001package net.minecraft.block; 002 003import static net.minecraftforge.common.ForgeDirection.DOWN; 004import static net.minecraftforge.common.ForgeDirection.UP; 005 006import java.util.ArrayList; 007import java.util.List; 008import java.util.Random; 009 010import net.minecraft.block.material.Material; 011import net.minecraft.client.particle.EffectRenderer; 012import net.minecraft.client.renderer.texture.IconRegister; 013import net.minecraft.creativetab.CreativeTabs; 014import net.minecraft.enchantment.EnchantmentHelper; 015import net.minecraft.entity.Entity; 016import net.minecraft.entity.EntityLiving; 017import net.minecraft.entity.EnumCreatureType; 018import net.minecraft.entity.item.EntityItem; 019import net.minecraft.entity.item.EntityXPOrb; 020import net.minecraft.entity.player.EntityPlayer; 021import net.minecraft.item.Item; 022import net.minecraft.item.ItemAnvilBlock; 023import net.minecraft.item.ItemBlock; 024import net.minecraft.item.ItemCloth; 025import net.minecraft.item.ItemColored; 026import net.minecraft.item.ItemLeaves; 027import net.minecraft.item.ItemLilyPad; 028import net.minecraft.item.ItemMultiTextureTile; 029import net.minecraft.item.ItemPiston; 030import net.minecraft.item.ItemSlab; 031import net.minecraft.item.ItemSnow; 032import net.minecraft.item.ItemStack; 033import net.minecraft.stats.StatList; 034import net.minecraft.tileentity.TileEntity; 035import net.minecraft.tileentity.TileEntitySign; 036import net.minecraft.util.AxisAlignedBB; 037import net.minecraft.util.ChunkCoordinates; 038import net.minecraft.util.Icon; 039import net.minecraft.util.MovingObjectPosition; 040import net.minecraft.util.StatCollector; 041import net.minecraft.util.Vec3; 042import net.minecraft.world.Explosion; 043import net.minecraft.world.IBlockAccess; 044import net.minecraft.world.World; 045import net.minecraft.world.WorldProviderEnd; 046import net.minecraftforge.common.EnumPlantType; 047import net.minecraftforge.common.ForgeDirection; 048import net.minecraftforge.common.ForgeHooks; 049import net.minecraftforge.common.IPlantable; 050import net.minecraftforge.common.RotationHelper; 051import cpw.mods.fml.relauncher.Side; 052import cpw.mods.fml.relauncher.SideOnly; 053 054public class Block 055{ 056 protected static int[] blockFireSpreadSpeed = new int[4096]; 057 protected static int[] blockFlammability = new int[4096]; 058 /** 059 * used as foreach item, if item.tab = current tab, display it on the screen 060 */ 061 private CreativeTabs displayOnCreativeTab; 062 public static final StepSound soundPowderFootstep = new StepSound("stone", 1.0F, 1.0F); 063 public static final StepSound soundWoodFootstep = new StepSound("wood", 1.0F, 1.0F); 064 public static final StepSound soundGravelFootstep = new StepSound("gravel", 1.0F, 1.0F); 065 public static final StepSound soundGrassFootstep = new StepSound("grass", 1.0F, 1.0F); 066 public static final StepSound soundStoneFootstep = new StepSound("stone", 1.0F, 1.0F); 067 public static final StepSound soundMetalFootstep = new StepSound("stone", 1.0F, 1.5F); 068 public static final StepSound soundGlassFootstep = new StepSoundStone("stone", 1.0F, 1.0F); 069 public static final StepSound soundClothFootstep = new StepSound("cloth", 1.0F, 1.0F); 070 public static final StepSound soundSandFootstep = new StepSound("sand", 1.0F, 1.0F); 071 public static final StepSound soundSnowFootstep = new StepSound("snow", 1.0F, 1.0F); 072 public static final StepSound soundLadderFootstep = new StepSoundSand("ladder", 1.0F, 1.0F); 073 public static final StepSound soundAnvilFootstep = new StepSoundAnvil("anvil", 0.3F, 1.0F); 074 075 /** List of ly/ff (BlockType) containing the already registered blocks. */ 076 public static final Block[] blocksList = new Block[4096]; 077 078 /** 079 * An array of 4096 booleans corresponding to the result of the isOpaqueCube() method for each block ID 080 */ 081 public static final boolean[] opaqueCubeLookup = new boolean[4096]; 082 083 /** How much light is subtracted for going through this block */ 084 public static final int[] lightOpacity = new int[4096]; 085 086 /** Array of booleans that tells if a block can grass */ 087 public static final boolean[] canBlockGrass = new boolean[4096]; 088 089 /** Amount of light emitted */ 090 public static final int[] lightValue = new int[4096]; 091 092 /** 093 * Flag if block ID should use the brightest neighbor light value as its own 094 */ 095 public static boolean[] useNeighborBrightness = new boolean[4096]; 096 public static final Block stone = (new BlockStone(1)).setHardness(1.5F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("stone"); 097 public static final BlockGrass grass = (BlockGrass)(new BlockGrass(2)).setHardness(0.6F).setStepSound(soundGrassFootstep).setUnlocalizedName("grass"); 098 public static final Block dirt = (new BlockDirt(3)).setHardness(0.5F).setStepSound(soundGravelFootstep).setUnlocalizedName("dirt"); 099 public static final Block cobblestone = (new Block(4, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("stonebrick").setCreativeTab(CreativeTabs.tabBlock); 100 public static final Block planks = (new BlockWood(5)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("wood"); 101 public static final Block sapling = (new BlockSapling(6)).setHardness(0.0F).setStepSound(soundGrassFootstep).setUnlocalizedName("sapling"); 102 public static final Block bedrock = (new Block(7, Material.rock)).setBlockUnbreakable().setResistance(6000000.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("bedrock").disableStats().setCreativeTab(CreativeTabs.tabBlock); 103 public static final BlockFluid waterMoving = (BlockFluid)(new BlockFlowing(8, Material.water)).setHardness(100.0F).setLightOpacity(3).setUnlocalizedName("water").disableStats(); 104 public static final Block waterStill = (new BlockStationary(9, Material.water)).setHardness(100.0F).setLightOpacity(3).setUnlocalizedName("water").disableStats(); 105 public static final BlockFluid lavaMoving = (BlockFluid)(new BlockFlowing(10, Material.lava)).setHardness(0.0F).setLightValue(1.0F).setUnlocalizedName("lava").disableStats(); 106 107 /** Stationary lava source block */ 108 public static final Block lavaStill = (new BlockStationary(11, Material.lava)).setHardness(100.0F).setLightValue(1.0F).setUnlocalizedName("lava").disableStats(); 109 public static final Block sand = (new BlockSand(12)).setHardness(0.5F).setStepSound(soundSandFootstep).setUnlocalizedName("sand"); 110 public static final Block gravel = (new BlockGravel(13)).setHardness(0.6F).setStepSound(soundGravelFootstep).setUnlocalizedName("gravel"); 111 public static final Block oreGold = (new BlockOre(14)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("oreGold"); 112 public static final Block oreIron = (new BlockOre(15)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("oreIron"); 113 public static final Block oreCoal = (new BlockOre(16)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("oreCoal"); 114 public static final Block wood = (new BlockLog(17)).setHardness(2.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("log"); 115 public static final BlockLeaves leaves = (BlockLeaves)(new BlockLeaves(18)).setHardness(0.2F).setLightOpacity(1).setStepSound(soundGrassFootstep).setUnlocalizedName("leaves"); 116 public static final Block sponge = (new BlockSponge(19)).setHardness(0.6F).setStepSound(soundGrassFootstep).setUnlocalizedName("sponge"); 117 public static final Block glass = (new BlockGlass(20, Material.glass, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setUnlocalizedName("glass"); 118 public static final Block oreLapis = (new BlockOre(21)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("oreLapis"); 119 public static final Block blockLapis = (new Block(22, Material.rock)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("blockLapis").setCreativeTab(CreativeTabs.tabBlock); 120 public static final Block dispenser = (new BlockDispenser(23)).setHardness(3.5F).setStepSound(soundStoneFootstep).setUnlocalizedName("dispenser"); 121 public static final Block sandStone = (new BlockSandStone(24)).setStepSound(soundStoneFootstep).setHardness(0.8F).setUnlocalizedName("sandStone"); 122 public static final Block music = (new BlockNote(25)).setHardness(0.8F).setUnlocalizedName("musicBlock"); 123 public static final Block bed = (new BlockBed(26)).setHardness(0.2F).setUnlocalizedName("bed").disableStats(); 124 public static final Block railPowered = (new BlockRailPowered(27)).setHardness(0.7F).setStepSound(soundMetalFootstep).setUnlocalizedName("goldenRail"); 125 public static final Block railDetector = (new BlockDetectorRail(28)).setHardness(0.7F).setStepSound(soundMetalFootstep).setUnlocalizedName("detectorRail"); 126 public static final BlockPistonBase pistonStickyBase = (BlockPistonBase)(new BlockPistonBase(29, true)).setUnlocalizedName("pistonStickyBase"); 127 public static final Block web = (new BlockWeb(30)).setLightOpacity(1).setHardness(4.0F).setUnlocalizedName("web"); 128 public static final BlockTallGrass tallGrass = (BlockTallGrass)(new BlockTallGrass(31)).setHardness(0.0F).setStepSound(soundGrassFootstep).setUnlocalizedName("tallgrass"); 129 public static final BlockDeadBush deadBush = (BlockDeadBush)(new BlockDeadBush(32)).setHardness(0.0F).setStepSound(soundGrassFootstep).setUnlocalizedName("deadbush"); 130 public static final BlockPistonBase pistonBase = (BlockPistonBase)(new BlockPistonBase(33, false)).setUnlocalizedName("pistonBase"); 131 public static final BlockPistonExtension pistonExtension = new BlockPistonExtension(34); 132 public static final Block cloth = (new BlockCloth()).setHardness(0.8F).setStepSound(soundClothFootstep).setUnlocalizedName("cloth"); 133 public static final BlockPistonMoving pistonMoving = new BlockPistonMoving(36); 134 public static final BlockFlower plantYellow = (BlockFlower)(new BlockFlower(37)).setHardness(0.0F).setStepSound(soundGrassFootstep).setUnlocalizedName("flower"); 135 public static final BlockFlower plantRed = (BlockFlower)(new BlockFlower(38)).setHardness(0.0F).setStepSound(soundGrassFootstep).setUnlocalizedName("rose"); 136 public static final BlockFlower mushroomBrown = (BlockFlower)(new BlockMushroom(39, "mushroom_brown")).setHardness(0.0F).setStepSound(soundGrassFootstep).setLightValue(0.125F).setUnlocalizedName("mushroom"); 137 public static final BlockFlower mushroomRed = (BlockFlower)(new BlockMushroom(40, "mushroom_red")).setHardness(0.0F).setStepSound(soundGrassFootstep).setUnlocalizedName("mushroom"); 138 public static final Block blockGold = (new BlockOreStorage(41)).setHardness(3.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setUnlocalizedName("blockGold"); 139 public static final Block blockIron = (new BlockOreStorage(42)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setUnlocalizedName("blockIron"); 140 141 /** stoneDoubleSlab */ 142 public static final BlockHalfSlab stoneDoubleSlab = (BlockHalfSlab)(new BlockStep(43, true)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("stoneSlab"); 143 144 /** stoneSingleSlab */ 145 public static final BlockHalfSlab stoneSingleSlab = (BlockHalfSlab)(new BlockStep(44, false)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("stoneSlab"); 146 public static final Block brick = (new Block(45, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("brick").setCreativeTab(CreativeTabs.tabBlock); 147 public static final Block tnt = (new BlockTNT(46)).setHardness(0.0F).setStepSound(soundGrassFootstep).setUnlocalizedName("tnt"); 148 public static final Block bookShelf = (new BlockBookshelf(47)).setHardness(1.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("bookshelf"); 149 public static final Block cobblestoneMossy = (new Block(48, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("stoneMoss").setCreativeTab(CreativeTabs.tabBlock); 150 public static final Block obsidian = (new BlockObsidian(49)).setHardness(50.0F).setResistance(2000.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("obsidian"); 151 public static final Block torchWood = (new BlockTorch(50)).setHardness(0.0F).setLightValue(0.9375F).setStepSound(soundWoodFootstep).setUnlocalizedName("torch"); 152 public static final BlockFire fire = (BlockFire)(new BlockFire(51)).setHardness(0.0F).setLightValue(1.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("fire").disableStats(); 153 public static final Block mobSpawner = (new BlockMobSpawner(52)).setHardness(5.0F).setStepSound(soundMetalFootstep).setUnlocalizedName("mobSpawner").disableStats(); 154 public static final Block stairsWoodOak = (new BlockStairs(53, planks, 0)).setUnlocalizedName("stairsWood"); 155 public static final BlockChest chest = (BlockChest)(new BlockChest(54, 0)).setHardness(2.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("chest"); 156 public static final BlockRedstoneWire redstoneWire = (BlockRedstoneWire)(new BlockRedstoneWire(55)).setHardness(0.0F).setStepSound(soundPowderFootstep).setUnlocalizedName("redstoneDust").disableStats(); 157 public static final Block oreDiamond = (new BlockOre(56)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("oreDiamond"); 158 public static final Block blockDiamond = (new BlockOreStorage(57)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setUnlocalizedName("blockDiamond"); 159 public static final Block workbench = (new BlockWorkbench(58)).setHardness(2.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("workbench"); 160 public static final Block crops = (new BlockCrops(59)).setUnlocalizedName("crops"); 161 public static final Block tilledField = (new BlockFarmland(60)).setHardness(0.6F).setStepSound(soundGravelFootstep).setUnlocalizedName("farmland"); 162 public static final Block furnaceIdle = (new BlockFurnace(61, false)).setHardness(3.5F).setStepSound(soundStoneFootstep).setUnlocalizedName("furnace").setCreativeTab(CreativeTabs.tabDecorations); 163 public static final Block furnaceBurning = (new BlockFurnace(62, true)).setHardness(3.5F).setStepSound(soundStoneFootstep).setLightValue(0.875F).setUnlocalizedName("furnace"); 164 public static final Block signPost = (new BlockSign(63, TileEntitySign.class, true)).setHardness(1.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("sign").disableStats(); 165 public static final Block doorWood = (new BlockDoor(64, Material.wood)).setHardness(3.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("doorWood").disableStats(); 166 public static final Block ladder = (new BlockLadder(65)).setHardness(0.4F).setStepSound(soundLadderFootstep).setUnlocalizedName("ladder"); 167 public static final Block rail = (new BlockRail(66)).setHardness(0.7F).setStepSound(soundMetalFootstep).setUnlocalizedName("rail"); 168 public static final Block stairsCobblestone = (new BlockStairs(67, cobblestone, 0)).setUnlocalizedName("stairsStone"); 169 public static final Block signWall = (new BlockSign(68, TileEntitySign.class, false)).setHardness(1.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("sign").disableStats(); 170 public static final Block lever = (new BlockLever(69)).setHardness(0.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("lever"); 171 public static final Block pressurePlateStone = (new BlockPressurePlate(70, "stone", Material.rock, EnumMobType.mobs)).setHardness(0.5F).setStepSound(soundStoneFootstep).setUnlocalizedName("pressurePlate"); 172 public static final Block doorIron = (new BlockDoor(71, Material.iron)).setHardness(5.0F).setStepSound(soundMetalFootstep).setUnlocalizedName("doorIron").disableStats(); 173 public static final Block pressurePlatePlanks = (new BlockPressurePlate(72, "wood", Material.wood, EnumMobType.everything)).setHardness(0.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("pressurePlate"); 174 public static final Block oreRedstone = (new BlockRedstoneOre(73, false)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("oreRedstone").setCreativeTab(CreativeTabs.tabBlock); 175 public static final Block oreRedstoneGlowing = (new BlockRedstoneOre(74, true)).setLightValue(0.625F).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("oreRedstone"); 176 public static final Block torchRedstoneIdle = (new BlockRedstoneTorch(75, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("notGate"); 177 public static final Block torchRedstoneActive = (new BlockRedstoneTorch(76, true)).setHardness(0.0F).setLightValue(0.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("notGate").setCreativeTab(CreativeTabs.tabRedstone); 178 public static final Block stoneButton = (new BlockButtonStone(77)).setHardness(0.5F).setStepSound(soundStoneFootstep).setUnlocalizedName("button"); 179 public static final Block snow = (new BlockSnow(78)).setHardness(0.1F).setStepSound(soundSnowFootstep).setUnlocalizedName("snow").setLightOpacity(0); 180 public static final Block ice = (new BlockIce(79)).setHardness(0.5F).setLightOpacity(3).setStepSound(soundGlassFootstep).setUnlocalizedName("ice"); 181 public static final Block blockSnow = (new BlockSnowBlock(80)).setHardness(0.2F).setStepSound(soundSnowFootstep).setUnlocalizedName("snow"); 182 public static final Block cactus = (new BlockCactus(81)).setHardness(0.4F).setStepSound(soundClothFootstep).setUnlocalizedName("cactus"); 183 public static final Block blockClay = (new BlockClay(82)).setHardness(0.6F).setStepSound(soundGravelFootstep).setUnlocalizedName("clay"); 184 public static final Block reed = (new BlockReed(83)).setHardness(0.0F).setStepSound(soundGrassFootstep).setUnlocalizedName("reeds").disableStats(); 185 public static final Block jukebox = (new BlockJukeBox(84)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("jukebox"); 186 public static final Block fence = (new BlockFence(85, "wood", Material.wood)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("fence"); 187 public static final Block pumpkin = (new BlockPumpkin(86, false)).setHardness(1.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("pumpkin"); 188 public static final Block netherrack = (new BlockNetherrack(87)).setHardness(0.4F).setStepSound(soundStoneFootstep).setUnlocalizedName("hellrock"); 189 public static final Block slowSand = (new BlockSoulSand(88)).setHardness(0.5F).setStepSound(soundSandFootstep).setUnlocalizedName("hellsand"); 190 public static final Block glowStone = (new BlockGlowStone(89, Material.glass)).setHardness(0.3F).setStepSound(soundGlassFootstep).setLightValue(1.0F).setUnlocalizedName("lightgem"); 191 192 /** The purple teleport blocks inside the obsidian circle */ 193 public static final BlockPortal portal = (BlockPortal)(new BlockPortal(90)).setHardness(-1.0F).setStepSound(soundGlassFootstep).setLightValue(0.75F).setUnlocalizedName("portal"); 194 public static final Block pumpkinLantern = (new BlockPumpkin(91, true)).setHardness(1.0F).setStepSound(soundWoodFootstep).setLightValue(1.0F).setUnlocalizedName("litpumpkin"); 195 public static final Block cake = (new BlockCake(92)).setHardness(0.5F).setStepSound(soundClothFootstep).setUnlocalizedName("cake").disableStats(); 196 public static final BlockRedstoneRepeater redstoneRepeaterIdle = (BlockRedstoneRepeater)(new BlockRedstoneRepeater(93, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("diode").disableStats(); 197 public static final BlockRedstoneRepeater redstoneRepeaterActive = (BlockRedstoneRepeater)(new BlockRedstoneRepeater(94, true)).setHardness(0.0F).setLightValue(0.625F).setStepSound(soundWoodFootstep).setUnlocalizedName("diode").disableStats(); 198 199 /** 200 * April fools secret locked chest, only spawns on new chunks on 1st April. 201 */ 202 public static final Block lockedChest = (new BlockLockedChest(95)).setHardness(0.0F).setLightValue(1.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("lockedchest").setTickRandomly(true); 203 public static final Block trapdoor = (new BlockTrapDoor(96, Material.wood)).setHardness(3.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("trapdoor").disableStats(); 204 public static final Block silverfish = (new BlockSilverfish(97)).setHardness(0.75F).setUnlocalizedName("monsterStoneEgg"); 205 public static final Block stoneBrick = (new BlockStoneBrick(98)).setHardness(1.5F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("stonebricksmooth"); 206 public static final Block mushroomCapBrown = (new BlockMushroomCap(99, Material.wood, 0)).setHardness(0.2F).setStepSound(soundWoodFootstep).setUnlocalizedName("mushroom"); 207 public static final Block mushroomCapRed = (new BlockMushroomCap(100, Material.wood, 1)).setHardness(0.2F).setStepSound(soundWoodFootstep).setUnlocalizedName("mushroom"); 208 public static final Block fenceIron = (new BlockPane(101, "fenceIron", "fenceIron", Material.iron, true)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setUnlocalizedName("fenceIron"); 209 public static final Block thinGlass = (new BlockPane(102, "glass", "thinglass_top", Material.glass, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setUnlocalizedName("thinGlass"); 210 public static final Block melon = (new BlockMelon(103)).setHardness(1.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("melon"); 211 public static final Block pumpkinStem = (new BlockStem(104, pumpkin)).setHardness(0.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("pumpkinStem"); 212 public static final Block melonStem = (new BlockStem(105, melon)).setHardness(0.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("pumpkinStem"); 213 public static final Block vine = (new BlockVine(106)).setHardness(0.2F).setStepSound(soundGrassFootstep).setUnlocalizedName("vine"); 214 public static final Block fenceGate = (new BlockFenceGate(107)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("fenceGate"); 215 public static final Block stairsBrick = (new BlockStairs(108, brick, 0)).setUnlocalizedName("stairsBrick"); 216 public static final Block stairsStoneBrick = (new BlockStairs(109, stoneBrick, 0)).setUnlocalizedName("stairsStoneBrickSmooth"); 217 public static final BlockMycelium mycelium = (BlockMycelium)(new BlockMycelium(110)).setHardness(0.6F).setStepSound(soundGrassFootstep).setUnlocalizedName("mycel"); 218 public static final Block waterlily = (new BlockLilyPad(111)).setHardness(0.0F).setStepSound(soundGrassFootstep).setUnlocalizedName("waterlily"); 219 public static final Block netherBrick = (new Block(112, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("netherBrick").setCreativeTab(CreativeTabs.tabBlock); 220 public static final Block netherFence = (new BlockFence(113, "netherBrick", Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("netherFence"); 221 public static final Block stairsNetherBrick = (new BlockStairs(114, netherBrick, 0)).setUnlocalizedName("stairsNetherBrick"); 222 public static final Block netherStalk = (new BlockNetherStalk(115)).setUnlocalizedName("netherStalk"); 223 public static final Block enchantmentTable = (new BlockEnchantmentTable(116)).setHardness(5.0F).setResistance(2000.0F).setUnlocalizedName("enchantmentTable"); 224 public static final Block brewingStand = (new BlockBrewingStand(117)).setHardness(0.5F).setLightValue(0.125F).setUnlocalizedName("brewingStand"); 225 public static final BlockCauldron cauldron = (BlockCauldron)(new BlockCauldron(118)).setHardness(2.0F).setUnlocalizedName("cauldron"); 226 public static final Block endPortal = (new BlockEndPortal(119, Material.portal)).setHardness(-1.0F).setResistance(6000000.0F); 227 public static final Block endPortalFrame = (new BlockEndPortalFrame(120)).setStepSound(soundGlassFootstep).setLightValue(0.125F).setHardness(-1.0F).setUnlocalizedName("endPortalFrame").setResistance(6000000.0F).setCreativeTab(CreativeTabs.tabDecorations); 228 229 /** The rock found in The End. */ 230 public static final Block whiteStone = (new Block(121, Material.rock)).setHardness(3.0F).setResistance(15.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("whiteStone").setCreativeTab(CreativeTabs.tabBlock); 231 public static final Block dragonEgg = (new BlockDragonEgg(122)).setHardness(3.0F).setResistance(15.0F).setStepSound(soundStoneFootstep).setLightValue(0.125F).setUnlocalizedName("dragonEgg"); 232 public static final Block redstoneLampIdle = (new BlockRedstoneLight(123, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setUnlocalizedName("redstoneLight").setCreativeTab(CreativeTabs.tabRedstone); 233 public static final Block redstoneLampActive = (new BlockRedstoneLight(124, true)).setHardness(0.3F).setStepSound(soundGlassFootstep).setUnlocalizedName("redstoneLight"); 234 public static final BlockHalfSlab woodDoubleSlab = (BlockHalfSlab)(new BlockWoodSlab(125, true)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("woodSlab"); 235 public static final BlockHalfSlab woodSingleSlab = (BlockHalfSlab)(new BlockWoodSlab(126, false)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("woodSlab"); 236 public static final Block cocoaPlant = (new BlockCocoa(127)).setHardness(0.2F).setResistance(5.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("cocoa"); 237 public static final Block stairsSandStone = (new BlockStairs(128, sandStone, 0)).setUnlocalizedName("stairsSandStone"); 238 public static final Block oreEmerald = (new BlockOre(129)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("oreEmerald"); 239 public static final Block enderChest = (new BlockEnderChest(130)).setHardness(22.5F).setResistance(1000.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("enderChest").setLightValue(0.5F); 240 public static final BlockTripWireSource tripWireSource = (BlockTripWireSource)(new BlockTripWireSource(131)).setUnlocalizedName("tripWireSource"); 241 public static final Block tripWire = (new BlockTripWire(132)).setUnlocalizedName("tripWire"); 242 public static final Block blockEmerald = (new BlockOreStorage(133)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setUnlocalizedName("blockEmerald"); 243 public static final Block stairsWoodSpruce = (new BlockStairs(134, planks, 1)).setUnlocalizedName("stairsWoodSpruce"); 244 public static final Block stairsWoodBirch = (new BlockStairs(135, planks, 2)).setUnlocalizedName("stairsWoodBirch"); 245 public static final Block stairsWoodJungle = (new BlockStairs(136, planks, 3)).setUnlocalizedName("stairsWoodJungle"); 246 public static final Block commandBlock = (new BlockCommandBlock(137)).setUnlocalizedName("commandBlock"); 247 public static final BlockBeacon beacon = (BlockBeacon)(new BlockBeacon(138)).setUnlocalizedName("beacon").setLightValue(1.0F); 248 public static final Block cobblestoneWall = (new BlockWall(139, cobblestone)).setUnlocalizedName("cobbleWall"); 249 public static final Block flowerPot = (new BlockFlowerPot(140)).setHardness(0.0F).setStepSound(soundPowderFootstep).setUnlocalizedName("flowerPot"); 250 public static final Block carrot = (new BlockCarrot(141)).setUnlocalizedName("carrots"); 251 public static final Block potato = (new BlockPotato(142)).setUnlocalizedName("potatoes"); 252 public static final Block woodenButton = (new BlockButtonWood(143)).setHardness(0.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("button"); 253 public static final Block skull = (new BlockSkull(144)).setHardness(1.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("skull"); 254 public static final Block anvil = (new BlockAnvil(145)).setHardness(5.0F).setStepSound(soundAnvilFootstep).setResistance(2000.0F).setUnlocalizedName("anvil"); 255 public static final Block chestTrapped = (new BlockChest(146, 1)).setHardness(2.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("chestTrap"); 256 public static final Block pressurePlateGold = (new BlockPressurePlateWeighted(147, "blockGold", Material.iron, 64)).setHardness(0.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("weightedPlate_light"); 257 public static final Block pressurePlateIron = (new BlockPressurePlateWeighted(148, "blockIron", Material.iron, 640)).setHardness(0.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("weightedPlate_heavy"); 258 public static final BlockComparator redstoneComparatorIdle = (BlockComparator)(new BlockComparator(149, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("comparator").disableStats(); 259 public static final BlockComparator redstoneComparatorActive = (BlockComparator)(new BlockComparator(150, true)).setHardness(0.0F).setLightValue(0.625F).setStepSound(soundWoodFootstep).setUnlocalizedName("comparator").disableStats(); 260 public static final BlockDaylightDetector daylightSensor = (BlockDaylightDetector)(new BlockDaylightDetector(151)).setHardness(0.2F).setStepSound(soundWoodFootstep).setUnlocalizedName("daylightDetector"); 261 public static final Block blockRedstone = (new BlockPoweredOre(152)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setUnlocalizedName("blockRedstone"); 262 public static final Block oreNetherQuartz = (new BlockOre(153)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("netherquartz"); 263 public static final BlockHopper hopperBlock = (BlockHopper)(new BlockHopper(154)).setHardness(3.0F).setResistance(8.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("hopper"); 264 public static final Block blockNetherQuartz = (new BlockQuartz(155)).setStepSound(soundStoneFootstep).setHardness(0.8F).setUnlocalizedName("quartzBlock"); 265 public static final Block stairsNetherQuartz = (new BlockStairs(156, blockNetherQuartz, 0)).setUnlocalizedName("stairsQuartz"); 266 public static final Block railActivator = (new BlockRailPowered(157)).setHardness(0.7F).setStepSound(soundMetalFootstep).setUnlocalizedName("activatorRail"); 267 public static final Block dropper = (new BlockDropper(158)).setHardness(3.5F).setStepSound(soundStoneFootstep).setUnlocalizedName("dropper"); 268 269 /** ID of the block. */ 270 public final int blockID; 271 272 /** Indicates how many hits it takes to break a block. */ 273 public float blockHardness; 274 275 /** Indicates the blocks resistance to explosions. */ 276 public float blockResistance; 277 278 /** 279 * set to true when Block's constructor is called through the chain of super()'s. Note: Never used 280 */ 281 protected boolean blockConstructorCalled = true; 282 283 /** 284 * If this field is true, the block is counted for statistics (mined or placed) 285 */ 286 protected boolean enableStats = true; 287 288 /** 289 * Flags whether or not this block is of a type that needs random ticking. Ref-counted by ExtendedBlockStorage in 290 * order to broadly cull a chunk from the random chunk update list for efficiency's sake. 291 */ 292 protected boolean needsRandomTick; 293 294 /** true if the Block contains a Tile Entity */ 295 protected boolean isBlockContainer; 296 297 /** minimum X for the block bounds (local coordinates) */ 298 protected double minX; 299 300 /** minimum Y for the block bounds (local coordinates) */ 301 protected double minY; 302 303 /** minimum Z for the block bounds (local coordinates) */ 304 protected double minZ; 305 306 /** maximum X for the block bounds (local coordinates) */ 307 protected double maxX; 308 309 /** maximum Y for the block bounds (local coordinates) */ 310 protected double maxY; 311 312 /** maximum Z for the block bounds (local coordinates) */ 313 protected double maxZ; 314 315 /** Sound of stepping on the block */ 316 public StepSound stepSound; 317 public float blockParticleGravity; 318 319 /** Block material definition. */ 320 public final Material blockMaterial; 321 322 /** 323 * Determines how much velocity is maintained while moving on top of this block 324 */ 325 public float slipperiness; 326 327 /** The unlocalized name of this block. */ 328 private String unlocalizedName; 329 @SideOnly(Side.CLIENT) 330 protected Icon blockIcon; 331 332 public Block(int par1, Material par2Material) 333 { 334 this.stepSound = soundPowderFootstep; 335 this.blockParticleGravity = 1.0F; 336 this.slipperiness = 0.6F; 337 338 if (blocksList[par1] != null) 339 { 340 throw new IllegalArgumentException("Slot " + par1 + " is already occupied by " + blocksList[par1] + " when adding " + this); 341 } 342 else 343 { 344 this.blockMaterial = par2Material; 345 blocksList[par1] = this; 346 this.blockID = par1; 347 this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); 348 opaqueCubeLookup[par1] = this.isOpaqueCube(); 349 lightOpacity[par1] = this.isOpaqueCube() ? 255 : 0; 350 canBlockGrass[par1] = !par2Material.getCanBlockGrass(); 351 } 352 } 353 354 /** 355 * This method is called on a block after all other blocks gets already created. You can use it to reference and 356 * configure something on the block that needs the others ones. 357 */ 358 protected void initializeBlock() {} 359 360 /** 361 * Sets the footstep sound for the block. Returns the object for convenience in constructing. 362 */ 363 public Block setStepSound(StepSound par1StepSound) 364 { 365 this.stepSound = par1StepSound; 366 return this; 367 } 368 369 /** 370 * Sets how much light is blocked going through this block. Returns the object for convenience in constructing. 371 */ 372 public Block setLightOpacity(int par1) 373 { 374 lightOpacity[this.blockID] = par1; 375 return this; 376 } 377 378 /** 379 * Sets the amount of light emitted by a block from 0.0f to 1.0f (converts internally to 0-15). Returns the object 380 * for convenience in constructing. 381 */ 382 public Block setLightValue(float par1) 383 { 384 lightValue[this.blockID] = (int)(15.0F * par1); 385 return this; 386 } 387 388 /** 389 * Sets the the blocks resistance to explosions. Returns the object for convenience in constructing. 390 */ 391 public Block setResistance(float par1) 392 { 393 this.blockResistance = par1 * 3.0F; 394 return this; 395 } 396 397 public static boolean isNormalCube(int par0) 398 { 399 Block block = blocksList[par0]; 400 return block == null ? false : block.blockMaterial.isOpaque() && block.renderAsNormalBlock() && !block.canProvidePower(); 401 } 402 403 /** 404 * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) 405 */ 406 public boolean renderAsNormalBlock() 407 { 408 return true; 409 } 410 411 public boolean getBlocksMovement(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) 412 { 413 return !this.blockMaterial.blocksMovement(); 414 } 415 416 /** 417 * The type of render function that is called for this block 418 */ 419 public int getRenderType() 420 { 421 return 0; 422 } 423 424 /** 425 * Sets how many hits it takes to break a block. 426 */ 427 public Block setHardness(float par1) 428 { 429 this.blockHardness = par1; 430 431 if (this.blockResistance < par1 * 5.0F) 432 { 433 this.blockResistance = par1 * 5.0F; 434 } 435 436 return this; 437 } 438 439 /** 440 * This method will make the hardness of the block equals to -1, and the block is indestructible. 441 */ 442 public Block setBlockUnbreakable() 443 { 444 this.setHardness(-1.0F); 445 return this; 446 } 447 448 /** 449 * Returns the block hardness at a location. Args: world, x, y, z 450 */ 451 public float getBlockHardness(World par1World, int par2, int par3, int par4) 452 { 453 return this.blockHardness; 454 } 455 456 /** 457 * Sets whether this block type will receive random update ticks 458 */ 459 public Block setTickRandomly(boolean par1) 460 { 461 this.needsRandomTick = par1; 462 return this; 463 } 464 465 /** 466 * Returns whether or not this block is of a type that needs random ticking. Called for ref-counting purposes by 467 * ExtendedBlockStorage in order to broadly cull a chunk from the random chunk update list for efficiency's sake. 468 */ 469 public boolean getTickRandomly() 470 { 471 return this.needsRandomTick; 472 } 473 474 @Deprecated //Forge: New Metadata sensitive version. 475 public boolean hasTileEntity() 476 { 477 return hasTileEntity(0); 478 } 479 480 /** 481 * Sets the bounds of the block. minX, minY, minZ, maxX, maxY, maxZ 482 */ 483 public final void setBlockBounds(float par1, float par2, float par3, float par4, float par5, float par6) 484 { 485 this.minX = (double)par1; 486 this.minY = (double)par2; 487 this.minZ = (double)par3; 488 this.maxX = (double)par4; 489 this.maxY = (double)par5; 490 this.maxZ = (double)par6; 491 } 492 493 @SideOnly(Side.CLIENT) 494 495 /** 496 * How bright to render this block based on the light its receiving. Args: iBlockAccess, x, y, z 497 */ 498 public float getBlockBrightness(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) 499 { 500 return par1IBlockAccess.getBrightness(par2, par3, par4, getLightValue(par1IBlockAccess, par2, par3, par4)); 501 } 502 503 @SideOnly(Side.CLIENT) 504 505 /** 506 * Goes straight to getLightBrightnessForSkyBlocks for Blocks, does some fancy computing for Fluids 507 */ 508 public int getMixedBrightnessForBlock(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) 509 { 510 return par1IBlockAccess.getLightBrightnessForSkyBlocks(par2, par3, par4, getLightValue(par1IBlockAccess, par2, par3, par4)); 511 } 512 513 @SideOnly(Side.CLIENT) 514 515 /** 516 * Returns true if the given side of this block type should be rendered, if the adjacent block is at the given 517 * coordinates. Args: blockAccess, x, y, z, side 518 */ 519 public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) 520 { 521 return par5 == 0 && this.minY > 0.0D ? true : (par5 == 1 && this.maxY < 1.0D ? true : (par5 == 2 && this.minZ > 0.0D ? true : (par5 == 3 && this.maxZ < 1.0D ? true : (par5 == 4 && this.minX > 0.0D ? true : (par5 == 5 && this.maxX < 1.0D ? true : !par1IBlockAccess.isBlockOpaqueCube(par2, par3, par4)))))); 522 } 523 524 /** 525 * Returns Returns true if the given side of this block type should be rendered (if it's solid or not), if the 526 * adjacent block is at the given coordinates. Args: blockAccess, x, y, z, side 527 */ 528 public boolean isBlockSolid(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) 529 { 530 return par1IBlockAccess.getBlockMaterial(par2, par3, par4).isSolid(); 531 } 532 533 @SideOnly(Side.CLIENT) 534 535 /** 536 * Retrieves the block texture to use based on the display side. Args: iBlockAccess, x, y, z, side 537 */ 538 public Icon getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) 539 { 540 return this.getIcon(par5, par1IBlockAccess.getBlockMetadata(par2, par3, par4)); 541 } 542 543 @SideOnly(Side.CLIENT) 544 545 /** 546 * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata 547 */ 548 public Icon getIcon(int par1, int par2) 549 { 550 return this.blockIcon; 551 } 552 553 /** 554 * Adds all intersecting collision boxes to a list. (Be sure to only add boxes to the list if they intersect the 555 * mask.) Parameters: World, X, Y, Z, mask, list, colliding entity 556 */ 557 public void addCollisionBoxesToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity) 558 { 559 AxisAlignedBB axisalignedbb1 = this.getCollisionBoundingBoxFromPool(par1World, par2, par3, par4); 560 561 if (axisalignedbb1 != null && par5AxisAlignedBB.intersectsWith(axisalignedbb1)) 562 { 563 par6List.add(axisalignedbb1); 564 } 565 } 566 567 @SideOnly(Side.CLIENT) 568 569 /** 570 * Returns the block texture based on the side being looked at. Args: side 571 */ 572 public final Icon getBlockTextureFromSide(int par1) 573 { 574 return this.getIcon(par1, 0); 575 } 576 577 @SideOnly(Side.CLIENT) 578 579 /** 580 * Returns the bounding box of the wired rectangular prism to render. 581 */ 582 public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4) 583 { 584 return AxisAlignedBB.getAABBPool().getAABB((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)par3 + this.maxY, (double)par4 + this.maxZ); 585 } 586 587 /** 588 * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been 589 * cleared to be reused) 590 */ 591 public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4) 592 { 593 return AxisAlignedBB.getAABBPool().getAABB((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)par3 + this.maxY, (double)par4 + this.maxZ); 594 } 595 596 /** 597 * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two 598 * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. 599 */ 600 public boolean isOpaqueCube() 601 { 602 return true; 603 } 604 605 /** 606 * Returns whether this block is collideable based on the arguments passed in Args: blockMetaData, unknownFlag 607 */ 608 public boolean canCollideCheck(int par1, boolean par2) 609 { 610 return this.isCollidable(); 611 } 612 613 /** 614 * Returns if this block is collidable (only used by Fire). Args: x, y, z 615 */ 616 public boolean isCollidable() 617 { 618 return true; 619 } 620 621 /** 622 * Ticks the block if it's been scheduled 623 */ 624 public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) {} 625 626 @SideOnly(Side.CLIENT) 627 628 /** 629 * A randomly called display update to be able to add particles or other items for display 630 */ 631 public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random) {} 632 633 /** 634 * Called right before the block is destroyed by a player. Args: world, x, y, z, metaData 635 */ 636 public void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5) {} 637 638 /** 639 * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are 640 * their own) Args: x, y, z, neighbor blockID 641 */ 642 public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) {} 643 644 /** 645 * How many world ticks before ticking 646 */ 647 public int tickRate(World par1World) 648 { 649 return 10; 650 } 651 652 /** 653 * Called whenever the block is added into the world. Args: world, x, y, z 654 */ 655 public void onBlockAdded(World par1World, int par2, int par3, int par4) {} 656 657 /** 658 * ejects contained items into the world, and notifies neighbours of an update, as appropriate 659 */ 660 public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6) 661 { 662 if (hasTileEntity(par6) && !(this instanceof BlockContainer)) 663 { 664 par1World.removeBlockTileEntity(par2, par3, par4); 665 } 666 } 667 668 /** 669 * Returns the quantity of items to drop on block destruction. 670 */ 671 public int quantityDropped(Random par1Random) 672 { 673 return 1; 674 } 675 676 /** 677 * Returns the ID of the items to drop on destruction. 678 */ 679 public int idDropped(int par1, Random par2Random, int par3) 680 { 681 return this.blockID; 682 } 683 684 /** 685 * Gets the hardness of block at the given coordinates in the given world, relative to the ability of the given 686 * EntityPlayer. 687 */ 688 public float getPlayerRelativeBlockHardness(EntityPlayer par1EntityPlayer, World par2World, int par3, int par4, int par5) 689 { 690 float f = this.getBlockHardness(par2World, par3, par4, par5); 691 return ForgeHooks.blockStrength(this, par1EntityPlayer, par2World, par3, par4, par5); 692 } 693 694 /** 695 * Drops the specified block items 696 */ 697 public final void dropBlockAsItem(World par1World, int par2, int par3, int par4, int par5, int par6) 698 { 699 this.dropBlockAsItemWithChance(par1World, par2, par3, par4, par5, 1.0F, par6); 700 } 701 702 /** 703 * Drops the block items with a specified chance of dropping the specified items 704 */ 705 public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7) 706 { 707 if (!par1World.isRemote) 708 { 709 ArrayList<ItemStack> items = getBlockDropped(par1World, par2, par3, par4, par5, par7); 710 711 for (ItemStack item : items) 712 { 713 if (par1World.rand.nextFloat() <= par6) 714 { 715 this.dropBlockAsItem_do(par1World, par2, par3, par4, item); 716 } 717 } 718 } 719 } 720 721 /** 722 * Spawns EntityItem in the world for the given ItemStack if the world is not remote. 723 */ 724 protected void dropBlockAsItem_do(World par1World, int par2, int par3, int par4, ItemStack par5ItemStack) 725 { 726 if (!par1World.isRemote && par1World.getGameRules().getGameRuleBooleanValue("doTileDrops")) 727 { 728 float f = 0.7F; 729 double d0 = (double)(par1World.rand.nextFloat() * f) + (double)(1.0F - f) * 0.5D; 730 double d1 = (double)(par1World.rand.nextFloat() * f) + (double)(1.0F - f) * 0.5D; 731 double d2 = (double)(par1World.rand.nextFloat() * f) + (double)(1.0F - f) * 0.5D; 732 EntityItem entityitem = new EntityItem(par1World, (double)par2 + d0, (double)par3 + d1, (double)par4 + d2, par5ItemStack); 733 entityitem.delayBeforeCanPickup = 10; 734 par1World.spawnEntityInWorld(entityitem); 735 } 736 } 737 738 /** 739 * called by spawner, ore, redstoneOre blocks 740 */ 741 protected void dropXpOnBlockBreak(World par1World, int par2, int par3, int par4, int par5) 742 { 743 if (!par1World.isRemote) 744 { 745 while (par5 > 0) 746 { 747 int i1 = EntityXPOrb.getXPSplit(par5); 748 par5 -= i1; 749 par1World.spawnEntityInWorld(new EntityXPOrb(par1World, (double)par2 + 0.5D, (double)par3 + 0.5D, (double)par4 + 0.5D, i1)); 750 } 751 } 752 } 753 754 /** 755 * Determines the damage on the item the block drops. Used in cloth and wood. 756 */ 757 public int damageDropped(int par1) 758 { 759 return 0; 760 } 761 762 /** 763 * Returns how much this block can resist explosions from the passed in entity. 764 */ 765 public float getExplosionResistance(Entity par1Entity) 766 { 767 return this.blockResistance / 5.0F; 768 } 769 770 /** 771 * Ray traces through the blocks collision from start vector to end vector returning a ray trace hit. Args: world, 772 * x, y, z, startVec, endVec 773 */ 774 public MovingObjectPosition collisionRayTrace(World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3) 775 { 776 this.setBlockBoundsBasedOnState(par1World, par2, par3, par4); 777 par5Vec3 = par5Vec3.addVector((double)(-par2), (double)(-par3), (double)(-par4)); 778 par6Vec3 = par6Vec3.addVector((double)(-par2), (double)(-par3), (double)(-par4)); 779 Vec3 vec32 = par5Vec3.getIntermediateWithXValue(par6Vec3, this.minX); 780 Vec3 vec33 = par5Vec3.getIntermediateWithXValue(par6Vec3, this.maxX); 781 Vec3 vec34 = par5Vec3.getIntermediateWithYValue(par6Vec3, this.minY); 782 Vec3 vec35 = par5Vec3.getIntermediateWithYValue(par6Vec3, this.maxY); 783 Vec3 vec36 = par5Vec3.getIntermediateWithZValue(par6Vec3, this.minZ); 784 Vec3 vec37 = par5Vec3.getIntermediateWithZValue(par6Vec3, this.maxZ); 785 786 if (!this.isVecInsideYZBounds(vec32)) 787 { 788 vec32 = null; 789 } 790 791 if (!this.isVecInsideYZBounds(vec33)) 792 { 793 vec33 = null; 794 } 795 796 if (!this.isVecInsideXZBounds(vec34)) 797 { 798 vec34 = null; 799 } 800 801 if (!this.isVecInsideXZBounds(vec35)) 802 { 803 vec35 = null; 804 } 805 806 if (!this.isVecInsideXYBounds(vec36)) 807 { 808 vec36 = null; 809 } 810 811 if (!this.isVecInsideXYBounds(vec37)) 812 { 813 vec37 = null; 814 } 815 816 Vec3 vec38 = null; 817 818 if (vec32 != null && (vec38 == null || par5Vec3.squareDistanceTo(vec32) < par5Vec3.squareDistanceTo(vec38))) 819 { 820 vec38 = vec32; 821 } 822 823 if (vec33 != null && (vec38 == null || par5Vec3.squareDistanceTo(vec33) < par5Vec3.squareDistanceTo(vec38))) 824 { 825 vec38 = vec33; 826 } 827 828 if (vec34 != null && (vec38 == null || par5Vec3.squareDistanceTo(vec34) < par5Vec3.squareDistanceTo(vec38))) 829 { 830 vec38 = vec34; 831 } 832 833 if (vec35 != null && (vec38 == null || par5Vec3.squareDistanceTo(vec35) < par5Vec3.squareDistanceTo(vec38))) 834 { 835 vec38 = vec35; 836 } 837 838 if (vec36 != null && (vec38 == null || par5Vec3.squareDistanceTo(vec36) < par5Vec3.squareDistanceTo(vec38))) 839 { 840 vec38 = vec36; 841 } 842 843 if (vec37 != null && (vec38 == null || par5Vec3.squareDistanceTo(vec37) < par5Vec3.squareDistanceTo(vec38))) 844 { 845 vec38 = vec37; 846 } 847 848 if (vec38 == null) 849 { 850 return null; 851 } 852 else 853 { 854 byte b0 = -1; 855 856 if (vec38 == vec32) 857 { 858 b0 = 4; 859 } 860 861 if (vec38 == vec33) 862 { 863 b0 = 5; 864 } 865 866 if (vec38 == vec34) 867 { 868 b0 = 0; 869 } 870 871 if (vec38 == vec35) 872 { 873 b0 = 1; 874 } 875 876 if (vec38 == vec36) 877 { 878 b0 = 2; 879 } 880 881 if (vec38 == vec37) 882 { 883 b0 = 3; 884 } 885 886 return new MovingObjectPosition(par2, par3, par4, b0, vec38.addVector((double)par2, (double)par3, (double)par4)); 887 } 888 } 889 890 /** 891 * Checks if a vector is within the Y and Z bounds of the block. 892 */ 893 private boolean isVecInsideYZBounds(Vec3 par1Vec3) 894 { 895 return par1Vec3 == null ? false : par1Vec3.yCoord >= this.minY && par1Vec3.yCoord <= this.maxY && par1Vec3.zCoord >= this.minZ && par1Vec3.zCoord <= this.maxZ; 896 } 897 898 /** 899 * Checks if a vector is within the X and Z bounds of the block. 900 */ 901 private boolean isVecInsideXZBounds(Vec3 par1Vec3) 902 { 903 return par1Vec3 == null ? false : par1Vec3.xCoord >= this.minX && par1Vec3.xCoord <= this.maxX && par1Vec3.zCoord >= this.minZ && par1Vec3.zCoord <= this.maxZ; 904 } 905 906 /** 907 * Checks if a vector is within the X and Y bounds of the block. 908 */ 909 private boolean isVecInsideXYBounds(Vec3 par1Vec3) 910 { 911 return par1Vec3 == null ? false : par1Vec3.xCoord >= this.minX && par1Vec3.xCoord <= this.maxX && par1Vec3.yCoord >= this.minY && par1Vec3.yCoord <= this.maxY; 912 } 913 914 /** 915 * Called upon the block being destroyed by an explosion 916 */ 917 public void onBlockDestroyedByExplosion(World par1World, int par2, int par3, int par4, Explosion par5Explosion) {} 918 919 public boolean canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5, ItemStack par6ItemStack) 920 { 921 return this.canPlaceBlockOnSide(par1World, par2, par3, par4, par5); 922 } 923 924 @SideOnly(Side.CLIENT) 925 926 /** 927 * Returns which pass should this block be rendered on. 0 for solids and 1 for alpha 928 */ 929 public int getRenderBlockPass() 930 { 931 return 0; 932 } 933 934 /** 935 * checks to see if you can place this block can be placed on that side of a block: BlockLever overrides 936 */ 937 public boolean canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5) 938 { 939 return this.canPlaceBlockAt(par1World, par2, par3, par4); 940 } 941 942 /** 943 * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z 944 */ 945 public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4) 946 { 947 int l = par1World.getBlockId(par2, par3, par4); 948 return l == 0 || blocksList[l].blockMaterial.isReplaceable(); 949 } 950 951 /** 952 * Called upon block activation (right click on the block.) 953 */ 954 public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9) 955 { 956 return false; 957 } 958 959 /** 960 * Called whenever an entity is walking on top of this block. Args: world, x, y, z, entity 961 */ 962 public void onEntityWalking(World par1World, int par2, int par3, int par4, Entity par5Entity) {} 963 964 /** 965 * Called when a block is placed using its ItemBlock. Args: World, X, Y, Z, side, hitX, hitY, hitZ, block metadata 966 */ 967 public int onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9) 968 { 969 return par9; 970 } 971 972 /** 973 * Called when the block is clicked by a player. Args: x, y, z, entityPlayer 974 */ 975 public void onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer) {} 976 977 /** 978 * Can add to the passed in vector for a movement vector to be applied to the entity. Args: x, y, z, entity, vec3d 979 */ 980 public void velocityToAddToEntity(World par1World, int par2, int par3, int par4, Entity par5Entity, Vec3 par6Vec3) {} 981 982 /** 983 * Updates the blocks bounds based on its current state. Args: world, x, y, z 984 */ 985 public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) {} 986 987 /** 988 * returns the block bounderies minX value 989 */ 990 public final double getBlockBoundsMinX() 991 { 992 return this.minX; 993 } 994 995 /** 996 * returns the block bounderies maxX value 997 */ 998 public final double getBlockBoundsMaxX() 999 { 1000 return this.maxX; 1001 } 1002 1003 /** 1004 * returns the block bounderies minY value 1005 */ 1006 public final double getBlockBoundsMinY() 1007 { 1008 return this.minY; 1009 } 1010 1011 /** 1012 * returns the block bounderies maxY value 1013 */ 1014 public final double getBlockBoundsMaxY() 1015 { 1016 return this.maxY; 1017 } 1018 1019 /** 1020 * returns the block bounderies minZ value 1021 */ 1022 public final double getBlockBoundsMinZ() 1023 { 1024 return this.minZ; 1025 } 1026 1027 /** 1028 * returns the block bounderies maxZ value 1029 */ 1030 public final double getBlockBoundsMaxZ() 1031 { 1032 return this.maxZ; 1033 } 1034 1035 @SideOnly(Side.CLIENT) 1036 public int getBlockColor() 1037 { 1038 return 16777215; 1039 } 1040 1041 @SideOnly(Side.CLIENT) 1042 1043 /** 1044 * Returns the color this block should be rendered. Used by leaves. 1045 */ 1046 public int getRenderColor(int par1) 1047 { 1048 return 16777215; 1049 } 1050 1051 /** 1052 * Returns true if the block is emitting indirect/weak redstone power on the specified side. If isBlockNormalCube 1053 * returns true, standard redstone propagation rules will apply instead and this will not be called. Args: World, X, 1054 * Y, Z, side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block. 1055 */ 1056 public int isProvidingWeakPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) 1057 { 1058 return 0; 1059 } 1060 1061 @SideOnly(Side.CLIENT) 1062 1063 /** 1064 * Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color. Note only called 1065 * when first determining what to render. 1066 */ 1067 public int colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) 1068 { 1069 return 16777215; 1070 } 1071 1072 /** 1073 * Can this block provide power. Only wire currently seems to have this change based on its state. 1074 */ 1075 public boolean canProvidePower() 1076 { 1077 return false; 1078 } 1079 1080 /** 1081 * Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity 1082 */ 1083 public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity) {} 1084 1085 /** 1086 * Returns true if the block is emitting direct/strong redstone power on the specified side. Args: World, X, Y, Z, 1087 * side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block. 1088 */ 1089 public int isProvidingStrongPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) 1090 { 1091 return 0; 1092 } 1093 1094 /** 1095 * Sets the block's bounds for rendering it as an item 1096 */ 1097 public void setBlockBoundsForItemRender() {} 1098 1099 /** 1100 * Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the 1101 * block and l is the block's subtype/damage. 1102 */ 1103 public void harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6) 1104 { 1105 par2EntityPlayer.addStat(StatList.mineBlockStatArray[this.blockID], 1); 1106 par2EntityPlayer.addExhaustion(0.025F); 1107 1108 if (this.canSilkHarvest(par1World, par2EntityPlayer, par3, par4, par5, par6) && EnchantmentHelper.getSilkTouchModifier(par2EntityPlayer)) 1109 { 1110 ItemStack itemstack = this.createStackedBlock(par6); 1111 1112 if (itemstack != null) 1113 { 1114 this.dropBlockAsItem_do(par1World, par3, par4, par5, itemstack); 1115 } 1116 } 1117 else 1118 { 1119 int i1 = EnchantmentHelper.getFortuneModifier(par2EntityPlayer); 1120 this.dropBlockAsItem(par1World, par3, par4, par5, par6, i1); 1121 } 1122 } 1123 1124 private int silk_check_meta = -1; //Dirty hack to stop us from needing to special case the silk check hook. 1125 /** 1126 * Return true if a player with Silk Touch can harvest this block directly, and not its normal drops. 1127 */ 1128 protected boolean canSilkHarvest() 1129 { 1130 return this.renderAsNormalBlock() && !this.hasTileEntity(silk_check_meta); 1131 } 1132 1133 /** 1134 * Returns an item stack containing a single instance of the current block type. 'i' is the block's subtype/damage 1135 * and is ignored for blocks which do not support subtypes. Blocks which cannot be harvested should return null. 1136 */ 1137 protected ItemStack createStackedBlock(int par1) 1138 { 1139 int j = 0; 1140 1141 if (this.blockID >= 0 && this.blockID < Item.itemsList.length && Item.itemsList[this.blockID].getHasSubtypes()) 1142 { 1143 j = par1; 1144 } 1145 1146 return new ItemStack(this.blockID, 1, j); 1147 } 1148 1149 /** 1150 * Returns the usual quantity dropped by the block plus a bonus of 1 to 'i' (inclusive). 1151 */ 1152 public int quantityDroppedWithBonus(int par1, Random par2Random) 1153 { 1154 return this.quantityDropped(par2Random); 1155 } 1156 1157 /** 1158 * Can this block stay at this position. Similar to canPlaceBlockAt except gets checked often with plants. 1159 */ 1160 public boolean canBlockStay(World par1World, int par2, int par3, int par4) 1161 { 1162 return true; 1163 } 1164 1165 /** 1166 * Called when the block is placed in the world. 1167 */ 1168 public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving, ItemStack par6ItemStack) {} 1169 1170 /** 1171 * Called after a block is placed 1172 */ 1173 public void onPostBlockPlaced(World par1World, int par2, int par3, int par4, int par5) {} 1174 1175 public Block setUnlocalizedName(String par1Str) 1176 { 1177 this.unlocalizedName = par1Str; 1178 return this; 1179 } 1180 1181 /** 1182 * Gets the localized name of this block. Used for the statistics page. 1183 */ 1184 public String getLocalizedName() 1185 { 1186 return StatCollector.translateToLocal(this.getUnlocalizedName() + ".name"); 1187 } 1188 1189 /** 1190 * Returns the unlocalized name of this block. 1191 */ 1192 public String getUnlocalizedName() 1193 { 1194 return "tile." + this.unlocalizedName; 1195 } 1196 1197 @SideOnly(Side.CLIENT) 1198 1199 /** 1200 * Returns the unlocalized name without the tile. prefix. Caution: client-only. 1201 */ 1202 public String getUnlocalizedName2() 1203 { 1204 return this.unlocalizedName; 1205 } 1206 1207 /** 1208 * Called when the block receives a BlockEvent - see World.addBlockEvent. By default, passes it on to the tile 1209 * entity at this location. Args: world, x, y, z, blockID, EventID, event parameter 1210 */ 1211 public boolean onBlockEventReceived(World par1World, int par2, int par3, int par4, int par5, int par6) 1212 { 1213 return false; 1214 } 1215 1216 /** 1217 * Return the state of blocks statistics flags - if the block is counted for mined and placed. 1218 */ 1219 public boolean getEnableStats() 1220 { 1221 return this.enableStats; 1222 } 1223 1224 /** 1225 * Disable statistics for the block, the block will no count for mined or placed. 1226 */ 1227 protected Block disableStats() 1228 { 1229 this.enableStats = false; 1230 return this; 1231 } 1232 1233 /** 1234 * Returns the mobility information of the block, 0 = free, 1 = can't push but can move over, 2 = total immobility 1235 * and stop pistons 1236 */ 1237 public int getMobilityFlag() 1238 { 1239 return this.blockMaterial.getMaterialMobility(); 1240 } 1241 1242 @SideOnly(Side.CLIENT) 1243 1244 /** 1245 * Returns the default ambient occlusion value based on block opacity 1246 */ 1247 public float getAmbientOcclusionLightValue(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) 1248 { 1249 return par1IBlockAccess.isBlockNormalCube(par2, par3, par4) ? 0.2F : 1.0F; 1250 } 1251 1252 /** 1253 * Block's chance to react to an entity falling on it. 1254 */ 1255 public void onFallenUpon(World par1World, int par2, int par3, int par4, Entity par5Entity, float par6) {} 1256 1257 @SideOnly(Side.CLIENT) 1258 1259 /** 1260 * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative) 1261 */ 1262 public int idPicked(World par1World, int par2, int par3, int par4) 1263 { 1264 return this.blockID; 1265 } 1266 1267 /** 1268 * Get the block's damage value (for use with pick block). 1269 */ 1270 public int getDamageValue(World par1World, int par2, int par3, int par4) 1271 { 1272 return this.damageDropped(par1World.getBlockMetadata(par2, par3, par4)); 1273 } 1274 1275 @SideOnly(Side.CLIENT) 1276 1277 /** 1278 * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks) 1279 */ 1280 public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List) 1281 { 1282 par3List.add(new ItemStack(par1, 1, 0)); 1283 } 1284 1285 /** 1286 * Sets the CreativeTab to display this block on. 1287 */ 1288 public Block setCreativeTab(CreativeTabs par1CreativeTabs) 1289 { 1290 this.displayOnCreativeTab = par1CreativeTabs; 1291 return this; 1292 } 1293 1294 /** 1295 * Called when the block is attempted to be harvested 1296 */ 1297 public void onBlockHarvested(World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer) {} 1298 1299 @SideOnly(Side.CLIENT) 1300 1301 /** 1302 * Returns the CreativeTab to display the given block on. 1303 */ 1304 public CreativeTabs getCreativeTabToDisplayOn() 1305 { 1306 return this.displayOnCreativeTab; 1307 } 1308 1309 /** 1310 * Called when this block is set (with meta data). 1311 */ 1312 public void onSetBlockIDWithMetaData(World par1World, int par2, int par3, int par4, int par5) {} 1313 1314 /** 1315 * currently only used by BlockCauldron to incrament meta-data during rain 1316 */ 1317 public void fillWithRain(World par1World, int par2, int par3, int par4) {} 1318 1319 @SideOnly(Side.CLIENT) 1320 public boolean func_82505_u_() 1321 { 1322 return false; 1323 } 1324 1325 public boolean func_82506_l() 1326 { 1327 return true; 1328 } 1329 1330 /** 1331 * Return whether this block can drop from an explosion. 1332 */ 1333 public boolean canDropFromExplosion(Explosion par1Explosion) 1334 { 1335 return true; 1336 } 1337 1338 /** 1339 * Returns true if the given block ID is equivalent to this one. Example: redstoneTorchOn matches itself and 1340 * redstoneTorchOff, and vice versa. Most blocks only match themselves. 1341 */ 1342 public boolean isAssociatedBlockID(int par1) 1343 { 1344 return this.blockID == par1; 1345 } 1346 1347 /** 1348 * Static version of isAssociatedBlockID. 1349 */ 1350 public static boolean isAssociatedBlockID(int par0, int par1) 1351 { 1352 return par0 == par1 ? true : (par0 != 0 && par1 != 0 && blocksList[par0] != null && blocksList[par1] != null ? blocksList[par0].isAssociatedBlockID(par1) : false); 1353 } 1354 1355 /** 1356 * If this returns true, then comparators facing away from this block will use the value from 1357 * getComparatorInputOverride instead of the actual redstone signal strength. 1358 */ 1359 public boolean hasComparatorInputOverride() 1360 { 1361 return false; 1362 } 1363 1364 /** 1365 * If hasComparatorInputOverride returns true, the return value from this is used instead of the redstone signal 1366 * strength when this block inputs to a comparator. 1367 */ 1368 public int getComparatorInputOverride(World par1World, int par2, int par3, int par4, int par5) 1369 { 1370 return 0; 1371 } 1372 1373 @SideOnly(Side.CLIENT) 1374 1375 /** 1376 * When this method is called, your block should register all the icons it needs with the given IconRegister. This 1377 * is the only chance you get to register icons. 1378 */ 1379 public void registerIcons(IconRegister par1IconRegister) 1380 { 1381 this.blockIcon = par1IconRegister.registerIcon(this.unlocalizedName); 1382 } 1383 1384 @SideOnly(Side.CLIENT) 1385 1386 /** 1387 * Gets the icon name of the ItemBlock corresponding to this block. Used by hoppers. 1388 */ 1389 public String getItemIconName() 1390 { 1391 return null; 1392 } 1393 1394 static 1395 { 1396 Item.itemsList[cloth.blockID] = (new ItemCloth(cloth.blockID - 256)).setUnlocalizedName("cloth"); 1397 Item.itemsList[wood.blockID] = (new ItemMultiTextureTile(wood.blockID - 256, wood, BlockLog.woodType)).setUnlocalizedName("log"); 1398 Item.itemsList[planks.blockID] = (new ItemMultiTextureTile(planks.blockID - 256, planks, BlockWood.woodType)).setUnlocalizedName("wood"); 1399 Item.itemsList[silverfish.blockID] = (new ItemMultiTextureTile(silverfish.blockID - 256, silverfish, BlockSilverfish.silverfishStoneTypes)).setUnlocalizedName("monsterStoneEgg"); 1400 Item.itemsList[stoneBrick.blockID] = (new ItemMultiTextureTile(stoneBrick.blockID - 256, stoneBrick, BlockStoneBrick.STONE_BRICK_TYPES)).setUnlocalizedName("stonebricksmooth"); 1401 Item.itemsList[sandStone.blockID] = (new ItemMultiTextureTile(sandStone.blockID - 256, sandStone, BlockSandStone.SAND_STONE_TYPES)).setUnlocalizedName("sandStone"); 1402 Item.itemsList[blockNetherQuartz.blockID] = (new ItemMultiTextureTile(blockNetherQuartz.blockID - 256, blockNetherQuartz, BlockQuartz.quartzBlockTypes)).setUnlocalizedName("quartzBlock"); 1403 Item.itemsList[stoneSingleSlab.blockID] = (new ItemSlab(stoneSingleSlab.blockID - 256, stoneSingleSlab, stoneDoubleSlab, false)).setUnlocalizedName("stoneSlab"); 1404 Item.itemsList[stoneDoubleSlab.blockID] = (new ItemSlab(stoneDoubleSlab.blockID - 256, stoneSingleSlab, stoneDoubleSlab, true)).setUnlocalizedName("stoneSlab"); 1405 Item.itemsList[woodSingleSlab.blockID] = (new ItemSlab(woodSingleSlab.blockID - 256, woodSingleSlab, woodDoubleSlab, false)).setUnlocalizedName("woodSlab"); 1406 Item.itemsList[woodDoubleSlab.blockID] = (new ItemSlab(woodDoubleSlab.blockID - 256, woodSingleSlab, woodDoubleSlab, true)).setUnlocalizedName("woodSlab"); 1407 Item.itemsList[sapling.blockID] = (new ItemMultiTextureTile(sapling.blockID - 256, sapling, BlockSapling.WOOD_TYPES)).setUnlocalizedName("sapling"); 1408 Item.itemsList[leaves.blockID] = (new ItemLeaves(leaves.blockID - 256)).setUnlocalizedName("leaves"); 1409 Item.itemsList[vine.blockID] = new ItemColored(vine.blockID - 256, false); 1410 Item.itemsList[tallGrass.blockID] = (new ItemColored(tallGrass.blockID - 256, true)).setBlockNames(new String[] {"shrub", "grass", "fern"}); 1411 Item.itemsList[snow.blockID] = new ItemSnow(snow.blockID - 256, snow); 1412 Item.itemsList[waterlily.blockID] = new ItemLilyPad(waterlily.blockID - 256); 1413 Item.itemsList[pistonBase.blockID] = new ItemPiston(pistonBase.blockID - 256); 1414 Item.itemsList[pistonStickyBase.blockID] = new ItemPiston(pistonStickyBase.blockID - 256); 1415 Item.itemsList[cobblestoneWall.blockID] = (new ItemMultiTextureTile(cobblestoneWall.blockID - 256, cobblestoneWall, BlockWall.types)).setUnlocalizedName("cobbleWall"); 1416 Item.itemsList[anvil.blockID] = (new ItemAnvilBlock(anvil)).setUnlocalizedName("anvil"); 1417 1418 for (int i = 0; i < 256; ++i) 1419 { 1420 if (blocksList[i] != null) 1421 { 1422 if (Item.itemsList[i] == null) 1423 { 1424 Item.itemsList[i] = new ItemBlock(i - 256); 1425 blocksList[i].initializeBlock(); 1426 } 1427 1428 boolean flag = false; 1429 1430 if (i > 0 && blocksList[i].getRenderType() == 10) 1431 { 1432 flag = true; 1433 } 1434 1435 if (i > 0 && blocksList[i] instanceof BlockHalfSlab) 1436 { 1437 flag = true; 1438 } 1439 1440 if (i == tilledField.blockID) 1441 { 1442 flag = true; 1443 } 1444 1445 if (canBlockGrass[i]) 1446 { 1447 flag = true; 1448 } 1449 1450 if (lightOpacity[i] == 0) 1451 { 1452 flag = true; 1453 } 1454 1455 useNeighborBrightness[i] = flag; 1456 } 1457 } 1458 1459 canBlockGrass[0] = true; 1460 StatList.initBreakableStats(); 1461 } 1462 1463 /* =================================================== FORGE START =====================================*/ 1464 /** 1465 * Get a light value for the block at the specified coordinates, normal ranges are between 0 and 15 1466 * 1467 * @param world The current world 1468 * @param x X Position 1469 * @param y Y position 1470 * @param z Z position 1471 * @return The light value 1472 */ 1473 public int getLightValue(IBlockAccess world, int x, int y, int z) 1474 { 1475 Block block = blocksList[world.getBlockId(x, y, z)]; 1476 if (block != null && block != this) 1477 { 1478 return block.getLightValue(world, x, y, z); 1479 } 1480 return lightValue[blockID]; 1481 } 1482 1483 /** 1484 * Checks if a player or entity can use this block to 'climb' like a ladder. 1485 * 1486 * @param world The current world 1487 * @param x X Position 1488 * @param y Y position 1489 * @param z Z position 1490 * @return True if the block should act like a ladder 1491 */ 1492 public boolean isLadder(World world, int x, int y, int z) 1493 { 1494 return false; 1495 } 1496 1497 /** 1498 * Return true if the block is a normal, solid cube. This 1499 * determines indirect power state, entity ejection from blocks, and a few 1500 * others. 1501 * 1502 * @param world The current world 1503 * @param x X Position 1504 * @param y Y position 1505 * @param z Z position 1506 * @return True if the block is a full cube 1507 */ 1508 public boolean isBlockNormalCube(World world, int x, int y, int z) 1509 { 1510 return blockMaterial.isOpaque() && renderAsNormalBlock() && !canProvidePower(); 1511 } 1512 1513 /** 1514 * Checks if the block is a solid face on the given side, used by placement logic. 1515 * 1516 * @param world The current world 1517 * @param x X Position 1518 * @param y Y position 1519 * @param z Z position 1520 * @param side The side to check 1521 * @return True if the block is solid on the specified side. 1522 */ 1523 public boolean isBlockSolidOnSide(World world, int x, int y, int z, ForgeDirection side) 1524 { 1525 int meta = world.getBlockMetadata(x, y, z); 1526 if (this instanceof BlockHalfSlab) 1527 { 1528 return (((meta & 8) == 8 && (side == UP)) || isOpaqueCube()); 1529 } 1530 else if (this instanceof BlockFarmland) 1531 { 1532 return (side != DOWN && side != UP); 1533 } 1534 else if (this instanceof BlockStairs) 1535 { 1536 boolean flipped = ((meta & 4) != 0); 1537 return ((meta & 3) + side.ordinal() == 5) || (side == UP && flipped); 1538 } 1539 else if (this instanceof BlockHopper && side == UP) 1540 { 1541 return true; 1542 } 1543 else if (this instanceof BlockPoweredOre) 1544 { 1545 return true; 1546 } 1547 return isBlockNormalCube(world, x, y, z); 1548 } 1549 1550 /** 1551 * Determines if a new block can be replace the space occupied by this one, 1552 * Used in the player's placement code to make the block act like water, and lava. 1553 * 1554 * @param world The current world 1555 * @param x X Position 1556 * @param y Y position 1557 * @param z Z position 1558 * @return True if the block is replaceable by another block 1559 */ 1560 public boolean isBlockReplaceable(World world, int x, int y, int z) 1561 { 1562 return false; 1563 } 1564 1565 /** 1566 * Determines if this block should set fire and deal fire damage 1567 * to entities coming into contact with it. 1568 * 1569 * @param world The current world 1570 * @param x X Position 1571 * @param y Y position 1572 * @param z Z position 1573 * @return True if the block should deal damage 1574 */ 1575 public boolean isBlockBurning(World world, int x, int y, int z) 1576 { 1577 return false; 1578 } 1579 1580 /** 1581 * Determines this block should be treated as an air block 1582 * by the rest of the code. This method is primarily 1583 * useful for creating pure logic-blocks that will be invisible 1584 * to the player and otherwise interact as air would. 1585 * 1586 * @param world The current world 1587 * @param x X Position 1588 * @param y Y position 1589 * @param z Z position 1590 * @return True if the block considered air 1591 */ 1592 public boolean isAirBlock(World world, int x, int y, int z) 1593 { 1594 return false; 1595 } 1596 1597 /** 1598 * Determines if the player can harvest this block, obtaining it's drops when the block is destroyed. 1599 * 1600 * @param player The player damaging the block, may be null 1601 * @param meta The block's current metadata 1602 * @return True to spawn the drops 1603 */ 1604 public boolean canHarvestBlock(EntityPlayer player, int meta) 1605 { 1606 return ForgeHooks.canHarvestBlock(this, player, meta); 1607 } 1608 1609 /** 1610 * Called when a player removes a block. This is responsible for 1611 * actually destroying the block, and the block is intact at time of call. 1612 * This is called regardless of whether the player can harvest the block or 1613 * not. 1614 * 1615 * Return true if the block is actually destroyed. 1616 * 1617 * Note: When used in multiplayer, this is called on both client and 1618 * server sides! 1619 * 1620 * @param world The current world 1621 * @param player The player damaging the block, may be null 1622 * @param x X Position 1623 * @param y Y position 1624 * @param z Z position 1625 * @return True if the block is actually destroyed. 1626 */ 1627 public boolean removeBlockByPlayer(World world, EntityPlayer player, int x, int y, int z) 1628 { 1629 return world.setBlockToAir(x, y, z); 1630 } 1631 1632 /** 1633 * Called when a new CreativeContainer is opened, populate the list 1634 * with all of the items for this block you want a player in creative mode 1635 * to have access to. 1636 * 1637 * @param itemList The list of items to display on the creative inventory. 1638 */ 1639 public void addCreativeItems(ArrayList itemList) 1640 { 1641 } 1642 1643 /** 1644 * Chance that fire will spread and consume this block. 1645 * 300 being a 100% chance, 0, being a 0% chance. 1646 * 1647 * @param world The current world 1648 * @param x The blocks X position 1649 * @param y The blocks Y position 1650 * @param z The blocks Z position 1651 * @param metadata The blocks current metadata 1652 * @param face The face that the fire is coming from 1653 * @return A number ranging from 0 to 300 relating used to determine if the block will be consumed by fire 1654 */ 1655 public int getFlammability(IBlockAccess world, int x, int y, int z, int metadata, ForgeDirection face) 1656 { 1657 return blockFlammability[blockID]; 1658 } 1659 1660 /** 1661 * Called when fire is updating, checks if a block face can catch fire. 1662 * 1663 * 1664 * @param world The current world 1665 * @param x The blocks X position 1666 * @param y The blocks Y position 1667 * @param z The blocks Z position 1668 * @param metadata The blocks current metadata 1669 * @param face The face that the fire is coming from 1670 * @return True if the face can be on fire, false otherwise. 1671 */ 1672 public boolean isFlammable(IBlockAccess world, int x, int y, int z, int metadata, ForgeDirection face) 1673 { 1674 return getFlammability(world, x, y, z, metadata, face) > 0; 1675 } 1676 1677 /** 1678 * Called when fire is updating on a neighbor block. 1679 * The higher the number returned, the faster fire will spread around this block. 1680 * 1681 * @param world The current world 1682 * @param x The blocks X position 1683 * @param y The blocks Y position 1684 * @param z The blocks Z position 1685 * @param metadata The blocks current metadata 1686 * @param face The face that the fire is coming from 1687 * @return A number that is used to determine the speed of fire growth around the block 1688 */ 1689 public int getFireSpreadSpeed(World world, int x, int y, int z, int metadata, ForgeDirection face) 1690 { 1691 return blockFireSpreadSpeed[blockID]; 1692 } 1693 1694 /** 1695 * Currently only called by fire when it is on top of this block. 1696 * Returning true will prevent the fire from naturally dying during updating. 1697 * Also prevents firing from dying from rain. 1698 * 1699 * @param world The current world 1700 * @param x The blocks X position 1701 * @param y The blocks Y position 1702 * @param z The blocks Z position 1703 * @param metadata The blocks current metadata 1704 * @param side The face that the fire is coming from 1705 * @return True if this block sustains fire, meaning it will never go out. 1706 */ 1707 public boolean isFireSource(World world, int x, int y, int z, int metadata, ForgeDirection side) 1708 { 1709 if (blockID == Block.netherrack.blockID && side == UP) 1710 { 1711 return true; 1712 } 1713 if ((world.provider instanceof WorldProviderEnd) && blockID == Block.bedrock.blockID && side == UP) 1714 { 1715 return true; 1716 } 1717 return false; 1718 } 1719 1720 /** 1721 * Called by BlockFire to setup the burn values of vanilla blocks. 1722 * @param id The block id 1723 * @param encouragement How much the block encourages fire to spread 1724 * @param flammability how easy a block is to catch fire 1725 */ 1726 public static void setBurnProperties(int id, int encouragement, int flammability) 1727 { 1728 blockFireSpreadSpeed[id] = encouragement; 1729 blockFlammability[id] = flammability; 1730 } 1731 1732 private boolean isTileProvider = this instanceof ITileEntityProvider; 1733 /** 1734 * Called throughout the code as a replacement for block instanceof BlockContainer 1735 * Moving this to the Block base class allows for mods that wish to extend vinella 1736 * blocks, and also want to have a tile entity on that block, may. 1737 * 1738 * Return true from this function to specify this block has a tile entity. 1739 * 1740 * @param metadata Metadata of the current block 1741 * @return True if block has a tile entity, false otherwise 1742 */ 1743 public boolean hasTileEntity(int metadata) 1744 { 1745 return isTileProvider; 1746 } 1747 1748 /** 1749 * Called throughout the code as a replacement for ITileEntityProvider.createNewTileEntity 1750 * Return the same thing you would from that function. 1751 * This will fall back to ITileEntityProvider.createNewTileEntity(World) if this block is a ITileEntityProvider 1752 * 1753 * @param metadata The Metadata of the current block 1754 * @return A instance of a class extending TileEntity 1755 */ 1756 public TileEntity createTileEntity(World world, int metadata) 1757 { 1758 if (isTileProvider) 1759 { 1760 return ((ITileEntityProvider)this).createNewTileEntity(world); 1761 } 1762 return null; 1763 } 1764 1765 /** 1766 * Metadata and fortune sensitive version, this replaces the old (int meta, Random rand) 1767 * version in 1.1. 1768 * 1769 * @param meta Blocks Metadata 1770 * @param fortune Current item fortune level 1771 * @param random Random number generator 1772 * @return The number of items to drop 1773 */ 1774 public int quantityDropped(int meta, int fortune, Random random) 1775 { 1776 return quantityDroppedWithBonus(fortune, random); 1777 } 1778 1779 /** 1780 * This returns a complete list of items dropped from this block. 1781 * 1782 * @param world The current world 1783 * @param x X Position 1784 * @param y Y Position 1785 * @param z Z Position 1786 * @param metadata Current metadata 1787 * @param fortune Breakers fortune level 1788 * @return A ArrayList containing all items this block drops 1789 */ 1790 public ArrayList<ItemStack> getBlockDropped(World world, int x, int y, int z, int metadata, int fortune) 1791 { 1792 ArrayList<ItemStack> ret = new ArrayList<ItemStack>(); 1793 1794 int count = quantityDropped(metadata, fortune, world.rand); 1795 for(int i = 0; i < count; i++) 1796 { 1797 int id = idDropped(metadata, world.rand, fortune); 1798 if (id > 0) 1799 { 1800 ret.add(new ItemStack(id, 1, damageDropped(metadata))); 1801 } 1802 } 1803 return ret; 1804 } 1805 1806 /** 1807 * Return true from this function if the player with silk touch can harvest this block directly, and not it's normal drops. 1808 * 1809 * @param world The world 1810 * @param player The player doing the harvesting 1811 * @param x X Position 1812 * @param y Y Position 1813 * @param z Z Position 1814 * @param metadata The metadata 1815 * @return True if the block can be directly harvested using silk touch 1816 */ 1817 public boolean canSilkHarvest(World world, EntityPlayer player, int x, int y, int z, int metadata) 1818 { 1819 silk_check_meta = metadata; 1820 boolean ret = this.canSilkHarvest(); 1821 silk_check_meta = 0; 1822 return ret; 1823 } 1824 1825 /** 1826 * Determines if a specified mob type can spawn on this block, returning false will 1827 * prevent any mob from spawning on the block. 1828 * 1829 * @param type The Mob Category Type 1830 * @param world The current world 1831 * @param x The X Position 1832 * @param y The Y Position 1833 * @param z The Z Position 1834 * @return True to allow a mob of the specified category to spawn, false to prevent it. 1835 */ 1836 public boolean canCreatureSpawn(EnumCreatureType type, World world, int x, int y, int z) 1837 { 1838 int meta = world.getBlockMetadata(x, y, z); 1839 if (this instanceof BlockStep) 1840 { 1841 return (((meta & 8) == 8) || isOpaqueCube()); 1842 } 1843 else if (this instanceof BlockStairs) 1844 { 1845 return ((meta & 4) != 0); 1846 } 1847 return isBlockSolidOnSide(world, x, y, z, UP); 1848 } 1849 1850 /** 1851 * Determines if this block is classified as a Bed, Allowing 1852 * players to sleep in it, though the block has to specifically 1853 * perform the sleeping functionality in it's activated event. 1854 * 1855 * @param world The current world 1856 * @param x X Position 1857 * @param y Y Position 1858 * @param z Z Position 1859 * @param player The player or camera entity, null in some cases. 1860 * @return True to treat this as a bed 1861 */ 1862 public boolean isBed(World world, int x, int y, int z, EntityLiving player) 1863 { 1864 return blockID == Block.bed.blockID; 1865 } 1866 1867 /** 1868 * Returns the position that the player is moved to upon 1869 * waking up, or respawning at the bed. 1870 * 1871 * @param world The current world 1872 * @param x X Position 1873 * @param y Y Position 1874 * @param z Z Position 1875 * @param player The player or camera entity, null in some cases. 1876 * @return The spawn position 1877 */ 1878 public ChunkCoordinates getBedSpawnPosition(World world, int x, int y, int z, EntityPlayer player) 1879 { 1880 return BlockBed.getNearestEmptyChunkCoordinates(world, x, y, z, 0); 1881 } 1882 1883 /** 1884 * Called when a user either starts or stops sleeping in the bed. 1885 * 1886 * @param world The current world 1887 * @param x X Position 1888 * @param y Y Position 1889 * @param z Z Position 1890 * @param player The player or camera entity, null in some cases. 1891 * @param occupied True if we are occupying the bed, or false if they are stopping use of the bed 1892 */ 1893 public void setBedOccupied(World world, int x, int y, int z, EntityPlayer player, boolean occupied) 1894 { 1895 BlockBed.setBedOccupied(world, x, y, z, occupied); 1896 } 1897 1898 /** 1899 * Returns the direction of the block. Same values that 1900 * are returned by BlockDirectional 1901 * 1902 * @param world The current world 1903 * @param x X Position 1904 * @param y Y Position 1905 * @param z Z Position 1906 * @return Bed direction 1907 */ 1908 public int getBedDirection(IBlockAccess world, int x, int y, int z) 1909 { 1910 return BlockBed.getDirection(world.getBlockMetadata(x, y, z)); 1911 } 1912 1913 /** 1914 * Determines if the current block is the foot half of the bed. 1915 * 1916 * @param world The current world 1917 * @param x X Position 1918 * @param y Y Position 1919 * @param z Z Position 1920 * @return True if the current block is the foot side of a bed. 1921 */ 1922 public boolean isBedFoot(IBlockAccess world, int x, int y, int z) 1923 { 1924 return BlockBed.isBlockHeadOfBed(world.getBlockMetadata(x, y, z)); 1925 } 1926 1927 /** 1928 * Called when a leaf should start its decay process. 1929 * 1930 * @param world The current world 1931 * @param x X Position 1932 * @param y Y Position 1933 * @param z Z Position 1934 */ 1935 public void beginLeavesDecay(World world, int x, int y, int z){} 1936 1937 /** 1938 * Determines if this block can prevent leaves connected to it from decaying. 1939 * 1940 * @param world The current world 1941 * @param x X Position 1942 * @param y Y Position 1943 * @param z Z Position 1944 * @return true if the presence this block can prevent leaves from decaying. 1945 */ 1946 public boolean canSustainLeaves(World world, int x, int y, int z) 1947 { 1948 return false; 1949 } 1950 1951 /** 1952 * Determines if this block is considered a leaf block, used to apply the leaf decay and generation system. 1953 * 1954 * @param world The current world 1955 * @param x X Position 1956 * @param y Y Position 1957 * @param z Z Position 1958 * @return true if this block is considered leaves. 1959 */ 1960 public boolean isLeaves(World world, int x, int y, int z) 1961 { 1962 return false; 1963 } 1964 1965 /** 1966 * Used during tree growth to determine if newly generated leaves can replace this block. 1967 * 1968 * @param world The current world 1969 * @param x X Position 1970 * @param y Y Position 1971 * @param z Z Position 1972 * @return true if this block can be replaced by growing leaves. 1973 */ 1974 public boolean canBeReplacedByLeaves(World world, int x, int y, int z) 1975 { 1976 return !Block.opaqueCubeLookup[this.blockID]; 1977 } 1978 1979 /** 1980 * 1981 * @param world The current world 1982 * @param x X Position 1983 * @param y Y Position 1984 * @param z Z Position 1985 * @return true if the block is wood (logs) 1986 */ 1987 public boolean isWood(World world, int x, int y, int z) 1988 { 1989 return false; 1990 } 1991 1992 /** 1993 * Determines if the current block is replaceable by Ore veins during world generation. 1994 * 1995 * @param world The current world 1996 * @param x X Position 1997 * @param y Y Position 1998 * @param z Z Position 1999 * @param target The generic target block the gen is looking for, Standards define stone 2000 * for overworld generation, and neatherack for the nether. 2001 * @return True to allow this block to be replaced by a ore 2002 */ 2003 public boolean isGenMineableReplaceable(World world, int x, int y, int z, int target) 2004 { 2005 return blockID == target; 2006 } 2007 2008 /** 2009 * Location sensitive version of getExplosionRestance 2010 * 2011 * @param par1Entity The entity that caused the explosion 2012 * @param world The current world 2013 * @param x X Position 2014 * @param y Y Position 2015 * @param z Z Position 2016 * @param explosionX Explosion source X Position 2017 * @param explosionY Explosion source X Position 2018 * @param explosionZ Explosion source X Position 2019 * @return The amount of the explosion absorbed. 2020 */ 2021 public float getExplosionResistance(Entity par1Entity, World world, int x, int y, int z, double explosionX, double explosionY, double explosionZ) 2022 { 2023 return getExplosionResistance(par1Entity); 2024 } 2025 2026 /** 2027 * Called when the block is destroyed by an explosion. 2028 * Useful for allowing the block to take into account tile entities, 2029 * metadata, etc. when exploded, before it is removed. 2030 * 2031 * @param world The current world 2032 * @param x X Position 2033 * @param y Y Position 2034 * @param z Z Position 2035 * @param Explosion The explosion instance affecting the block 2036 */ 2037 public void onBlockExploded(World world, int x, int y, int z, Explosion explosion) 2038 { 2039 world.setBlockToAir(x, y, z); 2040 onBlockDestroyedByExplosion(world, x, y, z, explosion); 2041 } 2042 2043 /** 2044 * Determine if this block can make a redstone connection on the side provided, 2045 * Useful to control which sides are inputs and outputs for redstone wires. 2046 * 2047 * Side: 2048 * -1: UP 2049 * 0: NORTH 2050 * 1: EAST 2051 * 2: SOUTH 2052 * 3: WEST 2053 * 2054 * @param world The current world 2055 * @param x X Position 2056 * @param y Y Position 2057 * @param z Z Position 2058 * @param side The side that is trying to make the connection 2059 * @return True to make the connection 2060 */ 2061 public boolean canConnectRedstone(IBlockAccess world, int x, int y, int z, int side) 2062 { 2063 return Block.blocksList[blockID].canProvidePower() && side != -1; 2064 } 2065 2066 /** 2067 * Determines if a torch can be placed on the top surface of this block. 2068 * Useful for creating your own block that torches can be on, such as fences. 2069 * 2070 * @param world The current world 2071 * @param x X Position 2072 * @param y Y Position 2073 * @param z Z Position 2074 * @return True to allow the torch to be placed 2075 */ 2076 public boolean canPlaceTorchOnTop(World world, int x, int y, int z) 2077 { 2078 if (world.doesBlockHaveSolidTopSurface(x, y, z)) 2079 { 2080 return true; 2081 } 2082 else 2083 { 2084 int id = world.getBlockId(x, y, z); 2085 return id == Block.fence.blockID || id == Block.netherFence.blockID || id == Block.glass.blockID || id == Block.cobblestoneWall.blockID; 2086 } 2087 } 2088 2089 2090 /** 2091 * Determines if this block should render in this pass. 2092 * 2093 * @param pass The pass in question 2094 * @return True to render 2095 */ 2096 public boolean canRenderInPass(int pass) 2097 { 2098 return pass == getRenderBlockPass(); 2099 } 2100 2101 /** 2102 * Called when a user uses the creative pick block button on this block 2103 * 2104 * @param target The full target the player is looking at 2105 * @return A ItemStack to add to the player's inventory, Null if nothing should be added. 2106 */ 2107 public ItemStack getPickBlock(MovingObjectPosition target, World world, int x, int y, int z) 2108 { 2109 int id = idPicked(world, x, y, z); 2110 2111 if (id == 0) 2112 { 2113 return null; 2114 } 2115 2116 Item item = Item.itemsList[id]; 2117 if (item == null) 2118 { 2119 return null; 2120 } 2121 2122 return new ItemStack(id, 1, getDamageValue(world, x, y, z)); 2123 } 2124 2125 /** 2126 * Used by getTopSolidOrLiquidBlock while placing biome decorations, villages, etc 2127 * Also used to determine if the player can spawn on this block. 2128 * 2129 * @return False to disallow spawning 2130 */ 2131 public boolean isBlockFoliage(World world, int x, int y, int z) 2132 { 2133 return false; 2134 } 2135 2136 /** 2137 * Spawn a digging particle effect in the world, this is a wrapper 2138 * around EffectRenderer.addBlockHitEffects to allow the block more 2139 * control over the particles. Useful when you have entirely different 2140 * texture sheets for different sides/locations in the world. 2141 * 2142 * @param world The current world 2143 * @param target The target the player is looking at {x/y/z/side/sub} 2144 * @param effectRenderer A reference to the current effect renderer. 2145 * @return True to prevent vanilla digging particles form spawning. 2146 */ 2147 @SideOnly(Side.CLIENT) 2148 public boolean addBlockHitEffects(World worldObj, MovingObjectPosition target, EffectRenderer effectRenderer) 2149 { 2150 return false; 2151 } 2152 2153 /** 2154 * Spawn particles for when the block is destroyed. Due to the nature 2155 * of how this is invoked, the x/y/z locations are not always guaranteed 2156 * to host your block. So be sure to do proper sanity checks before assuming 2157 * that the location is this block. 2158 * 2159 * @param world The current world 2160 * @param x X position to spawn the particle 2161 * @param y Y position to spawn the particle 2162 * @param z Z position to spawn the particle 2163 * @param meta The metadata for the block before it was destroyed. 2164 * @param effectRenderer A reference to the current effect renderer. 2165 * @return True to prevent vanilla break particles from spawning. 2166 */ 2167 @SideOnly(Side.CLIENT) 2168 public boolean addBlockDestroyEffects(World world, int x, int y, int z, int meta, EffectRenderer effectRenderer) 2169 { 2170 return false; 2171 } 2172 2173 /** 2174 * Determines if this block can support the passed in plant, allowing it to be planted and grow. 2175 * Some examples: 2176 * Reeds check if its a reed, or if its sand/dirt/grass and adjacent to water 2177 * Cacti checks if its a cacti, or if its sand 2178 * Nether types check for soul sand 2179 * Crops check for tilled soil 2180 * Caves check if it's a colid surface 2181 * Plains check if its grass or dirt 2182 * Water check if its still water 2183 * 2184 * @param world The current world 2185 * @param x X Position 2186 * @param y Y Position 2187 * @param z Z position 2188 * @param direction The direction relative to the given position the plant wants to be, typically its UP 2189 * @param plant The plant that wants to check 2190 * @return True to allow the plant to be planted/stay. 2191 */ 2192 public boolean canSustainPlant(World world, int x, int y, int z, ForgeDirection direction, IPlantable plant) 2193 { 2194 int plantID = plant.getPlantID(world, x, y + 1, z); 2195 EnumPlantType plantType = plant.getPlantType(world, x, y + 1, z); 2196 2197 if (plantID == cactus.blockID && blockID == cactus.blockID) 2198 { 2199 return true; 2200 } 2201 2202 if (plantID == reed.blockID && blockID == reed.blockID) 2203 { 2204 return true; 2205 } 2206 2207 if (plant instanceof BlockFlower && ((BlockFlower)plant).canThisPlantGrowOnThisBlockID(blockID)) 2208 { 2209 return true; 2210 } 2211 2212 switch (plantType) 2213 { 2214 case Desert: return blockID == sand.blockID; 2215 case Nether: return blockID == slowSand.blockID; 2216 case Crop: return blockID == tilledField.blockID; 2217 case Cave: return isBlockSolidOnSide(world, x, y, z, UP); 2218 case Plains: return blockID == grass.blockID || blockID == dirt.blockID; 2219 case Water: return world.getBlockMaterial(x, y, z) == Material.water && world.getBlockMetadata(x, y, z) == 0; 2220 case Beach: 2221 boolean isBeach = (blockID == Block.grass.blockID || blockID == Block.dirt.blockID || blockID == Block.sand.blockID); 2222 boolean hasWater = (world.getBlockMaterial(x - 1, y, z ) == Material.water || 2223 world.getBlockMaterial(x + 1, y, z ) == Material.water || 2224 world.getBlockMaterial(x, y, z - 1) == Material.water || 2225 world.getBlockMaterial(x, y, z + 1) == Material.water); 2226 return isBeach && hasWater; 2227 } 2228 2229 return false; 2230 } 2231 2232 /** 2233 * Called when a plant grows on this block, only implemented for saplings using the WorldGen*Trees classes right now. 2234 * Modder may implement this for custom plants. 2235 * This does not use ForgeDirection, because large/huge trees can be located in non-representable direction, 2236 * so the source location is specified. 2237 * Currently this just changes the block to dirt if it was grass. 2238 * 2239 * Note: This happens DURING the generation, the generation may not be complete when this is called. 2240 * 2241 * @param world Current world 2242 * @param x Soil X 2243 * @param y Soil Y 2244 * @param z Soil Z 2245 * @param sourceX Plant growth location X 2246 * @param sourceY Plant growth location Y 2247 * @param sourceZ Plant growth location Z 2248 */ 2249 public void onPlantGrow(World world, int x, int y, int z, int sourceX, int sourceY, int sourceZ) 2250 { 2251 if (blockID == grass.blockID) 2252 { 2253 world.setBlock(x, y, z, dirt.blockID, 0, 2); 2254 } 2255 } 2256 2257 /** 2258 * Checks if this soil is fertile, typically this means that growth rates 2259 * of plants on this soil will be slightly sped up. 2260 * Only vanilla case is tilledField when it is within range of water. 2261 * 2262 * @param world The current world 2263 * @param x X Position 2264 * @param y Y Position 2265 * @param z Z position 2266 * @return True if the soil should be considered fertile. 2267 */ 2268 public boolean isFertile(World world, int x, int y, int z) 2269 { 2270 if (blockID == tilledField.blockID) 2271 { 2272 return world.getBlockMetadata(x, y, z) > 0; 2273 } 2274 2275 return false; 2276 } 2277 2278 /** 2279 * Location aware and overrideable version of the lightOpacity array, 2280 * return the number to subtract from the light value when it passes through this block. 2281 * 2282 * This is not guaranteed to have the tile entity in place before this is called, so it is 2283 * Recommended that you have your tile entity call relight after being placed if you 2284 * rely on it for light info. 2285 * 2286 * @param world The current world 2287 * @param x X Position 2288 * @param y Y Position 2289 * @param z Z position 2290 * @return The amount of light to block, 0 for air, 255 for fully opaque. 2291 */ 2292 public int getLightOpacity(World world, int x, int y, int z) 2293 { 2294 return lightOpacity[blockID]; 2295 } 2296 2297 /** 2298 * Determines if this block is destroyed when a ender dragon tries to fly through it. 2299 * The block will be set to 0, nothing will drop. 2300 * 2301 * @param world The current world 2302 * @param x X Position 2303 * @param y Y Position 2304 * @param z Z position 2305 * @return True to allow the ender dragon to destroy this block 2306 */ 2307 public boolean canDragonDestroy(World world, int x, int y, int z) 2308 { 2309 return blockID != obsidian.blockID && blockID != whiteStone.blockID && blockID != bedrock.blockID; 2310 } 2311 2312 /** 2313 * Determines if this block can be used as the base of a beacon. 2314 * 2315 * @param world The current world 2316 * @param x X Position 2317 * @param y Y Position 2318 * @param z Z position 2319 * @param beaconX Beacons X Position 2320 * @param beaconY Beacons Y Position 2321 * @param beaconZ Beacons Z Position 2322 * @return True, to support the beacon, and make it active with this block. 2323 */ 2324 public boolean isBeaconBase(World worldObj, int x, int y, int z, int beaconX, int beaconY, int beaconZ) 2325 { 2326 return (blockID == blockEmerald.blockID || blockID == blockGold.blockID || blockID == blockDiamond.blockID || blockID == blockIron.blockID); 2327 } 2328 2329 /** 2330 * Rotate the block around the specified axis by one rotation 2331 * 2332 * @param worldObj The world 2333 * @param x X position 2334 * @param y Y position 2335 * @param z Z position 2336 * @param axis The axis to rotate around 2337 * @return True if the rotation was successful, False if the rotation failed, or is not possible 2338 */ 2339 public boolean rotateBlock(World worldObj, int x, int y, int z, ForgeDirection axis) 2340 { 2341 return RotationHelper.rotateVanillaBlock(this, worldObj, x, y, z, axis); 2342 } 2343 2344 /** 2345 * Get the rotations that can apply to the block at the specified coordinates. Null means no rotations are possible. 2346 * @param worldObj The world 2347 * @param x X position 2348 * @param y Y position 2349 * @param z Z position 2350 * @return An array of valid axes to rotate around, or null for none or unknown 2351 */ 2352 public ForgeDirection[] getValidRotations(World worldObj, int x, int y, int z) 2353 { 2354 return RotationHelper.getValidVanillaBlockRotations(this); 2355 } 2356 2357 /** 2358 * Determines the amount of enchanting power this block can provide to an enchanting table. 2359 * @param world The World 2360 * @param x X position 2361 * @param y Y position 2362 * @param z Z position 2363 * @return The amount of enchanting power this block produces. 2364 */ 2365 public int getEnchantPower(World world, int x, int y, int z) 2366 { 2367 return blockID == bookShelf.blockID ? 1 : 0; 2368 } 2369}