net.minecraft.src
Class EntityIronGolem

java.lang.Object
  extended by net.minecraft.src.Entity
      extended by net.minecraft.src.EntityLiving
          extended by net.minecraft.src.EntityCreature
              extended by net.minecraft.src.EntityGolem
                  extended by net.minecraft.src.EntityIronGolem
All Implemented Interfaces:
IAnimals

public class EntityIronGolem
extends EntityGolem


Field Summary
 
Fields inherited from class net.minecraft.src.EntityLiving
arrowHitTempCounter, arrowHitTimer, attackedAtYaw, attackTime, cameraPitch, carryoverDamage, deathTime, field_70730_aX, field_70731_aW, field_70754_ba, field_70769_ao, field_70770_ap, hurtTime, isJumping, jumpMovementFactor, landMovementFactor, legYaw, maxHurtResistantTime, maxHurtTime, prevCameraPitch, prevHealth, prevLegYaw, prevRenderYawOffset, prevRotationYawHead, prevSwingProgress, renderYawOffset, rotationYawHead, swingProgress, tasks
 
Fields inherited from class net.minecraft.src.Entity
addedToChunk, boundingBox, capturedDrops, captureDrops, chunkCoordX, chunkCoordY, chunkCoordZ, cloakUrl, distanceWalkedModified, entityCollisionReduction, entityId, fallDistance, field_70135_K, fireResistance, height, hurtResistantTime, ignoreFrustumCheck, isAirBorne, isCollided, isCollidedHorizontally, isCollidedVertically, isDead, lastTickPosX, lastTickPosY, lastTickPosZ, motionX, motionY, motionZ, myEntitySize, noClip, onGround, posX, posY, posZ, prevDistanceWalkedModified, preventEntitySpawning, prevPosX, prevPosY, prevPosZ, prevRotationPitch, prevRotationYaw, renderDistanceWeight, riddenByEntity, ridingEntity, rotationPitch, rotationYaw, serverPosX, serverPosY, serverPosZ, skinUrl, stepHeight, ticksExisted, velocityChanged, width, worldObj, yOffset, ySize
 
Constructor Summary
EntityIronGolem(World par1World)
           
 
Method Summary
 boolean attackEntityAsMob(Entity par1Entity)
           
 int getAttackTimer()
           
 boolean getBit1Flag()
           
 int getHoldRoseTick()
           
 int getMaxHealth()
           
 Village getVillage()
           
 void handleHealthUpdate(byte par1)
           
 boolean isAIEnabled()
          Returns true if the newer Entity AI code should be run
 boolean isExplosiveMob(Class par1Class)
           
 void onLivingUpdate()
          Called frequently so the entity can update its state every tick as required.
 void setBit1FlagTo(boolean par1)
           
 void setHoldingRose(boolean par1)
           
 
Methods inherited from class net.minecraft.src.EntityGolem
getTalkInterval
 
Methods inherited from class net.minecraft.src.EntityCreature
getBlockPathWeight, getCanSpawnHere, getEntityToAttack, hasPath, setPathToEntity, setTarget
 
Methods inherited from class net.minecraft.src.EntityLiving
addPotionEffect, attackEntityFrom, canBeCollidedWith, canBePushed, canBreatheUnderwater, canEntityBeSeen, clearActivePotions, detachHome, eatGrassBonus, faceEntity, func_70079_am, getActivePotionEffect, getActivePotionEffects, getAge, getAIMoveSpeed, getAITarget, getAttackTarget, getCreatureAttribute, getEntitySenses, getEyeHeight, getHealth, getHeldItem, getHomePosition, getItemIcon, getJumpHelper, getLastAttackingEntity, getLook, getLookHelper, getLookVec, getMaximumHomeDistance, getMaxSpawnedInChunk, getMoveHelper, getNavigator, getPosition, getRenderSizeModifier, getRNG, getSwingProgress, getTexture, getTotalArmorValue, getVerticalFaceSpeed, hasHome, heal, isBlocking, isChild, isEntityAlive, isEntityUndead, isOnLadder, isPlayerSleeping, isPotionActive, isPotionApplicable, isWithinHomeDistance, isWithinHomeDistanceCurrentPosition, knockBack, moveEntityWithHeading, onDeath, onEntityUpdate, onUpdate, performHurtAnimation, playLivingSound, rayTrace, readEntityFromNBT, removePotionEffect, renderBrokenItemStack, setAIMoveSpeed, setAttackTarget, setEntityHealth, setHeadRotationYaw, setHomeArea, setJumping, setLastAttackingEntity, setMoveForward, setPositionAndRotation2, setPositionAndUpdate, setRevengeTarget, spawnExplosionParticle, updateRidden, writeEntityToNBT
 
Methods inherited from class net.minecraft.src.Entity
addEntityID, addToPlayerScore, addVelocity, applyEntityCollision, canAttackWithItem, dropItem, dropItemWithOffset, entityDropItem, equals, extinguish, func_70062_b, getAir, getBoundingBox, getBrightness, getBrightnessForRender, getCollisionBorderSize, getCollisionBox, getDataWatcher, getDistance, getDistanceSq, getDistanceSqToEntity, getDistanceToEntity, getEntityData, getEntityName, getLastActiveItems, getMountedYOffset, getParts, getPickedResult, getShadowSize, getYOffset, handleLavaMovement, handleWaterMovement, hashCode, interact, isBurning, isEating, isEntityEqual, isEntityInsideOpaqueBlock, isImmuneToFire, isInRangeToRenderDist, isInRangeToRenderVec3D, isInsideOfMaterial, isInWater, isOffsetPositionInLiquid, isRiding, isSneaking, isSprinting, isWet, mountEntity, moveEntity, moveFlying, onCollideWithPlayer, onKillEntity, onStruckByLightning, readFromNBT, setAir, setAngles, setDead, setEating, setFire, setInPortal, setInWeb, setLocationAndAngles, setPosition, setPositionAndRotation, setSneaking, setSprinting, setVelocity, setWorld, shouldRiderSit, toString, unmountEntity, updateCloak, updateRiderPosition, writeToNBT
 
Methods inherited from class java.lang.Object
getClass, notify, notifyAll, wait, wait, wait
 

Constructor Detail

EntityIronGolem

public EntityIronGolem(World par1World)
Method Detail

isAIEnabled

public boolean isAIEnabled()
Returns true if the newer Entity AI code should be run


getMaxHealth

public int getMaxHealth()
Specified by:
getMaxHealth in class EntityLiving

onLivingUpdate

public void onLivingUpdate()
Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons use this to react to sunlight and start to burn.

Overrides:
onLivingUpdate in class EntityLiving

isExplosiveMob

public boolean isExplosiveMob(Class par1Class)
Overrides:
isExplosiveMob in class EntityLiving

attackEntityAsMob

public boolean attackEntityAsMob(Entity par1Entity)
Overrides:
attackEntityAsMob in class EntityLiving

handleHealthUpdate

public void handleHealthUpdate(byte par1)
Overrides:
handleHealthUpdate in class EntityLiving

getVillage

public Village getVillage()

getAttackTimer

public int getAttackTimer()

setHoldingRose

public void setHoldingRose(boolean par1)

getHoldRoseTick

public int getHoldRoseTick()

getBit1Flag

public boolean getBit1Flag()

setBit1FlagTo

public void setBit1FlagTo(boolean par1)