001package net.minecraft.client.particle;
002
003import cpw.mods.fml.relauncher.Side;
004import cpw.mods.fml.relauncher.SideOnly;
005import net.minecraft.client.Minecraft;
006import net.minecraft.client.renderer.Tessellator;
007import net.minecraft.nbt.NBTTagCompound;
008import net.minecraft.nbt.NBTTagList;
009import net.minecraft.util.MathHelper;
010import net.minecraft.world.World;
011
012@SideOnly(Side.CLIENT)
013public class EntityFireworkStarterFX extends EntityFX
014{
015    private int field_92042_ax = 0;
016    private final EffectRenderer field_92040_ay;
017    private NBTTagList fireworkExplosions;
018    boolean field_92041_a;
019
020    public EntityFireworkStarterFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, EffectRenderer par14EffectRenderer, NBTTagCompound par15NBTTagCompound)
021    {
022        super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D);
023        this.motionX = par8;
024        this.motionY = par10;
025        this.motionZ = par12;
026        this.field_92040_ay = par14EffectRenderer;
027        this.particleMaxAge = 8;
028
029        if (par15NBTTagCompound != null)
030        {
031            this.fireworkExplosions = par15NBTTagCompound.getTagList("Explosions");
032
033            if (this.fireworkExplosions != null && this.fireworkExplosions.tagCount() == 0)
034            {
035                this.fireworkExplosions = null;
036            }
037            else if (this.fireworkExplosions != null)
038            {
039                this.particleMaxAge = this.fireworkExplosions.tagCount() * 2 - 1;
040
041                for (int i = 0; i < this.fireworkExplosions.tagCount(); ++i)
042                {
043                    NBTTagCompound nbttagcompound1 = (NBTTagCompound)this.fireworkExplosions.tagAt(i);
044
045                    if (nbttagcompound1.getBoolean("Flicker"))
046                    {
047                        this.field_92041_a = true;
048                        this.particleMaxAge += 15;
049                        break;
050                    }
051                }
052            }
053        }
054    }
055
056    public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7) {}
057
058    /**
059     * Called to update the entity's position/logic.
060     */
061    public void onUpdate()
062    {
063        boolean flag;
064
065        if (this.field_92042_ax == 0 && this.fireworkExplosions != null)
066        {
067            flag = this.func_92037_i();
068            boolean flag1 = false;
069
070            if (this.fireworkExplosions.tagCount() >= 3)
071            {
072                flag1 = true;
073            }
074            else
075            {
076                for (int i = 0; i < this.fireworkExplosions.tagCount(); ++i)
077                {
078                    NBTTagCompound nbttagcompound = (NBTTagCompound)this.fireworkExplosions.tagAt(i);
079
080                    if (nbttagcompound.getByte("Type") == 1)
081                    {
082                        flag1 = true;
083                        break;
084                    }
085                }
086            }
087
088            String s = "fireworks." + (flag1 ? "largeBlast" : "blast") + (flag ? "_far" : "");
089            this.worldObj.playSound(this.posX, this.posY, this.posZ, s, 20.0F, 0.95F + this.rand.nextFloat() * 0.1F, true);
090        }
091
092        if (this.field_92042_ax % 2 == 0 && this.fireworkExplosions != null && this.field_92042_ax / 2 < this.fireworkExplosions.tagCount())
093        {
094            int j = this.field_92042_ax / 2;
095            NBTTagCompound nbttagcompound1 = (NBTTagCompound)this.fireworkExplosions.tagAt(j);
096            byte b0 = nbttagcompound1.getByte("Type");
097            boolean flag2 = nbttagcompound1.getBoolean("Trail");
098            boolean flag3 = nbttagcompound1.getBoolean("Flicker");
099            int[] aint = nbttagcompound1.getIntArray("Colors");
100            int[] aint1 = nbttagcompound1.getIntArray("FadeColors");
101
102            if (b0 == 1)
103            {
104                this.func_92035_a(0.5D, 4, aint, aint1, flag2, flag3);
105            }
106            else if (b0 == 2)
107            {
108                this.func_92038_a(0.5D, new double[][] {{0.0D, 1.0D}, {0.3455D, 0.309D}, {0.9511D, 0.309D}, {0.3795918367346939D, -0.12653061224489795D}, {0.6122448979591837D, -0.8040816326530612D}, {0.0D, -0.35918367346938773D}}, aint, aint1, flag2, flag3, false);
109            }
110            else if (b0 == 3)
111            {
112                this.func_92038_a(0.5D, new double[][] {{0.0D, 0.2D}, {0.2D, 0.2D}, {0.2D, 0.6D}, {0.6D, 0.6D}, {0.6D, 0.2D}, {0.2D, 0.2D}, {0.2D, 0.0D}, {0.4D, 0.0D}, {0.4D, -0.6D}, {0.2D, -0.6D}, {0.2D, -0.4D}, {0.0D, -0.4D}}, aint, aint1, flag2, flag3, true);
113            }
114            else if (b0 == 4)
115            {
116                this.func_92036_a(aint, aint1, flag2, flag3);
117            }
118            else
119            {
120                this.func_92035_a(0.25D, 2, aint, aint1, flag2, flag3);
121            }
122
123            int k = aint[0];
124            float f = (float)((k & 16711680) >> 16) / 255.0F;
125            float f1 = (float)((k & 65280) >> 8) / 255.0F;
126            float f2 = (float)((k & 255) >> 0) / 255.0F;
127            EntityFireworkOverlayFX entityfireworkoverlayfx = new EntityFireworkOverlayFX(this.worldObj, this.posX, this.posY, this.posZ);
128            entityfireworkoverlayfx.setRBGColorF(f, f1, f2);
129            this.field_92040_ay.addEffect(entityfireworkoverlayfx);
130        }
131
132        ++this.field_92042_ax;
133
134        if (this.field_92042_ax > this.particleMaxAge)
135        {
136            if (this.field_92041_a)
137            {
138                flag = this.func_92037_i();
139                String s1 = "fireworks." + (flag ? "twinkle_far" : "twinkle");
140                this.worldObj.playSound(this.posX, this.posY, this.posZ, s1, 20.0F, 0.9F + this.rand.nextFloat() * 0.15F, true);
141            }
142
143            this.setDead();
144        }
145    }
146
147    private boolean func_92037_i()
148    {
149        Minecraft minecraft = Minecraft.getMinecraft();
150        return minecraft == null || minecraft.renderViewEntity == null || minecraft.renderViewEntity.getDistanceSq(this.posX, this.posY, this.posZ) >= 256.0D;
151    }
152
153    private void func_92034_a(double par1, double par3, double par5, double par7, double par9, double par11, int[] par13ArrayOfInteger, int[] par14ArrayOfInteger, boolean par15, boolean par16)
154    {
155        EntityFireworkSparkFX entityfireworksparkfx = new EntityFireworkSparkFX(this.worldObj, par1, par3, par5, par7, par9, par11, this.field_92040_ay);
156        entityfireworksparkfx.func_92045_e(par15);
157        entityfireworksparkfx.func_92043_f(par16);
158        int i = this.rand.nextInt(par13ArrayOfInteger.length);
159        entityfireworksparkfx.func_92044_a(par13ArrayOfInteger[i]);
160
161        if (par14ArrayOfInteger != null && par14ArrayOfInteger.length > 0)
162        {
163            entityfireworksparkfx.func_92046_g(par14ArrayOfInteger[this.rand.nextInt(par14ArrayOfInteger.length)]);
164        }
165
166        this.field_92040_ay.addEffect(entityfireworksparkfx);
167    }
168
169    private void func_92035_a(double par1, int par3, int[] par4ArrayOfInteger, int[] par5ArrayOfInteger, boolean par6, boolean par7)
170    {
171        double d1 = this.posX;
172        double d2 = this.posY;
173        double d3 = this.posZ;
174
175        for (int j = -par3; j <= par3; ++j)
176        {
177            for (int k = -par3; k <= par3; ++k)
178            {
179                for (int l = -par3; l <= par3; ++l)
180                {
181                    double d4 = (double)k + (this.rand.nextDouble() - this.rand.nextDouble()) * 0.5D;
182                    double d5 = (double)j + (this.rand.nextDouble() - this.rand.nextDouble()) * 0.5D;
183                    double d6 = (double)l + (this.rand.nextDouble() - this.rand.nextDouble()) * 0.5D;
184                    double d7 = (double)MathHelper.sqrt_double(d4 * d4 + d5 * d5 + d6 * d6) / par1 + this.rand.nextGaussian() * 0.05D;
185                    this.func_92034_a(d1, d2, d3, d4 / d7, d5 / d7, d6 / d7, par4ArrayOfInteger, par5ArrayOfInteger, par6, par7);
186
187                    if (j != -par3 && j != par3 && k != -par3 && k != par3)
188                    {
189                        l += par3 * 2 - 1;
190                    }
191                }
192            }
193        }
194    }
195
196    private void func_92038_a(double par1, double[][] par3ArrayOfDouble, int[] par4ArrayOfInteger, int[] par5ArrayOfInteger, boolean par6, boolean par7, boolean par8)
197    {
198        double d1 = par3ArrayOfDouble[0][0];
199        double d2 = par3ArrayOfDouble[0][1];
200        this.func_92034_a(this.posX, this.posY, this.posZ, d1 * par1, d2 * par1, 0.0D, par4ArrayOfInteger, par5ArrayOfInteger, par6, par7);
201        float f = this.rand.nextFloat() * (float)Math.PI;
202        double d3 = par8 ? 0.034D : 0.34D;
203
204        for (int i = 0; i < 3; ++i)
205        {
206            double d4 = (double)f + (double)((float)i * (float)Math.PI) * d3;
207            double d5 = d1;
208            double d6 = d2;
209
210            for (int j = 1; j < par3ArrayOfDouble.length; ++j)
211            {
212                double d7 = par3ArrayOfDouble[j][0];
213                double d8 = par3ArrayOfDouble[j][1];
214
215                for (double d9 = 0.25D; d9 <= 1.0D; d9 += 0.25D)
216                {
217                    double d10 = (d5 + (d7 - d5) * d9) * par1;
218                    double d11 = (d6 + (d8 - d6) * d9) * par1;
219                    double d12 = d10 * Math.sin(d4);
220                    d10 *= Math.cos(d4);
221
222                    for (double d13 = -1.0D; d13 <= 1.0D; d13 += 2.0D)
223                    {
224                        this.func_92034_a(this.posX, this.posY, this.posZ, d10 * d13, d11, d12 * d13, par4ArrayOfInteger, par5ArrayOfInteger, par6, par7);
225                    }
226                }
227
228                d5 = d7;
229                d6 = d8;
230            }
231        }
232    }
233
234    private void func_92036_a(int[] par1ArrayOfInteger, int[] par2ArrayOfInteger, boolean par3, boolean par4)
235    {
236        double d0 = this.rand.nextGaussian() * 0.05D;
237        double d1 = this.rand.nextGaussian() * 0.05D;
238
239        for (int i = 0; i < 70; ++i)
240        {
241            double d2 = this.motionX * 0.5D + this.rand.nextGaussian() * 0.15D + d0;
242            double d3 = this.motionZ * 0.5D + this.rand.nextGaussian() * 0.15D + d1;
243            double d4 = this.motionY * 0.5D + this.rand.nextDouble() * 0.5D;
244            this.func_92034_a(this.posX, this.posY, this.posZ, d2, d4, d3, par1ArrayOfInteger, par2ArrayOfInteger, par3, par4);
245        }
246    }
247
248    public int getFXLayer()
249    {
250        return 0;
251    }
252}