001    package net.minecraft.src;
002    
003    import java.util.Random;
004    
005    public class ComponentScatteredFeatureJunglePyramid extends ComponentScatteredFeature
006    {
007        private boolean field_74947_h;
008        private boolean field_74948_i;
009        private boolean field_74945_j;
010        private boolean field_74946_k;
011        private static final WeightedRandomChestContent[] field_74943_l = new WeightedRandomChestContent[] {new WeightedRandomChestContent(Item.diamond.shiftedIndex, 0, 1, 3, 3), new WeightedRandomChestContent(Item.ingotIron.shiftedIndex, 0, 1, 5, 10), new WeightedRandomChestContent(Item.ingotGold.shiftedIndex, 0, 2, 7, 15), new WeightedRandomChestContent(Item.emerald.shiftedIndex, 0, 1, 3, 2), new WeightedRandomChestContent(Item.bone.shiftedIndex, 0, 4, 6, 20), new WeightedRandomChestContent(Item.rottenFlesh.shiftedIndex, 0, 3, 7, 16)};
012        private static final WeightedRandomChestContent[] field_74944_m = new WeightedRandomChestContent[] {new WeightedRandomChestContent(Item.arrow.shiftedIndex, 0, 2, 7, 30)};
013        private static StructureScatteredFeatureStones field_74942_n = new StructureScatteredFeatureStones((ComponentScatteredFeaturePieces2)null);
014    
015        public ComponentScatteredFeatureJunglePyramid(Random par1Random, int par2, int par3)
016        {
017            super(par1Random, par2, 64, par3, 12, 10, 15);
018        }
019    
020        /**
021         * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
022         * the end, it adds Fences...
023         */
024        public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
025        {
026            if (!this.func_74935_a(par1World, par3StructureBoundingBox, 0))
027            {
028                return false;
029            }
030            else
031            {
032                int var4 = this.getMetadataWithOffset(Block.stairCompactCobblestone.blockID, 3);
033                int var5 = this.getMetadataWithOffset(Block.stairCompactCobblestone.blockID, 2);
034                int var6 = this.getMetadataWithOffset(Block.stairCompactCobblestone.blockID, 0);
035                int var7 = this.getMetadataWithOffset(Block.stairCompactCobblestone.blockID, 1);
036                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 0, -4, 0, this.field_74939_a - 1, 0, this.field_74938_c - 1, false, par2Random, field_74942_n);
037                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 2, 1, 2, 9, 2, 2, false, par2Random, field_74942_n);
038                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 2, 1, 12, 9, 2, 12, false, par2Random, field_74942_n);
039                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 2, 1, 3, 2, 2, 11, false, par2Random, field_74942_n);
040                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 9, 1, 3, 9, 2, 11, false, par2Random, field_74942_n);
041                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 1, 3, 1, 10, 6, 1, false, par2Random, field_74942_n);
042                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 1, 3, 13, 10, 6, 13, false, par2Random, field_74942_n);
043                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 1, 3, 2, 1, 6, 12, false, par2Random, field_74942_n);
044                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 10, 3, 2, 10, 6, 12, false, par2Random, field_74942_n);
045                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 2, 3, 2, 9, 3, 12, false, par2Random, field_74942_n);
046                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 2, 6, 2, 9, 6, 12, false, par2Random, field_74942_n);
047                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 3, 7, 3, 8, 7, 11, false, par2Random, field_74942_n);
048                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 4, 8, 4, 7, 8, 10, false, par2Random, field_74942_n);
049                this.func_74878_a(par1World, par3StructureBoundingBox, 3, 1, 3, 8, 2, 11);
050                this.func_74878_a(par1World, par3StructureBoundingBox, 4, 3, 6, 7, 3, 9);
051                this.func_74878_a(par1World, par3StructureBoundingBox, 2, 4, 2, 9, 5, 12);
052                this.func_74878_a(par1World, par3StructureBoundingBox, 4, 6, 5, 7, 6, 9);
053                this.func_74878_a(par1World, par3StructureBoundingBox, 5, 7, 6, 6, 7, 8);
054                this.func_74878_a(par1World, par3StructureBoundingBox, 5, 1, 2, 6, 2, 2);
055                this.func_74878_a(par1World, par3StructureBoundingBox, 5, 2, 12, 6, 2, 12);
056                this.func_74878_a(par1World, par3StructureBoundingBox, 5, 5, 1, 6, 5, 1);
057                this.func_74878_a(par1World, par3StructureBoundingBox, 5, 5, 13, 6, 5, 13);
058                this.placeBlockAtCurrentPosition(par1World, 0, 0, 1, 5, 5, par3StructureBoundingBox);
059                this.placeBlockAtCurrentPosition(par1World, 0, 0, 10, 5, 5, par3StructureBoundingBox);
060                this.placeBlockAtCurrentPosition(par1World, 0, 0, 1, 5, 9, par3StructureBoundingBox);
061                this.placeBlockAtCurrentPosition(par1World, 0, 0, 10, 5, 9, par3StructureBoundingBox);
062                int var8;
063    
064                for (var8 = 0; var8 <= 14; var8 += 14)
065                {
066                    this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 2, 4, var8, 2, 5, var8, false, par2Random, field_74942_n);
067                    this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 4, 4, var8, 4, 5, var8, false, par2Random, field_74942_n);
068                    this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 7, 4, var8, 7, 5, var8, false, par2Random, field_74942_n);
069                    this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 9, 4, var8, 9, 5, var8, false, par2Random, field_74942_n);
070                }
071    
072                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 5, 6, 0, 6, 6, 0, false, par2Random, field_74942_n);
073    
074                for (var8 = 0; var8 <= 11; var8 += 11)
075                {
076                    for (int var9 = 2; var9 <= 12; var9 += 2)
077                    {
078                        this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, var8, 4, var9, var8, 5, var9, false, par2Random, field_74942_n);
079                    }
080    
081                    this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, var8, 6, 5, var8, 6, 5, false, par2Random, field_74942_n);
082                    this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, var8, 6, 9, var8, 6, 9, false, par2Random, field_74942_n);
083                }
084    
085                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 2, 7, 2, 2, 9, 2, false, par2Random, field_74942_n);
086                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 9, 7, 2, 9, 9, 2, false, par2Random, field_74942_n);
087                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 2, 7, 12, 2, 9, 12, false, par2Random, field_74942_n);
088                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 9, 7, 12, 9, 9, 12, false, par2Random, field_74942_n);
089                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 4, 9, 4, 4, 9, 4, false, par2Random, field_74942_n);
090                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 7, 9, 4, 7, 9, 4, false, par2Random, field_74942_n);
091                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 4, 9, 10, 4, 9, 10, false, par2Random, field_74942_n);
092                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 7, 9, 10, 7, 9, 10, false, par2Random, field_74942_n);
093                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 5, 9, 7, 6, 9, 7, false, par2Random, field_74942_n);
094                this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, var4, 5, 9, 6, par3StructureBoundingBox);
095                this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, var4, 6, 9, 6, par3StructureBoundingBox);
096                this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, var5, 5, 9, 8, par3StructureBoundingBox);
097                this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, var5, 6, 9, 8, par3StructureBoundingBox);
098                this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, var4, 4, 0, 0, par3StructureBoundingBox);
099                this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, var4, 5, 0, 0, par3StructureBoundingBox);
100                this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, var4, 6, 0, 0, par3StructureBoundingBox);
101                this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, var4, 7, 0, 0, par3StructureBoundingBox);
102                this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, var4, 4, 1, 8, par3StructureBoundingBox);
103                this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, var4, 4, 2, 9, par3StructureBoundingBox);
104                this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, var4, 4, 3, 10, par3StructureBoundingBox);
105                this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, var4, 7, 1, 8, par3StructureBoundingBox);
106                this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, var4, 7, 2, 9, par3StructureBoundingBox);
107                this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, var4, 7, 3, 10, par3StructureBoundingBox);
108                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 4, 1, 9, 4, 1, 9, false, par2Random, field_74942_n);
109                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 7, 1, 9, 7, 1, 9, false, par2Random, field_74942_n);
110                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 4, 1, 10, 7, 2, 10, false, par2Random, field_74942_n);
111                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 5, 4, 5, 6, 4, 5, false, par2Random, field_74942_n);
112                this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, var6, 4, 4, 5, par3StructureBoundingBox);
113                this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, var7, 7, 4, 5, par3StructureBoundingBox);
114    
115                for (var8 = 0; var8 < 4; ++var8)
116                {
117                    this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, var5, 5, 0 - var8, 6 + var8, par3StructureBoundingBox);
118                    this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, var5, 6, 0 - var8, 6 + var8, par3StructureBoundingBox);
119                    this.func_74878_a(par1World, par3StructureBoundingBox, 5, 0 - var8, 7 + var8, 6, 0 - var8, 9 + var8);
120                }
121    
122                this.func_74878_a(par1World, par3StructureBoundingBox, 1, -3, 12, 10, -1, 13);
123                this.func_74878_a(par1World, par3StructureBoundingBox, 1, -3, 1, 3, -1, 13);
124                this.func_74878_a(par1World, par3StructureBoundingBox, 1, -3, 1, 9, -1, 5);
125    
126                for (var8 = 1; var8 <= 13; var8 += 2)
127                {
128                    this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 1, -3, var8, 1, -2, var8, false, par2Random, field_74942_n);
129                }
130    
131                for (var8 = 2; var8 <= 12; var8 += 2)
132                {
133                    this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 1, -1, var8, 3, -1, var8, false, par2Random, field_74942_n);
134                }
135    
136                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 2, -2, 1, 5, -2, 1, false, par2Random, field_74942_n);
137                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 7, -2, 1, 9, -2, 1, false, par2Random, field_74942_n);
138                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 6, -3, 1, 6, -3, 1, false, par2Random, field_74942_n);
139                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 6, -1, 1, 6, -1, 1, false, par2Random, field_74942_n);
140                this.placeBlockAtCurrentPosition(par1World, Block.tripWireSource.blockID, this.getMetadataWithOffset(Block.tripWireSource.blockID, 3) | 4, 1, -3, 8, par3StructureBoundingBox);
141                this.placeBlockAtCurrentPosition(par1World, Block.tripWireSource.blockID, this.getMetadataWithOffset(Block.tripWireSource.blockID, 1) | 4, 4, -3, 8, par3StructureBoundingBox);
142                this.placeBlockAtCurrentPosition(par1World, Block.tripWire.blockID, 4, 2, -3, 8, par3StructureBoundingBox);
143                this.placeBlockAtCurrentPosition(par1World, Block.tripWire.blockID, 4, 3, -3, 8, par3StructureBoundingBox);
144                this.placeBlockAtCurrentPosition(par1World, Block.redstoneWire.blockID, 0, 5, -3, 7, par3StructureBoundingBox);
145                this.placeBlockAtCurrentPosition(par1World, Block.redstoneWire.blockID, 0, 5, -3, 6, par3StructureBoundingBox);
146                this.placeBlockAtCurrentPosition(par1World, Block.redstoneWire.blockID, 0, 5, -3, 5, par3StructureBoundingBox);
147                this.placeBlockAtCurrentPosition(par1World, Block.redstoneWire.blockID, 0, 5, -3, 4, par3StructureBoundingBox);
148                this.placeBlockAtCurrentPosition(par1World, Block.redstoneWire.blockID, 0, 5, -3, 3, par3StructureBoundingBox);
149                this.placeBlockAtCurrentPosition(par1World, Block.redstoneWire.blockID, 0, 5, -3, 2, par3StructureBoundingBox);
150                this.placeBlockAtCurrentPosition(par1World, Block.redstoneWire.blockID, 0, 5, -3, 1, par3StructureBoundingBox);
151                this.placeBlockAtCurrentPosition(par1World, Block.redstoneWire.blockID, 0, 4, -3, 1, par3StructureBoundingBox);
152                this.placeBlockAtCurrentPosition(par1World, Block.cobblestoneMossy.blockID, 0, 3, -3, 1, par3StructureBoundingBox);
153    
154                if (!this.field_74945_j)
155                {
156                    this.field_74945_j = this.func_74869_a(par1World, par3StructureBoundingBox, par2Random, 3, -2, 1, 2, field_74944_m, 2);
157                }
158    
159                this.placeBlockAtCurrentPosition(par1World, Block.vine.blockID, 15, 3, -2, 2, par3StructureBoundingBox);
160                this.placeBlockAtCurrentPosition(par1World, Block.tripWireSource.blockID, this.getMetadataWithOffset(Block.tripWireSource.blockID, 2) | 4, 7, -3, 1, par3StructureBoundingBox);
161                this.placeBlockAtCurrentPosition(par1World, Block.tripWireSource.blockID, this.getMetadataWithOffset(Block.tripWireSource.blockID, 0) | 4, 7, -3, 5, par3StructureBoundingBox);
162                this.placeBlockAtCurrentPosition(par1World, Block.tripWire.blockID, 4, 7, -3, 2, par3StructureBoundingBox);
163                this.placeBlockAtCurrentPosition(par1World, Block.tripWire.blockID, 4, 7, -3, 3, par3StructureBoundingBox);
164                this.placeBlockAtCurrentPosition(par1World, Block.tripWire.blockID, 4, 7, -3, 4, par3StructureBoundingBox);
165                this.placeBlockAtCurrentPosition(par1World, Block.redstoneWire.blockID, 0, 8, -3, 6, par3StructureBoundingBox);
166                this.placeBlockAtCurrentPosition(par1World, Block.redstoneWire.blockID, 0, 9, -3, 6, par3StructureBoundingBox);
167                this.placeBlockAtCurrentPosition(par1World, Block.redstoneWire.blockID, 0, 9, -3, 5, par3StructureBoundingBox);
168                this.placeBlockAtCurrentPosition(par1World, Block.cobblestoneMossy.blockID, 0, 9, -3, 4, par3StructureBoundingBox);
169                this.placeBlockAtCurrentPosition(par1World, Block.redstoneWire.blockID, 0, 9, -2, 4, par3StructureBoundingBox);
170    
171                if (!this.field_74946_k)
172                {
173                    this.field_74946_k = this.func_74869_a(par1World, par3StructureBoundingBox, par2Random, 9, -2, 3, 4, field_74944_m, 2);
174                }
175    
176                this.placeBlockAtCurrentPosition(par1World, Block.vine.blockID, 15, 8, -1, 3, par3StructureBoundingBox);
177                this.placeBlockAtCurrentPosition(par1World, Block.vine.blockID, 15, 8, -2, 3, par3StructureBoundingBox);
178    
179                if (!this.field_74947_h)
180                {
181                    this.field_74947_h = this.func_74879_a(par1World, par3StructureBoundingBox, par2Random, 8, -3, 3, field_74943_l, 2 + par2Random.nextInt(5));
182                }
183    
184                this.placeBlockAtCurrentPosition(par1World, Block.cobblestoneMossy.blockID, 0, 9, -3, 2, par3StructureBoundingBox);
185                this.placeBlockAtCurrentPosition(par1World, Block.cobblestoneMossy.blockID, 0, 8, -3, 1, par3StructureBoundingBox);
186                this.placeBlockAtCurrentPosition(par1World, Block.cobblestoneMossy.blockID, 0, 4, -3, 5, par3StructureBoundingBox);
187                this.placeBlockAtCurrentPosition(par1World, Block.cobblestoneMossy.blockID, 0, 5, -2, 5, par3StructureBoundingBox);
188                this.placeBlockAtCurrentPosition(par1World, Block.cobblestoneMossy.blockID, 0, 5, -1, 5, par3StructureBoundingBox);
189                this.placeBlockAtCurrentPosition(par1World, Block.cobblestoneMossy.blockID, 0, 6, -3, 5, par3StructureBoundingBox);
190                this.placeBlockAtCurrentPosition(par1World, Block.cobblestoneMossy.blockID, 0, 7, -2, 5, par3StructureBoundingBox);
191                this.placeBlockAtCurrentPosition(par1World, Block.cobblestoneMossy.blockID, 0, 7, -1, 5, par3StructureBoundingBox);
192                this.placeBlockAtCurrentPosition(par1World, Block.cobblestoneMossy.blockID, 0, 8, -3, 5, par3StructureBoundingBox);
193                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 9, -1, 1, 9, -1, 5, false, par2Random, field_74942_n);
194                this.func_74878_a(par1World, par3StructureBoundingBox, 8, -3, 8, 10, -1, 10);
195                this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 3, 8, -2, 11, par3StructureBoundingBox);
196                this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 3, 9, -2, 11, par3StructureBoundingBox);
197                this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 3, 10, -2, 11, par3StructureBoundingBox);
198                this.placeBlockAtCurrentPosition(par1World, Block.lever.blockID, BlockLever.invertMetadata(this.getMetadataWithOffset(Block.lever.blockID, 2)), 8, -2, 12, par3StructureBoundingBox);
199                this.placeBlockAtCurrentPosition(par1World, Block.lever.blockID, BlockLever.invertMetadata(this.getMetadataWithOffset(Block.lever.blockID, 2)), 9, -2, 12, par3StructureBoundingBox);
200                this.placeBlockAtCurrentPosition(par1World, Block.lever.blockID, BlockLever.invertMetadata(this.getMetadataWithOffset(Block.lever.blockID, 2)), 10, -2, 12, par3StructureBoundingBox);
201                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 8, -3, 8, 8, -3, 10, false, par2Random, field_74942_n);
202                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 10, -3, 8, 10, -3, 10, false, par2Random, field_74942_n);
203                this.placeBlockAtCurrentPosition(par1World, Block.cobblestoneMossy.blockID, 0, 10, -2, 9, par3StructureBoundingBox);
204                this.placeBlockAtCurrentPosition(par1World, Block.redstoneWire.blockID, 0, 8, -2, 9, par3StructureBoundingBox);
205                this.placeBlockAtCurrentPosition(par1World, Block.redstoneWire.blockID, 0, 8, -2, 10, par3StructureBoundingBox);
206                this.placeBlockAtCurrentPosition(par1World, Block.redstoneWire.blockID, 0, 10, -1, 9, par3StructureBoundingBox);
207                this.placeBlockAtCurrentPosition(par1World, Block.pistonStickyBase.blockID, 1, 9, -2, 8, par3StructureBoundingBox);
208                this.placeBlockAtCurrentPosition(par1World, Block.pistonStickyBase.blockID, this.getMetadataWithOffset(Block.pistonStickyBase.blockID, 4), 10, -2, 8, par3StructureBoundingBox);
209                this.placeBlockAtCurrentPosition(par1World, Block.pistonStickyBase.blockID, this.getMetadataWithOffset(Block.pistonStickyBase.blockID, 4), 10, -1, 8, par3StructureBoundingBox);
210                this.placeBlockAtCurrentPosition(par1World, Block.redstoneRepeaterIdle.blockID, this.getMetadataWithOffset(Block.redstoneRepeaterIdle.blockID, 2), 10, -2, 10, par3StructureBoundingBox);
211    
212                if (!this.field_74948_i)
213                {
214                    this.field_74948_i = this.func_74879_a(par1World, par3StructureBoundingBox, par2Random, 9, -3, 10, field_74943_l, 2 + par2Random.nextInt(5));
215                }
216    
217                return true;
218            }
219        }
220    }