001package net.minecraft.world.gen.structure; 002 003import java.util.Random; 004import net.minecraft.block.Block; 005import net.minecraft.entity.monster.EntityWitch; 006import net.minecraft.world.World; 007 008public class ComponentScatteredFeatureSwampHut extends ComponentScatteredFeature 009{ 010 /** Whether this swamp hut has a witch. */ 011 private boolean hasWitch; 012 013 public ComponentScatteredFeatureSwampHut(Random par1Random, int par2, int par3) 014 { 015 super(par1Random, par2, 64, par3, 7, 5, 9); 016 } 017 018 /** 019 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at 020 * the end, it adds Fences... 021 */ 022 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) 023 { 024 if (!this.func_74935_a(par1World, par3StructureBoundingBox, 0)) 025 { 026 return false; 027 } 028 else 029 { 030 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 1, 1, 1, 5, 1, 7, Block.planks.blockID, 1, Block.planks.blockID, 1, false); 031 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 1, 4, 2, 5, 4, 7, Block.planks.blockID, 1, Block.planks.blockID, 1, false); 032 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 2, 1, 0, 4, 1, 0, Block.planks.blockID, 1, Block.planks.blockID, 1, false); 033 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 2, 2, 2, 3, 3, 2, Block.planks.blockID, 1, Block.planks.blockID, 1, false); 034 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 1, 2, 3, 1, 3, 6, Block.planks.blockID, 1, Block.planks.blockID, 1, false); 035 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 5, 2, 3, 5, 3, 6, Block.planks.blockID, 1, Block.planks.blockID, 1, false); 036 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 2, 2, 7, 4, 3, 7, Block.planks.blockID, 1, Block.planks.blockID, 1, false); 037 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 2, 1, 3, 2, Block.wood.blockID, Block.wood.blockID, false); 038 this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 0, 2, 5, 3, 2, Block.wood.blockID, Block.wood.blockID, false); 039 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 7, 1, 3, 7, Block.wood.blockID, Block.wood.blockID, false); 040 this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 0, 7, 5, 3, 7, Block.wood.blockID, Block.wood.blockID, false); 041 this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 2, 3, 2, par3StructureBoundingBox); 042 this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 3, 3, 7, par3StructureBoundingBox); 043 this.placeBlockAtCurrentPosition(par1World, 0, 0, 1, 3, 4, par3StructureBoundingBox); 044 this.placeBlockAtCurrentPosition(par1World, 0, 0, 5, 3, 4, par3StructureBoundingBox); 045 this.placeBlockAtCurrentPosition(par1World, 0, 0, 5, 3, 5, par3StructureBoundingBox); 046 this.placeBlockAtCurrentPosition(par1World, Block.flowerPot.blockID, 7, 1, 3, 5, par3StructureBoundingBox); 047 this.placeBlockAtCurrentPosition(par1World, Block.workbench.blockID, 0, 3, 2, 6, par3StructureBoundingBox); 048 this.placeBlockAtCurrentPosition(par1World, Block.cauldron.blockID, 0, 4, 2, 6, par3StructureBoundingBox); 049 this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 1, 2, 1, par3StructureBoundingBox); 050 this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 5, 2, 1, par3StructureBoundingBox); 051 int i = this.getMetadataWithOffset(Block.stairCompactPlanks.blockID, 3); 052 int j = this.getMetadataWithOffset(Block.stairCompactPlanks.blockID, 1); 053 int k = this.getMetadataWithOffset(Block.stairCompactPlanks.blockID, 0); 054 int l = this.getMetadataWithOffset(Block.stairCompactPlanks.blockID, 2); 055 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 0, 4, 1, 6, 4, 1, Block.stairsWoodSpruce.blockID, i, Block.stairsWoodSpruce.blockID, i, false); 056 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 0, 4, 2, 0, 4, 7, Block.stairsWoodSpruce.blockID, k, Block.stairsWoodSpruce.blockID, k, false); 057 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 6, 4, 2, 6, 4, 7, Block.stairsWoodSpruce.blockID, j, Block.stairsWoodSpruce.blockID, j, false); 058 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 0, 4, 8, 6, 4, 8, Block.stairsWoodSpruce.blockID, l, Block.stairsWoodSpruce.blockID, l, false); 059 int i1; 060 int j1; 061 062 for (i1 = 2; i1 <= 7; i1 += 5) 063 { 064 for (j1 = 1; j1 <= 5; j1 += 4) 065 { 066 this.fillCurrentPositionBlocksDownwards(par1World, Block.wood.blockID, 0, j1, -1, i1, par3StructureBoundingBox); 067 } 068 } 069 070 if (!this.hasWitch) 071 { 072 i1 = this.getXWithOffset(2, 5); 073 j1 = this.getYWithOffset(2); 074 int k1 = this.getZWithOffset(2, 5); 075 076 if (par3StructureBoundingBox.isVecInside(i1, j1, k1)) 077 { 078 this.hasWitch = true; 079 EntityWitch entitywitch = new EntityWitch(par1World); 080 entitywitch.setLocationAndAngles((double)i1 + 0.5D, (double)j1, (double)k1 + 0.5D, 0.0F, 0.0F); 081 entitywitch.initCreature(); 082 par1World.spawnEntityInWorld(entitywitch); 083 } 084 } 085 086 return true; 087 } 088 } 089}