001package net.minecraft.world.gen.structure; 002 003import java.util.List; 004import java.util.Random; 005import net.minecraft.block.Block; 006import net.minecraft.util.MathHelper; 007import net.minecraft.world.World; 008 009public class ComponentVillageField2 extends ComponentVillage 010{ 011 private int averageGroundLevel = -1; 012 013 /** First crop type for this field. */ 014 private int cropTypeA; 015 016 /** Second crop type for this field. */ 017 private int cropTypeB; 018 019 public ComponentVillageField2(ComponentVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5) 020 { 021 super(par1ComponentVillageStartPiece, par2); 022 this.coordBaseMode = par5; 023 this.boundingBox = par4StructureBoundingBox; 024 this.cropTypeA = this.pickRandomCrop(par3Random); 025 this.cropTypeB = this.pickRandomCrop(par3Random); 026 } 027 028 /** 029 * Returns a crop type to be planted on this field. 030 */ 031 private int pickRandomCrop(Random par1Random) 032 { 033 switch (par1Random.nextInt(5)) 034 { 035 case 0: 036 return Block.carrot.blockID; 037 case 1: 038 return Block.potato.blockID; 039 default: 040 return Block.crops.blockID; 041 } 042 } 043 044 public static ComponentVillageField2 func_74902_a(ComponentVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7) 045 { 046 StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(par3, par4, par5, 0, 0, 0, 7, 4, 9, par6); 047 return canVillageGoDeeper(structureboundingbox) && StructureComponent.findIntersecting(par1List, structureboundingbox) == null ? new ComponentVillageField2(par0ComponentVillageStartPiece, par7, par2Random, structureboundingbox, par6) : null; 048 } 049 050 /** 051 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at 052 * the end, it adds Fences... 053 */ 054 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) 055 { 056 if (this.averageGroundLevel < 0) 057 { 058 this.averageGroundLevel = this.getAverageGroundLevel(par1World, par3StructureBoundingBox); 059 060 if (this.averageGroundLevel < 0) 061 { 062 return true; 063 } 064 065 this.boundingBox.offset(0, this.averageGroundLevel - this.boundingBox.maxY + 4 - 1, 0); 066 } 067 068 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 1, 0, 6, 4, 8, 0, 0, false); 069 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 1, 2, 0, 7, Block.tilledField.blockID, Block.tilledField.blockID, false); 070 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 0, 1, 5, 0, 7, Block.tilledField.blockID, Block.tilledField.blockID, false); 071 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 0, 0, 8, Block.wood.blockID, Block.wood.blockID, false); 072 this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 0, 0, 6, 0, 8, Block.wood.blockID, Block.wood.blockID, false); 073 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 0, 5, 0, 0, Block.wood.blockID, Block.wood.blockID, false); 074 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 8, 5, 0, 8, Block.wood.blockID, Block.wood.blockID, false); 075 this.fillWithBlocks(par1World, par3StructureBoundingBox, 3, 0, 1, 3, 0, 7, Block.waterMoving.blockID, Block.waterMoving.blockID, false); 076 int i; 077 078 for (i = 1; i <= 7; ++i) 079 { 080 this.placeBlockAtCurrentPosition(par1World, this.cropTypeA, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 1, 1, i, par3StructureBoundingBox); 081 this.placeBlockAtCurrentPosition(par1World, this.cropTypeA, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 2, 1, i, par3StructureBoundingBox); 082 this.placeBlockAtCurrentPosition(par1World, this.cropTypeB, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 4, 1, i, par3StructureBoundingBox); 083 this.placeBlockAtCurrentPosition(par1World, this.cropTypeB, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 5, 1, i, par3StructureBoundingBox); 084 } 085 086 for (i = 0; i < 9; ++i) 087 { 088 for (int j = 0; j < 7; ++j) 089 { 090 this.clearCurrentPositionBlocksUpwards(par1World, j, 4, i, par3StructureBoundingBox); 091 this.fillCurrentPositionBlocksDownwards(par1World, Block.dirt.blockID, 0, j, -1, i, par3StructureBoundingBox); 092 } 093 } 094 095 return true; 096 } 097}