001    package net.minecraft.src;
002    
003    import cpw.mods.fml.common.Side;
004    import cpw.mods.fml.common.asm.SideOnly;
005    
006    @SideOnly(Side.CLIENT)
007    public class ModelSpider extends ModelBase
008    {
009        /** The spider's head box */
010        public ModelRenderer spiderHead;
011    
012        /** The spider's neck box */
013        public ModelRenderer spiderNeck;
014    
015        /** The spider's body box */
016        public ModelRenderer spiderBody;
017    
018        /** Spider's first leg */
019        public ModelRenderer spiderLeg1;
020    
021        /** Spider's second leg */
022        public ModelRenderer spiderLeg2;
023    
024        /** Spider's third leg */
025        public ModelRenderer spiderLeg3;
026    
027        /** Spider's fourth leg */
028        public ModelRenderer spiderLeg4;
029    
030        /** Spider's fifth leg */
031        public ModelRenderer spiderLeg5;
032    
033        /** Spider's sixth leg */
034        public ModelRenderer spiderLeg6;
035    
036        /** Spider's seventh leg */
037        public ModelRenderer spiderLeg7;
038    
039        /** Spider's eight leg */
040        public ModelRenderer spiderLeg8;
041    
042        public ModelSpider()
043        {
044            float var1 = 0.0F;
045            byte var2 = 15;
046            this.spiderHead = new ModelRenderer(this, 32, 4);
047            this.spiderHead.addBox(-4.0F, -4.0F, -8.0F, 8, 8, 8, var1);
048            this.spiderHead.setRotationPoint(0.0F, (float)var2, -3.0F);
049            this.spiderNeck = new ModelRenderer(this, 0, 0);
050            this.spiderNeck.addBox(-3.0F, -3.0F, -3.0F, 6, 6, 6, var1);
051            this.spiderNeck.setRotationPoint(0.0F, (float)var2, 0.0F);
052            this.spiderBody = new ModelRenderer(this, 0, 12);
053            this.spiderBody.addBox(-5.0F, -4.0F, -6.0F, 10, 8, 12, var1);
054            this.spiderBody.setRotationPoint(0.0F, (float)var2, 9.0F);
055            this.spiderLeg1 = new ModelRenderer(this, 18, 0);
056            this.spiderLeg1.addBox(-15.0F, -1.0F, -1.0F, 16, 2, 2, var1);
057            this.spiderLeg1.setRotationPoint(-4.0F, (float)var2, 2.0F);
058            this.spiderLeg2 = new ModelRenderer(this, 18, 0);
059            this.spiderLeg2.addBox(-1.0F, -1.0F, -1.0F, 16, 2, 2, var1);
060            this.spiderLeg2.setRotationPoint(4.0F, (float)var2, 2.0F);
061            this.spiderLeg3 = new ModelRenderer(this, 18, 0);
062            this.spiderLeg3.addBox(-15.0F, -1.0F, -1.0F, 16, 2, 2, var1);
063            this.spiderLeg3.setRotationPoint(-4.0F, (float)var2, 1.0F);
064            this.spiderLeg4 = new ModelRenderer(this, 18, 0);
065            this.spiderLeg4.addBox(-1.0F, -1.0F, -1.0F, 16, 2, 2, var1);
066            this.spiderLeg4.setRotationPoint(4.0F, (float)var2, 1.0F);
067            this.spiderLeg5 = new ModelRenderer(this, 18, 0);
068            this.spiderLeg5.addBox(-15.0F, -1.0F, -1.0F, 16, 2, 2, var1);
069            this.spiderLeg5.setRotationPoint(-4.0F, (float)var2, 0.0F);
070            this.spiderLeg6 = new ModelRenderer(this, 18, 0);
071            this.spiderLeg6.addBox(-1.0F, -1.0F, -1.0F, 16, 2, 2, var1);
072            this.spiderLeg6.setRotationPoint(4.0F, (float)var2, 0.0F);
073            this.spiderLeg7 = new ModelRenderer(this, 18, 0);
074            this.spiderLeg7.addBox(-15.0F, -1.0F, -1.0F, 16, 2, 2, var1);
075            this.spiderLeg7.setRotationPoint(-4.0F, (float)var2, -1.0F);
076            this.spiderLeg8 = new ModelRenderer(this, 18, 0);
077            this.spiderLeg8.addBox(-1.0F, -1.0F, -1.0F, 16, 2, 2, var1);
078            this.spiderLeg8.setRotationPoint(4.0F, (float)var2, -1.0F);
079        }
080    
081        /**
082         * Sets the models various rotation angles then renders the model.
083         */
084        public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
085        {
086            this.setRotationAngles(par2, par3, par4, par5, par6, par7);
087            this.spiderHead.render(par7);
088            this.spiderNeck.render(par7);
089            this.spiderBody.render(par7);
090            this.spiderLeg1.render(par7);
091            this.spiderLeg2.render(par7);
092            this.spiderLeg3.render(par7);
093            this.spiderLeg4.render(par7);
094            this.spiderLeg5.render(par7);
095            this.spiderLeg6.render(par7);
096            this.spiderLeg7.render(par7);
097            this.spiderLeg8.render(par7);
098        }
099    
100        /**
101         * Sets the models various rotation angles.
102         */
103        public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6)
104        {
105            this.spiderHead.rotateAngleY = par4 / (180F / (float)Math.PI);
106            this.spiderHead.rotateAngleX = par5 / (180F / (float)Math.PI);
107            float var7 = ((float)Math.PI / 4F);
108            this.spiderLeg1.rotateAngleZ = -var7;
109            this.spiderLeg2.rotateAngleZ = var7;
110            this.spiderLeg3.rotateAngleZ = -var7 * 0.74F;
111            this.spiderLeg4.rotateAngleZ = var7 * 0.74F;
112            this.spiderLeg5.rotateAngleZ = -var7 * 0.74F;
113            this.spiderLeg6.rotateAngleZ = var7 * 0.74F;
114            this.spiderLeg7.rotateAngleZ = -var7;
115            this.spiderLeg8.rotateAngleZ = var7;
116            float var8 = -0.0F;
117            float var9 = 0.3926991F;
118            this.spiderLeg1.rotateAngleY = var9 * 2.0F + var8;
119            this.spiderLeg2.rotateAngleY = -var9 * 2.0F - var8;
120            this.spiderLeg3.rotateAngleY = var9 * 1.0F + var8;
121            this.spiderLeg4.rotateAngleY = -var9 * 1.0F - var8;
122            this.spiderLeg5.rotateAngleY = -var9 * 1.0F + var8;
123            this.spiderLeg6.rotateAngleY = var9 * 1.0F - var8;
124            this.spiderLeg7.rotateAngleY = -var9 * 2.0F + var8;
125            this.spiderLeg8.rotateAngleY = var9 * 2.0F - var8;
126            float var10 = -(MathHelper.cos(par1 * 0.6662F * 2.0F + 0.0F) * 0.4F) * par2;
127            float var11 = -(MathHelper.cos(par1 * 0.6662F * 2.0F + (float)Math.PI) * 0.4F) * par2;
128            float var12 = -(MathHelper.cos(par1 * 0.6662F * 2.0F + ((float)Math.PI / 2F)) * 0.4F) * par2;
129            float var13 = -(MathHelper.cos(par1 * 0.6662F * 2.0F + ((float)Math.PI * 3F / 2F)) * 0.4F) * par2;
130            float var14 = Math.abs(MathHelper.sin(par1 * 0.6662F + 0.0F) * 0.4F) * par2;
131            float var15 = Math.abs(MathHelper.sin(par1 * 0.6662F + (float)Math.PI) * 0.4F) * par2;
132            float var16 = Math.abs(MathHelper.sin(par1 * 0.6662F + ((float)Math.PI / 2F)) * 0.4F) * par2;
133            float var17 = Math.abs(MathHelper.sin(par1 * 0.6662F + ((float)Math.PI * 3F / 2F)) * 0.4F) * par2;
134            this.spiderLeg1.rotateAngleY += var10;
135            this.spiderLeg2.rotateAngleY += -var10;
136            this.spiderLeg3.rotateAngleY += var11;
137            this.spiderLeg4.rotateAngleY += -var11;
138            this.spiderLeg5.rotateAngleY += var12;
139            this.spiderLeg6.rotateAngleY += -var12;
140            this.spiderLeg7.rotateAngleY += var13;
141            this.spiderLeg8.rotateAngleY += -var13;
142            this.spiderLeg1.rotateAngleZ += var14;
143            this.spiderLeg2.rotateAngleZ += -var14;
144            this.spiderLeg3.rotateAngleZ += var15;
145            this.spiderLeg4.rotateAngleZ += -var15;
146            this.spiderLeg5.rotateAngleZ += var16;
147            this.spiderLeg6.rotateAngleZ += -var16;
148            this.spiderLeg7.rotateAngleZ += var17;
149            this.spiderLeg8.rotateAngleZ += -var17;
150        }
151    }