public class GuiScreenPendingInvitation extends GuiScreen
allowUserInput, buttonList, fontRenderer, height, mc, width
icons, optionsBackground, statIcons, zLevel
Constructor and Description |
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GuiScreenPendingInvitation(GuiScreen par1GuiScreen) |
Modifier and Type | Method and Description |
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protected void |
actionPerformed(GuiButton par1GuiButton)
Fired when a control is clicked.
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void |
drawScreen(int par1,
int par2,
float par3)
Draws the screen and all the components in it.
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void |
initGui()
Adds the buttons (and other controls) to the screen in question.
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void |
updateScreen()
Called from the main game loop to update the screen.
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confirmClicked, doesGuiPauseGame, drawBackground, drawDefaultBackground, drawWorldBackground, getClipboardString, handleInput, handleKeyboardInput, handleMouseInput, isCtrlKeyDown, isShiftKeyDown, keyTyped, mouseClicked, mouseClickMove, mouseMovedOrUp, onGuiClosed, setClipboardString, setWorldAndResolution
drawCenteredString, drawGradientRect, drawHorizontalLine, drawRect, drawString, drawTexturedModalRect, drawTexturedModelRectFromIcon, drawVerticalLine
public GuiScreenPendingInvitation(GuiScreen par1GuiScreen)
public void initGui()
public void updateScreen()
updateScreen
in class GuiScreen
protected void actionPerformed(GuiButton par1GuiButton)
actionPerformed
in class GuiScreen
public void drawScreen(int par1, int par2, float par3)
drawScreen
in class GuiScreen