cpw.mods.fml.common.network
Class FMLNetworkHandler
java.lang.Object
cpw.mods.fml.common.network.FMLNetworkHandler
public class FMLNetworkHandler
- extends Object
Method Summary |
void |
bindNetworkId(String key,
Integer value)
|
NetworkModHandler |
findNetworkModHandler(Object mc)
|
static Packet |
getEntitySpawningPacket(Entity entity)
|
static Packet1Login |
getFMLFakeLoginPacket()
|
Packet250CustomPayload |
getModListRequestPacket()
|
Map<Integer,NetworkModHandler> |
getNetworkIdMap()
|
Set<ModContainer> |
getNetworkModList()
|
static void |
handleLoginPacketOnServer(NetLoginHandler handler,
Packet1Login login)
|
static void |
handlePacket250Packet(Packet250CustomPayload packet,
NetworkManager network,
NetHandler handler)
|
static void |
handlePlayerLogin(EntityPlayerMP player,
NetServerHandler netHandler,
NetworkManager manager)
|
static FMLNetworkHandler |
instance()
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static void |
makeEntitySpawnAdjustment(int entityId,
EntityPlayerMP player,
int serverX,
int serverY,
int serverZ)
|
static void |
onClientConnectionToIntegratedServer(NetHandler netClientHandler,
MinecraftServer server,
NetworkManager networkManager)
|
static void |
onClientConnectionToRemoteServer(NetHandler netClientHandler,
String server,
int port,
NetworkManager networkManager)
|
static void |
onConnectionClosed(NetworkManager manager)
|
static void |
onConnectionEstablishedToServer(NetHandler clientHandler,
NetworkManager manager,
Packet1Login login)
|
static void |
onConnectionReceivedFromClient(NetLoginHandler netLoginHandler,
MinecraftServer server,
SocketAddress address,
String userName)
|
static void |
openGui(EntityPlayer player,
Object mod,
int modGuiId,
World world,
int x,
int y,
int z)
|
boolean |
registerNetworkMod(ModContainer container,
Class<?> networkModClass,
ASMDataTable asmData)
|
void |
registerNetworkMod(NetworkModHandler handler)
|
static void |
sendPacket(Player player,
Packet packet)
|
FMLNetworkHandler
public FMLNetworkHandler()
handlePacket250Packet
public static void handlePacket250Packet(Packet250CustomPayload packet,
NetworkManager network,
NetHandler handler)
onConnectionEstablishedToServer
public static void onConnectionEstablishedToServer(NetHandler clientHandler,
NetworkManager manager,
Packet1Login login)
onConnectionReceivedFromClient
public static void onConnectionReceivedFromClient(NetLoginHandler netLoginHandler,
MinecraftServer server,
SocketAddress address,
String userName)
handleLoginPacketOnServer
public static void handleLoginPacketOnServer(NetLoginHandler handler,
Packet1Login login)
instance
public static FMLNetworkHandler instance()
getFMLFakeLoginPacket
public static Packet1Login getFMLFakeLoginPacket()
getModListRequestPacket
public Packet250CustomPayload getModListRequestPacket()
registerNetworkMod
public void registerNetworkMod(NetworkModHandler handler)
registerNetworkMod
public boolean registerNetworkMod(ModContainer container,
Class<?> networkModClass,
ASMDataTable asmData)
findNetworkModHandler
public NetworkModHandler findNetworkModHandler(Object mc)
getNetworkModList
public Set<ModContainer> getNetworkModList()
handlePlayerLogin
public static void handlePlayerLogin(EntityPlayerMP player,
NetServerHandler netHandler,
NetworkManager manager)
getNetworkIdMap
public Map<Integer,NetworkModHandler> getNetworkIdMap()
bindNetworkId
public void bindNetworkId(String key,
Integer value)
onClientConnectionToRemoteServer
public static void onClientConnectionToRemoteServer(NetHandler netClientHandler,
String server,
int port,
NetworkManager networkManager)
onClientConnectionToIntegratedServer
public static void onClientConnectionToIntegratedServer(NetHandler netClientHandler,
MinecraftServer server,
NetworkManager networkManager)
onConnectionClosed
public static void onConnectionClosed(NetworkManager manager)
sendPacket
public static void sendPacket(Player player,
Packet packet)
openGui
public static void openGui(EntityPlayer player,
Object mod,
int modGuiId,
World world,
int x,
int y,
int z)
getEntitySpawningPacket
public static Packet getEntitySpawningPacket(Entity entity)
makeEntitySpawnAdjustment
public static void makeEntitySpawnAdjustment(int entityId,
EntityPlayerMP player,
int serverX,
int serverY,
int serverZ)