001package net.minecraft.block;
002
003import cpw.mods.fml.relauncher.Side;
004import cpw.mods.fml.relauncher.SideOnly;
005import java.util.Random;
006import net.minecraft.block.material.Material;
007import net.minecraft.client.renderer.texture.IconRegister;
008import net.minecraft.entity.Entity;
009import net.minecraft.entity.player.EntityPlayer;
010import net.minecraft.util.AxisAlignedBB;
011import net.minecraft.util.Icon;
012import net.minecraft.world.World;
013
014import net.minecraftforge.common.ForgeDirection;
015import net.minecraftforge.common.IPlantable;
016
017public class BlockFarmland extends Block
018{
019    @SideOnly(Side.CLIENT)
020    private Icon field_94441_a;
021    @SideOnly(Side.CLIENT)
022    private Icon field_94440_b;
023
024    protected BlockFarmland(int par1)
025    {
026        super(par1, Material.ground);
027        this.setTickRandomly(true);
028        this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.9375F, 1.0F);
029        this.setLightOpacity(255);
030    }
031
032    /**
033     * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
034     * cleared to be reused)
035     */
036    public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
037    {
038        return AxisAlignedBB.getAABBPool().getAABB((double)(par2 + 0), (double)(par3 + 0), (double)(par4 + 0), (double)(par2 + 1), (double)(par3 + 1), (double)(par4 + 1));
039    }
040
041    /**
042     * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
043     * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
044     */
045    public boolean isOpaqueCube()
046    {
047        return false;
048    }
049
050    /**
051     * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
052     */
053    public boolean renderAsNormalBlock()
054    {
055        return false;
056    }
057
058    @SideOnly(Side.CLIENT)
059
060    /**
061     * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
062     */
063    public Icon getBlockTextureFromSideAndMetadata(int par1, int par2)
064    {
065        return par1 == 1 ? (par2 > 0 ? this.field_94441_a : this.field_94440_b) : Block.dirt.getBlockTextureFromSide(par1);
066    }
067
068    /**
069     * Ticks the block if it's been scheduled
070     */
071    public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
072    {
073        if (!this.isWaterNearby(par1World, par2, par3, par4) && !par1World.canLightningStrikeAt(par2, par3 + 1, par4))
074        {
075            int l = par1World.getBlockMetadata(par2, par3, par4);
076
077            if (l > 0)
078            {
079                par1World.setBlockMetadataWithNotify(par2, par3, par4, l - 1, 2);
080            }
081            else if (!this.isCropsNearby(par1World, par2, par3, par4))
082            {
083                par1World.setBlock(par2, par3, par4, Block.dirt.blockID);
084            }
085        }
086        else
087        {
088            par1World.setBlockMetadataWithNotify(par2, par3, par4, 7, 2);
089        }
090    }
091
092    /**
093     * Block's chance to react to an entity falling on it.
094     */
095    public void onFallenUpon(World par1World, int par2, int par3, int par4, Entity par5Entity, float par6)
096    {
097        if (!par1World.isRemote && par1World.rand.nextFloat() < par6 - 0.5F)
098        {
099            if (!(par5Entity instanceof EntityPlayer) && !par1World.getGameRules().getGameRuleBooleanValue("mobGriefing"))
100            {
101                return;
102            }
103
104            par1World.setBlock(par2, par3, par4, Block.dirt.blockID);
105        }
106    }
107
108    /**
109     * returns true if there is at least one cropblock nearby (x-1 to x+1, y+1, z-1 to z+1)
110     */
111    private boolean isCropsNearby(World par1World, int par2, int par3, int par4)
112    {
113        byte b0 = 0;
114
115        for (int l = par2 - b0; l <= par2 + b0; ++l)
116        {
117            for (int i1 = par4 - b0; i1 <= par4 + b0; ++i1)
118            {
119                int j1 = par1World.getBlockId(l, par3 + 1, i1);
120
121                Block plant = blocksList[j1];
122                if (plant instanceof IPlantable && canSustainPlant(par1World, par2, par3, par4, ForgeDirection.UP, (IPlantable)plant))
123                {
124                    return true;
125                }
126            }
127        }
128
129        return false;
130    }
131
132    /**
133     * returns true if there's water nearby (x-4 to x+4, y to y+1, k-4 to k+4)
134     */
135    private boolean isWaterNearby(World par1World, int par2, int par3, int par4)
136    {
137        for (int l = par2 - 4; l <= par2 + 4; ++l)
138        {
139            for (int i1 = par3; i1 <= par3 + 1; ++i1)
140            {
141                for (int j1 = par4 - 4; j1 <= par4 + 4; ++j1)
142                {
143                    if (par1World.getBlockMaterial(l, i1, j1) == Material.water)
144                    {
145                        return true;
146                    }
147                }
148            }
149        }
150
151        return false;
152    }
153
154    /**
155     * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
156     * their own) Args: x, y, z, neighbor blockID
157     */
158    public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
159    {
160        super.onNeighborBlockChange(par1World, par2, par3, par4, par5);
161        Material material = par1World.getBlockMaterial(par2, par3 + 1, par4);
162
163        if (material.isSolid())
164        {
165            par1World.setBlock(par2, par3, par4, Block.dirt.blockID);
166        }
167    }
168
169    /**
170     * Returns the ID of the items to drop on destruction.
171     */
172    public int idDropped(int par1, Random par2Random, int par3)
173    {
174        return Block.dirt.idDropped(0, par2Random, par3);
175    }
176
177    @SideOnly(Side.CLIENT)
178
179    /**
180     * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
181     */
182    public int idPicked(World par1World, int par2, int par3, int par4)
183    {
184        return Block.dirt.blockID;
185    }
186
187    @SideOnly(Side.CLIENT)
188
189    /**
190     * When this method is called, your block should register all the icons it needs with the given IconRegister. This
191     * is the only chance you get to register icons.
192     */
193    public void registerIcons(IconRegister par1IconRegister)
194    {
195        this.field_94441_a = par1IconRegister.registerIcon("farmland_wet");
196        this.field_94440_b = par1IconRegister.registerIcon("farmland_dry");
197    }
198}