public class GuiScreenTemporaryResourcePackSelect extends GuiScreen
Modifier and Type | Field and Description |
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protected GuiScreen |
field_110347_a |
allowUserInput, buttonList, fontRenderer, height, mc, width
icons, optionsBackground, statIcons, zLevel
Constructor and Description |
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GuiScreenTemporaryResourcePackSelect(GuiScreen par1GuiScreen,
GameSettings par2GameSettings) |
Modifier and Type | Method and Description |
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protected void |
actionPerformed(GuiButton par1GuiButton)
Fired when a control is clicked.
|
void |
drawScreen(int par1,
int par2,
float par3)
Draws the screen and all the components in it.
|
void |
initGui()
Adds the buttons (and other controls) to the screen in question.
|
protected void |
mouseClicked(int par1,
int par2,
int par3)
Called when the mouse is clicked.
|
protected void |
mouseMovedOrUp(int par1,
int par2,
int par3)
Called when the mouse is moved or a mouse button is released.
|
void |
updateScreen()
Called from the main game loop to update the screen.
|
confirmClicked, doesGuiPauseGame, drawBackground, drawDefaultBackground, drawWorldBackground, getClipboardString, handleInput, handleKeyboardInput, handleMouseInput, isCtrlKeyDown, isShiftKeyDown, keyTyped, mouseClickMove, onGuiClosed, setClipboardString, setWorldAndResolution
drawCenteredString, drawGradientRect, drawHorizontalLine, drawRect, drawString, drawTexturedModalRect, drawTexturedModelRectFromIcon, drawVerticalLine
protected GuiScreen field_110347_a
public GuiScreenTemporaryResourcePackSelect(GuiScreen par1GuiScreen, GameSettings par2GameSettings)
public void initGui()
protected void actionPerformed(GuiButton par1GuiButton)
actionPerformed
in class GuiScreen
protected void mouseClicked(int par1, int par2, int par3)
mouseClicked
in class GuiScreen
protected void mouseMovedOrUp(int par1, int par2, int par3)
mouseMovedOrUp
in class GuiScreen
public void drawScreen(int par1, int par2, float par3)
drawScreen
in class GuiScreen
public void updateScreen()
updateScreen
in class GuiScreen