public class RenderSilverfish extends RenderLiving
mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderPassModel
renderBlocks, renderManager, shadowOpaque, shadowSize
Constructor and Description |
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RenderSilverfish() |
Modifier and Type | Method and Description |
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void |
doRender(Entity par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9)
Actually renders the given argument.
|
void |
doRenderLiving(EntityLiving par1EntityLiving,
double par2,
double par4,
double par6,
float par8,
float par9) |
protected float |
getDeathMaxRotation(EntityLivingBase par1EntityLivingBase) |
protected ResourceLocation |
getEntityTexture(Entity par1Entity)
Returns the location of an entity's texture.
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protected float |
getSilverfishDeathRotation(EntitySilverfish par1EntitySilverfish)
Return the silverfish's maximum death rotation.
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protected ResourceLocation |
getSilverfishTextures(EntitySilverfish par1EntitySilverfish) |
void |
renderPlayer(EntityLivingBase par1EntityLivingBase,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
renderSilverfish(EntitySilverfish par1EntitySilverfish,
double par2,
double par4,
double par6,
float par8,
float par9)
Renders the silverfish.
|
protected int |
shouldRenderPass(EntityLivingBase par1EntityLivingBase,
int par2,
float par3)
Queries whether should render the specified pass or not.
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protected int |
shouldSilverfishRenderPass(EntitySilverfish par1EntitySilverfish,
int par2,
float par3)
Disallows the silverfish to render the renderPassModel.
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func_110813_b, func_110827_b, func_130007_b
doRenderLiving, func_82408_c, func_96449_a, getColorMultiplier, handleRotationFloat, inheritRenderPass, passSpecialRender, preRenderCallback, renderArrowsStuckInEntity, renderEquippedItems, renderLivingAt, renderLivingLabel, renderModel, renderSwingProgress, rotateCorpse, setRenderPassModel
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, renderAABB, renderOffsetAABB, setRenderManager, updateIcons
protected float getSilverfishDeathRotation(EntitySilverfish par1EntitySilverfish)
public void renderSilverfish(EntitySilverfish par1EntitySilverfish, double par2, double par4, double par6, float par8, float par9)
protected ResourceLocation getSilverfishTextures(EntitySilverfish par1EntitySilverfish)
protected int shouldSilverfishRenderPass(EntitySilverfish par1EntitySilverfish, int par2, float par3)
public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
doRenderLiving
in class RenderLiving
protected float getDeathMaxRotation(EntityLivingBase par1EntityLivingBase)
getDeathMaxRotation
in class RendererLivingEntity
protected int shouldRenderPass(EntityLivingBase par1EntityLivingBase, int par2, float par3)
shouldRenderPass
in class RendererLivingEntity
public void renderPlayer(EntityLivingBase par1EntityLivingBase, double par2, double par4, double par6, float par8, float par9)
renderPlayer
in class RenderLiving
protected ResourceLocation getEntityTexture(Entity par1Entity)
getEntityTexture
in class Render
public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
doRender
in class RenderLiving