001    package net.minecraft.src;
002    
003    import cpw.mods.fml.common.Side;
004    import cpw.mods.fml.common.asm.SideOnly;
005    
006    @SideOnly(Side.CLIENT)
007    public class ModelVillager extends ModelBase
008    {
009        public ModelRenderer field_78191_a;
010        public ModelRenderer field_78189_b;
011        public ModelRenderer field_78190_c;
012        public ModelRenderer field_78187_d;
013        public ModelRenderer field_78188_e;
014    
015        public ModelVillager(float par1)
016        {
017            this(par1, 0.0F);
018        }
019    
020        public ModelVillager(float par1, float par2)
021        {
022            byte var3 = 64;
023            byte var4 = 64;
024            this.field_78191_a = (new ModelRenderer(this)).setTextureSize(var3, var4);
025            this.field_78191_a.setRotationPoint(0.0F, 0.0F + par2, 0.0F);
026            this.field_78191_a.setTextureOffset(0, 0).addBox(-4.0F, -10.0F, -4.0F, 8, 10, 8, par1);
027            this.field_78191_a.setTextureOffset(24, 0).addBox(-1.0F, -3.0F, -6.0F, 2, 4, 2, par1);
028            this.field_78189_b = (new ModelRenderer(this)).setTextureSize(var3, var4);
029            this.field_78189_b.setRotationPoint(0.0F, 0.0F + par2, 0.0F);
030            this.field_78189_b.setTextureOffset(16, 20).addBox(-4.0F, 0.0F, -3.0F, 8, 12, 6, par1);
031            this.field_78189_b.setTextureOffset(0, 38).addBox(-4.0F, 0.0F, -3.0F, 8, 18, 6, par1 + 0.5F);
032            this.field_78190_c = (new ModelRenderer(this)).setTextureSize(var3, var4);
033            this.field_78190_c.setRotationPoint(0.0F, 0.0F + par2 + 2.0F, 0.0F);
034            this.field_78190_c.setTextureOffset(44, 22).addBox(-8.0F, -2.0F, -2.0F, 4, 8, 4, par1);
035            this.field_78190_c.setTextureOffset(44, 22).addBox(4.0F, -2.0F, -2.0F, 4, 8, 4, par1);
036            this.field_78190_c.setTextureOffset(40, 38).addBox(-4.0F, 2.0F, -2.0F, 8, 4, 4, par1);
037            this.field_78187_d = (new ModelRenderer(this, 0, 22)).setTextureSize(var3, var4);
038            this.field_78187_d.setRotationPoint(-2.0F, 12.0F + par2, 0.0F);
039            this.field_78187_d.addBox(-2.0F, 0.0F, -2.0F, 4, 12, 4, par1);
040            this.field_78188_e = (new ModelRenderer(this, 0, 22)).setTextureSize(var3, var4);
041            this.field_78188_e.mirror = true;
042            this.field_78188_e.setRotationPoint(2.0F, 12.0F + par2, 0.0F);
043            this.field_78188_e.addBox(-2.0F, 0.0F, -2.0F, 4, 12, 4, par1);
044        }
045    
046        /**
047         * Sets the models various rotation angles then renders the model.
048         */
049        public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
050        {
051            this.setRotationAngles(par2, par3, par4, par5, par6, par7);
052            this.field_78191_a.render(par7);
053            this.field_78189_b.render(par7);
054            this.field_78187_d.render(par7);
055            this.field_78188_e.render(par7);
056            this.field_78190_c.render(par7);
057        }
058    
059        /**
060         * Sets the models various rotation angles.
061         */
062        public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6)
063        {
064            this.field_78191_a.rotateAngleY = par4 / (180F / (float)Math.PI);
065            this.field_78191_a.rotateAngleX = par5 / (180F / (float)Math.PI);
066            this.field_78190_c.rotationPointY = 3.0F;
067            this.field_78190_c.rotationPointZ = -1.0F;
068            this.field_78190_c.rotateAngleX = -0.75F;
069            this.field_78187_d.rotateAngleX = MathHelper.cos(par1 * 0.6662F) * 1.4F * par2 * 0.5F;
070            this.field_78188_e.rotateAngleX = MathHelper.cos(par1 * 0.6662F + (float)Math.PI) * 1.4F * par2 * 0.5F;
071            this.field_78187_d.rotateAngleY = 0.0F;
072            this.field_78188_e.rotateAngleY = 0.0F;
073        }
074    }