001    package net.minecraft.src;
002    
003    import cpw.mods.fml.common.Side;
004    import cpw.mods.fml.common.asm.SideOnly;
005    
006    @SideOnly(Side.CLIENT)
007    public class ModelSheep1 extends ModelQuadruped
008    {
009        private float field_78152_i;
010    
011        public ModelSheep1()
012        {
013            super(12, 0.0F);
014            this.head = new ModelRenderer(this, 0, 0);
015            this.head.addBox(-3.0F, -4.0F, -4.0F, 6, 6, 6, 0.6F);
016            this.head.setRotationPoint(0.0F, 6.0F, -8.0F);
017            this.body = new ModelRenderer(this, 28, 8);
018            this.body.addBox(-4.0F, -10.0F, -7.0F, 8, 16, 6, 1.75F);
019            this.body.setRotationPoint(0.0F, 5.0F, 2.0F);
020            float var1 = 0.5F;
021            this.leg1 = new ModelRenderer(this, 0, 16);
022            this.leg1.addBox(-2.0F, 0.0F, -2.0F, 4, 6, 4, var1);
023            this.leg1.setRotationPoint(-3.0F, 12.0F, 7.0F);
024            this.leg2 = new ModelRenderer(this, 0, 16);
025            this.leg2.addBox(-2.0F, 0.0F, -2.0F, 4, 6, 4, var1);
026            this.leg2.setRotationPoint(3.0F, 12.0F, 7.0F);
027            this.leg3 = new ModelRenderer(this, 0, 16);
028            this.leg3.addBox(-2.0F, 0.0F, -2.0F, 4, 6, 4, var1);
029            this.leg3.setRotationPoint(-3.0F, 12.0F, -5.0F);
030            this.leg4 = new ModelRenderer(this, 0, 16);
031            this.leg4.addBox(-2.0F, 0.0F, -2.0F, 4, 6, 4, var1);
032            this.leg4.setRotationPoint(3.0F, 12.0F, -5.0F);
033        }
034    
035        /**
036         * Used for easily adding entity-dependent animations. The second and third float params here are the same second
037         * and third as in the setRotationAngles method.
038         */
039        public void setLivingAnimations(EntityLiving par1EntityLiving, float par2, float par3, float par4)
040        {
041            super.setLivingAnimations(par1EntityLiving, par2, par3, par4);
042            this.head.rotationPointY = 6.0F + ((EntitySheep)par1EntityLiving).func_70894_j(par4) * 9.0F;
043            this.field_78152_i = ((EntitySheep)par1EntityLiving).func_70890_k(par4);
044        }
045    
046        /**
047         * Sets the models various rotation angles.
048         */
049        public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6)
050        {
051            super.setRotationAngles(par1, par2, par3, par4, par5, par6);
052            this.head.rotateAngleX = this.field_78152_i;
053        }
054    }