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Packages that use NetworkManager | |
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cpw.mods.fml.common.modloader | |
cpw.mods.fml.common.network | |
net.minecraft.src |
Uses of NetworkManager in cpw.mods.fml.common.modloader |
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Methods in cpw.mods.fml.common.modloader with parameters of type NetworkManager | |
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void |
ModLoaderConnectionHandler.clientLoggedIn(NetHandler nh,
NetworkManager manager,
Packet1Login login)
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void |
ModLoaderConnectionHandler.connectionClosed(NetworkManager manager)
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void |
ModLoaderConnectionHandler.connectionOpened(NetHandler netClientHandler,
MinecraftServer server,
NetworkManager manager)
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void |
ModLoaderConnectionHandler.connectionOpened(NetHandler netClientHandler,
String server,
int port,
NetworkManager manager)
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String |
ModLoaderConnectionHandler.connectionReceived(NetLoginHandler netHandler,
NetworkManager manager)
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void |
BaseModProxy.onClientLogout(NetworkManager manager)
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void |
ModLoaderPacketHandler.onPacketData(NetworkManager manager,
Packet250CustomPayload packet,
Player player)
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void |
ModLoaderConnectionHandler.playerLoggedIn(Player player,
NetHandler netHandler,
NetworkManager manager)
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Uses of NetworkManager in cpw.mods.fml.common.network |
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Methods in cpw.mods.fml.common.network with parameters of type NetworkManager | |
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void |
IConnectionHandler.clientLoggedIn(NetHandler clientHandler,
NetworkManager manager,
Packet1Login login)
Fired when the client established the connection to the server CLIENT SIDE |
void |
IConnectionHandler.connectionClosed(NetworkManager manager)
Fired when a connection closes ALL SIDES |
void |
IConnectionHandler.connectionOpened(NetHandler netClientHandler,
MinecraftServer server,
NetworkManager manager)
Fired when a local connection is opened CLIENT SIDE |
void |
IConnectionHandler.connectionOpened(NetHandler netClientHandler,
String server,
int port,
NetworkManager manager)
Fired when a remote connection is opened CLIENT SIDE |
String |
IConnectionHandler.connectionReceived(NetLoginHandler netHandler,
NetworkManager manager)
If you don't want the connection to continue, return a non-empty string here If you do, you can do other stuff here- note no FML negotiation has occured yet though the client is verified as having FML installed SERVER SIDE |
void |
EntitySpawnAdjustmentPacket.execute(NetworkManager network,
FMLNetworkHandler handler,
NetHandler netHandler,
String userName)
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void |
ModListRequestPacket.execute(NetworkManager mgr,
FMLNetworkHandler handler,
NetHandler netHandler,
String userName)
This packet is executed on the client to evaluate the server's mod list against the client |
void |
ModIdentifiersPacket.execute(NetworkManager network,
FMLNetworkHandler handler,
NetHandler netHandler,
String userName)
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void |
ModMissingPacket.execute(NetworkManager network,
FMLNetworkHandler handler,
NetHandler netHandler,
String userName)
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void |
OpenGuiPacket.execute(NetworkManager network,
FMLNetworkHandler handler,
NetHandler netHandler,
String userName)
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void |
ModListResponsePacket.execute(NetworkManager network,
FMLNetworkHandler handler,
NetHandler netHandler,
String userName)
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void |
EntitySpawnPacket.execute(NetworkManager network,
FMLNetworkHandler handler,
NetHandler netHandler,
String userName)
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abstract void |
FMLPacket.execute(NetworkManager network,
FMLNetworkHandler handler,
NetHandler netHandler,
String userName)
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static void |
FMLNetworkHandler.handlePacket250Packet(Packet250CustomPayload packet,
NetworkManager network,
NetHandler handler)
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static void |
FMLNetworkHandler.handlePlayerLogin(EntityPlayerMP player,
NetServerHandler netHandler,
NetworkManager manager)
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static void |
FMLNetworkHandler.onClientConnectionToIntegratedServer(NetHandler netClientHandler,
MinecraftServer server,
NetworkManager networkManager)
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static void |
FMLNetworkHandler.onClientConnectionToRemoteServer(NetHandler netClientHandler,
String server,
int port,
NetworkManager networkManager)
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static void |
FMLNetworkHandler.onConnectionClosed(NetworkManager manager,
EntityPlayer player)
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static void |
FMLNetworkHandler.onConnectionEstablishedToServer(NetHandler clientHandler,
NetworkManager manager,
Packet1Login login)
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void |
IPacketHandler.onPacketData(NetworkManager manager,
Packet250CustomPayload packet,
Player player)
Recieve a packet from one of the registered channels for this packet handler |
void |
IConnectionHandler.playerLoggedIn(Player player,
NetHandler netHandler,
NetworkManager manager)
Called when a player logs into the server SERVER SIDE |
Uses of NetworkManager in net.minecraft.src |
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Classes in net.minecraft.src that implement NetworkManager | |
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class |
MemoryConnection
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class |
TcpConnection
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Fields in net.minecraft.src declared as NetworkManager | |
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NetworkManager |
NetServerHandler.netManager
The underlying network manager for this server handler. |
Methods in net.minecraft.src that return NetworkManager | |
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NetworkManager |
NetClientHandler.getNetManager()
Return the NetworkManager instance used by this NetClientHandler |
Methods in net.minecraft.src with parameters of type NetworkManager | |
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void |
ServerConfigurationManager.initializeConnectionToPlayer(NetworkManager par1NetworkManager,
EntityPlayerMP par2EntityPlayerMP)
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void |
BaseMod.onClientLogout(NetworkManager mgr)
Called when a client logs out of the server. |
void |
TileEntity.onDataPacket(NetworkManager net,
Packet132TileEntityData pkt)
Called when you receive a TileEntityData packet for the location this TileEntity is currently in. |
Constructors in net.minecraft.src with parameters of type NetworkManager | |
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NetServerHandler(MinecraftServer par1MinecraftServer,
NetworkManager par2NetworkManager,
EntityPlayerMP par3EntityPlayerMP)
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