public class RenderWolf extends RenderLiving
mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderPassModel
renderBlocks, renderManager, shadowOpaque, shadowSize
Constructor and Description |
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RenderWolf(ModelBase par1ModelBase,
ModelBase par2ModelBase,
float par3) |
Modifier and Type | Method and Description |
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protected ResourceLocation |
func_110914_a(EntityWolf par1EntityWolf) |
protected int |
func_82447_a(EntityWolf par1EntityWolf,
int par2,
float par3) |
protected ResourceLocation |
getEntityTexture(Entity par1Entity)
Returns the location of an entity's texture.
|
protected float |
getTailRotation(EntityWolf par1EntityWolf,
float par2) |
protected float |
handleRotationFloat(EntityLivingBase par1EntityLivingBase,
float par2)
Defines what float the third param in setRotationAngles of ModelBase is
|
protected int |
shouldRenderPass(EntityLivingBase par1EntityLivingBase,
int par2,
float par3)
Queries whether should render the specified pass or not.
|
doRender, doRenderLiving, func_110813_b, func_110827_b, func_130007_b, renderPlayer
doRenderLiving, func_82408_c, func_96449_a, getColorMultiplier, getDeathMaxRotation, inheritRenderPass, passSpecialRender, preRenderCallback, renderArrowsStuckInEntity, renderEquippedItems, renderLivingAt, renderLivingLabel, renderModel, renderSwingProgress, rotateCorpse, setRenderPassModel
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, renderAABB, renderOffsetAABB, setRenderManager, updateIcons
protected float getTailRotation(EntityWolf par1EntityWolf, float par2)
protected int func_82447_a(EntityWolf par1EntityWolf, int par2, float par3)
protected ResourceLocation func_110914_a(EntityWolf par1EntityWolf)
protected int shouldRenderPass(EntityLivingBase par1EntityLivingBase, int par2, float par3)
shouldRenderPass
in class RendererLivingEntity
protected float handleRotationFloat(EntityLivingBase par1EntityLivingBase, float par2)
handleRotationFloat
in class RendererLivingEntity
protected ResourceLocation getEntityTexture(Entity par1Entity)
getEntityTexture
in class Render