001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 006 import java.util.ArrayList; 007 import java.util.List; 008 import java.util.Random; 009 010 import net.minecraftforge.common.*; 011 import static net.minecraftforge.common.ForgeDirection.*; 012 013 public class Block 014 { 015 protected static int[] blockFireSpreadSpeed = new int[4096]; 016 protected static int[] blockFlammability = new int[4096]; 017 protected String currentTexture = "/terrain.png"; 018 public boolean isDefaultTexture = true; 019 020 /** 021 * used as foreach item, if item.tab = current tab, display it on the screen 022 */ 023 private CreativeTabs displayOnCreativeTab; 024 public static final StepSound soundPowderFootstep = new StepSound("stone", 1.0F, 1.0F); 025 public static final StepSound soundWoodFootstep = new StepSound("wood", 1.0F, 1.0F); 026 public static final StepSound soundGravelFootstep = new StepSound("gravel", 1.0F, 1.0F); 027 public static final StepSound soundGrassFootstep = new StepSound("grass", 1.0F, 1.0F); 028 public static final StepSound soundStoneFootstep = new StepSound("stone", 1.0F, 1.0F); 029 public static final StepSound soundMetalFootstep = new StepSound("stone", 1.0F, 1.5F); 030 public static final StepSound soundGlassFootstep = new StepSoundStone("stone", 1.0F, 1.0F); 031 public static final StepSound soundClothFootstep = new StepSound("cloth", 1.0F, 1.0F); 032 public static final StepSound soundSandFootstep = new StepSoundSand("sand", 1.0F, 1.0F); 033 034 /** List of ly/ff (BlockType) containing the already registered blocks. */ 035 public static final Block[] blocksList = new Block[4096]; 036 037 /** 038 * An array of 4096 booleans corresponding to the result of the isOpaqueCube() method for each block ID 039 */ 040 public static final boolean[] opaqueCubeLookup = new boolean[4096]; 041 042 /** How much light is subtracted for going through this block */ 043 public static final int[] lightOpacity = new int[4096]; 044 045 /** Array of booleans that tells if a block can grass */ 046 public static final boolean[] canBlockGrass = new boolean[4096]; 047 048 /** Amount of light emitted */ 049 public static final int[] lightValue = new int[4096]; 050 public static final boolean[] requiresSelfNotify = new boolean[4096]; 051 052 /** 053 * Flag if block ID should use the brightest neighbor light value as its own 054 */ 055 public static boolean[] useNeighborBrightness = new boolean[4096]; 056 public static final Block stone = (new BlockStone(1, 1)).setHardness(1.5F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stone"); 057 public static final BlockGrass grass = (BlockGrass)(new BlockGrass(2)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("grass"); 058 public static final Block dirt = (new BlockDirt(3, 2)).setHardness(0.5F).setStepSound(soundGravelFootstep).setBlockName("dirt"); 059 public static final Block cobblestone = (new Block(4, 16, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stonebrick").setCreativeTab(CreativeTabs.tabBlock); 060 public static final Block planks = (new BlockWood(5)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("wood").setRequiresSelfNotify(); 061 public static final Block sapling = (new BlockSapling(6, 15)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("sapling").setRequiresSelfNotify(); 062 public static final Block bedrock = (new Block(7, 17, Material.rock)).setBlockUnbreakable().setResistance(6000000.0F).setStepSound(soundStoneFootstep).setBlockName("bedrock").disableStats().setCreativeTab(CreativeTabs.tabBlock); 063 public static final Block waterMoving = (new BlockFlowing(8, Material.water)).setHardness(100.0F).setLightOpacity(3).setBlockName("water").disableStats().setRequiresSelfNotify(); 064 public static final Block waterStill = (new BlockStationary(9, Material.water)).setHardness(100.0F).setLightOpacity(3).setBlockName("water").disableStats().setRequiresSelfNotify(); 065 public static final Block lavaMoving = (new BlockFlowing(10, Material.lava)).setHardness(0.0F).setLightValue(1.0F).setLightOpacity(255).setBlockName("lava").disableStats().setRequiresSelfNotify(); 066 067 /** Stationary lava source block */ 068 public static final Block lavaStill = (new BlockStationary(11, Material.lava)).setHardness(100.0F).setLightValue(1.0F).setLightOpacity(255).setBlockName("lava").disableStats().setRequiresSelfNotify(); 069 public static final Block sand = (new BlockSand(12, 18)).setHardness(0.5F).setStepSound(soundSandFootstep).setBlockName("sand"); 070 public static final Block gravel = (new BlockGravel(13, 19)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("gravel"); 071 public static final Block oreGold = (new BlockOre(14, 32)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreGold"); 072 public static final Block oreIron = (new BlockOre(15, 33)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreIron"); 073 public static final Block oreCoal = (new BlockOre(16, 34)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreCoal"); 074 public static final Block wood = (new BlockLog(17)).setHardness(2.0F).setStepSound(soundWoodFootstep).setBlockName("log").setRequiresSelfNotify(); 075 public static final BlockLeaves leaves = (BlockLeaves)(new BlockLeaves(18, 52)).setHardness(0.2F).setLightOpacity(1).setStepSound(soundGrassFootstep).setBlockName("leaves").setRequiresSelfNotify(); 076 public static final Block sponge = (new BlockSponge(19)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("sponge"); 077 public static final Block glass = (new BlockGlass(20, 49, Material.glass, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("glass"); 078 public static final Block oreLapis = (new BlockOre(21, 160)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreLapis"); 079 public static final Block blockLapis = (new Block(22, 144, Material.rock)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("blockLapis").setCreativeTab(CreativeTabs.tabBlock); 080 public static final Block dispenser = (new BlockDispenser(23)).setHardness(3.5F).setStepSound(soundStoneFootstep).setBlockName("dispenser").setRequiresSelfNotify(); 081 public static final Block sandStone = (new BlockSandStone(24)).setStepSound(soundStoneFootstep).setHardness(0.8F).setBlockName("sandStone").setRequiresSelfNotify(); 082 public static final Block music = (new BlockNote(25)).setHardness(0.8F).setBlockName("musicBlock").setRequiresSelfNotify(); 083 public static final Block bed = (new BlockBed(26)).setHardness(0.2F).setBlockName("bed").disableStats().setRequiresSelfNotify(); 084 public static final Block railPowered = (new BlockRail(27, 179, true)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("goldenRail").setRequiresSelfNotify(); 085 public static final Block railDetector = (new BlockDetectorRail(28, 195)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("detectorRail").setRequiresSelfNotify(); 086 public static final Block pistonStickyBase = (new BlockPistonBase(29, 106, true)).setBlockName("pistonStickyBase").setRequiresSelfNotify(); 087 public static final Block web = (new BlockWeb(30, 11)).setLightOpacity(1).setHardness(4.0F).setBlockName("web"); 088 public static final BlockTallGrass tallGrass = (BlockTallGrass)(new BlockTallGrass(31, 39)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("tallgrass"); 089 public static final BlockDeadBush deadBush = (BlockDeadBush)(new BlockDeadBush(32, 55)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("deadbush"); 090 public static final Block pistonBase = (new BlockPistonBase(33, 107, false)).setBlockName("pistonBase").setRequiresSelfNotify(); 091 public static final BlockPistonExtension pistonExtension = (BlockPistonExtension)(new BlockPistonExtension(34, 107)).setRequiresSelfNotify(); 092 public static final Block cloth = (new BlockCloth()).setHardness(0.8F).setStepSound(soundClothFootstep).setBlockName("cloth").setRequiresSelfNotify(); 093 public static final BlockPistonMoving pistonMoving = new BlockPistonMoving(36); 094 public static final BlockFlower plantYellow = (BlockFlower)(new BlockFlower(37, 13)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("flower"); 095 public static final BlockFlower plantRed = (BlockFlower)(new BlockFlower(38, 12)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("rose"); 096 public static final BlockFlower mushroomBrown = (BlockFlower)(new BlockMushroom(39, 29)).setHardness(0.0F).setStepSound(soundGrassFootstep).setLightValue(0.125F).setBlockName("mushroom"); 097 public static final BlockFlower mushroomRed = (BlockFlower)(new BlockMushroom(40, 28)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("mushroom"); 098 public static final Block blockGold = (new BlockOreStorage(41, 23)).setHardness(3.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockGold"); 099 public static final Block blockSteel = (new BlockOreStorage(42, 22)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockIron"); 100 101 /** stoneDoubleSlab */ 102 public static final BlockHalfSlab stoneDoubleSlab = (BlockHalfSlab)(new BlockStep(43, true)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneSlab"); 103 104 /** stoneSingleSlab */ 105 public static final BlockHalfSlab stoneSingleSlab = (BlockHalfSlab)(new BlockStep(44, false)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneSlab"); 106 public static final Block brick = (new Block(45, 7, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("brick").setCreativeTab(CreativeTabs.tabBlock); 107 public static final Block tnt = (new BlockTNT(46, 8)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("tnt"); 108 public static final Block bookShelf = (new BlockBookshelf(47, 35)).setHardness(1.5F).setStepSound(soundWoodFootstep).setBlockName("bookshelf"); 109 public static final Block cobblestoneMossy = (new Block(48, 36, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneMoss").setCreativeTab(CreativeTabs.tabBlock); 110 public static final Block obsidian = (new BlockObsidian(49, 37)).setHardness(50.0F).setResistance(2000.0F).setStepSound(soundStoneFootstep).setBlockName("obsidian"); 111 public static final Block torchWood = (new BlockTorch(50, 80)).setHardness(0.0F).setLightValue(0.9375F).setStepSound(soundWoodFootstep).setBlockName("torch").setRequiresSelfNotify(); 112 public static final BlockFire fire = (BlockFire)(new BlockFire(51, 31)).setHardness(0.0F).setLightValue(1.0F).setStepSound(soundWoodFootstep).setBlockName("fire").disableStats(); 113 public static final Block mobSpawner = (new BlockMobSpawner(52, 65)).setHardness(5.0F).setStepSound(soundMetalFootstep).setBlockName("mobSpawner").disableStats(); 114 public static final Block stairCompactPlanks = (new BlockStairs(53, planks, 0)).setBlockName("stairsWood").setRequiresSelfNotify(); 115 public static final Block chest = (new BlockChest(54)).setHardness(2.5F).setStepSound(soundWoodFootstep).setBlockName("chest").setRequiresSelfNotify(); 116 public static final Block redstoneWire = (new BlockRedstoneWire(55, 164)).setHardness(0.0F).setStepSound(soundPowderFootstep).setBlockName("redstoneDust").disableStats().setRequiresSelfNotify(); 117 public static final Block oreDiamond = (new BlockOre(56, 50)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreDiamond"); 118 public static final Block blockDiamond = (new BlockOreStorage(57, 24)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockDiamond"); 119 public static final Block workbench = (new BlockWorkbench(58)).setHardness(2.5F).setStepSound(soundWoodFootstep).setBlockName("workbench"); 120 public static final Block crops = (new BlockCrops(59, 88)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("crops").disableStats().setRequiresSelfNotify(); 121 public static final Block tilledField = (new BlockFarmland(60)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("farmland").setRequiresSelfNotify(); 122 public static final Block stoneOvenIdle = (new BlockFurnace(61, false)).setHardness(3.5F).setStepSound(soundStoneFootstep).setBlockName("furnace").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabDecorations); 123 public static final Block stoneOvenActive = (new BlockFurnace(62, true)).setHardness(3.5F).setStepSound(soundStoneFootstep).setLightValue(0.875F).setBlockName("furnace").setRequiresSelfNotify(); 124 public static final Block signPost = (new BlockSign(63, TileEntitySign.class, true)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("sign").disableStats().setRequiresSelfNotify(); 125 public static final Block doorWood = (new BlockDoor(64, Material.wood)).setHardness(3.0F).setStepSound(soundWoodFootstep).setBlockName("doorWood").disableStats().setRequiresSelfNotify(); 126 public static final Block ladder = (new BlockLadder(65, 83)).setHardness(0.4F).setStepSound(soundWoodFootstep).setBlockName("ladder").setRequiresSelfNotify(); 127 public static final Block rail = (new BlockRail(66, 128, false)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("rail").setRequiresSelfNotify(); 128 public static final Block stairCompactCobblestone = (new BlockStairs(67, cobblestone, 0)).setBlockName("stairsStone").setRequiresSelfNotify(); 129 public static final Block signWall = (new BlockSign(68, TileEntitySign.class, false)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("sign").disableStats().setRequiresSelfNotify(); 130 public static final Block lever = (new BlockLever(69, 96)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("lever").setRequiresSelfNotify(); 131 public static final Block pressurePlateStone = (new BlockPressurePlate(70, stone.blockIndexInTexture, EnumMobType.mobs, Material.rock)).setHardness(0.5F).setStepSound(soundStoneFootstep).setBlockName("pressurePlate").setRequiresSelfNotify(); 132 public static final Block doorSteel = (new BlockDoor(71, Material.iron)).setHardness(5.0F).setStepSound(soundMetalFootstep).setBlockName("doorIron").disableStats().setRequiresSelfNotify(); 133 public static final Block pressurePlatePlanks = (new BlockPressurePlate(72, planks.blockIndexInTexture, EnumMobType.everything, Material.wood)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("pressurePlate").setRequiresSelfNotify(); 134 public static final Block oreRedstone = (new BlockRedstoneOre(73, 51, false)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreRedstone").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabBlock); 135 public static final Block oreRedstoneGlowing = (new BlockRedstoneOre(74, 51, true)).setLightValue(0.625F).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreRedstone").setRequiresSelfNotify(); 136 public static final Block torchRedstoneIdle = (new BlockRedstoneTorch(75, 115, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("notGate").setRequiresSelfNotify(); 137 public static final Block torchRedstoneActive = (new BlockRedstoneTorch(76, 99, true)).setHardness(0.0F).setLightValue(0.5F).setStepSound(soundWoodFootstep).setBlockName("notGate").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabRedstone); 138 public static final Block button = (new BlockButton(77, stone.blockIndexInTexture)).setHardness(0.5F).setStepSound(soundStoneFootstep).setBlockName("button").setRequiresSelfNotify(); 139 public static final Block snow = (new BlockSnow(78, 66)).setHardness(0.1F).setStepSound(soundClothFootstep).setBlockName("snow").setRequiresSelfNotify().setLightOpacity(0); 140 public static final Block ice = (new BlockIce(79, 67)).setHardness(0.5F).setLightOpacity(3).setStepSound(soundGlassFootstep).setBlockName("ice"); 141 public static final Block blockSnow = (new BlockSnowBlock(80, 66)).setHardness(0.2F).setStepSound(soundClothFootstep).setBlockName("snow"); 142 public static final Block cactus = (new BlockCactus(81, 70)).setHardness(0.4F).setStepSound(soundClothFootstep).setBlockName("cactus"); 143 public static final Block blockClay = (new BlockClay(82, 72)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("clay"); 144 public static final Block reed = (new BlockReed(83, 73)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("reeds").disableStats(); 145 public static final Block jukebox = (new BlockJukeBox(84, 74)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("jukebox").setRequiresSelfNotify(); 146 public static final Block fence = (new BlockFence(85, 4)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("fence"); 147 public static final Block pumpkin = (new BlockPumpkin(86, 102, false)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkin").setRequiresSelfNotify(); 148 public static final Block netherrack = (new BlockNetherrack(87, 103)).setHardness(0.4F).setStepSound(soundStoneFootstep).setBlockName("hellrock"); 149 public static final Block slowSand = (new BlockSoulSand(88, 104)).setHardness(0.5F).setStepSound(soundSandFootstep).setBlockName("hellsand"); 150 public static final Block glowStone = (new BlockGlowStone(89, 105, Material.glass)).setHardness(0.3F).setStepSound(soundGlassFootstep).setLightValue(1.0F).setBlockName("lightgem"); 151 152 /** The purple teleport blocks inside the obsidian circle */ 153 public static final BlockPortal portal = (BlockPortal)(new BlockPortal(90, 14)).setHardness(-1.0F).setStepSound(soundGlassFootstep).setLightValue(0.75F).setBlockName("portal"); 154 public static final Block pumpkinLantern = (new BlockPumpkin(91, 102, true)).setHardness(1.0F).setStepSound(soundWoodFootstep).setLightValue(1.0F).setBlockName("litpumpkin").setRequiresSelfNotify(); 155 public static final Block cake = (new BlockCake(92, 121)).setHardness(0.5F).setStepSound(soundClothFootstep).setBlockName("cake").disableStats().setRequiresSelfNotify(); 156 public static final Block redstoneRepeaterIdle = (new BlockRedstoneRepeater(93, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("diode").disableStats().setRequiresSelfNotify(); 157 public static final Block redstoneRepeaterActive = (new BlockRedstoneRepeater(94, true)).setHardness(0.0F).setLightValue(0.625F).setStepSound(soundWoodFootstep).setBlockName("diode").disableStats().setRequiresSelfNotify(); 158 159 /** 160 * April fools secret locked chest, only spawns on new chunks on 1st April. 161 */ 162 public static final Block lockedChest = (new BlockLockedChest(95)).setHardness(0.0F).setLightValue(1.0F).setStepSound(soundWoodFootstep).setBlockName("lockedchest").setTickRandomly(true).setRequiresSelfNotify(); 163 public static final Block trapdoor = (new BlockTrapDoor(96, Material.wood)).setHardness(3.0F).setStepSound(soundWoodFootstep).setBlockName("trapdoor").disableStats().setRequiresSelfNotify(); 164 public static final Block silverfish = (new BlockSilverfish(97)).setHardness(0.75F).setBlockName("monsterStoneEgg"); 165 public static final Block stoneBrick = (new BlockStoneBrick(98)).setHardness(1.5F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stonebricksmooth"); 166 public static final Block mushroomCapBrown = (new BlockMushroomCap(99, Material.wood, 142, 0)).setHardness(0.2F).setStepSound(soundWoodFootstep).setBlockName("mushroom").setRequiresSelfNotify(); 167 public static final Block mushroomCapRed = (new BlockMushroomCap(100, Material.wood, 142, 1)).setHardness(0.2F).setStepSound(soundWoodFootstep).setBlockName("mushroom").setRequiresSelfNotify(); 168 public static final Block fenceIron = (new BlockPane(101, 85, 85, Material.iron, true)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("fenceIron"); 169 public static final Block thinGlass = (new BlockPane(102, 49, 148, Material.glass, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("thinGlass"); 170 public static final Block melon = (new BlockMelon(103)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("melon"); 171 public static final Block pumpkinStem = (new BlockStem(104, pumpkin)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkinStem").setRequiresSelfNotify(); 172 public static final Block melonStem = (new BlockStem(105, melon)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkinStem").setRequiresSelfNotify(); 173 public static final Block vine = (new BlockVine(106)).setHardness(0.2F).setStepSound(soundGrassFootstep).setBlockName("vine").setRequiresSelfNotify(); 174 public static final Block fenceGate = (new BlockFenceGate(107, 4)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("fenceGate").setRequiresSelfNotify(); 175 public static final Block stairsBrick = (new BlockStairs(108, brick, 0)).setBlockName("stairsBrick").setRequiresSelfNotify(); 176 public static final Block stairsStoneBrickSmooth = (new BlockStairs(109, stoneBrick, 0)).setBlockName("stairsStoneBrickSmooth").setRequiresSelfNotify(); 177 public static final BlockMycelium mycelium = (BlockMycelium)(new BlockMycelium(110)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("mycel"); 178 public static final Block waterlily = (new BlockLilyPad(111, 76)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("waterlily"); 179 public static final Block netherBrick = (new Block(112, 224, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("netherBrick").setCreativeTab(CreativeTabs.tabBlock); 180 public static final Block netherFence = (new BlockFence(113, 224, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("netherFence"); 181 public static final Block stairsNetherBrick = (new BlockStairs(114, netherBrick, 0)).setBlockName("stairsNetherBrick").setRequiresSelfNotify(); 182 public static final Block netherStalk = (new BlockNetherStalk(115)).setBlockName("netherStalk").setRequiresSelfNotify(); 183 public static final Block enchantmentTable = (new BlockEnchantmentTable(116)).setHardness(5.0F).setResistance(2000.0F).setBlockName("enchantmentTable"); 184 public static final Block brewingStand = (new BlockBrewingStand(117)).setHardness(0.5F).setLightValue(0.125F).setBlockName("brewingStand").setRequiresSelfNotify(); 185 public static final Block cauldron = (new BlockCauldron(118)).setHardness(2.0F).setBlockName("cauldron").setRequiresSelfNotify(); 186 public static final Block endPortal = (new BlockEndPortal(119, Material.portal)).setHardness(-1.0F).setResistance(6000000.0F); 187 public static final Block endPortalFrame = (new BlockEndPortalFrame(120)).setStepSound(soundGlassFootstep).setLightValue(0.125F).setHardness(-1.0F).setBlockName("endPortalFrame").setRequiresSelfNotify().setResistance(6000000.0F).setCreativeTab(CreativeTabs.tabDecorations); 188 public static final Block whiteStone = (new Block(121, 175, Material.rock)).setHardness(3.0F).setResistance(15.0F).setStepSound(soundStoneFootstep).setBlockName("whiteStone").setCreativeTab(CreativeTabs.tabBlock); 189 public static final Block dragonEgg = (new BlockDragonEgg(122, 167)).setHardness(3.0F).setResistance(15.0F).setStepSound(soundStoneFootstep).setLightValue(0.125F).setBlockName("dragonEgg"); 190 public static final Block redstoneLampIdle = (new BlockRedstoneLight(123, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("redstoneLight").setCreativeTab(CreativeTabs.tabRedstone); 191 public static final Block redstoneLampActive = (new BlockRedstoneLight(124, true)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("redstoneLight"); 192 public static final BlockHalfSlab woodDoubleSlab = (BlockHalfSlab)(new BlockWoodSlab(125, true)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("woodSlab"); 193 public static final BlockHalfSlab woodSingleSlab = (BlockHalfSlab)(new BlockWoodSlab(126, false)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("woodSlab"); 194 public static final Block cocoaPlant = (new BlockCocoa(127)).setHardness(0.2F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("cocoa").setRequiresSelfNotify(); 195 public static final Block stairsSandStone = (new BlockStairs(128, sandStone, 0)).setBlockName("stairsSandStone").setRequiresSelfNotify(); 196 public static final Block oreEmerald = (new BlockOre(129, 171)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreEmerald"); 197 public static final Block enderChest = (new BlockEnderChest(130)).setHardness(22.5F).setResistance(1000.0F).setStepSound(soundStoneFootstep).setBlockName("enderChest").setRequiresSelfNotify().setLightValue(0.5F); 198 public static final BlockTripWireSource tripWireSource = (BlockTripWireSource)(new BlockTripWireSource(131)).setBlockName("tripWireSource").setRequiresSelfNotify(); 199 public static final Block tripWire = (new BlockTripWire(132)).setBlockName("tripWire").setRequiresSelfNotify(); 200 public static final Block blockEmerald = (new BlockOreStorage(133, 25)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockEmerald"); 201 public static final Block stairsWoodSpruce = (new BlockStairs(134, planks, 1)).setBlockName("stairsWoodSpruce").setRequiresSelfNotify(); 202 public static final Block stairsWoodBirch = (new BlockStairs(135, planks, 2)).setBlockName("stairsWoodBirch").setRequiresSelfNotify(); 203 public static final Block stairsWoodJungle = (new BlockStairs(136, planks, 3)).setBlockName("stairsWoodJungle").setRequiresSelfNotify(); 204 205 /** 206 * The index of the texture to be displayed for this block. May vary based on graphics settings. Mostly seems to 207 * come from terrain.png, and the index is 0-based (grass is 0). 208 */ 209 public int blockIndexInTexture; 210 211 /** ID of the block. */ 212 public final int blockID; 213 214 /** Indicates how many hits it takes to break a block. */ 215 protected float blockHardness; 216 217 /** Indicates the blocks resistance to explosions. */ 218 protected float blockResistance; 219 220 /** 221 * set to true when Block's constructor is called through the chain of super()'s. Note: Never used 222 */ 223 protected boolean blockConstructorCalled; 224 225 /** 226 * If this field is true, the block is counted for statistics (mined or placed) 227 */ 228 protected boolean enableStats; 229 230 /** 231 * Flags whether or not this block is of a type that needs random ticking. Ref-counted by ExtendedBlockStorage in 232 * order to broadly cull a chunk from the random chunk update list for efficiency's sake. 233 */ 234 protected boolean needsRandomTick; 235 236 /** true if the Block contains a Tile Entity */ 237 protected boolean isBlockContainer; 238 239 /** minimum X for the block bounds (local coordinates) */ 240 public double minX; 241 242 /** minimum Y for the block bounds (local coordinates) */ 243 public double minY; 244 245 /** minimum Z for the block bounds (local coordinates) */ 246 public double minZ; 247 248 /** maximum X for the block bounds (local coordinates) */ 249 public double maxX; 250 251 /** maximum Y for the block bounds (local coordinates) */ 252 public double maxY; 253 254 /** maximum Z for the block bounds (local coordinates) */ 255 public double maxZ; 256 257 /** Sound of stepping on the block */ 258 public StepSound stepSound; 259 public float blockParticleGravity; 260 261 /** Block material definition. */ 262 public final Material blockMaterial; 263 264 /** 265 * Determines how much velocity is maintained while moving on top of this block 266 */ 267 public float slipperiness; 268 private String blockName; 269 270 public Block(int par1, Material par2Material) 271 { 272 this.blockConstructorCalled = true; 273 this.enableStats = true; 274 this.stepSound = soundPowderFootstep; 275 this.blockParticleGravity = 1.0F; 276 this.slipperiness = 0.6F; 277 278 if (blocksList[par1] != null) 279 { 280 throw new IllegalArgumentException("Slot " + par1 + " is already occupied by " + blocksList[par1] + " when adding " + this); 281 } 282 else 283 { 284 this.blockMaterial = par2Material; 285 blocksList[par1] = this; 286 this.blockID = par1; 287 this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); 288 opaqueCubeLookup[par1] = this.isOpaqueCube(); 289 lightOpacity[par1] = this.isOpaqueCube() ? 255 : 0; 290 canBlockGrass[par1] = !par2Material.getCanBlockGrass(); 291 } 292 isDefaultTexture = (getTextureFile() != null && getTextureFile().equalsIgnoreCase("/terrain.png")); 293 } 294 295 /** 296 * Blocks with this attribute will not notify all near blocks when it's metadata change. The default behavior is 297 * always notify every neightbor block when anything changes. 298 */ 299 protected Block setRequiresSelfNotify() 300 { 301 requiresSelfNotify[this.blockID] = true; 302 return this; 303 } 304 305 /** 306 * This method is called on a block after all other blocks gets already created. You can use it to reference and 307 * configure something on the block that needs the others ones. 308 */ 309 protected void initializeBlock() {} 310 311 public Block(int par1, int par2, Material par3Material) 312 { 313 this(par1, par3Material); 314 this.blockIndexInTexture = par2; 315 } 316 317 /** 318 * Sets the footstep sound for the block. Returns the object for convenience in constructing. 319 */ 320 public Block setStepSound(StepSound par1StepSound) 321 { 322 this.stepSound = par1StepSound; 323 return this; 324 } 325 326 /** 327 * Sets how much light is blocked going through this block. Returns the object for convenience in constructing. 328 */ 329 public Block setLightOpacity(int par1) 330 { 331 lightOpacity[this.blockID] = par1; 332 return this; 333 } 334 335 /** 336 * Sets the amount of light emitted by a block from 0.0f to 1.0f (converts internally to 0-15). Returns the object 337 * for convenience in constructing. 338 */ 339 public Block setLightValue(float par1) 340 { 341 lightValue[this.blockID] = (int)(15.0F * par1); 342 return this; 343 } 344 345 /** 346 * Sets the the blocks resistance to explosions. Returns the object for convenience in constructing. 347 */ 348 public Block setResistance(float par1) 349 { 350 this.blockResistance = par1 * 3.0F; 351 return this; 352 } 353 354 public static boolean isNormalCube(int par0) 355 { 356 Block var1 = blocksList[par0]; 357 return var1 == null ? false : var1.blockMaterial.isOpaque() && var1.renderAsNormalBlock(); 358 } 359 360 /** 361 * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) 362 */ 363 public boolean renderAsNormalBlock() 364 { 365 return true; 366 } 367 368 public boolean getBlocksMovement(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) 369 { 370 return !this.blockMaterial.blocksMovement(); 371 } 372 373 /** 374 * The type of render function that is called for this block 375 */ 376 public int getRenderType() 377 { 378 return 0; 379 } 380 381 /** 382 * Sets how many hits it takes to break a block. 383 */ 384 public Block setHardness(float par1) 385 { 386 this.blockHardness = par1; 387 388 if (this.blockResistance < par1 * 5.0F) 389 { 390 this.blockResistance = par1 * 5.0F; 391 } 392 393 return this; 394 } 395 396 /** 397 * This method will make the hardness of the block equals to -1, and the block is indestructible. 398 */ 399 public Block setBlockUnbreakable() 400 { 401 this.setHardness(-1.0F); 402 return this; 403 } 404 405 /** 406 * Returns the block hardness at a location. Args: world, x, y, z 407 */ 408 public float getBlockHardness(World par1World, int par2, int par3, int par4) 409 { 410 return this.blockHardness; 411 } 412 413 /** 414 * Sets whether this block type will receive random update ticks 415 */ 416 public Block setTickRandomly(boolean par1) 417 { 418 this.needsRandomTick = par1; 419 return this; 420 } 421 422 /** 423 * Returns whether or not this block is of a type that needs random ticking. Called for ref-counting purposes by 424 * ExtendedBlockStorage in order to broadly cull a chunk from the random chunk update list for efficiency's sake. 425 */ 426 public boolean getTickRandomly() 427 { 428 return this.needsRandomTick; 429 } 430 431 @Deprecated //Forge: New Metadata sensitive version. 432 public boolean hasTileEntity() 433 { 434 return hasTileEntity(0); 435 } 436 437 /** 438 * Sets the bounds of the block. minX, minY, minZ, maxX, maxY, maxZ 439 */ 440 public void setBlockBounds(float par1, float par2, float par3, float par4, float par5, float par6) 441 { 442 this.minX = (double)par1; 443 this.minY = (double)par2; 444 this.minZ = (double)par3; 445 this.maxX = (double)par4; 446 this.maxY = (double)par5; 447 this.maxZ = (double)par6; 448 } 449 450 @SideOnly(Side.CLIENT) 451 452 /** 453 * How bright to render this block based on the light its receiving. Args: iBlockAccess, x, y, z 454 */ 455 public float getBlockBrightness(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) 456 { 457 return par1IBlockAccess.getBrightness(par2, par3, par4, getLightValue(par1IBlockAccess, par2, par3, par4)); 458 } 459 460 @SideOnly(Side.CLIENT) 461 462 /** 463 * Goes straight to getLightBrightnessForSkyBlocks for Blocks, does some fancy computing for Fluids 464 */ 465 public int getMixedBrightnessForBlock(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) 466 { 467 return par1IBlockAccess.getLightBrightnessForSkyBlocks(par2, par3, par4, getLightValue(par1IBlockAccess, par2, par3, par4)); 468 } 469 470 @SideOnly(Side.CLIENT) 471 472 /** 473 * Returns true if the given side of this block type should be rendered, if the adjacent block is at the given 474 * coordinates. Args: blockAccess, x, y, z, side 475 */ 476 public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) 477 { 478 return par5 == 0 && this.minY > 0.0D ? true : (par5 == 1 && this.maxY < 1.0D ? true : (par5 == 2 && this.minZ > 0.0D ? true : (par5 == 3 && this.maxZ < 1.0D ? true : (par5 == 4 && this.minX > 0.0D ? true : (par5 == 5 && this.maxX < 1.0D ? true : !par1IBlockAccess.isBlockOpaqueCube(par2, par3, par4)))))); 479 } 480 481 /** 482 * Returns Returns true if the given side of this block type should be rendered (if it's solid or not), if the 483 * adjacent block is at the given coordinates. Args: blockAccess, x, y, z, side 484 */ 485 public boolean isBlockSolid(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) 486 { 487 return par1IBlockAccess.getBlockMaterial(par2, par3, par4).isSolid(); 488 } 489 490 @SideOnly(Side.CLIENT) 491 492 /** 493 * Retrieves the block texture to use based on the display side. Args: iBlockAccess, x, y, z, side 494 */ 495 public int getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) 496 { 497 return this.getBlockTextureFromSideAndMetadata(par5, par1IBlockAccess.getBlockMetadata(par2, par3, par4)); 498 } 499 500 /** 501 * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata 502 */ 503 public int getBlockTextureFromSideAndMetadata(int par1, int par2) 504 { 505 return this.getBlockTextureFromSide(par1); 506 } 507 508 /** 509 * Returns the block texture based on the side being looked at. Args: side 510 */ 511 public int getBlockTextureFromSide(int par1) 512 { 513 return this.blockIndexInTexture; 514 } 515 516 /** 517 * if the specified block is in the given AABB, add its collision bounding box to the given list 518 */ 519 public void addCollidingBlockToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity) 520 { 521 AxisAlignedBB var8 = this.getCollisionBoundingBoxFromPool(par1World, par2, par3, par4); 522 523 if (var8 != null && par5AxisAlignedBB.intersectsWith(var8)) 524 { 525 par6List.add(var8); 526 } 527 } 528 529 @SideOnly(Side.CLIENT) 530 531 /** 532 * Returns the bounding box of the wired rectangular prism to render. 533 */ 534 public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4) 535 { 536 return AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)par3 + this.maxY, (double)par4 + this.maxZ); 537 } 538 539 /** 540 * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been 541 * cleared to be reused) 542 */ 543 public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4) 544 { 545 return AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)par3 + this.maxY, (double)par4 + this.maxZ); 546 } 547 548 /** 549 * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two 550 * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. 551 */ 552 public boolean isOpaqueCube() 553 { 554 return true; 555 } 556 557 /** 558 * Returns whether this block is collideable based on the arguments passed in Args: blockMetaData, unknownFlag 559 */ 560 public boolean canCollideCheck(int par1, boolean par2) 561 { 562 return this.isCollidable(); 563 } 564 565 /** 566 * Returns if this block is collidable (only used by Fire). Args: x, y, z 567 */ 568 public boolean isCollidable() 569 { 570 return true; 571 } 572 573 /** 574 * Ticks the block if it's been scheduled 575 */ 576 public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) {} 577 578 @SideOnly(Side.CLIENT) 579 580 /** 581 * A randomly called display update to be able to add particles or other items for display 582 */ 583 public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random) {} 584 585 /** 586 * Called right before the block is destroyed by a player. Args: world, x, y, z, metaData 587 */ 588 public void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5) {} 589 590 /** 591 * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are 592 * their own) Args: x, y, z, neighbor blockID 593 */ 594 public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) {} 595 596 /** 597 * How many world ticks before ticking 598 */ 599 public int tickRate() 600 { 601 return 10; 602 } 603 604 /** 605 * Called whenever the block is added into the world. Args: world, x, y, z 606 */ 607 public void onBlockAdded(World par1World, int par2, int par3, int par4) {} 608 609 /** 610 * ejects contained items into the world, and notifies neighbours of an update, as appropriate 611 */ 612 public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6) {} 613 614 /** 615 * Returns the quantity of items to drop on block destruction. 616 */ 617 public int quantityDropped(Random par1Random) 618 { 619 return 1; 620 } 621 622 /** 623 * Returns the ID of the items to drop on destruction. 624 */ 625 public int idDropped(int par1, Random par2Random, int par3) 626 { 627 return this.blockID; 628 } 629 630 /** 631 * Gets the hardness of block at the given coordinates in the given world, relative to the ability of the given 632 * EntityPlayer. 633 */ 634 public float getPlayerRelativeBlockHardness(EntityPlayer par1EntityPlayer, World par2World, int par3, int par4, int par5) 635 { 636 return ForgeHooks.blockStrength(this, par1EntityPlayer, par2World, par3, par4, par5); 637 } 638 639 /** 640 * Drops the specified block items 641 */ 642 public final void dropBlockAsItem(World par1World, int par2, int par3, int par4, int par5, int par6) 643 { 644 this.dropBlockAsItemWithChance(par1World, par2, par3, par4, par5, 1.0F, par6); 645 } 646 647 /** 648 * Drops the block items with a specified chance of dropping the specified items 649 */ 650 public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7) 651 { 652 if (!par1World.isRemote) 653 { 654 ArrayList<ItemStack> items = getBlockDropped(par1World, par2, par3, par4, par5, par7); 655 656 for (ItemStack item : items) 657 { 658 if (par1World.rand.nextFloat() <= par6) 659 { 660 this.dropBlockAsItem_do(par1World, par2, par3, par4, item); 661 } 662 } 663 } 664 } 665 666 /** 667 * Spawns EntityItem in the world for the given ItemStack if the world is not remote. 668 */ 669 protected void dropBlockAsItem_do(World par1World, int par2, int par3, int par4, ItemStack par5ItemStack) 670 { 671 if (!par1World.isRemote) 672 { 673 float var6 = 0.7F; 674 double var7 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D; 675 double var9 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D; 676 double var11 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D; 677 EntityItem var13 = new EntityItem(par1World, (double)par2 + var7, (double)par3 + var9, (double)par4 + var11, par5ItemStack); 678 var13.delayBeforeCanPickup = 10; 679 par1World.spawnEntityInWorld(var13); 680 } 681 } 682 683 /** 684 * called by spawner, ore, redstoneOre blocks 685 */ 686 protected void dropXpOnBlockBreak(World par1World, int par2, int par3, int par4, int par5) 687 { 688 if (!par1World.isRemote) 689 { 690 while (par5 > 0) 691 { 692 int var6 = EntityXPOrb.getXPSplit(par5); 693 par5 -= var6; 694 par1World.spawnEntityInWorld(new EntityXPOrb(par1World, (double)par2 + 0.5D, (double)par3 + 0.5D, (double)par4 + 0.5D, var6)); 695 } 696 } 697 } 698 699 /** 700 * Determines the damage on the item the block drops. Used in cloth and wood. 701 */ 702 protected int damageDropped(int par1) 703 { 704 return 0; 705 } 706 707 /** 708 * Returns how much this block can resist explosions from the passed in entity. 709 */ 710 public float getExplosionResistance(Entity par1Entity) 711 { 712 return this.blockResistance / 5.0F; 713 } 714 715 /** 716 * Ray traces through the blocks collision from start vector to end vector returning a ray trace hit. Args: world, 717 * x, y, z, startVec, endVec 718 */ 719 public MovingObjectPosition collisionRayTrace(World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3) 720 { 721 this.setBlockBoundsBasedOnState(par1World, par2, par3, par4); 722 par5Vec3 = par5Vec3.addVector((double)(-par2), (double)(-par3), (double)(-par4)); 723 par6Vec3 = par6Vec3.addVector((double)(-par2), (double)(-par3), (double)(-par4)); 724 Vec3 var7 = par5Vec3.getIntermediateWithXValue(par6Vec3, this.minX); 725 Vec3 var8 = par5Vec3.getIntermediateWithXValue(par6Vec3, this.maxX); 726 Vec3 var9 = par5Vec3.getIntermediateWithYValue(par6Vec3, this.minY); 727 Vec3 var10 = par5Vec3.getIntermediateWithYValue(par6Vec3, this.maxY); 728 Vec3 var11 = par5Vec3.getIntermediateWithZValue(par6Vec3, this.minZ); 729 Vec3 var12 = par5Vec3.getIntermediateWithZValue(par6Vec3, this.maxZ); 730 731 if (!this.isVecInsideYZBounds(var7)) 732 { 733 var7 = null; 734 } 735 736 if (!this.isVecInsideYZBounds(var8)) 737 { 738 var8 = null; 739 } 740 741 if (!this.isVecInsideXZBounds(var9)) 742 { 743 var9 = null; 744 } 745 746 if (!this.isVecInsideXZBounds(var10)) 747 { 748 var10 = null; 749 } 750 751 if (!this.isVecInsideXYBounds(var11)) 752 { 753 var11 = null; 754 } 755 756 if (!this.isVecInsideXYBounds(var12)) 757 { 758 var12 = null; 759 } 760 761 Vec3 var13 = null; 762 763 if (var7 != null && (var13 == null || par5Vec3.squareDistanceTo(var7) < par5Vec3.squareDistanceTo(var13))) 764 { 765 var13 = var7; 766 } 767 768 if (var8 != null && (var13 == null || par5Vec3.squareDistanceTo(var8) < par5Vec3.squareDistanceTo(var13))) 769 { 770 var13 = var8; 771 } 772 773 if (var9 != null && (var13 == null || par5Vec3.squareDistanceTo(var9) < par5Vec3.squareDistanceTo(var13))) 774 { 775 var13 = var9; 776 } 777 778 if (var10 != null && (var13 == null || par5Vec3.squareDistanceTo(var10) < par5Vec3.squareDistanceTo(var13))) 779 { 780 var13 = var10; 781 } 782 783 if (var11 != null && (var13 == null || par5Vec3.squareDistanceTo(var11) < par5Vec3.squareDistanceTo(var13))) 784 { 785 var13 = var11; 786 } 787 788 if (var12 != null && (var13 == null || par5Vec3.squareDistanceTo(var12) < par5Vec3.squareDistanceTo(var13))) 789 { 790 var13 = var12; 791 } 792 793 if (var13 == null) 794 { 795 return null; 796 } 797 else 798 { 799 byte var14 = -1; 800 801 if (var13 == var7) 802 { 803 var14 = 4; 804 } 805 806 if (var13 == var8) 807 { 808 var14 = 5; 809 } 810 811 if (var13 == var9) 812 { 813 var14 = 0; 814 } 815 816 if (var13 == var10) 817 { 818 var14 = 1; 819 } 820 821 if (var13 == var11) 822 { 823 var14 = 2; 824 } 825 826 if (var13 == var12) 827 { 828 var14 = 3; 829 } 830 831 return new MovingObjectPosition(par2, par3, par4, var14, var13.addVector((double)par2, (double)par3, (double)par4)); 832 } 833 } 834 835 /** 836 * Checks if a vector is within the Y and Z bounds of the block. 837 */ 838 private boolean isVecInsideYZBounds(Vec3 par1Vec3) 839 { 840 return par1Vec3 == null ? false : par1Vec3.yCoord >= this.minY && par1Vec3.yCoord <= this.maxY && par1Vec3.zCoord >= this.minZ && par1Vec3.zCoord <= this.maxZ; 841 } 842 843 /** 844 * Checks if a vector is within the X and Z bounds of the block. 845 */ 846 private boolean isVecInsideXZBounds(Vec3 par1Vec3) 847 { 848 return par1Vec3 == null ? false : par1Vec3.xCoord >= this.minX && par1Vec3.xCoord <= this.maxX && par1Vec3.zCoord >= this.minZ && par1Vec3.zCoord <= this.maxZ; 849 } 850 851 /** 852 * Checks if a vector is within the X and Y bounds of the block. 853 */ 854 private boolean isVecInsideXYBounds(Vec3 par1Vec3) 855 { 856 return par1Vec3 == null ? false : par1Vec3.xCoord >= this.minX && par1Vec3.xCoord <= this.maxX && par1Vec3.yCoord >= this.minY && par1Vec3.yCoord <= this.maxY; 857 } 858 859 /** 860 * Called upon the block being destroyed by an explosion 861 */ 862 public void onBlockDestroyedByExplosion(World par1World, int par2, int par3, int par4) {} 863 864 @SideOnly(Side.CLIENT) 865 866 /** 867 * Returns which pass should this block be rendered on. 0 for solids and 1 for alpha 868 */ 869 public int getRenderBlockPass() 870 { 871 return 0; 872 } 873 874 /** 875 * checks to see if you can place this block can be placed on that side of a block: BlockLever overrides 876 */ 877 public boolean canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5) 878 { 879 return this.canPlaceBlockAt(par1World, par2, par3, par4); 880 } 881 882 /** 883 * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z 884 */ 885 public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4) 886 { 887 int var5 = par1World.getBlockId(par2, par3, par4); 888 return var5 == 0 || blocksList[var5].blockMaterial.isGroundCover(); 889 } 890 891 /** 892 * Called upon block activation (right click on the block.) 893 */ 894 public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9) 895 { 896 return false; 897 } 898 899 /** 900 * Called whenever an entity is walking on top of this block. Args: world, x, y, z, entity 901 */ 902 public void onEntityWalking(World par1World, int par2, int par3, int par4, Entity par5Entity) {} 903 904 /** 905 * called before onBlockPlacedBy by ItemBlock and ItemReed 906 */ 907 public void updateBlockMetadata(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8) {} 908 909 /** 910 * Called when the block is clicked by a player. Args: x, y, z, entityPlayer 911 */ 912 public void onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer) {} 913 914 /** 915 * Can add to the passed in vector for a movement vector to be applied to the entity. Args: x, y, z, entity, vec3d 916 */ 917 public void velocityToAddToEntity(World par1World, int par2, int par3, int par4, Entity par5Entity, Vec3 par6Vec3) {} 918 919 /** 920 * Updates the blocks bounds based on its current state. Args: world, x, y, z 921 */ 922 public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) {} 923 924 /** 925 * Is this block powering the block on the specified side 926 */ 927 public boolean isPoweringTo(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) 928 { 929 return false; 930 } 931 932 @SideOnly(Side.CLIENT) 933 public int getBlockColor() 934 { 935 return 16777215; 936 } 937 938 @SideOnly(Side.CLIENT) 939 940 /** 941 * Returns the color this block should be rendered. Used by leaves. 942 */ 943 public int getRenderColor(int par1) 944 { 945 return 16777215; 946 } 947 948 @SideOnly(Side.CLIENT) 949 950 /** 951 * Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color. Note only called 952 * when first determining what to render. 953 */ 954 public int colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) 955 { 956 return 16777215; 957 } 958 959 /** 960 * Can this block provide power. Only wire currently seems to have this change based on its state. 961 */ 962 public boolean canProvidePower() 963 { 964 return false; 965 } 966 967 /** 968 * Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity 969 */ 970 public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity) {} 971 972 /** 973 * Is this block indirectly powering the block on the specified side 974 */ 975 public boolean isIndirectlyPoweringTo(World par1World, int par2, int par3, int par4, int par5) 976 { 977 return false; 978 } 979 980 /** 981 * Sets the block's bounds for rendering it as an item 982 */ 983 public void setBlockBoundsForItemRender() {} 984 985 /** 986 * Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the 987 * block and l is the block's subtype/damage. 988 */ 989 public void harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6) 990 { 991 par2EntityPlayer.addStat(StatList.mineBlockStatArray[this.blockID], 1); 992 par2EntityPlayer.addExhaustion(0.025F); 993 994 if (this.canSilkHarvest(par1World, par2EntityPlayer, par3, par4, par5, par6) && EnchantmentHelper.getSilkTouchModifier(par2EntityPlayer.inventory)) 995 { 996 ItemStack var8 = this.createStackedBlock(par6); 997 998 if (var8 != null) 999 { 1000 this.dropBlockAsItem_do(par1World, par3, par4, par5, var8); 1001 } 1002 } 1003 else 1004 { 1005 int var7 = EnchantmentHelper.getFortuneModifier(par2EntityPlayer.inventory); 1006 this.dropBlockAsItem(par1World, par3, par4, par5, par6, var7); 1007 } 1008 } 1009 1010 /** 1011 * Return true if a player with Silk Touch can harvest this block directly, and not its normal drops. 1012 */ 1013 protected boolean canSilkHarvest() 1014 { 1015 return this.renderAsNormalBlock() && !this.isBlockContainer; 1016 } 1017 1018 /** 1019 * Returns an item stack containing a single instance of the current block type. 'i' is the block's subtype/damage 1020 * and is ignored for blocks which do not support subtypes. Blocks which cannot be harvested should return null. 1021 */ 1022 protected ItemStack createStackedBlock(int par1) 1023 { 1024 int var2 = 0; 1025 1026 if (this.blockID >= 0 && this.blockID < Item.itemsList.length && Item.itemsList[this.blockID].getHasSubtypes()) 1027 { 1028 var2 = par1; 1029 } 1030 1031 return new ItemStack(this.blockID, 1, var2); 1032 } 1033 1034 /** 1035 * Returns the usual quantity dropped by the block plus a bonus of 1 to 'i' (inclusive). 1036 */ 1037 public int quantityDroppedWithBonus(int par1, Random par2Random) 1038 { 1039 return this.quantityDropped(par2Random); 1040 } 1041 1042 /** 1043 * Can this block stay at this position. Similar to canPlaceBlockAt except gets checked often with plants. 1044 */ 1045 public boolean canBlockStay(World par1World, int par2, int par3, int par4) 1046 { 1047 return true; 1048 } 1049 1050 /** 1051 * Called when the block is placed in the world. 1052 */ 1053 public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving) {} 1054 1055 /** 1056 * set name of block from language file 1057 */ 1058 public Block setBlockName(String par1Str) 1059 { 1060 this.blockName = "tile." + par1Str; 1061 return this; 1062 } 1063 1064 /** 1065 * gets the localized version of the name of this block using StatCollector.translateToLocal. Used for the statistic 1066 * page. 1067 */ 1068 public String translateBlockName() 1069 { 1070 return StatCollector.translateToLocal(this.getBlockName() + ".name"); 1071 } 1072 1073 public String getBlockName() 1074 { 1075 return this.blockName; 1076 } 1077 1078 /** 1079 * Called when the block receives a BlockEvent - see World.addBlockEvent. By default, passes it on to the tile 1080 * entity at this location. Args: world, x, y, z, blockID, EventID, event parameter 1081 */ 1082 public void onBlockEventReceived(World par1World, int par2, int par3, int par4, int par5, int par6) {} 1083 1084 /** 1085 * Return the state of blocks statistics flags - if the block is counted for mined and placed. 1086 */ 1087 public boolean getEnableStats() 1088 { 1089 return this.enableStats; 1090 } 1091 1092 /** 1093 * Disable statistics for the block, the block will no count for mined or placed. 1094 */ 1095 protected Block disableStats() 1096 { 1097 this.enableStats = false; 1098 return this; 1099 } 1100 1101 /** 1102 * Returns the mobility information of the block, 0 = free, 1 = can't push but can move over, 2 = total immobility 1103 * and stop pistons 1104 */ 1105 public int getMobilityFlag() 1106 { 1107 return this.blockMaterial.getMaterialMobility(); 1108 } 1109 1110 @SideOnly(Side.CLIENT) 1111 1112 /** 1113 * Returns the default ambient occlusion value based on block opacity 1114 */ 1115 public float getAmbientOcclusionLightValue(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) 1116 { 1117 return par1IBlockAccess.isBlockNormalCube(par2, par3, par4) ? 0.2F : 1.0F; 1118 } 1119 1120 /** 1121 * Block's chance to react to an entity falling on it. 1122 */ 1123 public void onFallenUpon(World par1World, int par2, int par3, int par4, Entity par5Entity, float par6) {} 1124 1125 @SideOnly(Side.CLIENT) 1126 1127 /** 1128 * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative) 1129 */ 1130 public int idPicked(World par1World, int par2, int par3, int par4) 1131 { 1132 return this.blockID; 1133 } 1134 1135 /** 1136 * Sets the CreativeTab to display this block on. 1137 */ 1138 public Block setCreativeTab(CreativeTabs par1CreativeTabs) 1139 { 1140 this.displayOnCreativeTab = par1CreativeTabs; 1141 return this; 1142 } 1143 1144 /** 1145 * Called when the block is attempted to be harvested 1146 */ 1147 public void onBlockHarvested(World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer) {} 1148 1149 @SideOnly(Side.CLIENT) 1150 1151 /** 1152 * Get the block's damage value (for use with pick block). 1153 */ 1154 public int getDamageValue(World par1World, int par2, int par3, int par4) 1155 { 1156 return this.damageDropped(par1World.getBlockMetadata(par2, par3, par4)); 1157 } 1158 1159 /** 1160 * Called when this block is set (with meta data). 1161 */ 1162 public void onSetBlockIDWithMetaData(World par1World, int par2, int par3, int par4, int par5) {} 1163 1164 @SideOnly(Side.CLIENT) 1165 1166 /** 1167 * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks) 1168 */ 1169 public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List) 1170 { 1171 par3List.add(new ItemStack(par1, 1, 0)); 1172 } 1173 1174 @SideOnly(Side.CLIENT) 1175 1176 /** 1177 * Returns the CreativeTab to display the given block on. 1178 */ 1179 public CreativeTabs getCreativeTabToDisplayOn() 1180 { 1181 return this.displayOnCreativeTab; 1182 } 1183 1184 /** 1185 * currently only used by BlockCauldron to incrament meta-data during rain 1186 */ 1187 public void fillWithRain(World par1World, int par2, int par3, int par4) {} 1188 1189 /** 1190 * Called when the time changes. 1191 */ 1192 public void onTimeChanged(World par1World, long par2, long par4) {} 1193 1194 static 1195 { 1196 Item.itemsList[cloth.blockID] = (new ItemCloth(cloth.blockID - 256)).setItemName("cloth"); 1197 Item.itemsList[wood.blockID] = (new ItemTree(wood.blockID - 256, wood)).setItemName("log"); 1198 Item.itemsList[planks.blockID] = (new ItemWood(planks.blockID - 256, planks)).setItemName("wood"); 1199 Item.itemsList[silverfish.blockID] = (new ItemBlockSilverfish(silverfish.blockID - 256)).setItemName("monsterStoneEgg"); 1200 Item.itemsList[stoneBrick.blockID] = (new ItemSmoothStone(stoneBrick.blockID - 256, stoneBrick)).setItemName("stonebricksmooth"); 1201 Item.itemsList[sandStone.blockID] = (new ItemSandStone(sandStone.blockID - 256, sandStone)).setItemName("sandStone"); 1202 Item.itemsList[stoneSingleSlab.blockID] = (new ItemSlab(stoneSingleSlab.blockID - 256, stoneSingleSlab, stoneDoubleSlab, false)).setItemName("stoneSlab"); 1203 Item.itemsList[stoneDoubleSlab.blockID] = (new ItemSlab(stoneDoubleSlab.blockID - 256, stoneSingleSlab, stoneDoubleSlab, true)).setItemName("stoneSlab"); 1204 Item.itemsList[woodSingleSlab.blockID] = (new ItemSlab(woodSingleSlab.blockID - 256, woodSingleSlab, woodDoubleSlab, false)).setItemName("woodSlab"); 1205 Item.itemsList[woodDoubleSlab.blockID] = (new ItemSlab(woodDoubleSlab.blockID - 256, woodSingleSlab, woodDoubleSlab, true)).setItemName("woodSlab"); 1206 Item.itemsList[sapling.blockID] = (new ItemSapling(sapling.blockID - 256)).setItemName("sapling"); 1207 Item.itemsList[leaves.blockID] = (new ItemLeaves(leaves.blockID - 256)).setItemName("leaves"); 1208 Item.itemsList[vine.blockID] = new ItemColored(vine.blockID - 256, false); 1209 Item.itemsList[tallGrass.blockID] = (new ItemColored(tallGrass.blockID - 256, true)).setBlockNames(new String[] {"shrub", "grass", "fern"}); 1210 Item.itemsList[waterlily.blockID] = new ItemLilyPad(waterlily.blockID - 256); 1211 Item.itemsList[pistonBase.blockID] = new ItemPiston(pistonBase.blockID - 256); 1212 Item.itemsList[pistonStickyBase.blockID] = new ItemPiston(pistonStickyBase.blockID - 256); 1213 1214 for (int var0 = 0; var0 < 256; ++var0) 1215 { 1216 if (blocksList[var0] != null) 1217 { 1218 if (Item.itemsList[var0] == null) 1219 { 1220 Item.itemsList[var0] = new ItemBlock(var0 - 256); 1221 blocksList[var0].initializeBlock(); 1222 } 1223 1224 boolean var1 = false; 1225 1226 if (var0 > 0 && blocksList[var0].getRenderType() == 10) 1227 { 1228 var1 = true; 1229 } 1230 1231 if (var0 > 0 && blocksList[var0] instanceof BlockHalfSlab) 1232 { 1233 var1 = true; 1234 } 1235 1236 if (var0 == tilledField.blockID) 1237 { 1238 var1 = true; 1239 } 1240 1241 if (canBlockGrass[var0]) 1242 { 1243 var1 = true; 1244 } 1245 1246 if (lightOpacity[var0] == 0) 1247 { 1248 var1 = true; 1249 } 1250 1251 useNeighborBrightness[var0] = var1; 1252 } 1253 } 1254 1255 canBlockGrass[0] = true; 1256 StatList.initBreakableStats(); 1257 } 1258 1259 /* =================================================== FORGE START =====================================*/ 1260 /** 1261 * Get a light value for this block, normal ranges are between 0 and 15 1262 * 1263 * @param world The current world 1264 * @param x X Position 1265 * @param y Y position 1266 * @param z Z position 1267 * @return The light value 1268 */ 1269 public int getLightValue(IBlockAccess world, int x, int y, int z) 1270 { 1271 return lightValue[blockID]; 1272 } 1273 1274 /** 1275 * Checks if a player or entity can use this block to 'climb' like a ladder. 1276 * 1277 * @param world The current world 1278 * @param x X Position 1279 * @param y Y position 1280 * @param z Z position 1281 * @return True if the block should act like a ladder 1282 */ 1283 public boolean isLadder(World world, int x, int y, int z) 1284 { 1285 return false; 1286 } 1287 1288 /** 1289 * Return true if the block is a normal, solid cube. This 1290 * determines indirect power state, entity ejection from blocks, and a few 1291 * others. 1292 * 1293 * @param world The current world 1294 * @param x X Position 1295 * @param y Y position 1296 * @param z Z position 1297 * @return True if the block is a full cube 1298 */ 1299 public boolean isBlockNormalCube(World world, int x, int y, int z) 1300 { 1301 return blockMaterial.isOpaque() && renderAsNormalBlock(); 1302 } 1303 1304 /** 1305 * Checks if the block is a solid face on the given side, used by placement logic. 1306 * 1307 * @param world The current world 1308 * @param x X Position 1309 * @param y Y position 1310 * @param z Z position 1311 * @param side The side to check 1312 * @return True if the block is solid on the specified side. 1313 */ 1314 public boolean isBlockSolidOnSide(World world, int x, int y, int z, ForgeDirection side) 1315 { 1316 int meta = world.getBlockMetadata(x, y, z); 1317 if (this instanceof BlockHalfSlab) 1318 { 1319 return (((meta & 8) == 8 && (side == UP)) || isOpaqueCube()); 1320 } 1321 else if (this instanceof BlockFarmland) 1322 { 1323 return (side != DOWN && side != UP); 1324 } 1325 else if (this instanceof BlockStairs) 1326 { 1327 boolean flipped = ((meta & 4) != 0); 1328 return ((meta & 3) + side.ordinal() == 5) || (side == UP && flipped); 1329 } 1330 return isBlockNormalCube(world, x, y, z); 1331 } 1332 1333 /** 1334 * Determines if a new block can be replace the space occupied by this one, 1335 * Used in the player's placement code to make the block act like water, and lava. 1336 * 1337 * @param world The current world 1338 * @param x X Position 1339 * @param y Y position 1340 * @param z Z position 1341 * @return True if the block is replaceable by another block 1342 */ 1343 public boolean isBlockReplaceable(World world, int x, int y, int z) 1344 { 1345 return false; 1346 } 1347 1348 /** 1349 * Determines if this block should set fire and deal fire damage 1350 * to entities coming into contact with it. 1351 * 1352 * @param world The current world 1353 * @param x X Position 1354 * @param y Y position 1355 * @param z Z position 1356 * @return True if the block should deal damage 1357 */ 1358 public boolean isBlockBurning(World world, int x, int y, int z) 1359 { 1360 return false; 1361 } 1362 1363 /** 1364 * Determines this block should be treated as an air block 1365 * by the rest of the code. This method is primarily 1366 * useful for creating pure logic-blocks that will be invisible 1367 * to the player and otherwise interact as air would. 1368 * 1369 * @param world The current world 1370 * @param x X Position 1371 * @param y Y position 1372 * @param z Z position 1373 * @return True if the block considered air 1374 */ 1375 public boolean isAirBlock(World world, int x, int y, int z) 1376 { 1377 return false; 1378 } 1379 1380 /** 1381 * Determines if the player can harvest this block, obtaining it's drops when the block is destroyed. 1382 * 1383 * @param player The player damaging the block, may be null 1384 * @param meta The block's current metadata 1385 * @return True to spawn the drops 1386 */ 1387 public boolean canHarvestBlock(EntityPlayer player, int meta) 1388 { 1389 return ForgeHooks.canHarvestBlock(this, player, meta); 1390 } 1391 1392 /** 1393 * Called when a player removes a block. This is responsible for 1394 * actually destroying the block, and the block is intact at time of call. 1395 * This is called regardless of whether the player can harvest the block or 1396 * not. 1397 * 1398 * Return true if the block is actually destroyed. 1399 * 1400 * Note: When used in multiplayer, this is called on both client and 1401 * server sides! 1402 * 1403 * @param world The current world 1404 * @param player The player damaging the block, may be null 1405 * @param x X Position 1406 * @param y Y position 1407 * @param z Z position 1408 * @return True if the block is actually destroyed. 1409 */ 1410 public boolean removeBlockByPlayer(World world, EntityPlayer player, int x, int y, int z) 1411 { 1412 return world.setBlockWithNotify(x, y, z, 0); 1413 } 1414 1415 /** 1416 * Called when a new CreativeContainer is opened, populate the list 1417 * with all of the items for this block you want a player in creative mode 1418 * to have access to. 1419 * 1420 * @param itemList The list of items to display on the creative inventory. 1421 */ 1422 public void addCreativeItems(ArrayList itemList) 1423 { 1424 } 1425 1426 /** 1427 * Chance that fire will spread and consume this block. 1428 * 300 being a 100% chance, 0, being a 0% chance. 1429 * 1430 * @param world The current world 1431 * @param x The blocks X position 1432 * @param y The blocks Y position 1433 * @param z The blocks Z position 1434 * @param metadata The blocks current metadata 1435 * @param face The face that the fire is coming from 1436 * @return A number ranging from 0 to 300 relating used to determine if the block will be consumed by fire 1437 */ 1438 public int getFlammability(IBlockAccess world, int x, int y, int z, int metadata, ForgeDirection face) 1439 { 1440 return blockFlammability[blockID]; 1441 } 1442 1443 /** 1444 * Called when fire is updating, checks if a block face can catch fire. 1445 * 1446 * 1447 * @param world The current world 1448 * @param x The blocks X position 1449 * @param y The blocks Y position 1450 * @param z The blocks Z position 1451 * @param metadata The blocks current metadata 1452 * @param face The face that the fire is coming from 1453 * @return True if the face can be on fire, false otherwise. 1454 */ 1455 public boolean isFlammable(IBlockAccess world, int x, int y, int z, int metadata, ForgeDirection face) 1456 { 1457 return getFlammability(world, x, y, z, metadata, face) > 0; 1458 } 1459 1460 /** 1461 * Called when fire is updating on a neighbor block. 1462 * The higher the number returned, the faster fire will spread around this block. 1463 * 1464 * @param world The current world 1465 * @param x The blocks X position 1466 * @param y The blocks Y position 1467 * @param z The blocks Z position 1468 * @param metadata The blocks current metadata 1469 * @param face The face that the fire is coming from 1470 * @return A number that is used to determine the speed of fire growth around the block 1471 */ 1472 public int getFireSpreadSpeed(World world, int x, int y, int z, int metadata, ForgeDirection face) 1473 { 1474 return blockFireSpreadSpeed[blockID]; 1475 } 1476 1477 /** 1478 * Currently only called by fire when it is on top of this block. 1479 * Returning true will prevent the fire from naturally dying during updating. 1480 * Also prevents firing from dying from rain. 1481 * 1482 * @param world The current world 1483 * @param x The blocks X position 1484 * @param y The blocks Y position 1485 * @param z The blocks Z position 1486 * @param metadata The blocks current metadata 1487 * @param side The face that the fire is coming from 1488 * @return True if this block sustains fire, meaning it will never go out. 1489 */ 1490 public boolean isFireSource(World world, int x, int y, int z, int metadata, ForgeDirection side) 1491 { 1492 if (blockID == Block.netherrack.blockID && side == UP) 1493 { 1494 return true; 1495 } 1496 if ((world.provider instanceof WorldProviderEnd) && blockID == Block.bedrock.blockID && side == UP) 1497 { 1498 return true; 1499 } 1500 return false; 1501 } 1502 1503 /** 1504 * Called by BlockFire to setup the burn values of vanilla blocks. 1505 * @param id The block id 1506 * @param encouragement How much the block encourages fire to spread 1507 * @param flammability how easy a block is to catch fire 1508 */ 1509 public static void setBurnProperties(int id, int encouragement, int flammability) 1510 { 1511 blockFireSpreadSpeed[id] = encouragement; 1512 blockFlammability[id] = flammability; 1513 } 1514 1515 /** 1516 * Called throughout the code as a replacement for block instanceof BlockContainer 1517 * Moving this to the Block base class allows for mods that wish to extend vinella 1518 * blocks, and also want to have a tile entity on that block, may. 1519 * 1520 * Return true from this function to specify this block has a tile entity. 1521 * 1522 * @param metadata Metadata of the current block 1523 * @return True if block has a tile entity, false otherwise 1524 */ 1525 public boolean hasTileEntity(int metadata) 1526 { 1527 return isBlockContainer; 1528 } 1529 1530 /** 1531 * Called throughout the code as a replacement for BlockContainer.getBlockEntity 1532 * Return the same thing you would from that function. 1533 * This will fall back to BlockContainer.getBlockEntity if this block is a BlockContainer. 1534 * 1535 * @param metadata The Metadata of the current block 1536 * @return A instance of a class extending TileEntity 1537 */ 1538 public TileEntity createTileEntity(World world, int metadata) 1539 { 1540 if (this instanceof BlockContainer) 1541 { 1542 return ((BlockContainer)this).createNewTileEntity(world, metadata); 1543 } 1544 return null; 1545 } 1546 1547 /** 1548 * Metadata and fortune sensitive version, this replaces the old (int meta, Random rand) 1549 * version in 1.1. 1550 * 1551 * @param meta Blocks Metadata 1552 * @param fortune Current item fortune level 1553 * @param random Random number generator 1554 * @return The number of items to drop 1555 */ 1556 public int quantityDropped(int meta, int fortune, Random random) 1557 { 1558 return quantityDroppedWithBonus(fortune, random); 1559 } 1560 1561 /** 1562 * This returns a complete list of items dropped from this block. 1563 * 1564 * @param world The current world 1565 * @param x X Position 1566 * @param y Y Position 1567 * @param z Z Position 1568 * @param metadata Current metadata 1569 * @param fortune Breakers fortune level 1570 * @return A ArrayList containing all items this block drops 1571 */ 1572 public ArrayList<ItemStack> getBlockDropped(World world, int x, int y, int z, int metadata, int fortune) 1573 { 1574 ArrayList<ItemStack> ret = new ArrayList<ItemStack>(); 1575 1576 int count = quantityDropped(metadata, fortune, world.rand); 1577 for(int i = 0; i < count; i++) 1578 { 1579 int id = idDropped(metadata, world.rand, 0); 1580 if (id > 0) 1581 { 1582 ret.add(new ItemStack(id, 1, damageDropped(metadata))); 1583 } 1584 } 1585 return ret; 1586 } 1587 1588 /** 1589 * Return true from this function if the player with silk touch can harvest this block directly, and not it's normal drops. 1590 * 1591 * @param world The world 1592 * @param player The player doing the harvesting 1593 * @param x X Position 1594 * @param y Y Position 1595 * @param z Z Position 1596 * @param metadata The metadata 1597 * @return True if the block can be directly harvested using silk touch 1598 */ 1599 public boolean canSilkHarvest(World world, EntityPlayer player, int x, int y, int z, int metadata) 1600 { 1601 if (this instanceof BlockGlass || this instanceof BlockEnderChest) 1602 { 1603 return true; 1604 } 1605 return renderAsNormalBlock() && !hasTileEntity(metadata); 1606 } 1607 1608 /** 1609 * Determines if a specified mob type can spawn on this block, returning false will 1610 * prevent any mob from spawning on the block. 1611 * 1612 * @param type The Mob Category Type 1613 * @param world The current world 1614 * @param x The X Position 1615 * @param y The Y Position 1616 * @param z The Z Position 1617 * @return True to allow a mob of the specified category to spawn, false to prevent it. 1618 */ 1619 public boolean canCreatureSpawn(EnumCreatureType type, World world, int x, int y, int z) 1620 { 1621 int meta = world.getBlockMetadata(x, y, z); 1622 if (this instanceof BlockStep) 1623 { 1624 if (MinecraftForge.SPAWNER_ALLOW_ON_INVERTED) 1625 { 1626 return (((meta & 8) == 8) || isOpaqueCube()); 1627 } 1628 else 1629 { 1630 return isNormalCube(this.blockID); 1631 } 1632 } 1633 else if (this instanceof BlockStairs) 1634 { 1635 if (MinecraftForge.SPAWNER_ALLOW_ON_INVERTED) 1636 { 1637 return ((meta & 4) != 0); 1638 } 1639 else 1640 { 1641 return isNormalCube(this.blockID); 1642 } 1643 } 1644 return isBlockSolidOnSide(world, x, y, z, UP); 1645 } 1646 1647 /** 1648 * Determines if this block is classified as a Bed, Allowing 1649 * players to sleep in it, though the block has to specifically 1650 * perform the sleeping functionality in it's activated event. 1651 * 1652 * @param world The current world 1653 * @param x X Position 1654 * @param y Y Position 1655 * @param z Z Position 1656 * @param player The player or camera entity, null in some cases. 1657 * @return True to treat this as a bed 1658 */ 1659 public boolean isBed(World world, int x, int y, int z, EntityLiving player) 1660 { 1661 return blockID == Block.bed.blockID; 1662 } 1663 1664 /** 1665 * Returns the position that the player is moved to upon 1666 * waking up, or respawning at the bed. 1667 * 1668 * @param world The current world 1669 * @param x X Position 1670 * @param y Y Position 1671 * @param z Z Position 1672 * @param player The player or camera entity, null in some cases. 1673 * @return The spawn position 1674 */ 1675 public ChunkCoordinates getBedSpawnPosition(World world, int x, int y, int z, EntityPlayer player) 1676 { 1677 return BlockBed.getNearestEmptyChunkCoordinates(world, x, y, z, 0); 1678 } 1679 1680 /** 1681 * Called when a user either starts or stops sleeping in the bed. 1682 * 1683 * @param world The current world 1684 * @param x X Position 1685 * @param y Y Position 1686 * @param z Z Position 1687 * @param player The player or camera entity, null in some cases. 1688 * @param occupied True if we are occupying the bed, or false if they are stopping use of the bed 1689 */ 1690 public void setBedOccupied(World world, int x, int y, int z, EntityPlayer player, boolean occupied) 1691 { 1692 BlockBed.setBedOccupied(world, x, y, z, occupied); 1693 } 1694 1695 /** 1696 * Returns the direction of the block. Same values that 1697 * are returned by BlockDirectional 1698 * 1699 * @param world The current world 1700 * @param x X Position 1701 * @param y Y Position 1702 * @param z Z Position 1703 * @return Bed direction 1704 */ 1705 public int getBedDirection(IBlockAccess world, int x, int y, int z) 1706 { 1707 return BlockBed.getDirection(world.getBlockMetadata(x, y, z)); 1708 } 1709 1710 /** 1711 * Determines if the current block is the foot half of the bed. 1712 * 1713 * @param world The current world 1714 * @param x X Position 1715 * @param y Y Position 1716 * @param z Z Position 1717 * @return True if the current block is the foot side of a bed. 1718 */ 1719 public boolean isBedFoot(IBlockAccess world, int x, int y, int z) 1720 { 1721 return BlockBed.isBlockHeadOfBed(world.getBlockMetadata(x, y, z)); 1722 } 1723 1724 /** 1725 * Called when a leaf should start its decay process. 1726 * 1727 * @param world The current world 1728 * @param x X Position 1729 * @param y Y Position 1730 * @param z Z Position 1731 */ 1732 public void beginLeavesDecay(World world, int x, int y, int z){} 1733 1734 /** 1735 * Determines if this block can prevent leaves connected to it from decaying. 1736 * 1737 * @param world The current world 1738 * @param x X Position 1739 * @param y Y Position 1740 * @param z Z Position 1741 * @return true if the presence this block can prevent leaves from decaying. 1742 */ 1743 public boolean canSustainLeaves(World world, int x, int y, int z) 1744 { 1745 return false; 1746 } 1747 1748 /** 1749 * Determines if this block is considered a leaf block, used to apply the leaf decay and generation system. 1750 * 1751 * @param world The current world 1752 * @param x X Position 1753 * @param y Y Position 1754 * @param z Z Position 1755 * @return true if this block is considered leaves. 1756 */ 1757 public boolean isLeaves(World world, int x, int y, int z) 1758 { 1759 return false; 1760 } 1761 1762 /** 1763 * Used during tree growth to determine if newly generated leaves can replace this block. 1764 * 1765 * @param world The current world 1766 * @param x X Position 1767 * @param y Y Position 1768 * @param z Z Position 1769 * @return true if this block can be replaced by growing leaves. 1770 */ 1771 public boolean canBeReplacedByLeaves(World world, int x, int y, int z) 1772 { 1773 return !Block.opaqueCubeLookup[this.blockID]; 1774 } 1775 1776 /** 1777 * 1778 * @param world The current world 1779 * @param x X Position 1780 * @param y Y Position 1781 * @param z Z Position 1782 * @return true if the block is wood (logs) 1783 */ 1784 public boolean isWood(World world, int x, int y, int z) 1785 { 1786 return false; 1787 } 1788 1789 /** 1790 * Determines if the current block is replaceable by Ore veins during world generation. 1791 * 1792 * @param world The current world 1793 * @param x X Position 1794 * @param y Y Position 1795 * @param z Z Position 1796 * @return True to allow this block to be replaced by a ore 1797 */ 1798 public boolean isGenMineableReplaceable(World world, int x, int y, int z) 1799 { 1800 return blockID == stone.blockID; 1801 } 1802 1803 /** 1804 * Grabs the current texture file used for this block 1805 */ 1806 public String getTextureFile() 1807 { 1808 return currentTexture; 1809 } 1810 1811 /** 1812 * Sets the current texture file for this block, used when rendering. 1813 * Default is "/terrain.png" 1814 * 1815 * @param texture The texture file 1816 */ 1817 public void setTextureFile(String texture) 1818 { 1819 currentTexture = texture; 1820 isDefaultTexture = false; 1821 } 1822 1823 1824 /** 1825 * Location sensitive version of getExplosionRestance 1826 * 1827 * @param par1Entity The entity that caused the explosion 1828 * @param world The current world 1829 * @param x X Position 1830 * @param y Y Position 1831 * @param z Z Position 1832 * @param explosionX Explosion source X Position 1833 * @param explosionY Explosion source X Position 1834 * @param explosionZ Explosion source X Position 1835 * @return The amount of the explosion absorbed. 1836 */ 1837 public float getExplosionResistance(Entity par1Entity, World world, int x, int y, int z, double explosionX, double explosionY, double explosionZ) 1838 { 1839 return getExplosionResistance(par1Entity); 1840 } 1841 1842 /** 1843 * Determine if this block can make a redstone connection on the side provided, 1844 * Useful to control which sides are inputs and outputs for redstone wires. 1845 * 1846 * Side: 1847 * -1: UP 1848 * 0: NORTH 1849 * 1: EAST 1850 * 2: SOUTH 1851 * 3: WEST 1852 * 1853 * @param world The current world 1854 * @param x X Position 1855 * @param y Y Position 1856 * @param z Z Position 1857 * @param side The side that is trying to make the connection 1858 * @return True to make the connection 1859 */ 1860 public boolean canConnectRedstone(IBlockAccess world, int x, int y, int z, int side) 1861 { 1862 return Block.blocksList[blockID].canProvidePower() && side != -1; 1863 } 1864 1865 /** 1866 * Determines if a torch can be placed on the top surface of this block. 1867 * Useful for creating your own block that torches can be on, such as fences. 1868 * 1869 * @param world The current world 1870 * @param x X Position 1871 * @param y Y Position 1872 * @param z Z Position 1873 * @return True to allow the torch to be placed 1874 */ 1875 public boolean canPlaceTorchOnTop(World world, int x, int y, int z) 1876 { 1877 if (world.doesBlockHaveSolidTopSurface(x, y, z)) 1878 { 1879 return true; 1880 } 1881 else 1882 { 1883 int id = world.getBlockId(x, y, z); 1884 return id == Block.fence.blockID || id == Block.netherFence.blockID || id == Block.glass.blockID; 1885 } 1886 } 1887 1888 1889 /** 1890 * Determines if this block should render in this pass. 1891 * 1892 * @param pass The pass in question 1893 * @return True to render 1894 */ 1895 public boolean canRenderInPass(int pass) 1896 { 1897 return pass == getRenderBlockPass(); 1898 } 1899 1900 /** 1901 * Called when a user uses the creative pick block button on this block 1902 * 1903 * @param target The full target the player is looking at 1904 * @return A ItemStack to add to the player's inventory, Null if nothing should be added. 1905 */ 1906 public ItemStack getPickBlock(MovingObjectPosition target, World world, int x, int y, int z) 1907 { 1908 int id = idPicked(world, x, y, z); 1909 1910 if (id == 0) 1911 { 1912 return null; 1913 } 1914 1915 Item item = Item.itemsList[id]; 1916 if (item == null) 1917 { 1918 return null; 1919 } 1920 1921 return new ItemStack(id, 1, getDamageValue(world, x, y, z)); 1922 } 1923 1924 /** 1925 * Used by getTopSolidOrLiquidBlock while placing biome decorations, villages, etc 1926 * Also used to determine if the player can spawn on this block. 1927 * 1928 * @return False to disallow spawning 1929 */ 1930 public boolean isBlockFoliage(World world, int x, int y, int z) 1931 { 1932 return false; 1933 } 1934 1935 /** 1936 * Spawn a digging particle effect in the world, this is a wrapper 1937 * around EffectRenderer.addBlockHitEffects to allow the block more 1938 * control over the particles. Useful when you have entirely different 1939 * texture sheets for different sides/locations in the world. 1940 * 1941 * @param world The current world 1942 * @param target The target the player is looking at {x/y/z/side/sub} 1943 * @param effectRenderer A reference to the current effect renderer. 1944 * @return True to prevent vanilla digging particles form spawning. 1945 */ 1946 @SideOnly(Side.CLIENT) 1947 public boolean addBlockHitEffects(World worldObj, MovingObjectPosition target, EffectRenderer effectRenderer) 1948 { 1949 return false; 1950 } 1951 1952 /** 1953 * Spawn particles for when the block is destroyed. Due to the nature 1954 * of how this is invoked, the x/y/z locations are not always guaranteed 1955 * to host your block. So be sure to do proper sanity checks before assuming 1956 * that the location is this block. 1957 * 1958 * @param world The current world 1959 * @param x X position to spawn the particle 1960 * @param y Y position to spawn the particle 1961 * @param z Z position to spawn the particle 1962 * @param meta The metadata for the block before it was destroyed. 1963 * @param effectRenderer A reference to the current effect renderer. 1964 * @return True to prevent vanilla break particles from spawning. 1965 */ 1966 @SideOnly(Side.CLIENT) 1967 public boolean addBlockDestroyEffects(World world, int x, int y, int z, int meta, EffectRenderer effectRenderer) 1968 { 1969 return false; 1970 } 1971 1972 /** 1973 * Determines if this block can support the passed in plant, allowing it to be planted and grow. 1974 * Some examples: 1975 * Reeds check if its a reed, or if its sand/dirt/grass and adjacent to water 1976 * Cacti checks if its a cacti, or if its sand 1977 * Nether types check for soul sand 1978 * Crops check for tilled soil 1979 * Caves check if it's a colid surface 1980 * Plains check if its grass or dirt 1981 * Water check if its still water 1982 * 1983 * @param world The current world 1984 * @param x X Position 1985 * @param y Y Position 1986 * @param z Z position 1987 * @param direction The direction relative to the given position the plant wants to be, typically its UP 1988 * @param plant The plant that wants to check 1989 * @return True to allow the plant to be planted/stay. 1990 */ 1991 public boolean canSustainPlant(World world, int x, int y, int z, ForgeDirection direction, IPlantable plant) 1992 { 1993 int plantID = plant.getPlantID(world, x, y + 1, z); 1994 EnumPlantType plantType = plant.getPlantType(world, x, y + 1, z); 1995 1996 if (plantID == cactus.blockID && blockID == cactus.blockID) 1997 { 1998 return true; 1999 } 2000 2001 if (plantID == reed.blockID && blockID == reed.blockID) 2002 { 2003 return true; 2004 } 2005 2006 if (plant instanceof BlockFlower && ((BlockFlower)plant).canThisPlantGrowOnThisBlockID(blockID)) 2007 { 2008 return true; 2009 } 2010 2011 switch (plantType) 2012 { 2013 case Desert: return blockID == sand.blockID; 2014 case Nether: return blockID == slowSand.blockID; 2015 case Crop: return blockID == tilledField.blockID; 2016 case Cave: return isBlockSolidOnSide(world, x, y, z, UP); 2017 case Plains: return blockID == grass.blockID || blockID == dirt.blockID; 2018 case Water: return world.getBlockMaterial(x, y, z) == Material.water && world.getBlockMetadata(x, y, z) == 0; 2019 case Beach: 2020 boolean isBeach = (blockID == Block.grass.blockID || blockID == Block.dirt.blockID || blockID == Block.sand.blockID); 2021 boolean hasWater = (world.getBlockMaterial(x - 1, y - 1, z ) == Material.water || 2022 world.getBlockMaterial(x + 1, y - 1, z ) == Material.water || 2023 world.getBlockMaterial(x, y - 1, z - 1) == Material.water || 2024 world.getBlockMaterial(x, y - 1, z + 1) == Material.water); 2025 return isBeach && hasWater; 2026 } 2027 2028 return false; 2029 } 2030 2031 /** 2032 * Checks if this soil is fertile, typically this means that growth rates 2033 * of plants on this soil will be slightly sped up. 2034 * Only vanilla case is tilledField when it is within range of water. 2035 * 2036 * @param world The current world 2037 * @param x X Position 2038 * @param y Y Position 2039 * @param z Z position 2040 * @return True if the soil should be considered fertile. 2041 */ 2042 public boolean isFertile(World world, int x, int y, int z) 2043 { 2044 if (blockID == tilledField.blockID) 2045 { 2046 return world.getBlockMetadata(x, y, z) > 0; 2047 } 2048 2049 return false; 2050 } 2051 }