public class GuiDispenser extends GuiContainer
Modifier and Type | Field and Description |
---|---|
TileEntityDispenser |
theDispenser |
field_110408_a, field_94076_q, field_94077_p, guiLeft, guiTop, inventorySlots, itemRenderer, xSize, ySize
allowUserInput, buttonList, fontRenderer, height, mc, width
icons, optionsBackground, statIcons, zLevel
Constructor and Description |
---|
GuiDispenser(InventoryPlayer par1InventoryPlayer,
TileEntityDispenser par2TileEntityDispenser) |
Modifier and Type | Method and Description |
---|---|
protected void |
drawGuiContainerBackgroundLayer(float par1,
int par2,
int par3)
Draw the background layer for the GuiContainer (everything behind the items)
|
protected void |
drawGuiContainerForegroundLayer(int par1,
int par2)
Draw the foreground layer for the GuiContainer (everything in front of the items)
|
checkHotbarKeys, doesGuiPauseGame, drawCreativeTabHoveringText, drawHoveringText, drawItemStackTooltip, drawScreen, drawSlotInventory, func_102021_a, handleMouseClick, initGui, isPointInRegion, keyTyped, mouseClicked, mouseClickMove, mouseMovedOrUp, onGuiClosed, updateScreen
actionPerformed, confirmClicked, drawBackground, drawDefaultBackground, drawWorldBackground, getClipboardString, handleInput, handleKeyboardInput, handleMouseInput, isCtrlKeyDown, isShiftKeyDown, setClipboardString, setWorldAndResolution
drawCenteredString, drawGradientRect, drawHorizontalLine, drawRect, drawString, drawTexturedModalRect, drawTexturedModelRectFromIcon, drawVerticalLine
public TileEntityDispenser theDispenser
public GuiDispenser(InventoryPlayer par1InventoryPlayer, TileEntityDispenser par2TileEntityDispenser)
protected void drawGuiContainerForegroundLayer(int par1, int par2)
drawGuiContainerForegroundLayer
in class GuiContainer
protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3)
drawGuiContainerBackgroundLayer
in class GuiContainer