public class RenderFish extends Render
renderBlocks, renderManager, shadowOpaque, shadowSize
Constructor and Description |
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RenderFish() |
Modifier and Type | Method and Description |
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void |
doRender(Entity par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9)
Actually renders the given argument.
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void |
doRenderFishHook(EntityFishHook par1EntityFishHook,
double par2,
double par4,
double par6,
float par8,
float par9)
Actually renders the fishing line and hook
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protected ResourceLocation |
func_110791_a(EntityFishHook par1EntityFishHook) |
protected ResourceLocation |
getEntityTexture(Entity par1Entity)
Returns the location of an entity's texture.
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bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, renderAABB, renderOffsetAABB, setRenderManager, updateIcons
public void doRenderFishHook(EntityFishHook par1EntityFishHook, double par2, double par4, double par6, float par8, float par9)
protected ResourceLocation func_110791_a(EntityFishHook par1EntityFishHook)
protected ResourceLocation getEntityTexture(Entity par1Entity)
getEntityTexture
in class Render
public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)