001    package net.minecraft.src;
002    
003    import cpw.mods.fml.common.Side;
004    import cpw.mods.fml.common.asm.SideOnly;
005    
006    @SideOnly(Side.CLIENT)
007    public class ModelSnowMan extends ModelBase
008    {
009        public ModelRenderer field_78196_a;
010        public ModelRenderer field_78194_b;
011        public ModelRenderer field_78195_c;
012        public ModelRenderer field_78192_d;
013        public ModelRenderer field_78193_e;
014    
015        public ModelSnowMan()
016        {
017            float var1 = 4.0F;
018            float var2 = 0.0F;
019            this.field_78195_c = (new ModelRenderer(this, 0, 0)).setTextureSize(64, 64);
020            this.field_78195_c.addBox(-4.0F, -8.0F, -4.0F, 8, 8, 8, var2 - 0.5F);
021            this.field_78195_c.setRotationPoint(0.0F, 0.0F + var1, 0.0F);
022            this.field_78192_d = (new ModelRenderer(this, 32, 0)).setTextureSize(64, 64);
023            this.field_78192_d.addBox(-1.0F, 0.0F, -1.0F, 12, 2, 2, var2 - 0.5F);
024            this.field_78192_d.setRotationPoint(0.0F, 0.0F + var1 + 9.0F - 7.0F, 0.0F);
025            this.field_78193_e = (new ModelRenderer(this, 32, 0)).setTextureSize(64, 64);
026            this.field_78193_e.addBox(-1.0F, 0.0F, -1.0F, 12, 2, 2, var2 - 0.5F);
027            this.field_78193_e.setRotationPoint(0.0F, 0.0F + var1 + 9.0F - 7.0F, 0.0F);
028            this.field_78196_a = (new ModelRenderer(this, 0, 16)).setTextureSize(64, 64);
029            this.field_78196_a.addBox(-5.0F, -10.0F, -5.0F, 10, 10, 10, var2 - 0.5F);
030            this.field_78196_a.setRotationPoint(0.0F, 0.0F + var1 + 9.0F, 0.0F);
031            this.field_78194_b = (new ModelRenderer(this, 0, 36)).setTextureSize(64, 64);
032            this.field_78194_b.addBox(-6.0F, -12.0F, -6.0F, 12, 12, 12, var2 - 0.5F);
033            this.field_78194_b.setRotationPoint(0.0F, 0.0F + var1 + 20.0F, 0.0F);
034        }
035    
036        /**
037         * Sets the models various rotation angles.
038         */
039        public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6)
040        {
041            super.setRotationAngles(par1, par2, par3, par4, par5, par6);
042            this.field_78195_c.rotateAngleY = par4 / (180F / (float)Math.PI);
043            this.field_78195_c.rotateAngleX = par5 / (180F / (float)Math.PI);
044            this.field_78196_a.rotateAngleY = par4 / (180F / (float)Math.PI) * 0.25F;
045            float var7 = MathHelper.sin(this.field_78196_a.rotateAngleY);
046            float var8 = MathHelper.cos(this.field_78196_a.rotateAngleY);
047            this.field_78192_d.rotateAngleZ = 1.0F;
048            this.field_78193_e.rotateAngleZ = -1.0F;
049            this.field_78192_d.rotateAngleY = 0.0F + this.field_78196_a.rotateAngleY;
050            this.field_78193_e.rotateAngleY = (float)Math.PI + this.field_78196_a.rotateAngleY;
051            this.field_78192_d.rotationPointX = var8 * 5.0F;
052            this.field_78192_d.rotationPointZ = -var7 * 5.0F;
053            this.field_78193_e.rotationPointX = -var8 * 5.0F;
054            this.field_78193_e.rotationPointZ = var7 * 5.0F;
055        }
056    
057        /**
058         * Sets the models various rotation angles then renders the model.
059         */
060        public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
061        {
062            this.setRotationAngles(par2, par3, par4, par5, par6, par7);
063            this.field_78196_a.render(par7);
064            this.field_78194_b.render(par7);
065            this.field_78195_c.render(par7);
066            this.field_78192_d.render(par7);
067            this.field_78193_e.render(par7);
068        }
069    }