001    package net.minecraft.src;
002    
003    import cpw.mods.fml.common.Side;
004    import cpw.mods.fml.common.asm.SideOnly;
005    import org.lwjgl.opengl.GL11;
006    
007    @SideOnly(Side.CLIENT)
008    public class RenderEntity extends Render
009    {
010        /**
011         * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
012         * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
013         * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
014         * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
015         */
016        public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
017        {
018            GL11.glPushMatrix();
019            renderOffsetAABB(par1Entity.boundingBox, par2 - par1Entity.lastTickPosX, par4 - par1Entity.lastTickPosY, par6 - par1Entity.lastTickPosZ);
020            GL11.glPopMatrix();
021        }
022    }