001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 006 @SideOnly(Side.CLIENT) 007 public class ModelSkeleton extends ModelZombie 008 { 009 public ModelSkeleton() 010 { 011 float var1 = 0.0F; 012 this.bipedRightArm = new ModelRenderer(this, 40, 16); 013 this.bipedRightArm.addBox(-1.0F, -2.0F, -1.0F, 2, 12, 2, var1); 014 this.bipedRightArm.setRotationPoint(-5.0F, 2.0F, 0.0F); 015 this.bipedLeftArm = new ModelRenderer(this, 40, 16); 016 this.bipedLeftArm.mirror = true; 017 this.bipedLeftArm.addBox(-1.0F, -2.0F, -1.0F, 2, 12, 2, var1); 018 this.bipedLeftArm.setRotationPoint(5.0F, 2.0F, 0.0F); 019 this.bipedRightLeg = new ModelRenderer(this, 0, 16); 020 this.bipedRightLeg.addBox(-1.0F, 0.0F, -1.0F, 2, 12, 2, var1); 021 this.bipedRightLeg.setRotationPoint(-2.0F, 12.0F, 0.0F); 022 this.bipedLeftLeg = new ModelRenderer(this, 0, 16); 023 this.bipedLeftLeg.mirror = true; 024 this.bipedLeftLeg.addBox(-1.0F, 0.0F, -1.0F, 2, 12, 2, var1); 025 this.bipedLeftLeg.setRotationPoint(2.0F, 12.0F, 0.0F); 026 } 027 028 /** 029 * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms 030 * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how 031 * "far" arms and legs can swing at most. 032 */ 033 public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6) 034 { 035 this.aimedBow = true; 036 super.setRotationAngles(par1, par2, par3, par4, par5, par6); 037 } 038 }