001    package net.minecraft.src;
002    
003    import cpw.mods.fml.common.Side;
004    import cpw.mods.fml.common.asm.SideOnly;
005    import org.lwjgl.opengl.GL11;
006    
007    @SideOnly(Side.CLIENT)
008    public class RenderSquid extends RenderLiving
009    {
010        public RenderSquid(ModelBase par1ModelBase, float par2)
011        {
012            super(par1ModelBase, par2);
013        }
014    
015        public void func_77123_a(EntitySquid par1EntitySquid, double par2, double par4, double par6, float par8, float par9)
016        {
017            super.doRenderLiving(par1EntitySquid, par2, par4, par6, par8, par9);
018        }
019    
020        protected void func_77122_a(EntitySquid par1EntitySquid, float par2, float par3, float par4)
021        {
022            float var5 = par1EntitySquid.field_70862_e + (par1EntitySquid.field_70861_d - par1EntitySquid.field_70862_e) * par4;
023            float var6 = par1EntitySquid.field_70860_g + (par1EntitySquid.field_70859_f - par1EntitySquid.field_70860_g) * par4;
024            GL11.glTranslatef(0.0F, 0.5F, 0.0F);
025            GL11.glRotatef(180.0F - par3, 0.0F, 1.0F, 0.0F);
026            GL11.glRotatef(var5, 1.0F, 0.0F, 0.0F);
027            GL11.glRotatef(var6, 0.0F, 1.0F, 0.0F);
028            GL11.glTranslatef(0.0F, -1.2F, 0.0F);
029        }
030    
031        protected float handleRotationFloat(EntitySquid par1EntitySquid, float par2)
032        {
033            return par1EntitySquid.lastTentacleAngle + (par1EntitySquid.tentacleAngle - par1EntitySquid.lastTentacleAngle) * par2;
034        }
035    
036        /**
037         * Defines what float the third param in setRotationAngles of ModelBase is
038         */
039        protected float handleRotationFloat(EntityLiving par1EntityLiving, float par2)
040        {
041            return this.handleRotationFloat((EntitySquid)par1EntityLiving, par2);
042        }
043    
044        protected void rotateCorpse(EntityLiving par1EntityLiving, float par2, float par3, float par4)
045        {
046            this.func_77122_a((EntitySquid)par1EntityLiving, par2, par3, par4);
047        }
048    
049        public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
050        {
051            this.func_77123_a((EntitySquid)par1EntityLiving, par2, par4, par6, par8, par9);
052        }
053    
054        /**
055         * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
056         * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
057         * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
058         * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
059         */
060        public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
061        {
062            this.func_77123_a((EntitySquid)par1Entity, par2, par4, par6, par8, par9);
063        }
064    }