public class RenderItemFrame extends Render
renderBlocks, renderManager, shadowOpaque, shadowSize
Constructor and Description |
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RenderItemFrame() |
Modifier and Type | Method and Description |
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void |
doRender(Entity par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9)
Actually renders the given argument.
|
protected ResourceLocation |
func_110788_a(EntityItemFrame par1EntityItemFrame) |
void |
func_82404_a(EntityItemFrame par1EntityItemFrame,
double par2,
double par4,
double par6,
float par8,
float par9) |
protected ResourceLocation |
getEntityTexture(Entity par1Entity)
Returns the location of an entity's texture.
|
void |
updateIcons(IconRegister par1IconRegister) |
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, renderAABB, renderOffsetAABB, setRenderManager
public void updateIcons(IconRegister par1IconRegister)
updateIcons
in class Render
public void func_82404_a(EntityItemFrame par1EntityItemFrame, double par2, double par4, double par6, float par8, float par9)
protected ResourceLocation func_110788_a(EntityItemFrame par1EntityItemFrame)
protected ResourceLocation getEntityTexture(Entity par1Entity)
getEntityTexture
in class Render
public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)