001package net.minecraft.client.model;
002
003import cpw.mods.fml.relauncher.Side;
004import cpw.mods.fml.relauncher.SideOnly;
005import net.minecraft.entity.Entity;
006import org.lwjgl.opengl.GL11;
007
008@SideOnly(Side.CLIENT)
009public class ModelEnderCrystal extends ModelBase
010{
011    /** The cube model for the Ender Crystal. */
012    private ModelRenderer cube;
013
014    /** The glass model for the Ender Crystal. */
015    private ModelRenderer glass = new ModelRenderer(this, "glass");
016
017    /** The base model for the Ender Crystal. */
018    private ModelRenderer base;
019
020    public ModelEnderCrystal(float par1, boolean par2)
021    {
022        this.glass.setTextureOffset(0, 0).addBox(-4.0F, -4.0F, -4.0F, 8, 8, 8);
023        this.cube = new ModelRenderer(this, "cube");
024        this.cube.setTextureOffset(32, 0).addBox(-4.0F, -4.0F, -4.0F, 8, 8, 8);
025
026        if (par2)
027        {
028            this.base = new ModelRenderer(this, "base");
029            this.base.setTextureOffset(0, 16).addBox(-6.0F, 0.0F, -6.0F, 12, 4, 12);
030        }
031    }
032
033    /**
034     * Sets the models various rotation angles then renders the model.
035     */
036    public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
037    {
038        GL11.glPushMatrix();
039        GL11.glScalef(2.0F, 2.0F, 2.0F);
040        GL11.glTranslatef(0.0F, -0.5F, 0.0F);
041
042        if (this.base != null)
043        {
044            this.base.render(par7);
045        }
046
047        GL11.glRotatef(par3, 0.0F, 1.0F, 0.0F);
048        GL11.glTranslatef(0.0F, 0.8F + par4, 0.0F);
049        GL11.glRotatef(60.0F, 0.7071F, 0.0F, 0.7071F);
050        this.glass.render(par7);
051        float f6 = 0.875F;
052        GL11.glScalef(f6, f6, f6);
053        GL11.glRotatef(60.0F, 0.7071F, 0.0F, 0.7071F);
054        GL11.glRotatef(par3, 0.0F, 1.0F, 0.0F);
055        this.glass.render(par7);
056        GL11.glScalef(f6, f6, f6);
057        GL11.glRotatef(60.0F, 0.7071F, 0.0F, 0.7071F);
058        GL11.glRotatef(par3, 0.0F, 1.0F, 0.0F);
059        this.cube.render(par7);
060        GL11.glPopMatrix();
061    }
062}