001    package net.minecraft.src;
002    
003    import java.util.List;
004    import java.util.Random;
005    
006    public class StructureMineshaftPieces
007    {
008        /** List of contents that can generate in Mineshafts. */
009        private static final WeightedRandomChestContent[] mineshaftChestContents = new WeightedRandomChestContent[] {new WeightedRandomChestContent(Item.ingotIron.shiftedIndex, 0, 1, 5, 10), new WeightedRandomChestContent(Item.ingotGold.shiftedIndex, 0, 1, 3, 5), new WeightedRandomChestContent(Item.redstone.shiftedIndex, 0, 4, 9, 5), new WeightedRandomChestContent(Item.dyePowder.shiftedIndex, 4, 4, 9, 5), new WeightedRandomChestContent(Item.diamond.shiftedIndex, 0, 1, 2, 3), new WeightedRandomChestContent(Item.coal.shiftedIndex, 0, 3, 8, 10), new WeightedRandomChestContent(Item.bread.shiftedIndex, 0, 1, 3, 15), new WeightedRandomChestContent(Item.pickaxeSteel.shiftedIndex, 0, 1, 1, 1), new WeightedRandomChestContent(Block.rail.blockID, 0, 4, 8, 1), new WeightedRandomChestContent(Item.melonSeeds.shiftedIndex, 0, 2, 4, 10), new WeightedRandomChestContent(Item.pumpkinSeeds.shiftedIndex, 0, 2, 4, 10)};
010    
011        private static StructureComponent getRandomComponent(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
012        {
013            int var7 = par1Random.nextInt(100);
014            StructureBoundingBox var8;
015    
016            if (var7 >= 80)
017            {
018                var8 = ComponentMineshaftCross.findValidPlacement(par0List, par1Random, par2, par3, par4, par5);
019    
020                if (var8 != null)
021                {
022                    return new ComponentMineshaftCross(par6, par1Random, var8, par5);
023                }
024            }
025            else if (var7 >= 70)
026            {
027                var8 = ComponentMineshaftStairs.findValidPlacement(par0List, par1Random, par2, par3, par4, par5);
028    
029                if (var8 != null)
030                {
031                    return new ComponentMineshaftStairs(par6, par1Random, var8, par5);
032                }
033            }
034            else
035            {
036                var8 = ComponentMineshaftCorridor.findValidPlacement(par0List, par1Random, par2, par3, par4, par5);
037    
038                if (var8 != null)
039                {
040                    return new ComponentMineshaftCorridor(par6, par1Random, var8, par5);
041                }
042            }
043    
044            return null;
045        }
046    
047        private static StructureComponent getNextMineShaftComponent(StructureComponent par0StructureComponent, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7)
048        {
049            if (par7 > 8)
050            {
051                return null;
052            }
053            else if (Math.abs(par3 - par0StructureComponent.getBoundingBox().minX) <= 80 && Math.abs(par5 - par0StructureComponent.getBoundingBox().minZ) <= 80)
054            {
055                StructureComponent var8 = getRandomComponent(par1List, par2Random, par3, par4, par5, par6, par7 + 1);
056    
057                if (var8 != null)
058                {
059                    par1List.add(var8);
060                    var8.buildComponent(par0StructureComponent, par1List, par2Random);
061                }
062    
063                return var8;
064            }
065            else
066            {
067                return null;
068            }
069        }
070    
071        static StructureComponent getNextComponent(StructureComponent par0StructureComponent, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7)
072        {
073            return getNextMineShaftComponent(par0StructureComponent, par1List, par2Random, par3, par4, par5, par6, par7);
074        }
075    
076        static WeightedRandomChestContent[] func_78816_a()
077        {
078            return mineshaftChestContents;
079        }
080    }