordBaseMode = par5;
019        this.boundingBox = par4StructureBoundingBox;
020        this.field_82675_b = this.pickRandomCrop(par3Random);
021        this.field_82676_c = this.pickRandomCrop(par3Random);
022    }
023
024    /**
025     * Returns a crop type to be planted on this field.
026     */
027    private int pickRandomCrop(Random par1Random)
028    {
029        switch (par1Random.nextInt(5))
030        {
031            case 0:
032                return Block.carrot.blockID;
033            case 1:
034                return Block.potato.blockID;
035            default:
036                return Block.crops.blockID;
037        }
038    }
039
040    public static ComponentVillageField2 func_74902_a(ComponentVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7)
041    {
042        StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(par3, par4, par5, 0, 0, 0, 7, 4, 9, par6);
043        return canVillageGoDeeper(structureboundingbox) && StructureComponent.findIntersecting(par1List, structureboundingbox) == null ? new ComponentVillageField2(par0ComponentVillageStartPiece, par7, par2Random, structureboundingbox, par6) : null;
044    }
045
046    /**
047     * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
048     * the end, it adds Fences...
049     */
050    public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
051    {
052        if (this.averageGroundLevel < 0)
053        {
054            this.averageGroundLevel = this.getAverageGroundLevel(par1World, par3StructureBoundingBox);
055
056            if (this.averageGroundLevel < 0)
057            {
058                return true;
059            }
060
061            this.boundingBox.offset(0, this.averageGroundLevel - this.boundingBox.maxY + 4 - 1, 0);
062        }
063
064        this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 1, 0, 6, 4, 8, 0, 0, false);
065        this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 1, 2, 0, 7, Block.tilledField.blockID, Block.tilledField.blockID, false);
066        this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 0, 1, 5, 0, 7, Block.tilledField.blockID, Block.tilledField.blockID, false);
067        this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 0, 0, 8, Block.wood.blockID, Block.wood.blockID, false);
068        this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 0, 0, 6, 0, 8, Block.wood.blockID, Block.wood.blockID, false);
069        this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 0, 5, 0, 0, Block.wood.blockID, Block.wood.blockID, false);
070        this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 8, 5, 0, 8, Block.wood.blockID, Block.wood.blockID, false);
071        this.fillWithBlocks(par1World, par3StructureBoundingBox, 3, 0, 1, 3, 0, 7, Block.waterMoving.blockID, Block.waterMoving.blockID, false);
072        int i;
073
074        for (i = 1; i <= 7; ++i)
075        {
076            this.placeBlockAtCurrentPosition(par1World, this.field_82675_b, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 1, 1, i, par3StructureBoundingBox);
077            this.placeBlockAtCurrentPosition(par1World, this.field_82675_b, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 2, 1, i, par3StructureBoundingBox);
078            this.placeBlockAtCurrentPosition(par1World, this.field_82676_c, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 4, 1, i, par3StructureBoundingBox);
079            this.placeBlockAtCurrentPosition(par1World, this.field_82676_c, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 5, 1, i, par3StructureBoundingBox);
080        }
081
082        for (i = 0; i < 9; ++i)
083        {
084            for (int j = 0; j < 7; ++j)
085            {
086                this.clearCurrentPositionBlocksUpwards(par1World, j, 4, i, par3StructureBoundingBox);
087                this.fillCurrentPositionBlocksDownwards(par1World, Block.dirt.blockID, 0, j, -1, i, par3StructureBoundingBox);
088            }
089        }
090
091        return true;
092    }
093}