001 package net.minecraft.src; 002 003 import java.util.List; 004 import java.util.Random; 005 006 public class StructureMineshaftPieces 007 { 008 private static final WeightedRandomChestContent[] field_78818_a = new WeightedRandomChestContent[] {new WeightedRandomChestContent(Item.ingotIron.shiftedIndex, 0, 1, 5, 10), new WeightedRandomChestContent(Item.ingotGold.shiftedIndex, 0, 1, 3, 5), new WeightedRandomChestContent(Item.redstone.shiftedIndex, 0, 4, 9, 5), new WeightedRandomChestContent(Item.dyePowder.shiftedIndex, 4, 4, 9, 5), new WeightedRandomChestContent(Item.diamond.shiftedIndex, 0, 1, 2, 3), new WeightedRandomChestContent(Item.coal.shiftedIndex, 0, 3, 8, 10), new WeightedRandomChestContent(Item.bread.shiftedIndex, 0, 1, 3, 15), new WeightedRandomChestContent(Item.pickaxeSteel.shiftedIndex, 0, 1, 1, 1), new WeightedRandomChestContent(Block.rail.blockID, 0, 4, 8, 1), new WeightedRandomChestContent(Item.melonSeeds.shiftedIndex, 0, 2, 4, 10), new WeightedRandomChestContent(Item.pumpkinSeeds.shiftedIndex, 0, 2, 4, 10)}; 009 010 private static StructureComponent getRandomComponent(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6) 011 { 012 int var7 = par1Random.nextInt(100); 013 StructureBoundingBox var8; 014 015 if (var7 >= 80) 016 { 017 var8 = ComponentMineshaftCross.findValidPlacement(par0List, par1Random, par2, par3, par4, par5); 018 019 if (var8 != null) 020 { 021 return new ComponentMineshaftCross(par6, par1Random, var8, par5); 022 } 023 } 024 else if (var7 >= 70) 025 { 026 var8 = ComponentMineshaftStairs.findValidPlacement(par0List, par1Random, par2, par3, par4, par5); 027 028 if (var8 != null) 029 { 030 return new ComponentMineshaftStairs(par6, par1Random, var8, par5); 031 } 032 } 033 else 034 { 035 var8 = ComponentMineshaftCorridor.findValidPlacement(par0List, par1Random, par2, par3, par4, par5); 036 037 if (var8 != null) 038 { 039 return new ComponentMineshaftCorridor(par6, par1Random, var8, par5); 040 } 041 } 042 043 return null; 044 } 045 046 private static StructureComponent getNextMineShaftComponent(StructureComponent par0StructureComponent, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7) 047 { 048 if (par7 > 8) 049 { 050 return null; 051 } 052 else if (Math.abs(par3 - par0StructureComponent.getBoundingBox().minX) <= 80 && Math.abs(par5 - par0StructureComponent.getBoundingBox().minZ) <= 80) 053 { 054 StructureComponent var8 = getRandomComponent(par1List, par2Random, par3, par4, par5, par6, par7 + 1); 055 056 if (var8 != null) 057 { 058 par1List.add(var8); 059 var8.buildComponent(par0StructureComponent, par1List, par2Random); 060 } 061 062 return var8; 063 } 064 else 065 { 066 return null; 067 } 068 } 069 070 static StructureComponent getNextComponent(StructureComponent par0StructureComponent, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7) 071 { 072 return getNextMineShaftComponent(par0StructureComponent, par1List, par2Random, par3, par4, par5, par6, par7); 073 } 074 075 static WeightedRandomChestContent[] func_78816_a() 076 { 077 return field_78818_a; 078 } 079 }