001package net.minecraft.block; 002 003import cpw.mods.fml.relauncher.Side; 004import cpw.mods.fml.relauncher.SideOnly; 005import java.util.List; 006import java.util.Random; 007import net.minecraft.block.material.Material; 008import net.minecraft.client.renderer.texture.IconRegister; 009import net.minecraft.creativetab.CreativeTabs; 010import net.minecraft.entity.monster.EntitySilverfish; 011import net.minecraft.item.ItemStack; 012import net.minecraft.util.Icon; 013import net.minecraft.world.World; 014 015public class BlockSilverfish extends Block 016{ 017 /** Block names that can be a silverfish stone. */ 018 public static final String[] silverfishStoneTypes = new String[] {"stone", "cobble", "brick"}; 019 020 public BlockSilverfish(int par1) 021 { 022 super(par1, Material.clay); 023 this.setHardness(0.0F); 024 this.setCreativeTab(CreativeTabs.tabDecorations); 025 } 026 027 @SideOnly(Side.CLIENT) 028 029 /** 030 * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata 031 */ 032 public Icon getBlockTextureFromSideAndMetadata(int par1, int par2) 033 { 034 return par2 == 1 ? Block.cobblestone.getBlockTextureFromSide(par1) : (par2 == 2 ? Block.stoneBrick.getBlockTextureFromSide(par1) : Block.stone.getBlockTextureFromSide(par1)); 035 } 036 037 @SideOnly(Side.CLIENT) 038 039 /** 040 * When this method is called, your block should register all the icons it needs with the given IconRegister. This 041 * is the only chance you get to register icons. 042 */ 043 public void registerIcons(IconRegister par1IconRegister) {} 044 045 /** 046 * Called right before the block is destroyed by a player. Args: world, x, y, z, metaData 047 */ 048 public void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5) 049 { 050 if (!par1World.isRemote) 051 { 052 EntitySilverfish entitysilverfish = new EntitySilverfish(par1World); 053 entitysilverfish.setLocationAndAngles((double)par2 + 0.5D, (double)par3, (double)par4 + 0.5D, 0.0F, 0.0F); 054 par1World.spawnEntityInWorld(entitysilverfish); 055 entitysilverfish.spawnExplosionParticle(); 056 } 057 058 super.onBlockDestroyedByPlayer(par1World, par2, par3, par4, par5); 059 } 060 061 /** 062 * Returns the quantity of items to drop on block destruction. 063 */ 064 public int quantityDropped(Random par1Random) 065 { 066 return 0; 067 } 068 069 /** 070 * Gets the blockID of the block this block is pretending to be according to this block's metadata. 071 */ 072 public static boolean getPosingIdByMetadata(int par0) 073 { 074 return par0 == Block.stone.blockID || par0 == Block.cobblestone.blockID || par0 == Block.stoneBrick.blockID; 075 } 076 077 /** 078 * Returns the metadata to use when a Silverfish hides in the block. Sets the block to BlockSilverfish with this 079 * metadata. It changes the displayed texture client side to look like a normal block. 080 */ 081 public static int getMetadataForBlockType(int par0) 082 { 083 return par0 == Block.cobblestone.blockID ? 1 : (par0 == Block.stoneBrick.blockID ? 2 : 0); 084 } 085 086 /** 087 * Returns an item stack containing a single instance of the current block type. 'i' is the block's subtype/damage 088 * and is ignored for blocks which do not support subtypes. Blocks which cannot be harvested should return null. 089 */ 090 protected ItemStack createStackedBlock(int par1) 091 { 092 Block block = Block.stone; 093 094 if (par1 == 1) 095 { 096 block = Block.cobblestone; 097 } 098 099 if (par1 == 2) 100 { 101 block = Block.stoneBrick; 102 } 103 104 return new ItemStack(block); 105 } 106 107 /** 108 * Get the block's damage value (for use with pick block). 109 */ 110 public int getDamageValue(World par1World, int par2, int par3, int par4) 111 { 112 return par1World.getBlockMetadata(par2, par3, par4); 113 } 114 115 @SideOnly(Side.CLIENT) 116 117 /** 118 * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks) 119 */ 120 public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List) 121 { 122 for (int j = 0; j < 3; ++j) 123 { 124 par3List.add(new ItemStack(par1, 1, j)); 125 } 126 } 127}