001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 import java.util.Random; 006 import org.lwjgl.opengl.GL11; 007 import org.lwjgl.opengl.GL12; 008 import org.lwjgl.util.glu.GLU; 009 010 @SideOnly(Side.CLIENT) 011 public class GuiEnchantment extends GuiContainer 012 { 013 /** The book model used on the GUI. */ 014 private static ModelBook bookModel = new ModelBook(); 015 private Random field_74216_x = new Random(); 016 017 /** ContainerEnchantment object associated with this gui */ 018 private ContainerEnchantment containerEnchantment; 019 public int field_74214_o; 020 public float field_74213_p; 021 public float field_74212_q; 022 public float field_74211_r; 023 public float field_74210_s; 024 public float field_74209_t; 025 public float field_74208_u; 026 ItemStack field_74207_v; 027 028 public GuiEnchantment(InventoryPlayer par1InventoryPlayer, World par2World, int par3, int par4, int par5) 029 { 030 super(new ContainerEnchantment(par1InventoryPlayer, par2World, par3, par4, par5)); 031 this.containerEnchantment = (ContainerEnchantment)this.inventorySlots; 032 } 033 034 /** 035 * Draw the foreground layer for the GuiContainer (everything in front of the items) 036 */ 037 protected void drawGuiContainerForegroundLayer() 038 { 039 this.fontRenderer.drawString(StatCollector.translateToLocal("container.enchant"), 12, 6, 4210752); 040 this.fontRenderer.drawString(StatCollector.translateToLocal("container.inventory"), 8, this.ySize - 96 + 2, 4210752); 041 } 042 043 /** 044 * Called from the main game loop to update the screen. 045 */ 046 public void updateScreen() 047 { 048 super.updateScreen(); 049 this.func_74205_h(); 050 } 051 052 /** 053 * Called when the mouse is clicked. 054 */ 055 protected void mouseClicked(int par1, int par2, int par3) 056 { 057 super.mouseClicked(par1, par2, par3); 058 int var4 = (this.width - this.xSize) / 2; 059 int var5 = (this.height - this.ySize) / 2; 060 061 for (int var6 = 0; var6 < 3; ++var6) 062 { 063 int var7 = par1 - (var4 + 60); 064 int var8 = par2 - (var5 + 14 + 19 * var6); 065 066 if (var7 >= 0 && var8 >= 0 && var7 < 108 && var8 < 19 && this.containerEnchantment.enchantItem(this.mc.thePlayer, var6)) 067 { 068 this.mc.playerController.sendEnchantPacket(this.containerEnchantment.windowId, var6); 069 } 070 } 071 } 072 073 /** 074 * Draw the background layer for the GuiContainer (everything behind the items) 075 */ 076 protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3) 077 { 078 int var4 = this.mc.renderEngine.getTexture("/gui/enchant.png"); 079 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); 080 this.mc.renderEngine.bindTexture(var4); 081 int var5 = (this.width - this.xSize) / 2; 082 int var6 = (this.height - this.ySize) / 2; 083 this.drawTexturedModalRect(var5, var6, 0, 0, this.xSize, this.ySize); 084 GL11.glPushMatrix(); 085 GL11.glMatrixMode(GL11.GL_PROJECTION); 086 GL11.glPushMatrix(); 087 GL11.glLoadIdentity(); 088 ScaledResolution var7 = new ScaledResolution(this.mc.gameSettings, this.mc.displayWidth, this.mc.displayHeight); 089 GL11.glViewport((var7.getScaledWidth() - 320) / 2 * var7.getScaleFactor(), (var7.getScaledHeight() - 240) / 2 * var7.getScaleFactor(), 320 * var7.getScaleFactor(), 240 * var7.getScaleFactor()); 090 GL11.glTranslatef(-0.34F, 0.23F, 0.0F); 091 GLU.gluPerspective(90.0F, 1.3333334F, 9.0F, 80.0F); 092 float var8 = 1.0F; 093 GL11.glMatrixMode(GL11.GL_MODELVIEW); 094 GL11.glLoadIdentity(); 095 RenderHelper.enableStandardItemLighting(); 096 GL11.glTranslatef(0.0F, 3.3F, -16.0F); 097 GL11.glScalef(var8, var8, var8); 098 float var9 = 5.0F; 099 GL11.glScalef(var9, var9, var9); 100 GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F); 101 this.mc.renderEngine.bindTexture(this.mc.renderEngine.getTexture("/item/book.png")); 102 GL11.glRotatef(20.0F, 1.0F, 0.0F, 0.0F); 103 float var10 = this.field_74208_u + (this.field_74209_t - this.field_74208_u) * par1; 104 GL11.glTranslatef((1.0F - var10) * 0.2F, (1.0F - var10) * 0.1F, (1.0F - var10) * 0.25F); 105 GL11.glRotatef(-(1.0F - var10) * 90.0F - 90.0F, 0.0F, 1.0F, 0.0F); 106 GL11.glRotatef(180.0F, 1.0F, 0.0F, 0.0F); 107 float var11 = this.field_74212_q + (this.field_74213_p - this.field_74212_q) * par1 + 0.25F; 108 float var12 = this.field_74212_q + (this.field_74213_p - this.field_74212_q) * par1 + 0.75F; 109 var11 = (var11 - (float)MathHelper.truncateDoubleToInt((double)var11)) * 1.6F - 0.3F; 110 var12 = (var12 - (float)MathHelper.truncateDoubleToInt((double)var12)) * 1.6F - 0.3F; 111 112 if (var11 < 0.0F) 113 { 114 var11 = 0.0F; 115 } 116 117 if (var12 < 0.0F) 118 { 119 var12 = 0.0F; 120 } 121 122 if (var11 > 1.0F) 123 { 124 var11 = 1.0F; 125 } 126 127 if (var12 > 1.0F) 128 { 129 var12 = 1.0F; 130 } 131 132 GL11.glEnable(GL12.GL_RESCALE_NORMAL); 133 bookModel.render((Entity)null, 0.0F, var11, var12, var10, 0.0F, 0.0625F); 134 GL11.glDisable(GL12.GL_RESCALE_NORMAL); 135 RenderHelper.disableStandardItemLighting(); 136 GL11.glMatrixMode(GL11.GL_PROJECTION); 137 GL11.glViewport(0, 0, this.mc.displayWidth, this.mc.displayHeight); 138 GL11.glPopMatrix(); 139 GL11.glMatrixMode(GL11.GL_MODELVIEW); 140 GL11.glPopMatrix(); 141 RenderHelper.disableStandardItemLighting(); 142 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); 143 this.mc.renderEngine.bindTexture(var4); 144 EnchantmentNameParts.instance.setRandSeed(this.containerEnchantment.nameSeed); 145 146 for (int var13 = 0; var13 < 3; ++var13) 147 { 148 String var14 = EnchantmentNameParts.instance.generateRandomEnchantName(); 149 this.zLevel = 0.0F; 150 this.mc.renderEngine.bindTexture(var4); 151 int var15 = this.containerEnchantment.enchantLevels[var13]; 152 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); 153 154 if (var15 == 0) 155 { 156 this.drawTexturedModalRect(var5 + 60, var6 + 14 + 19 * var13, 0, 185, 108, 19); 157 } 158 else 159 { 160 String var16 = "" + var15; 161 FontRenderer var17 = this.mc.standardGalacticFontRenderer; 162 int var18 = 6839882; 163 164 if (this.mc.thePlayer.experienceLevel < var15 && !this.mc.thePlayer.capabilities.isCreativeMode) 165 { 166 this.drawTexturedModalRect(var5 + 60, var6 + 14 + 19 * var13, 0, 185, 108, 19); 167 var17.drawSplitString(var14, var5 + 62, var6 + 16 + 19 * var13, 104, (var18 & 16711422) >> 1); 168 var17 = this.mc.fontRenderer; 169 var18 = 4226832; 170 var17.drawStringWithShadow(var16, var5 + 62 + 104 - var17.getStringWidth(var16), var6 + 16 + 19 * var13 + 7, var18); 171 } 172 else 173 { 174 int var19 = par2 - (var5 + 60); 175 int var20 = par3 - (var6 + 14 + 19 * var13); 176 177 if (var19 >= 0 && var20 >= 0 && var19 < 108 && var20 < 19) 178 { 179 this.drawTexturedModalRect(var5 + 60, var6 + 14 + 19 * var13, 0, 204, 108, 19); 180 var18 = 16777088; 181 } 182 else 183 { 184 this.drawTexturedModalRect(var5 + 60, var6 + 14 + 19 * var13, 0, 166, 108, 19); 185 } 186 187 var17.drawSplitString(var14, var5 + 62, var6 + 16 + 19 * var13, 104, var18); 188 var17 = this.mc.fontRenderer; 189 var18 = 8453920; 190 var17.drawStringWithShadow(var16, var5 + 62 + 104 - var17.getStringWidth(var16), var6 + 16 + 19 * var13 + 7, var18); 191 } 192 } 193 } 194 } 195 196 public void func_74205_h() 197 { 198 ItemStack var1 = this.inventorySlots.getSlot(0).getStack(); 199 200 if (!ItemStack.areItemStacksEqual(var1, this.field_74207_v)) 201 { 202 this.field_74207_v = var1; 203 204 do 205 { 206 this.field_74211_r += (float)(this.field_74216_x.nextInt(4) - this.field_74216_x.nextInt(4)); 207 } 208 while (this.field_74213_p <= this.field_74211_r + 1.0F && this.field_74213_p >= this.field_74211_r - 1.0F); 209 } 210 211 ++this.field_74214_o; 212 this.field_74212_q = this.field_74213_p; 213 this.field_74208_u = this.field_74209_t; 214 boolean var2 = false; 215 216 for (int var3 = 0; var3 < 3; ++var3) 217 { 218 if (this.containerEnchantment.enchantLevels[var3] != 0) 219 { 220 var2 = true; 221 } 222 } 223 224 if (var2) 225 { 226 this.field_74209_t += 0.2F; 227 } 228 else 229 { 230 this.field_74209_t -= 0.2F; 231 } 232 233 if (this.field_74209_t < 0.0F) 234 { 235 this.field_74209_t = 0.0F; 236 } 237 238 if (this.field_74209_t > 1.0F) 239 { 240 this.field_74209_t = 1.0F; 241 } 242 243 float var5 = (this.field_74211_r - this.field_74213_p) * 0.4F; 244 float var4 = 0.2F; 245 246 if (var5 < -var4) 247 { 248 var5 = -var4; 249 } 250 251 if (var5 > var4) 252 { 253 var5 = var4; 254 } 255 256 this.field_74210_s += (var5 - this.field_74210_s) * 0.9F; 257 this.field_74213_p += this.field_74210_s; 258 } 259 }