public class ComponentVillageHouse1 extends ComponentVillage
field_143015_k
boundingBox, componentType, coordBaseMode
Constructor and Description |
---|
ComponentVillageHouse1() |
ComponentVillageHouse1(ComponentVillageStartPiece par1ComponentVillageStartPiece,
int par2,
java.util.Random par3Random,
StructureBoundingBox par4StructureBoundingBox,
int par5) |
Modifier and Type | Method and Description |
---|---|
boolean |
addComponentParts(World par1World,
java.util.Random par2Random,
StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
the end, it adds Fences...
|
static ComponentVillageHouse1 |
func_74898_a(ComponentVillageStartPiece par0ComponentVillageStartPiece,
java.util.List par1List,
java.util.Random par2Random,
int par3,
int par4,
int par5,
int par6,
int par7) |
protected int |
getVillagerType(int par1)
Returns the villager type to spawn in this component, based on the number of villagers already spawned.
|
canVillageGoDeeper, fillCurrentPositionBlocksDownwards, fillWithBlocks, func_143011_b, func_143012_a, getAverageGroundLevel, getBiomeSpecificBlock, getBiomeSpecificBlockMetadata, getNextComponentNN, getNextComponentPP, placeBlockAtCurrentPosition, spawnVillagers
buildComponent, clearCurrentPositionBlocksUpwards, fillWithAir, fillWithMetadataBlocks, fillWithRandomizedBlocks, findIntersecting, func_143009_a, func_143010_b, generateStructureChestContents, generateStructureDispenserContents, getBlockIdAtCurrentPosition, getBoundingBox, getCenter, getComponentType, getMetadataWithOffset, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, placeDoorAtCurrentPosition, randomlyFillWithBlocks, randomlyPlaceBlock, randomlyRareFillWithBlocks
public ComponentVillageHouse1()
public ComponentVillageHouse1(ComponentVillageStartPiece par1ComponentVillageStartPiece, int par2, java.util.Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5)
public static ComponentVillageHouse1 func_74898_a(ComponentVillageStartPiece par0ComponentVillageStartPiece, java.util.List par1List, java.util.Random par2Random, int par3, int par4, int par5, int par6, int par7)
public boolean addComponentParts(World par1World, java.util.Random par2Random, StructureBoundingBox par3StructureBoundingBox)
addComponentParts
in class StructureComponent
protected int getVillagerType(int par1)
getVillagerType
in class ComponentVillage