001package net.minecraft.entity.item;
002
003import net.minecraft.entity.player.EntityPlayer;
004import net.minecraft.inventory.Container;
005import net.minecraft.inventory.IInventory;
006import net.minecraft.item.ItemStack;
007import net.minecraft.nbt.NBTTagCompound;
008import net.minecraft.nbt.NBTTagList;
009import net.minecraft.util.DamageSource;
010import net.minecraft.world.World;
011import net.minecraftforge.common.MinecraftForge;
012import net.minecraftforge.event.entity.minecart.MinecartInteractEvent;
013
014public abstract class EntityMinecartContainer extends EntityMinecart implements IInventory
015{
016    private ItemStack[] field_94113_a = new ItemStack[36];
017    private boolean field_94112_b = true;
018
019    public EntityMinecartContainer(World par1World)
020    {
021        super(par1World);
022    }
023
024    public EntityMinecartContainer(World par1World, double par2, double par4, double par6)
025    {
026        super(par1World, par2, par4, par6);
027    }
028
029    public void func_94095_a(DamageSource par1DamageSource)
030    {
031        super.func_94095_a(par1DamageSource);
032
033        for (int i = 0; i < this.getSizeInventory(); ++i)
034        {
035            ItemStack itemstack = this.getStackInSlot(i);
036
037            if (itemstack != null)
038            {
039                float f = this.rand.nextFloat() * 0.8F + 0.1F;
040                float f1 = this.rand.nextFloat() * 0.8F + 0.1F;
041                float f2 = this.rand.nextFloat() * 0.8F + 0.1F;
042
043                while (itemstack.stackSize > 0)
044                {
045                    int j = this.rand.nextInt(21) + 10;
046
047                    if (j > itemstack.stackSize)
048                    {
049                        j = itemstack.stackSize;
050                    }
051
052                    itemstack.stackSize -= j;
053                    EntityItem entityitem = new EntityItem(this.worldObj, this.posX + (double)f, this.posY + (double)f1, this.posZ + (double)f2, new ItemStack(itemstack.itemID, j, itemstack.getItemDamage()));
054                    float f3 = 0.05F;
055                    entityitem.motionX = (double)((float)this.rand.nextGaussian() * f3);
056                    entityitem.motionY = (double)((float)this.rand.nextGaussian() * f3 + 0.2F);
057                    entityitem.motionZ = (double)((float)this.rand.nextGaussian() * f3);
058                    this.worldObj.spawnEntityInWorld(entityitem);
059                }
060            }
061        }
062    }
063
064    /**
065     * Returns the stack in slot i
066     */
067    public ItemStack getStackInSlot(int par1)
068    {
069        return this.field_94113_a[par1];
070    }
071
072    /**
073     * Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a
074     * new stack.
075     */
076    public ItemStack decrStackSize(int par1, int par2)
077    {
078        if (this.field_94113_a[par1] != null)
079        {
080            ItemStack itemstack;
081
082            if (this.field_94113_a[par1].stackSize <= par2)
083            {
084                itemstack = this.field_94113_a[par1];
085                this.field_94113_a[par1] = null;
086                return itemstack;
087            }
088            else
089            {
090                itemstack = this.field_94113_a[par1].splitStack(par2);
091
092                if (this.field_94113_a[par1].stackSize == 0)
093                {
094                    this.field_94113_a[par1] = null;
095                }
096
097                return itemstack;
098            }
099        }
100        else
101        {
102            return null;
103        }
104    }
105
106    /**
107     * When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem -
108     * like when you close a workbench GUI.
109     */
110    public ItemStack getStackInSlotOnClosing(int par1)
111    {
112        if (this.field_94113_a[par1] != null)
113        {
114            ItemStack itemstack = this.field_94113_a[par1];
115            this.field_94113_a[par1] = null;
116            return itemstack;
117        }
118        else
119        {
120            return null;
121        }
122    }
123
124    /**
125     * Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
126     */
127    public void setInventorySlotContents(int par1, ItemStack par2ItemStack)
128    {
129        this.field_94113_a[par1] = par2ItemStack;
130
131        if (par2ItemStack != null && par2ItemStack.stackSize > this.getInventoryStackLimit())
132        {
133            par2ItemStack.stackSize = this.getInventoryStackLimit();
134        }
135    }
136
137    /**
138     * Called when an the contents of an Inventory change, usually
139     */
140    public void onInventoryChanged() {}
141
142    /**
143     * Do not make give this method the name canInteractWith because it clashes with Container
144     */
145    public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)
146    {
147        return this.isDead ? false : par1EntityPlayer.getDistanceSqToEntity(this) <= 64.0D;
148    }
149
150    public void openChest() {}
151
152    public void closeChest() {}
153
154    public boolean func_94041_b(int par1, ItemStack par2ItemStack)
155    {
156        return true;
157    }
158
159    /**
160     * Returns the name of the inventory.
161     */
162    public String getInvName()
163    {
164        return this.func_94042_c() ? this.func_95999_t() : "container.minecart";
165    }
166
167    /**
168     * Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't
169     * this more of a set than a get?*
170     */
171    public int getInventoryStackLimit()
172    {
173        return 64;
174    }
175
176    /**
177     * Teleports the entity to another dimension. Params: Dimension number to teleport to
178     */
179    public void travelToDimension(int par1)
180    {
181        this.field_94112_b = false;
182        super.travelToDimension(par1);
183    }
184
185    /**
186     * Will get destroyed next tick.
187     */
188    public void setDead()
189    {
190        if (this.field_94112_b)
191        {
192            for (int i = 0; i < this.getSizeInventory(); ++i)
193            {
194                ItemStack itemstack = this.getStackInSlot(i);
195
196                if (itemstack != null)
197                {
198                    float f = this.rand.nextFloat() * 0.8F + 0.1F;
199                    float f1 = this.rand.nextFloat() * 0.8F + 0.1F;
200                    float f2 = this.rand.nextFloat() * 0.8F + 0.1F;
201
202                    while (itemstack.stackSize > 0)
203                    {
204                        int j = this.rand.nextInt(21) + 10;
205
206                        if (j > itemstack.stackSize)
207                        {
208                            j = itemstack.stackSize;
209                        }
210
211                        itemstack.stackSize -= j;
212                        EntityItem entityitem = new EntityItem(this.worldObj, this.posX + (double)f, this.posY + (double)f1, this.posZ + (double)f2, new ItemStack(itemstack.itemID, j, itemstack.getItemDamage()));
213
214                        if (itemstack.hasTagCompound())
215                        {
216                            entityitem.getEntityItem().setTagCompound((NBTTagCompound)itemstack.getTagCompound().copy());
217                        }
218
219                        float f3 = 0.05F;
220                        entityitem.motionX = (double)((float)this.rand.nextGaussian() * f3);
221                        entityitem.motionY = (double)((float)this.rand.nextGaussian() * f3 + 0.2F);
222                        entityitem.motionZ = (double)((float)this.rand.nextGaussian() * f3);
223                        this.worldObj.spawnEntityInWorld(entityitem);
224                    }
225                }
226            }
227        }
228
229        super.setDead();
230    }
231
232    /**
233     * (abstract) Protected helper method to write subclass entity data to NBT.
234     */
235    protected void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
236    {
237        super.writeEntityToNBT(par1NBTTagCompound);
238        NBTTagList nbttaglist = new NBTTagList();
239
240        for (int i = 0; i < this.field_94113_a.length; ++i)
241        {
242            if (this.field_94113_a[i] != null)
243            {
244                NBTTagCompound nbttagcompound1 = new NBTTagCompound();
245                nbttagcompound1.setByte("Slot", (byte)i);
246                this.field_94113_a[i].writeToNBT(nbttagcompound1);
247                nbttaglist.appendTag(nbttagcompound1);
248            }
249        }
250
251        par1NBTTagCompound.setTag("Items", nbttaglist);
252    }
253
254    /**
255     * (abstract) Protected helper method to read subclass entity data from NBT.
256     */
257    protected void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
258    {
259        super.readEntityFromNBT(par1NBTTagCompound);
260        NBTTagList nbttaglist = par1NBTTagCompound.getTagList("Items");
261        this.field_94113_a = new ItemStack[this.getSizeInventory()];
262
263        for (int i = 0; i < nbttaglist.tagCount(); ++i)
264        {
265            NBTTagCompound nbttagcompound1 = (NBTTagCompound)nbttaglist.tagAt(i);
266            int j = nbttagcompound1.getByte("Slot") & 255;
267
268            if (j >= 0 && j < this.field_94113_a.length)
269            {
270                this.field_94113_a[j] = ItemStack.loadItemStackFromNBT(nbttagcompound1);
271            }
272        }
273    }
274
275    /**
276     * Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
277     */
278    public boolean interact(EntityPlayer par1EntityPlayer)
279    {
280        if(MinecraftForge.EVENT_BUS.post(new MinecartInteractEvent(this, par1EntityPlayer))) 
281        {
282            return true;
283        }
284        if (!this.worldObj.isRemote)
285        {
286            par1EntityPlayer.displayGUIChest(this);
287        }
288
289        return true;
290    }
291
292    protected void func_94101_h()
293    {
294        int i = 15 - Container.func_94526_b(this);
295        float f = 0.98F + (float)i * 0.001F;
296        this.motionX *= (double)f;
297        this.motionY *= 0.0D;
298        this.motionZ *= (double)f;
299    }
300}