001    package net.minecraft.src;
002    
003    import java.util.List;
004    import java.util.Random;
005    
006    public class ComponentStrongholdStairs extends ComponentStronghold
007    {
008        private final boolean field_75024_a;
009        private final EnumDoor doorType;
010    
011        public ComponentStrongholdStairs(int par1, Random par2Random, int par3, int par4)
012        {
013            super(par1);
014            this.field_75024_a = true;
015            this.coordBaseMode = par2Random.nextInt(4);
016            this.doorType = EnumDoor.OPENING;
017    
018            switch (this.coordBaseMode)
019            {
020                case 0:
021                case 2:
022                    this.boundingBox = new StructureBoundingBox(par3, 64, par4, par3 + 5 - 1, 74, par4 + 5 - 1);
023                    break;
024                default:
025                    this.boundingBox = new StructureBoundingBox(par3, 64, par4, par3 + 5 - 1, 74, par4 + 5 - 1);
026            }
027        }
028    
029        public ComponentStrongholdStairs(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
030        {
031            super(par1);
032            this.field_75024_a = false;
033            this.coordBaseMode = par4;
034            this.doorType = this.getRandomDoor(par2Random);
035            this.boundingBox = par3StructureBoundingBox;
036        }
037    
038        /**
039         * Initiates construction of the Structure Component picked, at the current Location of StructGen
040         */
041        public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
042        {
043            if (this.field_75024_a)
044            {
045                StructureStrongholdPieces.setComponentType(ComponentStrongholdCrossing.class);
046            }
047    
048            this.getNextComponentNormal((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 1, 1);
049        }
050    
051        /**
052         * performs some checks, then gives out a fresh Stairs component
053         */
054        public static ComponentStrongholdStairs getStrongholdStairsComponent(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
055        {
056            StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -7, 0, 5, 11, 5, par5);
057            return canStrongholdGoDeeper(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentStrongholdStairs(par6, par1Random, var7, par5) : null;
058        }
059    
060        /**
061         * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
062         * the end, it adds Fences...
063         */
064        public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
065        {
066            if (this.isLiquidInStructureBoundingBox(par1World, par3StructureBoundingBox))
067            {
068                return false;
069            }
070            else
071            {
072                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 4, 10, 4, true, par2Random, StructureStrongholdPieces.getStrongholdStones());
073                this.placeDoor(par1World, par2Random, par3StructureBoundingBox, this.doorType, 1, 7, 0);
074                this.placeDoor(par1World, par2Random, par3StructureBoundingBox, EnumDoor.OPENING, 1, 1, 4);
075                this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 2, 6, 1, par3StructureBoundingBox);
076                this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 1, 5, 1, par3StructureBoundingBox);
077                this.placeBlockAtCurrentPosition(par1World, Block.stoneSingleSlab.blockID, 0, 1, 6, 1, par3StructureBoundingBox);
078                this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 1, 5, 2, par3StructureBoundingBox);
079                this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 1, 4, 3, par3StructureBoundingBox);
080                this.placeBlockAtCurrentPosition(par1World, Block.stoneSingleSlab.blockID, 0, 1, 5, 3, par3StructureBoundingBox);
081                this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 2, 4, 3, par3StructureBoundingBox);
082                this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 3, 3, 3, par3StructureBoundingBox);
083                this.placeBlockAtCurrentPosition(par1World, Block.stoneSingleSlab.blockID, 0, 3, 4, 3, par3StructureBoundingBox);
084                this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 3, 3, 2, par3StructureBoundingBox);
085                this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 3, 2, 1, par3StructureBoundingBox);
086                this.placeBlockAtCurrentPosition(par1World, Block.stoneSingleSlab.blockID, 0, 3, 3, 1, par3StructureBoundingBox);
087                this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 2, 2, 1, par3StructureBoundingBox);
088                this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 1, 1, 1, par3StructureBoundingBox);
089                this.placeBlockAtCurrentPosition(par1World, Block.stoneSingleSlab.blockID, 0, 1, 2, 1, par3StructureBoundingBox);
090                this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 1, 1, 2, par3StructureBoundingBox);
091                this.placeBlockAtCurrentPosition(par1World, Block.stoneSingleSlab.blockID, 0, 1, 1, 3, par3StructureBoundingBox);
092                return true;
093            }
094        }
095    }