001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 006 @SideOnly(Side.CLIENT) 007 public class EntityReddustFX extends EntityFX 008 { 009 float reddustParticleScale; 010 011 public EntityReddustFX(World par1World, double par2, double par4, double par6, float par8, float par9, float par10) 012 { 013 this(par1World, par2, par4, par6, 1.0F, par8, par9, par10); 014 } 015 016 public EntityReddustFX(World par1World, double par2, double par4, double par6, float par8, float par9, float par10, float par11) 017 { 018 super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D); 019 this.motionX *= 0.10000000149011612D; 020 this.motionY *= 0.10000000149011612D; 021 this.motionZ *= 0.10000000149011612D; 022 023 if (par9 == 0.0F) 024 { 025 par9 = 1.0F; 026 } 027 028 float var12 = (float)Math.random() * 0.4F + 0.6F; 029 this.particleRed = ((float)(Math.random() * 0.20000000298023224D) + 0.8F) * par9 * var12; 030 this.particleGreen = ((float)(Math.random() * 0.20000000298023224D) + 0.8F) * par10 * var12; 031 this.particleBlue = ((float)(Math.random() * 0.20000000298023224D) + 0.8F) * par11 * var12; 032 this.particleScale *= 0.75F; 033 this.particleScale *= par8; 034 this.reddustParticleScale = this.particleScale; 035 this.particleMaxAge = (int)(8.0D / (Math.random() * 0.8D + 0.2D)); 036 this.particleMaxAge = (int)((float)this.particleMaxAge * par8); 037 this.noClip = false; 038 } 039 040 public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7) 041 { 042 float var8 = ((float)this.particleAge + par2) / (float)this.particleMaxAge * 32.0F; 043 044 if (var8 < 0.0F) 045 { 046 var8 = 0.0F; 047 } 048 049 if (var8 > 1.0F) 050 { 051 var8 = 1.0F; 052 } 053 054 this.particleScale = this.reddustParticleScale * var8; 055 super.renderParticle(par1Tessellator, par2, par3, par4, par5, par6, par7); 056 } 057 058 /** 059 * Called to update the entity's position/logic. 060 */ 061 public void onUpdate() 062 { 063 this.prevPosX = this.posX; 064 this.prevPosY = this.posY; 065 this.prevPosZ = this.posZ; 066 067 if (this.particleAge++ >= this.particleMaxAge) 068 { 069 this.setDead(); 070 } 071 072 this.setParticleTextureIndex(7 - this.particleAge * 8 / this.particleMaxAge); 073 this.moveEntity(this.motionX, this.motionY, this.motionZ); 074 075 if (this.posY == this.prevPosY) 076 { 077 this.motionX *= 1.1D; 078 this.motionZ *= 1.1D; 079 } 080 081 this.motionX *= 0.9599999785423279D; 082 this.motionY *= 0.9599999785423279D; 083 this.motionZ *= 0.9599999785423279D; 084 085 if (this.onGround) 086 { 087 this.motionX *= 0.699999988079071D; 088 this.motionZ *= 0.699999988079071D; 089 } 090 } 091 }