Build: 1.12.2-14.23.5.2841 - Thu Aug 29 01:58:50 GMT 2019 bs2609: Improve performance of persistent chunk checks (#5706) jensen.derik: Fix lightning not triggering EntityJoinWorldEvent (#5290) ========= Build: 1.12.2-14.23.5.2840 - Thu Aug 29 01:19:55 GMT 2019 lex: Fix copy paste derp Build 2838: bs2609: Fix vanilla handling of options file (MC-117449, MC-151173) (#5725) Build 2837: clienthax: Update EnumHelper to be compatible with Eclipse's OpenJ9 JVM. (#5712) Build 2836: tterrag: Revert "Invalidate tile entities that are queued for removal (#5512)" This reverts commit 75788f63eea6c33ccef7e5cbcab27ad9ad2c2a04. This solution is invalid as TEs are free to modify the world tileEntities list, usually indirectly via chunkloading, from inside invalidate(). This happens in vanilla, in TileEntityChest#invalidate, where it calls checkForAdjacentChests(), which has the potential to load neighboring chunks and cause a CME. A more sophisticated solution is needed. Build 2835: bs2609: Fix some vertex format changes not being handled correctly (#5368) Build 2834: bs2609: Transform vertex normals as well as positions when generating quads (#5242) Build 2833: rseifert.phone: Fix for SidedInvWrapper isItemValid using wrong slot (#5642) Build 2832: bs2609: Invalidate tile entities that are queued for removal (#5512) Build 2831: lclc98: Added Wool to OreDictionary (#5414) Build 2830: CreativeMD: Fixed boat not taking care of block-liquid hooks (#5086) Build 2829: bs2609: Add Forge dimension-changing hooks to spectator handling code (#5212) Build 2828: ichttt: Minor performace improvement when building chunks and rendering blocks (#5286) Build 2827: bs2609: Catch json parsing errors from constants/factories files (#5258) Build 2826: bs2609: Allow custom DataSerializers to be registered safely (#5245) Build 2825: cpw: Try and make 1.13 mods more obviously wrong in 1.12.. Signed-off-by: cpw Build 2824: tterrag: Fix #5651 Re-add canPlaceBlockOnSide check in World#mayPlace Build 2823: Pokechu022: Fail fast when null is used with setTag instead of crashing in writeEntry (#5257) Build 2822: tterrag: Fix block placement not checking for player collision Build 2821: wynprice999: Added more Constants (#5323) Build 2820: python0429: [1.12.2] Add a few events pertaining to villages (#5302) Build 2819: Tyler Hancock: [1.12] Fix special spawn event not firing in many cases. (#5389) Build 2818: bs2609: Only prompt for missing registries on local worlds (#5348) Build 2817: ckrier.3000: Add EntityPlaceEvent (#5057) Build 2816: bs2609: Generalise EnumRarity to an interface (#5182) Build 2815: bs2609: Apply access-level changes to inner class attributes (#5468) Build 2814: bs2609: Fix small logic error in ItemTextureQuadConverter (#5463) Build 2813: bs2609: Better support for custom bows (#5209) Build 2812: CovertJaguar: Remove FluidStack amount from hashcode calculation (#5272) molecularphylo: Fixed incorrect string representation of string list config property default values in their comments. bs2609: Improve tracking of used dimension IDs (#5249) Closes #5378 Large dimension IDs bloat level.data Build 2811: bs2609: Fix up torch placement logic to handle more vanilla special-casing (#5426) Build 2810: LexManos: Written size does not include int bytes. Build 2809: LexManos: Extend Region files to support >1MB per chunk. If the 'sector count' is 255, ask the compressed data header for the proper length. Build 2808: tterrag1098: Add default impl to IConfigElement#getValidValuesDisplay Build 2807: tterrag: Simplify custom item rendering by removing GL emissivity hacks Build 2806: tterrag: Support diffuse lighting flag in item rendering Build 2805: bs2609: Add a hook to allow continuously using items through stack changes (#4834) * Add a hook to allow continuously using items through stack changes * Update licences Build 2804: oOMitchOo: Added an additional constructor to every implementation of IFluidBlock. It is now possible to create a fluid block with a Fluid, Material and MapColor, so that the Material's MapColor isn't used for the blocks MapColor. (#5293) Build 2803: bs2609: Add redirects to PotionEffect to respect registry replacement (#5213) Build 2802: alexiy.ov: Add an annotation for @Config elements which will automatically create a slider control (#5026) Build 2801: bs2609: Fix small logic error in emissive item rendering code (#5320) Build 2800: molecularphylo: Allow config GUI cycling button elements generated from enums to display toString return values, rather than actual values. (#5125) Build 2799: bs2609: Fix incorrect indexing in mipmap generation code (#5201) Build 2798: bs2609: Ensure slave maps are cleaned up when handling registry overrides (#5250) Build 2797: d_scalzi: Fix issue with --modListFile. (#5316) Build 2796: LexManos: Fix potential issues with the Minecraft FakePlayer lingering around after world unloads. Build 2795: tterrag: Fix potion remove event not always firing, add expiry event Build 2794: tterrag: Clean up CraftingHelper constants loading API Build 2793: tterrag: Fix crash from CraftingHelper due to FileSystem being closed early Build 2792: tterrag: added PotionHooks, closes #3867, #4375 (#4614) * solved merge confilct * improved var names & removed tabs * Added spaces around != * fixed typo Build 2791: tterrag: Add a hook for farmland watering (#4891) * Add a FarmlandWaterCheckEvent to allow mods to override when Farmland is watered or not * revert 1.12.2 json * Move the farmland patch to a ticket based instead of a event based system * Minor changes * Faster isValid checks, faster validation/invalidation if the state did not change, expand test mod to include a test for the validation system * remove isValid boolean flag, we can express it with the tick counter * Fix test mod resource warnings * Remove tick timeout, add a javadoc note to invalidate on chunk unload, cleaned up test mod * Allow mods to provide custom handling to determine if a pos is valid or not * Make SimpleTicket more simple, make register public so custom tickets can be registered * Fixes for review * Add missing license headers * Use a weak hash set * Split up the map into smaller chunk based maps * Add missing license headers * Make MultiTicketManager more universal for custom implementations, cleanup imports Build 2790: tterrag: Add methods to allow loading json constants outside of _constants (#4975) * add interface methods for loading json constants from an arbitary file * use try-with-resources * don't make modders create jsoncontext, clean up resource use * very minor cleanup Build 2789: tterrag: Compute ASMDataTable submaps parallel, speeds up contructing mods (#5246) * Compute submaps parallel, speeds up contructing mods by a lot * Use stream API better Build 2788: mezz: Add logging for data manager key registration errors (#5129) Build 2787: mezz: Improve support for custom block path types (#5203) Build 2786: mezz: Fix missing comments in configs created with annotations (#5189) Build 2785: mezz: Allow items to control the rate of repair from mending (#5102) Build 2784: mezz: Improve exception handling from server starting events (#5226) Build 2783: mezz: Improve context provided by potion icon rendering hooks (#5111) Build 2782: mezz: Fix an ObjectHolderRef internal error message (#5214) Build 2781: mezz: Implement rendering for item models with emissive quads (#5047) Build 2780: mezz: Clean up logged mod states (#5227) mezz: Fix minor issue in getFilledPercentage for Fluid rendering (#5206) Build 2779: mezz: Improve reflection helper methods (#4853) mezz: Fix inaccurate main thread name shown in client log (#5078) Build 2778: mezz: Fix Baked Item models with transformations (#5241) Build 2777: mezz: Re-add some missing villager profession patches (#5200) * Fix zombie villagers only spawning with vanilla professions * Fix spawning modded villagers that do not have their own building mezz: Fix missing string parameters in some log messages (#5210) mezz: Stop firing LivingSetAttackTargetEvent for setRevengeTarget (#5217) mezz: Prevent RecipeBook from crashing on empty modded ingredients (#5234) Build 2776: mezz: Fix the bed position given to the SleepingTimeCheck event (#5107) Build 2775: LexManos: Fix some null returns from defaulted registries (#5235) Build 2774: LexManos: Only remove synthetic lambda methods referenced in body of SideOnly methods (#5127) Build 2773: LexManos: A different approach to my changes in https://github.com/MinecraftForge/MinecraftForge/commit/8ace535995522bec0557d4217e0d98b3dc76cf1e to fix #5207 LexManos: Fix patches from #5160 setting rotation as well as position (#5233) LexManos: Use HTTPS for files website. Build 2772: tterrag: Make Forge-provided default transforms accessible to custom models tterrag: Make Forge blockstate variants correctly inherit AO setting from vanilla models (#5190) * Make Forge blockstate variants correctly inherit AO setting * Move variant format checks into variant, check for added properties * Small code cleanup tterrag: fixed visual bug with guislider tterrag: Allow IModel to express itself as a vanilla parent (#5195) * Fix errors caused by fancy missing model being non-vanilla parent * Switch instanceof checks to a default IModel method * Small code tweaks Build 2771: tterrag: Add CreativeTabs#getLabelColor Build 2770: tterrag: Allow providing a BufferedImage for banner render generation (#5041) * Adds an Event to allow providing a BufferedImage for the banner render generation (cached) textures, since banners don't use an atlas. implementation. * Missed some copyright; might as well absolut text match, I guess * Remove unneeded patch change * Fix event variable access convention * Formatting fix * Improve event handling registration * Import cleanup * Replace event approach with Supplier approach * Better name for test mod (now that it's no longer an event); adds ENABLE flag * Moves MC code into net.minecraftforge.client.MinecraftForgeClient.getImageLayer to simplify patch * Generalize naming Build 2769: mezz: Fix Mesa biome entry tags in the BiomeDictionary (#5177) Build 2768: LexManos: Bump version number for RB. Build 2767: LexManos: Change biome spawn list entries to use factory method where possible (#5075) LexManos: Prevent some texture loading errors from crashing the game (#5121) LexManos: Patch PotionHelper to use registry delegates (#5142) LexManos: Add a notification event for handling game rule changes (#5152) Build 2766: LexManos: Change universal bucket support to use fluid names instead of instances (#5031) Build 2765: LexManos: Fix NPE on clientside entities constructed with null world (#5170) Build 2764: tterrag: Fix patches from #5160 running on the client and causing stutter Build 2763: LexManos: Class transformer optimizations (#5159) * Filter packages for deobf transformation * Only serialize transformed class with TerminalTransformer if bytecode changed Build 2762: github: Update github stale so issues can be Assigned Build 2761: LexManos: Fix MC-136995 - Chunk loading and unloading issue with entities placed in exact positions. (#5160) Scatter gun patches to improve entity tracking and position tracking. Provided by Aikar through the Paper project, this commit of patches combines the following patches: https://github.com/PaperMC/Paper/blob/fd1bd5223a461b6d98280bb8f2d67280a30dd24a/Spigot-Server-Patches/0306-Mark-chunk-dirty-anytime-entities-change-to-guarante.patch https://github.com/PaperMC/Paper/blob/fd1bd5223a461b6d98280bb8f2d67280a30dd24a/Spigot-Server-Patches/0315-Always-process-chunk-registration-after-moving.patch https://github.com/PaperMC/Paper/blob/fd1bd5223a461b6d98280bb8f2d67280a30dd24a/Spigot-Server-Patches/0335-Ensure-chunks-are-always-loaded-on-hard-position-set.patch https://github.com/PaperMC/Paper/blob/fd1bd5223a461b6d98280bb8f2d67280a30dd24a/Spigot-Server-Patches/0378-Sync-Player-Position-to-Vehicles.patch Build 2760: LexManos: Fix --mods and --modListFile arguments not making it past LaunchWrapper. Build 2759: LexManos: Remove BlamingTransformer (#5115)