001package net.minecraft.client.renderer.entity;
002
003import cpw.mods.fml.relauncher.Side;
004import cpw.mods.fml.relauncher.SideOnly;
005import net.minecraft.client.model.ModelBase;
006import net.minecraft.client.model.ModelBoat;
007import net.minecraft.entity.Entity;
008import net.minecraft.entity.item.EntityBoat;
009import net.minecraft.util.MathHelper;
010import org.lwjgl.opengl.GL11;
011
012@SideOnly(Side.CLIENT)
013public class RenderBoat extends Render
014{
015    /** instance of ModelBoat for rendering */
016    protected ModelBase modelBoat;
017
018    public RenderBoat()
019    {
020        this.shadowSize = 0.5F;
021        this.modelBoat = new ModelBoat();
022    }
023
024    /**
025     * The render method used in RenderBoat that renders the boat model.
026     */
027    public void renderBoat(EntityBoat par1EntityBoat, double par2, double par4, double par6, float par8, float par9)
028    {
029        GL11.glPushMatrix();
030        GL11.glTranslatef((float)par2, (float)par4, (float)par6);
031        GL11.glRotatef(180.0F - par8, 0.0F, 1.0F, 0.0F);
032        float f2 = (float)par1EntityBoat.getTimeSinceHit() - par9;
033        float f3 = (float)par1EntityBoat.getDamageTaken() - par9;
034
035        if (f3 < 0.0F)
036        {
037            f3 = 0.0F;
038        }
039
040        if (f2 > 0.0F)
041        {
042            GL11.glRotatef(MathHelper.sin(f2) * f2 * f3 / 10.0F * (float)par1EntityBoat.getForwardDirection(), 1.0F, 0.0F, 0.0F);
043        }
044
045        this.loadTexture("/terrain.png");
046        float f4 = 0.75F;
047        GL11.glScalef(f4, f4, f4);
048        GL11.glScalef(1.0F / f4, 1.0F / f4, 1.0F / f4);
049        this.loadTexture("/item/boat.png");
050        GL11.glScalef(-1.0F, -1.0F, 1.0F);
051        this.modelBoat.render(par1EntityBoat, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
052        GL11.glPopMatrix();
053    }
054
055    /**
056     * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
057     * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
058     * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
059     * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
060     */
061    public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
062    {
063        this.renderBoat((EntityBoat)par1Entity, par2, par4, par6, par8, par9);
064    }
065}