Uses of Class
net.minecraft.src.Chunk

Packages that use Chunk
net.minecraft.src   
net.minecraftforge.event.world   
 

Uses of Chunk in net.minecraft.src
 

Subclasses of Chunk in net.minecraft.src
 class EmptyChunk
           
 

Methods in net.minecraft.src that return Chunk
 Chunk World.getChunkFromBlockCoords(int par1, int par2)
          Returns a chunk looked up by block coordinates.
 Chunk World.getChunkFromChunkCoords(int par1, int par2)
          Returns back a chunk looked up by chunk coordinates Args: x, y
 Chunk ChunkProviderClient.loadChunk(int par1, int par2)
          loads or generates the chunk at the chunk location specified
 Chunk IChunkProvider.loadChunk(int var1, int var2)
          loads or generates the chunk at the chunk location specified
 Chunk ChunkProviderFlat.loadChunk(int par1, int par2)
          loads or generates the chunk at the chunk location specified
 Chunk ChunkProviderEnd.loadChunk(int par1, int par2)
          loads or generates the chunk at the chunk location specified
 Chunk ChunkProviderGenerate.loadChunk(int par1, int par2)
          loads or generates the chunk at the chunk location specified
 Chunk ChunkProviderHell.loadChunk(int par1, int par2)
          loads or generates the chunk at the chunk location specified
 Chunk ChunkProviderServer.loadChunk(int par1, int par2)
          loads or generates the chunk at the chunk location specified
 Chunk AnvilChunkLoader.loadChunk(World par1World, int par2, int par3)
          Loads the specified(XZ) chunk into the specified world.
 Chunk IChunkLoader.loadChunk(World var1, int var2, int var3)
          Loads the specified(XZ) chunk into the specified world.
 Chunk ChunkProviderClient.provideChunk(int par1, int par2)
          Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the specified chunk from the map seed and chunk seed
 Chunk IChunkProvider.provideChunk(int var1, int var2)
          Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the specified chunk from the map seed and chunk seed
 Chunk ChunkProviderFlat.provideChunk(int par1, int par2)
          Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the specified chunk from the map seed and chunk seed
 Chunk ChunkProviderEnd.provideChunk(int par1, int par2)
          Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the specified chunk from the map seed and chunk seed
 Chunk ChunkProviderGenerate.provideChunk(int par1, int par2)
          Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the specified chunk from the map seed and chunk seed
 Chunk ChunkProviderHell.provideChunk(int par1, int par2)
          Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the specified chunk from the map seed and chunk seed
 Chunk ChunkProviderServer.provideChunk(int par1, int par2)
          Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the specified chunk from the map seed and chunk seed
 

Methods in net.minecraft.src with parameters of type Chunk
static Packet51MapChunkData Packet51MapChunk.getMapChunkData(Chunk par0Chunk, boolean par1, int par2)
           
 List WorldServer.getPendingBlockUpdates(Chunk par1Chunk, boolean par2)
           
 List World.getPendingBlockUpdates(Chunk par1Chunk, boolean par2)
           
 void AnvilChunkLoader.saveChunk(World par1World, Chunk par2Chunk)
           
 void IChunkLoader.saveChunk(World var1, Chunk var2)
           
 void AnvilChunkLoader.saveExtraChunkData(World par1World, Chunk par2Chunk)
          Save extra data associated with this Chunk not normally saved during autosave, only during chunk unload.
 void IChunkLoader.saveExtraChunkData(World var1, Chunk var2)
          Save extra data associated with this Chunk not normally saved during autosave, only during chunk unload.
 

Constructors in net.minecraft.src with parameters of type Chunk
Packet51MapChunk(Chunk par1Chunk, boolean par2, int par3)
           
 

Uses of Chunk in net.minecraftforge.event.world
 

Methods in net.minecraftforge.event.world that return Chunk
 Chunk ChunkEvent.getChunk()
           
 

Constructors in net.minecraftforge.event.world with parameters of type Chunk
ChunkDataEvent.Load(Chunk chunk, NBTTagCompound data)
           
ChunkDataEvent.Save(Chunk chunk, NBTTagCompound data)
           
ChunkDataEvent(Chunk chunk, NBTTagCompound data)
           
ChunkEvent.Load(Chunk chunk)
           
ChunkEvent.Unload(Chunk chunk)
           
ChunkEvent(Chunk chunk)