public abstract class BlockBasePressurePlate extends Block
anvil, beacon, bed, bedrock, blockClay, blockConstructorCalled, blockDiamond, blockEmerald, blockFireSpreadSpeed, blockFlammability, blockGold, blockHardness, blockIcon, blockID, blockIron, blockLapis, blockMaterial, blockNetherQuartz, blockParticleGravity, blockRedstone, blockResistance, blocksList, blockSnow, bookShelf, brewingStand, brick, cactus, cake, canBlockGrass, carpet, carrot, cauldron, chest, chestTrapped, cloth, coalBlock, cobblestone, cobblestoneMossy, cobblestoneWall, cocoaPlant, commandBlock, crops, daylightSensor, deadBush, dirt, dispenser, doorIron, doorWood, dragonEgg, dropper, enableStats, enchantmentTable, enderChest, endPortal, endPortalFrame, fence, fenceGate, fenceIron, fire, flowerPot, furnaceBurning, furnaceIdle, glass, glowStone, grass, gravel, hardenedClay, hay, hopperBlock, ice, isBlockContainer, jukebox, ladder, lavaMoving, lavaStill, leaves, lever, lightOpacity, lightValue, lockedChest, maxX, maxY, maxZ, melon, melonStem, minX, minY, minZ, mobSpawner, mushroomBrown, mushroomCapBrown, mushroomCapRed, mushroomRed, music, mycelium, needsRandomTick, netherBrick, netherFence, netherrack, netherStalk, obsidian, opaqueCubeLookup, oreCoal, oreDiamond, oreEmerald, oreGold, oreIron, oreLapis, oreNetherQuartz, oreRedstone, oreRedstoneGlowing, pistonBase, pistonExtension, pistonMoving, pistonStickyBase, planks, plantRed, plantYellow, portal, potato, pressurePlateGold, pressurePlateIron, pressurePlatePlanks, pressurePlateStone, pumpkin, pumpkinLantern, pumpkinStem, rail, railActivator, railDetector, railPowered, redstoneComparatorActive, redstoneComparatorIdle, redstoneLampActive, redstoneLampIdle, redstoneRepeaterActive, redstoneRepeaterIdle, redstoneWire, reed, sand, sandStone, sapling, signPost, signWall, silverfish, skull, slipperiness, slowSand, snow, soundAnvilFootstep, soundClothFootstep, soundGlassFootstep, soundGrassFootstep, soundGravelFootstep, soundLadderFootstep, soundMetalFootstep, soundPowderFootstep, soundSandFootstep, soundSnowFootstep, soundStoneFootstep, soundWoodFootstep, sponge, stainedClay, stairsBrick, stairsCobblestone, stairsNetherBrick, stairsNetherQuartz, stairsSandStone, stairsStoneBrick, stairsWoodBirch, stairsWoodJungle, stairsWoodOak, stairsWoodSpruce, stepSound, stone, stoneBrick, stoneButton, stoneDoubleSlab, stoneSingleSlab, tallGrass, textureName, thinGlass, tilledField, tnt, torchRedstoneActive, torchRedstoneIdle, torchWood, trapdoor, tripWire, tripWireSource, useNeighborBrightness, vine, waterlily, waterMoving, waterStill, web, whiteStone, wood, woodDoubleSlab, woodenButton, woodSingleSlab, workbench
Modifier | Constructor and Description |
---|---|
protected |
BlockBasePressurePlate(int par1,
java.lang.String par2Str,
Material par3Material) |
Modifier and Type | Method and Description |
---|---|
void |
breakBlock(World par1World,
int par2,
int par3,
int par4,
int par5,
int par6)
Called on server worlds only when the block has been replaced by a different block ID, or the same block with a
different metadata value, but before the new metadata value is set.
|
boolean |
canPlaceBlockAt(World par1World,
int par2,
int par3,
int par4)
Checks to see if its valid to put this block at the specified coordinates.
|
boolean |
canProvidePower()
Can this block provide power.
|
protected void |
func_94353_c_(int par1) |
protected void |
func_94354_b_(World par1World,
int par2,
int par3,
int par4) |
boolean |
getBlocksMovement(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4) |
AxisAlignedBB |
getCollisionBoundingBoxFromPool(World par1World,
int par2,
int par3,
int par4)
Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
cleared to be reused)
|
protected abstract int |
getMetaFromWeight(int i)
Argument is weight (0-15).
|
int |
getMobilityFlag()
Returns the mobility information of the block, 0 = free, 1 = can't push but can move over, 2 = total immobility
and stop pistons
|
protected abstract int |
getPlateState(World world,
int i,
int j,
int k)
Returns the current state of the pressure plate.
|
protected abstract int |
getPowerSupply(int i)
Argument is metadata.
|
protected AxisAlignedBB |
getSensitiveAABB(int par1,
int par2,
int par3) |
boolean |
isOpaqueCube()
Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
|
int |
isProvidingStrongPower(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4,
int par5)
Returns true if the block is emitting direct/strong redstone power on the specified side.
|
int |
isProvidingWeakPower(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4,
int par5)
Returns true if the block is emitting indirect/weak redstone power on the specified side.
|
void |
onEntityCollidedWithBlock(World par1World,
int par2,
int par3,
int par4,
Entity par5Entity)
Triggered whenever an entity collides with this block (enters into the block).
|
void |
onNeighborBlockChange(World par1World,
int par2,
int par3,
int par4,
int par5)
Lets the block know when one of its neighbor changes.
|
void |
registerIcons(IconRegister par1IconRegister) |
boolean |
renderAsNormalBlock()
If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
|
void |
setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
Updates the blocks bounds based on its current state.
|
void |
setBlockBoundsForItemRender()
Sets the block's bounds for rendering it as an item
|
protected void |
setStateIfMobInteractsWithPlate(World par1World,
int par2,
int par3,
int par4,
int par5)
Checks if there are mobs on the plate.
|
int |
tickRate(World par1World)
How many world ticks before ticking
|
void |
updateTick(World par1World,
int par2,
int par3,
int par4,
java.util.Random par5Random)
Ticks the block if it's been scheduled
|
addBlockDestroyEffects, addBlockHitEffects, addCollisionBoxesToList, addCreativeItems, beginLeavesDecay, canBeReplacedByLeaves, canBlockStay, canCollideCheck, canConnectRedstone, canCreatureSpawn, canDragonDestroy, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canPlaceBlockOnSide, canPlaceBlockOnSide, canPlaceTorchOnTop, canRenderInPass, canSilkHarvest, canSilkHarvest, canSustainLeaves, canSustainPlant, collisionRayTrace, colorMultiplier, createStackedBlock, createTileEntity, damageDropped, disableStats, dropBlockAsItem_do, dropBlockAsItem, dropBlockAsItemWithChance, dropXpOnBlockBreak, fillWithRain, func_82506_l, getAmbientOcclusionLightValue, getBedDirection, getBedSpawnPosition, getBlockBoundsMaxX, getBlockBoundsMaxY, getBlockBoundsMaxZ, getBlockBoundsMinX, getBlockBoundsMinY, getBlockBoundsMinZ, getBlockBrightness, getBlockColor, getBlockDropped, getBlockHardness, getBlockTexture, getBlockTextureFromSide, getComparatorInputOverride, getCreativeTabToDisplayOn, getDamageValue, getEnableStats, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getExplosionResistance, getFilledPercentage, getFireSpreadSpeed, getFlammability, getIcon, getItemIconName, getLightOpacity, getLightValue, getLocalizedName, getMixedBrightnessForBlock, getPickBlock, getPlayerRelativeBlockHardness, getRenderBlockPass, getRenderColor, getRenderType, getSelectedBoundingBoxFromPool, getSubBlocks, getTextureName, getTickRandomly, getUnlocalizedName, getValidRotations, harvestBlock, hasComparatorInputOverride, hasTileEntity, hasTileEntity, idDropped, idPicked, initializeBlock, isAirBlock, isAssociatedBlockID, isAssociatedBlockID, isBeaconBase, isBed, isBedFoot, isBlockBurning, isBlockFoliage, isBlockNormalCube, isBlockReplaceable, isBlockSolid, isBlockSolidOnSide, isCollidable, isFertile, isFireSource, isFlammable, isFlowerPot, isGenMineableReplaceable, isLadder, isLeaves, isNormalCube, isWood, onBlockActivated, onBlockAdded, onBlockClicked, onBlockDestroyedByExplosion, onBlockDestroyedByPlayer, onBlockEventReceived, onBlockExploded, onBlockHarvested, onBlockPlaced, onBlockPlacedBy, onBlockPreDestroy, onEntityWalking, onFallenUpon, onNeighborTileChange, onPlantGrow, onPostBlockPlaced, quantityDropped, quantityDropped, quantityDroppedWithBonus, randomDisplayTick, recolourBlock, removeBlockByPlayer, rotateBlock, setBedOccupied, setBlockBounds, setBlockUnbreakable, setBurnProperties, setCreativeTab, setHardness, setLightOpacity, setLightValue, setResistance, setStepSound, setTextureName, setTickRandomly, setUnlocalizedName, shouldCheckWeakPower, shouldSideBeRendered, velocityToAddToEntity, weakTileChanges
protected BlockBasePressurePlate(int par1, java.lang.String par2Str, Material par3Material)
public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
setBlockBoundsBasedOnState
in class Block
protected void func_94353_c_(int par1)
public int tickRate(World par1World)
public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
getCollisionBoundingBoxFromPool
in class Block
public boolean isOpaqueCube()
isOpaqueCube
in class Block
public boolean renderAsNormalBlock()
renderAsNormalBlock
in class Block
public boolean getBlocksMovement(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
getBlocksMovement
in class Block
public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
canPlaceBlockAt
in class Block
public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
onNeighborBlockChange
in class Block
public void updateTick(World par1World, int par2, int par3, int par4, java.util.Random par5Random)
updateTick
in class Block
public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity)
onEntityCollidedWithBlock
in class Block
protected void setStateIfMobInteractsWithPlate(World par1World, int par2, int par3, int par4, int par5)
protected AxisAlignedBB getSensitiveAABB(int par1, int par2, int par3)
public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
breakBlock
in class Block
protected void func_94354_b_(World par1World, int par2, int par3, int par4)
public int isProvidingWeakPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
isProvidingWeakPower
in class Block
public int isProvidingStrongPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
isProvidingStrongPower
in class Block
public boolean canProvidePower()
canProvidePower
in class Block
public void setBlockBoundsForItemRender()
setBlockBoundsForItemRender
in class Block
public int getMobilityFlag()
getMobilityFlag
in class Block
protected abstract int getPlateState(World world, int i, int j, int k)
protected abstract int getPowerSupply(int i)
protected abstract int getMetaFromWeight(int i)
public void registerIcons(IconRegister par1IconRegister)
registerIcons
in class Block