public class RenderChicken extends RenderLiving
mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderPassModel
renderBlocks, renderManager, shadowOpaque, shadowSize
Constructor and Description |
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RenderChicken(ModelBase par1ModelBase,
float par2) |
Modifier and Type | Method and Description |
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void |
doRender(Entity par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9)
Actually renders the given argument.
|
void |
doRenderLiving(EntityLiving par1EntityLiving,
double par2,
double par4,
double par6,
float par8,
float par9) |
protected ResourceLocation |
getChickenTextures(EntityChicken par1EntityChicken) |
protected ResourceLocation |
getEntityTexture(Entity par1Entity)
Returns the location of an entity's texture.
|
protected float |
getWingRotation(EntityChicken par1EntityChicken,
float par2) |
protected float |
handleRotationFloat(EntityLivingBase par1EntityLivingBase,
float par2)
Defines what float the third param in setRotationAngles of ModelBase is
|
void |
renderChicken(EntityChicken par1EntityChicken,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
renderPlayer(EntityLivingBase par1EntityLivingBase,
double par2,
double par4,
double par6,
float par8,
float par9) |
func_110813_b, func_110827_b, func_130007_b
doRenderLiving, func_82408_c, func_96449_a, getColorMultiplier, getDeathMaxRotation, inheritRenderPass, passSpecialRender, preRenderCallback, renderArrowsStuckInEntity, renderEquippedItems, renderLivingAt, renderLivingLabel, renderModel, renderSwingProgress, rotateCorpse, setRenderPassModel, shouldRenderPass
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, renderAABB, renderOffsetAABB, setRenderManager, updateIcons
public RenderChicken(ModelBase par1ModelBase, float par2)
public void renderChicken(EntityChicken par1EntityChicken, double par2, double par4, double par6, float par8, float par9)
protected ResourceLocation getChickenTextures(EntityChicken par1EntityChicken)
protected float getWingRotation(EntityChicken par1EntityChicken, float par2)
public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
doRenderLiving
in class RenderLiving
protected float handleRotationFloat(EntityLivingBase par1EntityLivingBase, float par2)
handleRotationFloat
in class RendererLivingEntity
public void renderPlayer(EntityLivingBase par1EntityLivingBase, double par2, double par4, double par6, float par8, float par9)
renderPlayer
in class RenderLiving
protected ResourceLocation getEntityTexture(Entity par1Entity)
getEntityTexture
in class Render
public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
doRender
in class RenderLiving