001    package net.minecraft.src;
002    
003    import cpw.mods.fml.common.Side;
004    import cpw.mods.fml.common.asm.SideOnly;
005    
006    @SideOnly(Side.CLIENT)
007    public class ModelSkeleton extends ModelZombie
008    {
009        public ModelSkeleton()
010        {
011            float var1 = 0.0F;
012            this.bipedRightArm = new ModelRenderer(this, 40, 16);
013            this.bipedRightArm.addBox(-1.0F, -2.0F, -1.0F, 2, 12, 2, var1);
014            this.bipedRightArm.setRotationPoint(-5.0F, 2.0F, 0.0F);
015            this.bipedLeftArm = new ModelRenderer(this, 40, 16);
016            this.bipedLeftArm.mirror = true;
017            this.bipedLeftArm.addBox(-1.0F, -2.0F, -1.0F, 2, 12, 2, var1);
018            this.bipedLeftArm.setRotationPoint(5.0F, 2.0F, 0.0F);
019            this.bipedRightLeg = new ModelRenderer(this, 0, 16);
020            this.bipedRightLeg.addBox(-1.0F, 0.0F, -1.0F, 2, 12, 2, var1);
021            this.bipedRightLeg.setRotationPoint(-2.0F, 12.0F, 0.0F);
022            this.bipedLeftLeg = new ModelRenderer(this, 0, 16);
023            this.bipedLeftLeg.mirror = true;
024            this.bipedLeftLeg.addBox(-1.0F, 0.0F, -1.0F, 2, 12, 2, var1);
025            this.bipedLeftLeg.setRotationPoint(2.0F, 12.0F, 0.0F);
026        }
027    
028        /**
029         * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
030         * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
031         * "far" arms and legs can swing at most.
032         */
033        public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6)
034        {
035            this.aimedBow = true;
036            super.setRotationAngles(par1, par2, par3, par4, par5, par6);
037        }
038    }