Uses of Class
net.minecraft.src.EntityPlayerMP

Packages that use EntityPlayerMP
cpw.mods.fml.common.network   
net.minecraft.src   
 

Uses of EntityPlayerMP in cpw.mods.fml.common.network
 

Methods in cpw.mods.fml.common.network with parameters of type EntityPlayerMP
static void FMLNetworkHandler.handlePlayerLogin(EntityPlayerMP player, NetServerHandler netHandler, NetworkManager manager)
           
static void FMLNetworkHandler.makeEntitySpawnAdjustment(int entityId, EntityPlayerMP player, int serverX, int serverY, int serverZ)
           
 

Uses of EntityPlayerMP in net.minecraft.src
 

Fields in net.minecraft.src declared as EntityPlayerMP
 EntityPlayerMP ItemInWorldManager.thisPlayerMP
          The EntityPlayerMP object that this object is connected to.
 

Methods in net.minecraft.src that return EntityPlayerMP
 EntityPlayerMP ServerConfigurationManager.createPlayerForUser(String par1Str)
          also checks for multiple logins
 EntityPlayerMP NetServerHandler.getPlayer()
           
 EntityPlayerMP ServerConfigurationManager.getPlayerForUsername(String par1Str)
           
 EntityPlayerMP ServerConfigurationManager.respawnPlayer(EntityPlayerMP par1EntityPlayerMP, int par2, boolean par3)
          creates and returns a respawned player based on the provided PlayerEntity.
 

Methods in net.minecraft.src with parameters of type EntityPlayerMP
 void PlayerManager.addPlayer(EntityPlayerMP par1EntityPlayerMP)
          Adds an EntityPlayerMP to the PlayerManager.
 void ServerConfigurationManager.func_72375_a(EntityPlayerMP par1EntityPlayerMP, WorldServer par2WorldServer)
           
 void PlayerManager.func_72691_b(EntityPlayerMP par1EntityPlayerMP)
           
 void ServerConfigurationManager.initializeConnectionToPlayer(NetworkManager par1NetworkManager, EntityPlayerMP par2EntityPlayerMP)
           
 boolean PlayerManager.isPlayerWatchingChunk(EntityPlayerMP par1EntityPlayerMP, int par2, int par3)
           
 void ServerConfigurationManager.playerLoggedIn(EntityPlayerMP par1EntityPlayerMP)
          Called when a player successfully logs in.
 void ServerConfigurationManager.playerLoggedOut(EntityPlayerMP par1EntityPlayerMP)
          Called when a player disconnects from the game.
 void ServerConfigurationManager.readPlayerDataFromFile(EntityPlayerMP par1EntityPlayerMP)
          called during player login.
 void EntityTracker.removeAllTrackingPlayers(EntityPlayerMP par1EntityPlayerMP)
           
 void EntityTrackerEntry.removeFromWatchingList(EntityPlayerMP par1EntityPlayerMP)
           
 void PlayerManager.removePlayer(EntityPlayerMP par1EntityPlayerMP)
          Removes an EntityPlayerMP from the PlayerManager.
 void EntityTrackerEntry.removePlayerFromTracker(EntityPlayerMP par1EntityPlayerMP)
           
 EntityPlayerMP ServerConfigurationManager.respawnPlayer(EntityPlayerMP par1EntityPlayerMP, int par2, boolean par3)
          creates and returns a respawned player based on the provided PlayerEntity.
 void ServerConfigurationManager.sendTimeAndRainingToPlayer(EntityPlayerMP par1EntityPlayerMP, WorldServer par2WorldServer)
           
static void ModLoader.serverOpenWindow(EntityPlayerMP player, Container container, int ID, int x, int y, int z)
           
 void ServerConfigurationManager.serverUpdateMountedMovingPlayer(EntityPlayerMP par1EntityPlayerMP)
          using player's dimension, update their movement when in a vehicle (e.g.
 void ServerConfigurationManager.syncPlayerInventory(EntityPlayerMP par1EntityPlayerMP)
          sends the players inventory to himself
 void ServerConfigurationManager.transferPlayerToDimension(EntityPlayerMP par1EntityPlayerMP, int par2)
           
 void ServerConfigurationManager.transferPlayerToDimension(EntityPlayerMP par1EntityPlayerMP, int par2, Teleporter teleporter)
           
 void EntityTrackerEntry.tryStartWachingThis(EntityPlayerMP par1EntityPlayerMP)
          if the player is more than the distance threshold (typically 64) then the player is removed instead
 void PlayerManager.updateMountedMovingPlayer(EntityPlayerMP par1EntityPlayerMP)
          update chunks around a player being moved by server logic (e.g.
 

Constructors in net.minecraft.src with parameters of type EntityPlayerMP
NetServerHandler(MinecraftServer par1MinecraftServer, NetworkManager par2NetworkManager, EntityPlayerMP par3EntityPlayerMP)