001    package net.minecraft.src;
002    
003    import java.util.Random;
004    
005    public class WeightedRandomChestContent extends WeightedRandomItem
006    {
007        /** The Item/Block ID to generate in the Chest. */
008        private int theItemId;
009    
010        /** The Item damage/metadata. */
011        private int theItemDamage;
012    
013        /** The minimum chance of item generating. */
014        private int theMinimumChanceToGenerateItem;
015    
016        /** The maximum chance of item generating. */
017        private int theMaximumChanceToGenerateItem;
018    
019        public WeightedRandomChestContent(int par1, int par2, int par3, int par4, int par5)
020        {
021            super(par5);
022            this.theItemId = par1;
023            this.theItemDamage = par2;
024            this.theMinimumChanceToGenerateItem = par3;
025            this.theMaximumChanceToGenerateItem = par4;
026        }
027    
028        /**
029         * Generates the Chest contents.
030         */
031        public static void generateChestContents(Random par0Random, WeightedRandomChestContent[] par1ArrayOfWeightedRandomChestContent, TileEntityChest par2TileEntityChest, int par3)
032        {
033            for (int var4 = 0; var4 < par3; ++var4)
034            {
035                WeightedRandomChestContent var5 = (WeightedRandomChestContent)WeightedRandom.getRandomItem(par0Random, par1ArrayOfWeightedRandomChestContent);
036                int var6 = var5.theMinimumChanceToGenerateItem + par0Random.nextInt(var5.theMaximumChanceToGenerateItem - var5.theMinimumChanceToGenerateItem + 1);
037    
038                if (Item.itemsList[var5.theItemId].getItemStackLimit() >= var6)
039                {
040                    par2TileEntityChest.setInventorySlotContents(par0Random.nextInt(par2TileEntityChest.getSizeInventory()), new ItemStack(var5.theItemId, var6, var5.theItemDamage));
041                }
042                else
043                {
044                    for (int var7 = 0; var7 < var6; ++var7)
045                    {
046                        par2TileEntityChest.setInventorySlotContents(par0Random.nextInt(par2TileEntityChest.getSizeInventory()), new ItemStack(var5.theItemId, 1, var5.theItemDamage));
047                    }
048                }
049            }
050        }
051    
052        /**
053         * Generates the Dispenser contents.
054         */
055        public static void generateDispenserContents(Random par0Random, WeightedRandomChestContent[] par1ArrayOfWeightedRandomChestContent, TileEntityDispenser par2TileEntityDispenser, int par3)
056        {
057            for (int var4 = 0; var4 < par3; ++var4)
058            {
059                WeightedRandomChestContent var5 = (WeightedRandomChestContent)WeightedRandom.getRandomItem(par0Random, par1ArrayOfWeightedRandomChestContent);
060                int var6 = var5.theMinimumChanceToGenerateItem + par0Random.nextInt(var5.theMaximumChanceToGenerateItem - var5.theMinimumChanceToGenerateItem + 1);
061    
062                if (Item.itemsList[var5.theItemId].getItemStackLimit() >= var6)
063                {
064                    par2TileEntityDispenser.setInventorySlotContents(par0Random.nextInt(par2TileEntityDispenser.getSizeInventory()), new ItemStack(var5.theItemId, var6, var5.theItemDamage));
065                }
066                else
067                {
068                    for (int var7 = 0; var7 < var6; ++var7)
069                    {
070                        par2TileEntityDispenser.setInventorySlotContents(par0Random.nextInt(par2TileEntityDispenser.getSizeInventory()), new ItemStack(var5.theItemId, 1, var5.theItemDamage));
071                    }
072                }
073            }
074        }
075    }