public class RenderBlaze extends RenderLiving
mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderPassModel
renderBlocks, renderManager, shadowOpaque, shadowSize
Constructor and Description |
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RenderBlaze() |
Modifier and Type | Method and Description |
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void |
doRender(Entity par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9)
Actually renders the given argument.
|
void |
doRenderLiving(EntityLiving par1EntityLiving,
double par2,
double par4,
double par6,
float par8,
float par9) |
protected ResourceLocation |
getBlazeTextures(EntityBlaze par1EntityBlaze) |
protected ResourceLocation |
getEntityTexture(Entity par1Entity)
Returns the location of an entity's texture.
|
void |
renderBlaze(EntityBlaze par1EntityBlaze,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
renderPlayer(EntityLivingBase par1EntityLivingBase,
double par2,
double par4,
double par6,
float par8,
float par9) |
func_110813_b, func_110827_b, func_130007_b
doRenderLiving, func_82408_c, func_96449_a, getColorMultiplier, getDeathMaxRotation, handleRotationFloat, inheritRenderPass, passSpecialRender, preRenderCallback, renderArrowsStuckInEntity, renderEquippedItems, renderLivingAt, renderLivingLabel, renderModel, renderSwingProgress, rotateCorpse, setRenderPassModel, shouldRenderPass
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, renderAABB, renderOffsetAABB, setRenderManager, updateIcons
public void renderBlaze(EntityBlaze par1EntityBlaze, double par2, double par4, double par6, float par8, float par9)
protected ResourceLocation getBlazeTextures(EntityBlaze par1EntityBlaze)
public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
doRenderLiving
in class RenderLiving
public void renderPlayer(EntityLivingBase par1EntityLivingBase, double par2, double par4, double par6, float par8, float par9)
renderPlayer
in class RenderLiving
protected ResourceLocation getEntityTexture(Entity par1Entity)
getEntityTexture
in class Render
public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
doRender
in class RenderLiving