public class RenderSkeleton extends RenderBiped
bipedArmorFilenamePrefix, field_77070_b, field_82423_g, field_82425_h, modelBipedMain
mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderPassModel
renderBlocks, renderManager, shadowOpaque, shadowSize
Constructor and Description |
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RenderSkeleton() |
Modifier and Type | Method and Description |
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protected ResourceLocation |
func_110856_a(EntityLiving par1EntityLiving) |
protected ResourceLocation |
func_110860_a(EntitySkeleton par1EntitySkeleton) |
protected void |
func_82422_c() |
protected ResourceLocation |
getEntityTexture(Entity par1Entity)
Returns the location of an entity's texture.
|
protected void |
preRenderCallback(EntityLivingBase par1EntityLivingBase,
float par2)
Allows the render to do any OpenGL state modifications necessary before the model is rendered.
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protected void |
scaleSkeleton(EntitySkeleton par1EntitySkeleton,
float par2) |
doRender, doRenderLiving, func_110857_a, func_110858_a, func_130005_c, func_130006_a, func_130013_c, func_82420_a, func_82421_b, func_82439_b, getArmorResource, renderEquippedItems, renderPlayer, shouldRenderPass
func_110813_b, func_110827_b, func_130007_b
doRenderLiving, func_82408_c, func_96449_a, getColorMultiplier, getDeathMaxRotation, handleRotationFloat, inheritRenderPass, passSpecialRender, renderArrowsStuckInEntity, renderLivingAt, renderLivingLabel, renderModel, renderSwingProgress, rotateCorpse, setRenderPassModel
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, renderAABB, renderOffsetAABB, setRenderManager, updateIcons
protected void scaleSkeleton(EntitySkeleton par1EntitySkeleton, float par2)
protected void func_82422_c()
func_82422_c
in class RenderBiped
protected ResourceLocation func_110860_a(EntitySkeleton par1EntitySkeleton)
protected ResourceLocation func_110856_a(EntityLiving par1EntityLiving)
func_110856_a
in class RenderBiped
protected void preRenderCallback(EntityLivingBase par1EntityLivingBase, float par2)
preRenderCallback
in class RendererLivingEntity
protected ResourceLocation getEntityTexture(Entity par1Entity)
getEntityTexture
in class RenderBiped