001package net.minecraft.world;
002
003import java.util.Iterator;
004import net.minecraft.entity.Entity;
005import net.minecraft.entity.player.EntityPlayer;
006import net.minecraft.entity.player.EntityPlayerMP;
007import net.minecraft.network.packet.Packet55BlockDestroy;
008import net.minecraft.network.packet.Packet61DoorChange;
009import net.minecraft.network.packet.Packet62LevelSound;
010import net.minecraft.server.MinecraftServer;
011
012public class WorldManager implements IWorldAccess
013{
014    /** Reference to the MinecraftServer object. */
015    private MinecraftServer mcServer;
016
017    /** The WorldServer object. */
018    private WorldServer theWorldServer;
019
020    public WorldManager(MinecraftServer par1MinecraftServer, WorldServer par2WorldServer)
021    {
022        this.mcServer = par1MinecraftServer;
023        this.theWorldServer = par2WorldServer;
024    }
025
026    /**
027     * Spawns a particle. Arg: particleType, x, y, z, velX, velY, velZ
028     */
029    public void spawnParticle(String par1Str, double par2, double par4, double par6, double par8, double par10, double par12) {}
030
031    /**
032     * Called on all IWorldAccesses when an entity is created or loaded. On client worlds, starts downloading any
033     * necessary textures. On server worlds, adds the entity to the entity tracker.
034     */
035    public void onEntityCreate(Entity par1Entity)
036    {
037        this.theWorldServer.getEntityTracker().addEntityToTracker(par1Entity);
038    }
039
040    /**
041     * Called on all IWorldAccesses when an entity is unloaded or destroyed. On client worlds, releases any downloaded
042     * textures. On server worlds, removes the entity from the entity tracker.
043     */
044    public void onEntityDestroy(Entity par1Entity)
045    {
046        this.theWorldServer.getEntityTracker().removeEntityFromAllTrackingPlayers(par1Entity);
047    }
048
049    /**
050     * Plays the specified sound. Arg: soundName, x, y, z, volume, pitch
051     */
052    public void playSound(String par1Str, double par2, double par4, double par6, float par8, float par9)
053    {
054        this.mcServer.getConfigurationManager().sendToAllNear(par2, par4, par6, par8 > 1.0F ? (double)(16.0F * par8) : 16.0D, this.theWorldServer.provider.dimensionId, new Packet62LevelSound(par1Str, par2, par4, par6, par8, par9));
055    }
056
057    /**
058     * Plays sound to all near players except the player reference given
059     */
060    public void playSoundToNearExcept(EntityPlayer par1EntityPlayer, String par2Str, double par3, double par5, double par7, float par9, float par10)
061    {
062        this.mcServer.getConfigurationManager().sendToAllNearExcept(par1EntityPlayer, par3, par5, par7, par9 > 1.0F ? (double)(16.0F * par9) : 16.0D, this.theWorldServer.provider.dimensionId, new Packet62LevelSound(par2Str, par3, par5, par7, par9, par10));
063    }
064
065    /**
066     * On the client, re-renders all blocks in this range, inclusive. On the server, does nothing. Args: min x, min y,
067     * min z, max x, max y, max z
068     */
069    public void markBlockRangeForRenderUpdate(int par1, int par2, int par3, int par4, int par5, int par6) {}
070
071    /**
072     * On the client, re-renders the block. On the server, sends the block to the client (which will re-render it),
073     * including the tile entity description packet if applicable. Args: x, y, z
074     */
075    public void markBlockForUpdate(int par1, int par2, int par3)
076    {
077        this.theWorldServer.getPlayerManager().flagChunkForUpdate(par1, par2, par3);
078    }
079
080    /**
081     * On the client, re-renders this block. On the server, does nothing. Used for lighting updates.
082     */
083    public void markBlockForRenderUpdate(int par1, int par2, int par3) {}
084
085    /**
086     * Plays the specified record. Arg: recordName, x, y, z
087     */
088    public void playRecord(String par1Str, int par2, int par3, int par4) {}
089
090    /**
091     * Plays a pre-canned sound effect along with potentially auxiliary data-driven one-shot behaviour (particles, etc).
092     */
093    public void playAuxSFX(EntityPlayer par1EntityPlayer, int par2, int par3, int par4, int par5, int par6)
094    {
095        this.mcServer.getConfigurationManager().sendToAllNearExcept(par1EntityPlayer, (double)par3, (double)par4, (double)par5, 64.0D, this.theWorldServer.provider.dimensionId, new Packet61DoorChange(par2, par3, par4, par5, par6, false));
096    }
097
098    public void broadcastSound(int par1, int par2, int par3, int par4, int par5)
099    {
100        this.mcServer.getConfigurationManager().sendPacketToAllPlayers(new Packet61DoorChange(par1, par2, par3, par4, par5, true));
101    }
102
103    /**
104     * Starts (or continues) destroying a block with given ID at the given coordinates for the given partially destroyed
105     * value
106     */
107    public void destroyBlockPartially(int par1, int par2, int par3, int par4, int par5)
108    {
109        Iterator iterator = this.mcServer.getConfigurationManager().playerEntityList.iterator();
110
111        while (iterator.hasNext())
112        {
113            EntityPlayerMP entityplayermp = (EntityPlayerMP)iterator.next();
114
115            if (entityplayermp != null && entityplayermp.worldObj == this.theWorldServer && entityplayermp.entityId != par1)
116            {
117                double d0 = (double)par2 - entityplayermp.posX;
118                double d1 = (double)par3 - entityplayermp.posY;
119                double d2 = (double)par4 - entityplayermp.posZ;
120
121                if (d0 * d0 + d1 * d1 + d2 * d2 < 1024.0D)
122                {
123                    entityplayermp.playerNetServerHandler.sendPacketToPlayer(new Packet55BlockDestroy(par1, par2, par3, par4, par5));
124                }
125            }
126        }
127    }
128}