001package net.minecraft.block;
002
003import cpw.mods.fml.relauncher.Side;
004import cpw.mods.fml.relauncher.SideOnly;
005import net.minecraft.block.material.Material;
006import net.minecraft.client.renderer.texture.IconRegister;
007import net.minecraft.creativetab.CreativeTabs;
008import net.minecraft.entity.EntityLiving;
009import net.minecraft.entity.player.EntityPlayer;
010import net.minecraft.item.ItemStack;
011import net.minecraft.util.AxisAlignedBB;
012import net.minecraft.util.Icon;
013import net.minecraft.util.MathHelper;
014import net.minecraft.world.IBlockAccess;
015import net.minecraft.world.World;
016
017public class BlockFenceGate extends BlockDirectional
018{
019    public BlockFenceGate(int par1)
020    {
021        super(par1, Material.wood);
022        this.setCreativeTab(CreativeTabs.tabRedstone);
023    }
024
025    @SideOnly(Side.CLIENT)
026
027    /**
028     * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
029     */
030    public Icon getBlockTextureFromSideAndMetadata(int par1, int par2)
031    {
032        return Block.planks.getBlockTextureFromSide(par1);
033    }
034
035    /**
036     * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z
037     */
038    public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
039    {
040        return !par1World.getBlockMaterial(par2, par3 - 1, par4).isSolid() ? false : super.canPlaceBlockAt(par1World, par2, par3, par4);
041    }
042
043    /**
044     * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
045     * cleared to be reused)
046     */
047    public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
048    {
049        int l = par1World.getBlockMetadata(par2, par3, par4);
050        return isFenceGateOpen(l) ? null : (l != 2 && l != 0 ? AxisAlignedBB.getAABBPool().getAABB((double)((float)par2 + 0.375F), (double)par3, (double)par4, (double)((float)par2 + 0.625F), (double)((float)par3 + 1.5F), (double)(par4 + 1)) : AxisAlignedBB.getAABBPool().getAABB((double)par2, (double)par3, (double)((float)par4 + 0.375F), (double)(par2 + 1), (double)((float)par3 + 1.5F), (double)((float)par4 + 0.625F)));
051    }
052
053    /**
054     * Updates the blocks bounds based on its current state. Args: world, x, y, z
055     */
056    public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
057    {
058        int l = getDirection(par1IBlockAccess.getBlockMetadata(par2, par3, par4));
059
060        if (l != 2 && l != 0)
061        {
062            this.setBlockBounds(0.375F, 0.0F, 0.0F, 0.625F, 1.0F, 1.0F);
063        }
064        else
065        {
066            this.setBlockBounds(0.0F, 0.0F, 0.375F, 1.0F, 1.0F, 0.625F);
067        }
068    }
069
070    /**
071     * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
072     * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
073     */
074    public boolean isOpaqueCube()
075    {
076        return false;
077    }
078
079    /**
080     * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
081     */
082    public boolean renderAsNormalBlock()
083    {
084        return false;
085    }
086
087    public boolean getBlocksMovement(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
088    {
089        return isFenceGateOpen(par1IBlockAccess.getBlockMetadata(par2, par3, par4));
090    }
091
092    /**
093     * The type of render function that is called for this block
094     */
095    public int getRenderType()
096    {
097        return 21;
098    }
099
100    /**
101     * Called when the block is placed in the world.
102     */
103    public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving, ItemStack par6ItemStack)
104    {
105        int l = (MathHelper.floor_double((double)(par5EntityLiving.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3) % 4;
106        par1World.setBlockMetadataWithNotify(par2, par3, par4, l, 2);
107    }
108
109    /**
110     * Called upon block activation (right click on the block.)
111     */
112    public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
113    {
114        int i1 = par1World.getBlockMetadata(par2, par3, par4);
115
116        if (isFenceGateOpen(i1))
117        {
118            par1World.setBlockMetadataWithNotify(par2, par3, par4, i1 & -5, 2);
119        }
120        else
121        {
122            int j1 = (MathHelper.floor_double((double)(par5EntityPlayer.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3) % 4;
123            int k1 = getDirection(i1);
124
125            if (k1 == (j1 + 2) % 4)
126            {
127                i1 = j1;
128            }
129
130            par1World.setBlockMetadataWithNotify(par2, par3, par4, i1 | 4, 2);
131        }
132
133        par1World.playAuxSFXAtEntity(par5EntityPlayer, 1003, par2, par3, par4, 0);
134        return true;
135    }
136
137    /**
138     * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
139     * their own) Args: x, y, z, neighbor blockID
140     */
141    public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
142    {
143        if (!par1World.isRemote)
144        {
145            int i1 = par1World.getBlockMetadata(par2, par3, par4);
146            boolean flag = par1World.isBlockIndirectlyGettingPowered(par2, par3, par4);
147
148            if (flag || par5 > 0 && Block.blocksList[par5].canProvidePower())
149            {
150                if (flag && !isFenceGateOpen(i1))
151                {
152                    par1World.setBlockMetadataWithNotify(par2, par3, par4, i1 | 4, 2);
153                    par1World.playAuxSFXAtEntity((EntityPlayer)null, 1003, par2, par3, par4, 0);
154                }
155                else if (!flag && isFenceGateOpen(i1))
156                {
157                    par1World.setBlockMetadataWithNotify(par2, par3, par4, i1 & -5, 2);
158                    par1World.playAuxSFXAtEntity((EntityPlayer)null, 1003, par2, par3, par4, 0);
159                }
160            }
161        }
162    }
163
164    /**
165     * Returns if the fence gate is open according to its metadata.
166     */
167    public static boolean isFenceGateOpen(int par0)
168    {
169        return (par0 & 4) != 0;
170    }
171
172    @SideOnly(Side.CLIENT)
173
174    /**
175     * Returns true if the given side of this block type should be rendered, if the adjacent block is at the given
176     * coordinates.  Args: blockAccess, x, y, z, side
177     */
178    public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
179    {
180        return true;
181    }
182
183    @SideOnly(Side.CLIENT)
184    public void func_94332_a(IconRegister par1IconRegister) {}
185}