Modifier and Type | Field and Description |
---|---|
static java.util.Map |
blacksmithSellingList
Selling list of Blacksmith items.
|
static java.util.Map |
villagerStockList
a villagers recipe list is intialized off this list ; the 2 params are min/max amount they will trade for 1
emerald
|
entityToAttack, field_110179_h, field_110181_i, fleeingTick, hasAttacked
defaultPitch, equipmentDropChances, experienceValue, livingSoundTime, numTicksToChaseTarget, targetTasks, tasks
arrowHitTimer, attackedAtYaw, attackingPlayer, attackTime, cameraPitch, dead, deathTime, entityAge, field_110154_aX, field_70741_aB, field_70763_ax, field_70764_aw, field_70768_au, field_70769_ao, field_70770_ap, hurtTime, isJumping, isSwingInProgress, jumpMovementFactor, lastDamage, limbSwing, limbSwingAmount, maxHurtResistantTime, maxHurtTime, moveForward, moveStrafing, newPosRotationIncrements, newPosX, newPosY, newPosZ, newRotationPitch, newRotationYaw, prevCameraPitch, prevHealth, prevLimbSwingAmount, prevRenderYawOffset, prevRotationYawHead, prevSwingProgress, randomYawVelocity, recentlyHit, renderYawOffset, rotationYawHead, scoreValue, swingProgress, swingProgressInt
addedToChunk, boundingBox, capturedDrops, captureDrops, chunkCoordX, chunkCoordY, chunkCoordZ, dataWatcher, dimension, distanceWalkedModified, distanceWalkedOnStepModified, entityCollisionReduction, entityId, fallDistance, field_70135_K, fireResistance, forceSpawn, height, hurtResistantTime, ignoreFrustumCheck, inPortal, inWater, isAirBorne, isCollided, isCollidedHorizontally, isCollidedVertically, isDead, isImmuneToFire, isInWeb, lastTickPosX, lastTickPosY, lastTickPosZ, motionX, motionY, motionZ, myEntitySize, noClip, onGround, portalCounter, posX, posY, posZ, prevDistanceWalkedModified, preventEntitySpawning, prevPosX, prevPosY, prevPosZ, prevRotationPitch, prevRotationYaw, rand, renderDistanceWeight, riddenByEntity, ridingEntity, rotationPitch, rotationYaw, serverPosX, serverPosY, serverPosZ, stepHeight, teleportDirection, ticksExisted, timeUntilPortal, velocityChanged, width, worldObj, yOffset, ySize
Constructor and Description |
---|
EntityVillager(World par1World) |
EntityVillager(World par1World,
int par2) |
Modifier and Type | Method and Description |
---|---|
static void |
addBlacksmithItem(MerchantRecipeList par0MerchantRecipeList,
int par1,
java.util.Random par2Random,
float par3) |
static void |
addMerchantItem(MerchantRecipeList par0MerchantRecipeList,
int par1,
java.util.Random par2Random,
float par3)
each recipie takes a random stack from villagerStockList and offers it for 1 emerald
|
boolean |
allowLeashing() |
protected void |
applyEntityAttributes() |
protected boolean |
canDespawn()
Determines if an entity can be despawned, used on idle far away entities
|
EntityAgeable |
createChild(EntityAgeable par1EntityAgeable) |
protected void |
entityInit() |
void |
func_110297_a_(ItemStack par1ItemStack) |
void |
func_82187_q() |
EntityVillager |
func_90012_b(EntityAgeable par1EntityAgeable) |
EntityPlayer |
getCustomer() |
protected java.lang.String |
getDeathSound()
Returns the sound this mob makes on death.
|
protected java.lang.String |
getHurtSound()
Returns the sound this mob makes when it is hurt.
|
protected java.lang.String |
getLivingSound()
Returns the sound this mob makes while it's alive.
|
int |
getProfession() |
MerchantRecipeList |
getRecipes(EntityPlayer par1EntityPlayer) |
void |
handleHealthUpdate(byte par1) |
boolean |
interact(EntityPlayer par1EntityPlayer)
Called when a player interacts with a mob.
|
boolean |
isAIEnabled()
Returns true if the newer Entity AI code should be run
|
boolean |
isMating() |
boolean |
isPlaying() |
boolean |
isTrading() |
void |
onDeath(DamageSource par1DamageSource)
Called when the mob's health reaches 0.
|
EntityLivingData |
onSpawnWithEgg(EntityLivingData par1EntityLivingData) |
void |
readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
(abstract) Protected helper method to read subclass entity data from NBT.
|
void |
setCustomer(EntityPlayer par1EntityPlayer) |
void |
setMating(boolean par1) |
void |
setPlaying(boolean par1) |
void |
setProfession(int par1) |
void |
setRecipes(MerchantRecipeList par1MerchantRecipeList) |
void |
setRevengeTarget(EntityLivingBase par1EntityLivingBase) |
protected void |
updateAITick()
main AI tick function, replaces updateEntityActionState
|
void |
useRecipe(MerchantRecipe par1MerchantRecipe) |
void |
writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
(abstract) Protected helper method to write subclass entity data to NBT.
|
addGrowth, getGrowingAge, isChild, onLivingUpdate, setGrowingAge, setScale, setScaleForAge, setSize
attackEntity, detachHome, findPlayerToAttack, func_110159_bB, func_110173_bK, func_110174_bM, func_110176_b, func_142017_o, getBlockPathWeight, getCanSpawnHere, getEntityToAttack, getHomePosition, hasHome, hasPath, isMovementCeased, setHomeArea, setPathToEntity, setTarget, updateEntityActionState, updateWanderPath
addRandomArmor, canAttackClass, canBeSteered, canPickUpLoot, clearLeashed, despawnEntity, dropEquipment, dropFewItems, eatGrassBonus, enchantEquipment, faceEntity, func_110146_f, func_110163_bv, func_130225_q, getAlwaysRenderNameTag, getAlwaysRenderNameTagForRender, getArmorItemForSlot, getArmorPosition, getAttackTarget, getCurrentItemOrArmor, getCustomNameTag, getDropItemId, getEntityName, getEntitySenses, getExperiencePoints, getHeldItem, getJumpHelper, getLastActiveItems, getLeashed, getLeashedToEntity, getLookHelper, getMaxSafePointTries, getMaxSpawnedInChunk, getMoveHelper, getNavigator, getRenderSizeModifier, getTalkInterval, getVerticalFaceSpeed, hasCustomNameTag, interactFirst, isNoDespawnRequired, onEntityUpdate, onUpdate, playLivingSound, setAIMoveSpeed, setAlwaysRenderNameTag, setAttackTarget, setCanPickUpLoot, setCurrentItemOrArmor, setCustomNameTag, setEquipmentDropChance, setLeashedToEntity, setMoveForward, spawnExplosionParticle, updateAITasks
addPotionEffect, applyArmorCalculations, applyPotionDamageCalculations, attackEntityAsMob, attackEntityFrom, canBeCollidedWith, canBePushed, canBreatheUnderwater, canEntityBeSeen, clearActivePotions, collideWithEntity, collideWithNearbyEntities, curePotionEffects, damageArmor, damageEntity, decreaseAirSupply, dismountEntity, dropRareDrop, fall, func_110142_aN, func_142015_aE, func_94060_bK, getAbsorptionAmount, getActivePotionEffect, getActivePotionEffects, getAge, getAIMoveSpeed, getAITarget, getArrowCountInEntity, getAttributeMap, getCreatureAttribute, getEntityAttribute, getEyeHeight, getHealth, getItemIcon, getLastAttacker, getLastAttackerTime, getLook, getLookVec, getMaxHealth, getPosition, getRNG, getRotationYawHead, getSoundPitch, getSoundVolume, getSwingProgress, getTeam, getTotalArmorValue, heal, isClientWorld, isEntityAlive, isEntityUndead, isMovementBlocked, isOnLadder, isOnSameTeam, isOnTeam, isPlayer, isPlayerSleeping, isPotionActive, isPotionActive, isPotionApplicable, jump, kill, knockBack, moveEntityWithHeading, onChangedPotionEffect, onDeathUpdate, onFinishedPotionEffect, onItemPickup, onNewPotionEffect, performHurtAnimation, rayTrace, removePotionEffect, removePotionEffectClient, renderBrokenItemStack, setAbsorptionAmount, setArrowCountInEntity, setBeenAttacked, setHealth, setJumping, setLastAttacker, setPositionAndRotation2, setPositionAndUpdate, setRotationYawHead, setSprinting, shouldRiderFaceForward, swingItem, updateArmSwingProgress, updateFallState, updatePotionEffects, updateRidden
addEntityCrashInfo, addToPlayerScore, addVelocity, applyEntityCollision, canAttackWithItem, canRenderOnFire, canRiderInteract, canTriggerWalking, copyDataFrom, copyLocationAndAnglesFrom, dealFireDamage, doBlockCollisions, doesEntityNotTriggerPressurePlate, dropItem, dropItemWithOffset, entityDropItem, equals, extinguish, getAir, getBlockExplosionResistance, getBoundingBox, getBrightness, getBrightnessForRender, getCollisionBorderSize, getCollisionBox, getDataWatcher, getDistance, getDistanceSq, getDistanceSqToEntity, getDistanceToEntity, getEntityData, getEntityString, getExtendedProperties, getFlag, getMaxInPortalTime, getMountedYOffset, getParts, getPersistentID, getPickedResult, getPortalCooldown, getShadowSize, getTeleportDirection, getTranslatedEntityName, getUniqueID, getYOffset, handleLavaMovement, handleWaterMovement, hashCode, hitByEntity, isBurning, isCreatureType, isEating, isEntityEqual, isEntityInsideOpaqueBlock, isEntityInvulnerable, isImmuneToFire, isInRangeToRenderDist, isInRangeToRenderVec3D, isInsideOfMaterial, isInvisible, isInvisibleToPlayer, isInWater, isOffsetPositionInLiquid, isPushedByWater, isRiding, isSneaking, isSprinting, isWet, mountEntity, moveEntity, moveFlying, newDoubleNBTList, newFloatNBTList, onChunkLoad, onCollideWithPlayer, onKillEntity, onStruckByLightning, playSound, playStepSound, preparePlayerToSpawn, pushOutOfBlocks, readFromNBT, registerExtendedProperties, resetEntityId, setAir, setAngles, setDead, setEating, setFire, setFlag, setInPortal, setInvisible, setInWeb, setLocationAndAngles, setOnFireFromLava, setPosition, setPositionAndRotation, setRotation, setSneaking, setVelocity, setWorld, shouldDismountInWater, shouldExplodeBlock, shouldRenderInPass, shouldRiderSit, shouldSetPosAfterLoading, toString, travelToDimension, updateRiderPosition, writeMountToNBT, writeToNBT, writeToNBTOptional
public static final java.util.Map villagerStockList
public static final java.util.Map blacksmithSellingList
public EntityVillager(World par1World)
public EntityVillager(World par1World, int par2)
protected void applyEntityAttributes()
applyEntityAttributes
in class EntityLiving
public boolean isAIEnabled()
isAIEnabled
in class EntityLiving
protected void updateAITick()
updateAITick
in class EntityLivingBase
public boolean interact(EntityPlayer par1EntityPlayer)
interact
in class EntityAgeable
protected void entityInit()
entityInit
in class EntityAgeable
public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
writeEntityToNBT
in class EntityAgeable
public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
readEntityFromNBT
in class EntityAgeable
protected boolean canDespawn()
canDespawn
in class EntityLiving
protected java.lang.String getLivingSound()
getLivingSound
in class EntityLiving
protected java.lang.String getHurtSound()
getHurtSound
in class EntityLivingBase
protected java.lang.String getDeathSound()
getDeathSound
in class EntityLivingBase
public void setProfession(int par1)
public int getProfession()
public boolean isMating()
public void setMating(boolean par1)
public void setPlaying(boolean par1)
public boolean isPlaying()
public void setRevengeTarget(EntityLivingBase par1EntityLivingBase)
setRevengeTarget
in class EntityLivingBase
public void onDeath(DamageSource par1DamageSource)
onDeath
in class EntityLivingBase
public void setCustomer(EntityPlayer par1EntityPlayer)
setCustomer
in interface IMerchant
public EntityPlayer getCustomer()
getCustomer
in interface IMerchant
public boolean isTrading()
public void useRecipe(MerchantRecipe par1MerchantRecipe)
public void func_110297_a_(ItemStack par1ItemStack)
func_110297_a_
in interface IMerchant
public MerchantRecipeList getRecipes(EntityPlayer par1EntityPlayer)
getRecipes
in interface IMerchant
public void setRecipes(MerchantRecipeList par1MerchantRecipeList)
setRecipes
in interface IMerchant
public static void addMerchantItem(MerchantRecipeList par0MerchantRecipeList, int par1, java.util.Random par2Random, float par3)
public static void addBlacksmithItem(MerchantRecipeList par0MerchantRecipeList, int par1, java.util.Random par2Random, float par3)
public void handleHealthUpdate(byte par1)
handleHealthUpdate
in class EntityLivingBase
public EntityLivingData onSpawnWithEgg(EntityLivingData par1EntityLivingData)
onSpawnWithEgg
in class EntityLiving
public void func_82187_q()
public EntityVillager func_90012_b(EntityAgeable par1EntityAgeable)
public boolean allowLeashing()
allowLeashing
in class EntityLiving
public EntityAgeable createChild(EntityAgeable par1EntityAgeable)
createChild
in class EntityAgeable