001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 import org.lwjgl.opengl.GL11; 006 007 @SideOnly(Side.CLIENT) 008 public class RenderEnderCrystal extends Render 009 { 010 private int field_76996_a = -1; 011 private ModelBase field_76995_b; 012 013 public RenderEnderCrystal() 014 { 015 this.shadowSize = 0.5F; 016 } 017 018 public void func_76994_a(EntityEnderCrystal par1EntityEnderCrystal, double par2, double par4, double par6, float par8, float par9) 019 { 020 if (this.field_76996_a != 1) 021 { 022 this.field_76995_b = new ModelEnderCrystal(0.0F); 023 this.field_76996_a = 1; 024 } 025 026 float var10 = (float)par1EntityEnderCrystal.innerRotation + par9; 027 GL11.glPushMatrix(); 028 GL11.glTranslatef((float)par2, (float)par4, (float)par6); 029 this.loadTexture("/mob/enderdragon/crystal.png"); 030 float var11 = MathHelper.sin(var10 * 0.2F) / 2.0F + 0.5F; 031 var11 += var11 * var11; 032 this.field_76995_b.render(par1EntityEnderCrystal, 0.0F, var10 * 3.0F, var11 * 0.2F, 0.0F, 0.0F, 0.0625F); 033 GL11.glPopMatrix(); 034 } 035 036 /** 037 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then 038 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic 039 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, 040 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. 041 */ 042 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) 043 { 044 this.func_76994_a((EntityEnderCrystal)par1Entity, par2, par4, par6, par8, par9); 045 } 046 }