001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 006 @SideOnly(Side.CLIENT) 007 public class ModelZombie extends ModelBiped 008 { 009 /** 010 * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms 011 * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how 012 * "far" arms and legs can swing at most. 013 */ 014 public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6) 015 { 016 super.setRotationAngles(par1, par2, par3, par4, par5, par6); 017 float var7 = MathHelper.sin(this.onGround * (float)Math.PI); 018 float var8 = MathHelper.sin((1.0F - (1.0F - this.onGround) * (1.0F - this.onGround)) * (float)Math.PI); 019 this.bipedRightArm.rotateAngleZ = 0.0F; 020 this.bipedLeftArm.rotateAngleZ = 0.0F; 021 this.bipedRightArm.rotateAngleY = -(0.1F - var7 * 0.6F); 022 this.bipedLeftArm.rotateAngleY = 0.1F - var7 * 0.6F; 023 this.bipedRightArm.rotateAngleX = -((float)Math.PI / 2F); 024 this.bipedLeftArm.rotateAngleX = -((float)Math.PI / 2F); 025 this.bipedRightArm.rotateAngleX -= var7 * 1.2F - var8 * 0.4F; 026 this.bipedLeftArm.rotateAngleX -= var7 * 1.2F - var8 * 0.4F; 027 this.bipedRightArm.rotateAngleZ += MathHelper.cos(par3 * 0.09F) * 0.05F + 0.05F; 028 this.bipedLeftArm.rotateAngleZ -= MathHelper.cos(par3 * 0.09F) * 0.05F + 0.05F; 029 this.bipedRightArm.rotateAngleX += MathHelper.sin(par3 * 0.067F) * 0.05F; 030 this.bipedLeftArm.rotateAngleX -= MathHelper.sin(par3 * 0.067F) * 0.05F; 031 } 032 }