001    package net.minecraft.src;
002    
003    import java.util.List;
004    import java.util.Random;
005    
006    public class ComponentStrongholdRightTurn extends ComponentStrongholdLeftTurn
007    {
008        public ComponentStrongholdRightTurn(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
009        {
010            super(par1, par2Random, par3StructureBoundingBox, par4);
011        }
012    
013        /**
014         * Initiates construction of the Structure Component picked, at the current Location of StructGen
015         */
016        public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
017        {
018            if (this.coordBaseMode != 2 && this.coordBaseMode != 3)
019            {
020                this.getNextComponentX((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 1, 1);
021            }
022            else
023            {
024                this.getNextComponentZ((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 1, 1);
025            }
026        }
027    
028        /**
029         * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
030         * the end, it adds Fences...
031         */
032        public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
033        {
034            if (this.isLiquidInStructureBoundingBox(par1World, par3StructureBoundingBox))
035            {
036                return false;
037            }
038            else
039            {
040                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 4, 4, 4, true, par2Random, StructureStrongholdPieces.getStrongholdStones());
041                this.placeDoor(par1World, par2Random, par3StructureBoundingBox, this.doorType, 1, 1, 0);
042    
043                if (this.coordBaseMode != 2 && this.coordBaseMode != 3)
044                {
045                    this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 1, 1, 0, 3, 3, 0, 0, false);
046                }
047                else
048                {
049                    this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 1, 1, 4, 3, 3, 0, 0, false);
050                }
051    
052                return true;
053            }
054        }
055    }