public abstract class InventoryEffectRenderer extends GuiContainer
field_110408_a, field_94076_q, field_94077_p, guiLeft, guiTop, inventorySlots, itemRenderer, xSize, ySize
allowUserInput, buttonList, fontRenderer, height, mc, width
icons, optionsBackground, statIcons, zLevel
Constructor and Description |
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InventoryEffectRenderer(Container par1Container) |
Modifier and Type | Method and Description |
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void |
drawScreen(int par1,
int par2,
float par3)
Draws the screen and all the components in it.
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void |
initGui()
Adds the buttons (and other controls) to the screen in question.
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checkHotbarKeys, doesGuiPauseGame, drawCreativeTabHoveringText, drawGuiContainerBackgroundLayer, drawGuiContainerForegroundLayer, drawHoveringText, drawItemStackTooltip, drawSlotInventory, func_102021_a, handleMouseClick, isPointInRegion, keyTyped, mouseClicked, mouseClickMove, mouseMovedOrUp, onGuiClosed, updateScreen
actionPerformed, confirmClicked, drawBackground, drawDefaultBackground, drawWorldBackground, getClipboardString, handleInput, handleKeyboardInput, handleMouseInput, isCtrlKeyDown, isShiftKeyDown, setClipboardString, setWorldAndResolution
drawCenteredString, drawGradientRect, drawHorizontalLine, drawRect, drawString, drawTexturedModalRect, drawTexturedModelRectFromIcon, drawVerticalLine
public InventoryEffectRenderer(Container par1Container)
public void initGui()
initGui
in class GuiContainer
public void drawScreen(int par1, int par2, float par3)
drawScreen
in class GuiContainer