001package net.minecraft.dispenser;
002
003import net.minecraft.block.BlockDispenser;
004import net.minecraft.entity.Entity;
005import net.minecraft.entity.IProjectile;
006import net.minecraft.item.ItemStack;
007import net.minecraft.util.EnumFacing;
008import net.minecraft.world.World;
009
010public abstract class BehaviorProjectileDispense extends BehaviorDefaultDispenseItem
011{
012    /**
013     * Dispense the specified stack, play the dispense sound and spawn particles.
014     */
015    public ItemStack dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack)
016    {
017        World world = par1IBlockSource.getWorld();
018        IPosition iposition = BlockDispenser.getIPositionFromBlockSource(par1IBlockSource);
019        EnumFacing enumfacing = BlockDispenser.getFacing(par1IBlockSource.getBlockMetadata());
020        IProjectile iprojectile = this.getProjectileEntity(world, iposition);
021        iprojectile.setThrowableHeading((double)enumfacing.getFrontOffsetX(), (double)((float)enumfacing.getFrontOffsetY() + 0.1F), (double)enumfacing.getFrontOffsetZ(), this.func_82500_b(), this.func_82498_a());
022        world.spawnEntityInWorld((Entity)iprojectile);
023        par2ItemStack.splitStack(1);
024        return par2ItemStack;
025    }
026
027    /**
028     * Play the dispense sound from the specified block.
029     */
030    protected void playDispenseSound(IBlockSource par1IBlockSource)
031    {
032        par1IBlockSource.getWorld().playAuxSFX(1002, par1IBlockSource.getXInt(), par1IBlockSource.getYInt(), par1IBlockSource.getZInt(), 0);
033    }
034
035    /**
036     * Return the projectile entity spawned by this dispense behavior.
037     */
038    protected abstract IProjectile getProjectileEntity(World world, IPosition iposition);
039
040    protected float func_82498_a()
041    {
042        return 6.0F;
043    }
044
045    protected float func_82500_b()
046    {
047        return 1.1F;
048    }
049}