001package net.minecraft.client.renderer.entity; 002 003import cpw.mods.fml.relauncher.Side; 004import cpw.mods.fml.relauncher.SideOnly; 005import net.minecraft.client.renderer.OpenGlHelper; 006import net.minecraft.client.renderer.Tessellator; 007import net.minecraft.entity.Entity; 008import net.minecraft.entity.item.EntityXPOrb; 009import net.minecraft.util.MathHelper; 010import org.lwjgl.opengl.GL11; 011import org.lwjgl.opengl.GL12; 012 013@SideOnly(Side.CLIENT) 014public class RenderXPOrb extends Render 015{ 016 public RenderXPOrb() 017 { 018 this.shadowSize = 0.15F; 019 this.shadowOpaque = 0.75F; 020 } 021 022 /** 023 * Renders the XP Orb. 024 */ 025 public void renderTheXPOrb(EntityXPOrb par1EntityXPOrb, double par2, double par4, double par6, float par8, float par9) 026 { 027 GL11.glPushMatrix(); 028 GL11.glTranslatef((float)par2, (float)par4, (float)par6); 029 int i = par1EntityXPOrb.getTextureByXP(); 030 this.loadTexture("/item/xporb.png"); 031 Tessellator tessellator = Tessellator.instance; 032 float f2 = (float)(i % 4 * 16 + 0) / 64.0F; 033 float f3 = (float)(i % 4 * 16 + 16) / 64.0F; 034 float f4 = (float)(i / 4 * 16 + 0) / 64.0F; 035 float f5 = (float)(i / 4 * 16 + 16) / 64.0F; 036 float f6 = 1.0F; 037 float f7 = 0.5F; 038 float f8 = 0.25F; 039 int j = par1EntityXPOrb.getBrightnessForRender(par9); 040 int k = j % 65536; 041 int l = j / 65536; 042 OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)k / 1.0F, (float)l / 1.0F); 043 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); 044 float f9 = 255.0F; 045 float f10 = ((float)par1EntityXPOrb.xpColor + par9) / 2.0F; 046 l = (int)((MathHelper.sin(f10 + 0.0F) + 1.0F) * 0.5F * f9); 047 int i1 = (int)f9; 048 int j1 = (int)((MathHelper.sin(f10 + 4.1887903F) + 1.0F) * 0.1F * f9); 049 int k1 = l << 16 | i1 << 8 | j1; 050 GL11.glRotatef(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F); 051 GL11.glRotatef(-this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F); 052 float f11 = 0.3F; 053 GL11.glScalef(f11, f11, f11); 054 tessellator.startDrawingQuads(); 055 tessellator.setColorRGBA_I(k1, 128); 056 tessellator.setNormal(0.0F, 1.0F, 0.0F); 057 tessellator.addVertexWithUV((double)(0.0F - f7), (double)(0.0F - f8), 0.0D, (double)f2, (double)f5); 058 tessellator.addVertexWithUV((double)(f6 - f7), (double)(0.0F - f8), 0.0D, (double)f3, (double)f5); 059 tessellator.addVertexWithUV((double)(f6 - f7), (double)(1.0F - f8), 0.0D, (double)f3, (double)f4); 060 tessellator.addVertexWithUV((double)(0.0F - f7), (double)(1.0F - f8), 0.0D, (double)f2, (double)f4); 061 tessellator.draw(); 062 GL11.glDisable(GL11.GL_BLEND); 063 GL11.glDisable(GL12.GL_RESCALE_NORMAL); 064 GL11.glPopMatrix(); 065 } 066 067 /** 068 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then 069 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic 070 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, 071 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. 072 */ 073 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) 074 { 075 this.renderTheXPOrb((EntityXPOrb)par1Entity, par2, par4, par6, par8, par9); 076 } 077}