public class RenderFallingSand extends Render
renderBlocks, renderManager, shadowOpaque, shadowSize
Constructor and Description |
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RenderFallingSand() |
Modifier and Type | Method and Description |
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void |
doRender(Entity par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9)
Actually renders the given argument.
|
void |
doRenderFallingSand(EntityFallingSand par1EntityFallingSand,
double par2,
double par4,
double par6,
float par8,
float par9)
The actual render method that is used in doRender
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protected ResourceLocation |
getEntityTexture(Entity par1Entity)
Returns the location of an entity's texture.
|
protected ResourceLocation |
getFallingSandTextures(EntityFallingSand par1EntityFallingSand) |
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, renderAABB, renderOffsetAABB, setRenderManager, updateIcons
public void doRenderFallingSand(EntityFallingSand par1EntityFallingSand, double par2, double par4, double par6, float par8, float par9)
protected ResourceLocation getFallingSandTextures(EntityFallingSand par1EntityFallingSand)
protected ResourceLocation getEntityTexture(Entity par1Entity)
getEntityTexture
in class Render
public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)