001package net.minecraft.client.renderer.entity; 002 003import cpw.mods.fml.relauncher.Side; 004import cpw.mods.fml.relauncher.SideOnly; 005import net.minecraft.block.Block; 006import net.minecraft.client.entity.EntityPlayerSP; 007import net.minecraft.client.model.ModelBiped; 008import net.minecraft.client.renderer.RenderBlocks; 009import net.minecraft.client.renderer.tileentity.TileEntitySkullRenderer; 010import net.minecraft.entity.Entity; 011import net.minecraft.entity.EntityLiving; 012import net.minecraft.item.EnumArmorMaterial; 013import net.minecraft.item.Item; 014import net.minecraft.item.ItemBlock; 015import net.minecraft.item.ItemArmor; 016import net.minecraft.item.ItemStack; 017import org.lwjgl.opengl.GL11; 018import static net.minecraftforge.client.IItemRenderer.ItemRenderType.EQUIPPED; 019import static net.minecraftforge.client.IItemRenderer.ItemRendererHelper.BLOCK_3D; 020import net.minecraftforge.client.ForgeHooksClient; 021import net.minecraftforge.client.IItemRenderer; 022import net.minecraftforge.client.MinecraftForgeClient; 023 024@SideOnly(Side.CLIENT) 025public class RenderBiped extends RenderLiving 026{ 027 protected ModelBiped modelBipedMain; 028 protected float field_77070_b; 029 protected ModelBiped field_82423_g; 030 protected ModelBiped field_82425_h; 031 032 /** List of armor texture filenames. */ 033 public static String[] bipedArmorFilenamePrefix = new String[] {"cloth", "chain", "iron", "diamond", "gold"}; 034 035 public RenderBiped(ModelBiped par1ModelBiped, float par2) 036 { 037 this(par1ModelBiped, par2, 1.0F); 038 } 039 040 public RenderBiped(ModelBiped par1ModelBiped, float par2, float par3) 041 { 042 super(par1ModelBiped, par2); 043 this.modelBipedMain = par1ModelBiped; 044 this.field_77070_b = par3; 045 this.func_82421_b(); 046 } 047 048 protected void func_82421_b() 049 { 050 this.field_82423_g = new ModelBiped(1.0F); 051 this.field_82425_h = new ModelBiped(0.5F); 052 } 053 054 /** 055 * Queries whether should render the specified pass or not. 056 */ 057 protected int shouldRenderPass(EntityLiving par1EntityLiving, int par2, float par3) 058 { 059 ItemStack itemstack = par1EntityLiving.getCurrentArmor(3 - par2); 060 061 if (itemstack != null) 062 { 063 Item item = itemstack.getItem(); 064 065 if (item instanceof ItemArmor) 066 { 067 ItemArmor itemarmor = (ItemArmor)item; 068 this.loadTexture(ForgeHooksClient.getArmorTexture(par1EntityLiving, itemstack, "/armor/" + bipedArmorFilenamePrefix[itemarmor.renderIndex] + "_" + (par2 == 2 ? 2 : 1) + ".png", par2, 1)); 069 ModelBiped modelbiped = par2 == 2 ? this.field_82425_h : this.field_82423_g; 070 modelbiped.bipedHead.showModel = par2 == 0; 071 modelbiped.bipedHeadwear.showModel = par2 == 0; 072 modelbiped.bipedBody.showModel = par2 == 1 || par2 == 2; 073 modelbiped.bipedRightArm.showModel = par2 == 1; 074 modelbiped.bipedLeftArm.showModel = par2 == 1; 075 modelbiped.bipedRightLeg.showModel = par2 == 2 || par2 == 3; 076 modelbiped.bipedLeftLeg.showModel = par2 == 2 || par2 == 3; 077 this.setRenderPassModel(modelbiped); 078 079 if (modelbiped != null) 080 { 081 modelbiped.onGround = this.mainModel.onGround; 082 } 083 084 if (modelbiped != null) 085 { 086 modelbiped.isRiding = this.mainModel.isRiding; 087 } 088 089 if (modelbiped != null) 090 { 091 modelbiped.isChild = this.mainModel.isChild; 092 } 093 094 float f1 = 1.0F; 095 096 //Move out of if to allow for more then just CLOTH to have color 097 int j = itemarmor.getColor(itemstack); 098 if (j != -1) 099 { 100 float f2 = (float)(j >> 16 & 255) / 255.0F; 101 float f3 = (float)(j >> 8 & 255) / 255.0F; 102 float f4 = (float)(j & 255) / 255.0F; 103 GL11.glColor3f(f1 * f2, f1 * f3, f1 * f4); 104 105 if (itemstack.isItemEnchanted()) 106 { 107 return 31; 108 } 109 110 return 16; 111 } 112 113 GL11.glColor3f(f1, f1, f1); 114 115 if (itemstack.isItemEnchanted()) 116 { 117 return 15; 118 } 119 120 return 1; 121 } 122 } 123 124 return -1; 125 } 126 127 protected void func_82408_c(EntityLiving par1EntityLiving, int par2, float par3) 128 { 129 ItemStack itemstack = par1EntityLiving.getCurrentArmor(3 - par2); 130 131 if (itemstack != null) 132 { 133 Item item = itemstack.getItem(); 134 135 if (item instanceof ItemArmor) 136 { 137 ItemArmor itemarmor = (ItemArmor)item; 138 this.loadTexture(ForgeHooksClient.getArmorTexture(par1EntityLiving, itemstack, "/armor/" + bipedArmorFilenamePrefix[itemarmor.renderIndex] + "_" + (par2 == 2 ? 2 : 1) + "_b.png", par2, 2)); 139 float f1 = 1.0F; 140 GL11.glColor3f(f1, f1, f1); 141 } 142 } 143 } 144 145 public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9) 146 { 147 float f2 = 1.0F; 148 GL11.glColor3f(f2, f2, f2); 149 ItemStack itemstack = par1EntityLiving.getHeldItem(); 150 this.func_82420_a(par1EntityLiving, itemstack); 151 double d3 = par4 - (double)par1EntityLiving.yOffset; 152 153 if (par1EntityLiving.isSneaking() && !(par1EntityLiving instanceof EntityPlayerSP)) 154 { 155 d3 -= 0.125D; 156 } 157 158 super.doRenderLiving(par1EntityLiving, par2, d3, par6, par8, par9); 159 this.field_82423_g.aimedBow = this.field_82425_h.aimedBow = this.modelBipedMain.aimedBow = false; 160 this.field_82423_g.isSneak = this.field_82425_h.isSneak = this.modelBipedMain.isSneak = false; 161 this.field_82423_g.heldItemRight = this.field_82425_h.heldItemRight = this.modelBipedMain.heldItemRight = 0; 162 } 163 164 protected void func_82420_a(EntityLiving par1EntityLiving, ItemStack par2ItemStack) 165 { 166 this.field_82423_g.heldItemRight = this.field_82425_h.heldItemRight = this.modelBipedMain.heldItemRight = par2ItemStack != null ? 1 : 0; 167 this.field_82423_g.isSneak = this.field_82425_h.isSneak = this.modelBipedMain.isSneak = par1EntityLiving.isSneaking(); 168 } 169 170 protected void renderEquippedItems(EntityLiving par1EntityLiving, float par2) 171 { 172 float f1 = 1.0F; 173 GL11.glColor3f(f1, f1, f1); 174 super.renderEquippedItems(par1EntityLiving, par2); 175 ItemStack itemstack = par1EntityLiving.getHeldItem(); 176 ItemStack itemstack1 = par1EntityLiving.getCurrentArmor(3); 177 float f2; 178 179 if (itemstack1 != null) 180 { 181 GL11.glPushMatrix(); 182 this.modelBipedMain.bipedHead.postRender(0.0625F); 183 184 IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(itemstack1, EQUIPPED); 185 boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, itemstack1, BLOCK_3D)); 186 187 if (itemstack1.getItem() instanceof ItemBlock) 188 { 189 if (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[itemstack1.itemID].getRenderType())) 190 { 191 f2 = 0.625F; 192 GL11.glTranslatef(0.0F, -0.25F, 0.0F); 193 GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F); 194 GL11.glScalef(f2, -f2, -f2); 195 } 196 197 this.renderManager.itemRenderer.renderItem(par1EntityLiving, itemstack1, 0); 198 } 199 else if (itemstack1.getItem().itemID == Item.skull.itemID) 200 { 201 f2 = 1.0625F; 202 GL11.glScalef(f2, -f2, -f2); 203 String s = ""; 204 205 if (itemstack1.hasTagCompound() && itemstack1.getTagCompound().hasKey("SkullOwner")) 206 { 207 s = itemstack1.getTagCompound().getString("SkullOwner"); 208 } 209 210 TileEntitySkullRenderer.skullRenderer.func_82393_a(-0.5F, 0.0F, -0.5F, 1, 180.0F, itemstack1.getItemDamage(), s); 211 } 212 213 GL11.glPopMatrix(); 214 } 215 216 if (itemstack != null) 217 { 218 GL11.glPushMatrix(); 219 220 if (this.mainModel.isChild) 221 { 222 f2 = 0.5F; 223 GL11.glTranslatef(0.0F, 0.625F, 0.0F); 224 GL11.glRotatef(-20.0F, -1.0F, 0.0F, 0.0F); 225 GL11.glScalef(f2, f2, f2); 226 } 227 228 this.modelBipedMain.bipedRightArm.postRender(0.0625F); 229 GL11.glTranslatef(-0.0625F, 0.4375F, 0.0625F); 230 231 IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(itemstack, EQUIPPED); 232 boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, itemstack, BLOCK_3D)); 233 234 if (itemstack.getItem() instanceof ItemBlock && (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[itemstack.itemID].getRenderType()))) 235 { 236 f2 = 0.5F; 237 GL11.glTranslatef(0.0F, 0.1875F, -0.3125F); 238 f2 *= 0.75F; 239 GL11.glRotatef(20.0F, 1.0F, 0.0F, 0.0F); 240 GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F); 241 GL11.glScalef(-f2, -f2, f2); 242 } 243 else if (itemstack.itemID == Item.bow.itemID) 244 { 245 f2 = 0.625F; 246 GL11.glTranslatef(0.0F, 0.125F, 0.3125F); 247 GL11.glRotatef(-20.0F, 0.0F, 1.0F, 0.0F); 248 GL11.glScalef(f2, -f2, f2); 249 GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F); 250 GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F); 251 } 252 else if (Item.itemsList[itemstack.itemID].isFull3D()) 253 { 254 f2 = 0.625F; 255 256 if (Item.itemsList[itemstack.itemID].shouldRotateAroundWhenRendering()) 257 { 258 GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F); 259 GL11.glTranslatef(0.0F, -0.125F, 0.0F); 260 } 261 262 this.func_82422_c(); 263 GL11.glScalef(f2, -f2, f2); 264 GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F); 265 GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F); 266 } 267 else 268 { 269 f2 = 0.375F; 270 GL11.glTranslatef(0.25F, 0.1875F, -0.1875F); 271 GL11.glScalef(f2, f2, f2); 272 GL11.glRotatef(60.0F, 0.0F, 0.0F, 1.0F); 273 GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F); 274 GL11.glRotatef(20.0F, 0.0F, 0.0F, 1.0F); 275 } 276 277 this.renderManager.itemRenderer.renderItem(par1EntityLiving, itemstack, 0); 278 279 if (itemstack.getItem().requiresMultipleRenderPasses()) 280 { 281 for (int x = 1; x < itemstack.getItem().getRenderPasses(itemstack.getItemDamage()); x++) 282 { 283 this.renderManager.itemRenderer.renderItem(par1EntityLiving, itemstack, x); 284 } 285 } 286 287 GL11.glPopMatrix(); 288 } 289 } 290 291 protected void func_82422_c() 292 { 293 GL11.glTranslatef(0.0F, 0.1875F, 0.0F); 294 } 295 296 /** 297 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then 298 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic 299 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, 300 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. 301 */ 302 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) 303 { 304 this.doRenderLiving((EntityLiving)par1Entity, par2, par4, par6, par8, par9); 305 } 306}