001package net.minecraft.client.particle;
002
003import cpw.mods.fml.relauncher.Side;
004import cpw.mods.fml.relauncher.SideOnly;
005import net.minecraft.world.World;
006
007@SideOnly(Side.CLIENT)
008public class EntityExplodeFX extends EntityFX
009{
010    public EntityExplodeFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12)
011    {
012        super(par1World, par2, par4, par6, par8, par10, par12);
013        this.motionX = par8 + (double)((float)(Math.random() * 2.0D - 1.0D) * 0.05F);
014        this.motionY = par10 + (double)((float)(Math.random() * 2.0D - 1.0D) * 0.05F);
015        this.motionZ = par12 + (double)((float)(Math.random() * 2.0D - 1.0D) * 0.05F);
016        this.particleRed = this.particleGreen = this.particleBlue = this.rand.nextFloat() * 0.3F + 0.7F;
017        this.particleScale = this.rand.nextFloat() * this.rand.nextFloat() * 6.0F + 1.0F;
018        this.particleMaxAge = (int)(16.0D / ((double)this.rand.nextFloat() * 0.8D + 0.2D)) + 2;
019    }
020
021    /**
022     * Called to update the entity's position/logic.
023     */
024    public void onUpdate()
025    {
026        this.prevPosX = this.posX;
027        this.prevPosY = this.posY;
028        this.prevPosZ = this.posZ;
029
030        if (this.particleAge++ >= this.particleMaxAge)
031        {
032            this.setDead();
033        }
034
035        this.setParticleTextureIndex(7 - this.particleAge * 8 / this.particleMaxAge);
036        this.motionY += 0.004D;
037        this.moveEntity(this.motionX, this.motionY, this.motionZ);
038        this.motionX *= 0.8999999761581421D;
039        this.motionY *= 0.8999999761581421D;
040        this.motionZ *= 0.8999999761581421D;
041
042        if (this.onGround)
043        {
044            this.motionX *= 0.699999988079071D;
045            this.motionZ *= 0.699999988079071D;
046        }
047    }
048}