public class RenderBat extends RenderLiving
mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderPassModel
renderBlocks, renderManager, shadowOpaque, shadowSize
Constructor and Description |
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RenderBat() |
Modifier and Type | Method and Description |
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void |
doRender(Entity par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9)
Actually renders the given argument.
|
void |
doRenderLiving(EntityLivingBase par1EntityLivingBase,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
doRenderLiving(EntityLiving par1EntityLiving,
double par2,
double par4,
double par6,
float par8,
float par9) |
protected void |
func_82442_a(EntityBat par1EntityBat,
float par2) |
void |
func_82443_a(EntityBat par1EntityBat,
double par2,
double par4,
double par6,
float par8,
float par9) |
protected void |
func_82444_a(EntityBat par1EntityBat,
float par2,
float par3,
float par4) |
protected void |
func_82445_a(EntityBat par1EntityBat,
double par2,
double par4,
double par6) |
protected ResourceLocation |
getBatTextures(EntityBat par1EntityBat) |
protected ResourceLocation |
getEntityTexture(Entity par1Entity)
Returns the location of an entity's texture.
|
protected void |
preRenderCallback(EntityLivingBase par1EntityLivingBase,
float par2)
Allows the render to do any OpenGL state modifications necessary before the model is rendered.
|
protected void |
renderLivingAt(EntityLivingBase par1EntityLivingBase,
double par2,
double par4,
double par6)
Sets a simple glTranslate on a LivingEntity.
|
protected void |
rotateCorpse(EntityLivingBase par1EntityLivingBase,
float par2,
float par3,
float par4) |
func_110813_b, func_110827_b, func_130007_b, renderPlayer
func_82408_c, func_96449_a, getColorMultiplier, getDeathMaxRotation, handleRotationFloat, inheritRenderPass, passSpecialRender, renderArrowsStuckInEntity, renderEquippedItems, renderLivingLabel, renderModel, renderSwingProgress, setRenderPassModel, shouldRenderPass
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, renderAABB, renderOffsetAABB, setRenderManager, updateIcons
public void func_82443_a(EntityBat par1EntityBat, double par2, double par4, double par6, float par8, float par9)
protected ResourceLocation getBatTextures(EntityBat par1EntityBat)
protected void func_82442_a(EntityBat par1EntityBat, float par2)
protected void func_82445_a(EntityBat par1EntityBat, double par2, double par4, double par6)
protected void func_82444_a(EntityBat par1EntityBat, float par2, float par3, float par4)
public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
doRenderLiving
in class RenderLiving
protected void preRenderCallback(EntityLivingBase par1EntityLivingBase, float par2)
preRenderCallback
in class RendererLivingEntity
protected void rotateCorpse(EntityLivingBase par1EntityLivingBase, float par2, float par3, float par4)
rotateCorpse
in class RendererLivingEntity
protected void renderLivingAt(EntityLivingBase par1EntityLivingBase, double par2, double par4, double par6)
renderLivingAt
in class RendererLivingEntity
public void doRenderLiving(EntityLivingBase par1EntityLivingBase, double par2, double par4, double par6, float par8, float par9)
doRenderLiving
in class RendererLivingEntity
protected ResourceLocation getEntityTexture(Entity par1Entity)
getEntityTexture
in class Render
public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
doRender
in class RenderLiving