001package net.minecraft.block; 002 003import cpw.mods.fml.relauncher.Side; 004import cpw.mods.fml.relauncher.SideOnly; 005import java.util.Random; 006import net.minecraft.block.material.Material; 007import net.minecraft.client.renderer.texture.IconRegister; 008import net.minecraft.creativetab.CreativeTabs; 009import net.minecraft.entity.EntityLiving; 010import net.minecraft.entity.player.EntityPlayer; 011import net.minecraft.item.ItemStack; 012import net.minecraft.tileentity.TileEntity; 013import net.minecraft.tileentity.TileEntityEnchantmentTable; 014import net.minecraft.util.Icon; 015import net.minecraft.world.World; 016 017public class BlockEnchantmentTable extends BlockContainer 018{ 019 @SideOnly(Side.CLIENT) 020 private Icon field_94461_a; 021 @SideOnly(Side.CLIENT) 022 private Icon field_94460_b; 023 024 protected BlockEnchantmentTable(int par1) 025 { 026 super(par1, Material.rock); 027 this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.75F, 1.0F); 028 this.setLightOpacity(0); 029 this.setCreativeTab(CreativeTabs.tabDecorations); 030 } 031 032 /** 033 * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) 034 */ 035 public boolean renderAsNormalBlock() 036 { 037 return false; 038 } 039 040 @SideOnly(Side.CLIENT) 041 042 /** 043 * A randomly called display update to be able to add particles or other items for display 044 */ 045 public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random) 046 { 047 super.randomDisplayTick(par1World, par2, par3, par4, par5Random); 048 049 for (int l = par2 - 2; l <= par2 + 2; ++l) 050 { 051 for (int i1 = par4 - 2; i1 <= par4 + 2; ++i1) 052 { 053 if (l > par2 - 2 && l < par2 + 2 && i1 == par4 - 1) 054 { 055 i1 = par4 + 2; 056 } 057 058 if (par5Random.nextInt(16) == 0) 059 { 060 for (int j1 = par3; j1 <= par3 + 1; ++j1) 061 { 062 if (par1World.getBlockId(l, j1, i1) == Block.bookShelf.blockID) 063 { 064 if (!par1World.isAirBlock((l - par2) / 2 + par2, j1, (i1 - par4) / 2 + par4)) 065 { 066 break; 067 } 068 069 par1World.spawnParticle("enchantmenttable", (double)par2 + 0.5D, (double)par3 + 2.0D, (double)par4 + 0.5D, (double)((float)(l - par2) + par5Random.nextFloat()) - 0.5D, (double)((float)(j1 - par3) - par5Random.nextFloat() - 1.0F), (double)((float)(i1 - par4) + par5Random.nextFloat()) - 0.5D); 070 } 071 } 072 } 073 } 074 } 075 } 076 077 /** 078 * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two 079 * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. 080 */ 081 public boolean isOpaqueCube() 082 { 083 return false; 084 } 085 086 @SideOnly(Side.CLIENT) 087 088 /** 089 * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata 090 */ 091 public Icon getIcon(int par1, int par2) 092 { 093 return par1 == 0 ? this.field_94460_b : (par1 == 1 ? this.field_94461_a : this.blockIcon); 094 } 095 096 /** 097 * Returns a new instance of a block's tile entity class. Called on placing the block. 098 */ 099 public TileEntity createNewTileEntity(World par1World) 100 { 101 return new TileEntityEnchantmentTable(); 102 } 103 104 /** 105 * Called upon block activation (right click on the block.) 106 */ 107 public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9) 108 { 109 if (par1World.isRemote) 110 { 111 return true; 112 } 113 else 114 { 115 TileEntityEnchantmentTable tileentityenchantmenttable = (TileEntityEnchantmentTable)par1World.getBlockTileEntity(par2, par3, par4); 116 par5EntityPlayer.displayGUIEnchantment(par2, par3, par4, tileentityenchantmenttable.func_94135_b() ? tileentityenchantmenttable.func_94133_a() : null); 117 return true; 118 } 119 } 120 121 /** 122 * Called when the block is placed in the world. 123 */ 124 public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving, ItemStack par6ItemStack) 125 { 126 super.onBlockPlacedBy(par1World, par2, par3, par4, par5EntityLiving, par6ItemStack); 127 128 if (par6ItemStack.hasDisplayName()) 129 { 130 ((TileEntityEnchantmentTable)par1World.getBlockTileEntity(par2, par3, par4)).func_94134_a(par6ItemStack.getDisplayName()); 131 } 132 } 133 134 @SideOnly(Side.CLIENT) 135 136 /** 137 * When this method is called, your block should register all the icons it needs with the given IconRegister. This 138 * is the only chance you get to register icons. 139 */ 140 public void registerIcons(IconRegister par1IconRegister) 141 { 142 this.blockIcon = par1IconRegister.registerIcon("enchantment_side"); 143 this.field_94461_a = par1IconRegister.registerIcon("enchantment_top"); 144 this.field_94460_b = par1IconRegister.registerIcon("enchantment_bottom"); 145 } 146}