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java.lang.Objectnet.minecraft.src.PlayerManager
public class PlayerManager
Constructor Summary | |
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PlayerManager(WorldServer par1WorldServer,
int par2)
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Method Summary | |
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void |
addPlayer(EntityPlayerMP par1EntityPlayerMP)
Adds an EntityPlayerMP to the PlayerManager. |
void |
flagChunkForUpdate(int par1,
int par2,
int par3)
the "PlayerInstance"/ chunkWatcher will send this chunk to all players who are in line of sight |
static int |
func_72686_a(int par0)
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void |
func_72691_b(EntityPlayerMP par1EntityPlayerMP)
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WorldServer |
getWorldServer()
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boolean |
isPlayerWatchingChunk(EntityPlayerMP par1EntityPlayerMP,
int par2,
int par3)
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void |
removePlayer(EntityPlayerMP par1EntityPlayerMP)
Removes an EntityPlayerMP from the PlayerManager. |
void |
updateMountedMovingPlayer(EntityPlayerMP par1EntityPlayerMP)
update chunks around a player being moved by server logic (e.g. |
void |
updatePlayerInstances()
updates all the player instances that need to be updated |
Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public PlayerManager(WorldServer par1WorldServer, int par2)
Method Detail |
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public WorldServer getWorldServer()
public void updatePlayerInstances()
public void flagChunkForUpdate(int par1, int par2, int par3)
public void addPlayer(EntityPlayerMP par1EntityPlayerMP)
public void func_72691_b(EntityPlayerMP par1EntityPlayerMP)
public void removePlayer(EntityPlayerMP par1EntityPlayerMP)
public void updateMountedMovingPlayer(EntityPlayerMP par1EntityPlayerMP)
public boolean isPlayerWatchingChunk(EntityPlayerMP par1EntityPlayerMP, int par2, int par3)
public static int func_72686_a(int par0)
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