001 package net.minecraft.src; 002 003 import java.util.List; 004 import java.util.Random; 005 006 public class ComponentNetherBridgeCorridor4 extends ComponentNetherBridgePiece 007 { 008 public ComponentNetherBridgeCorridor4(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4) 009 { 010 super(par1); 011 this.coordBaseMode = par4; 012 this.boundingBox = par3StructureBoundingBox; 013 } 014 015 /** 016 * Initiates construction of the Structure Component picked, at the current Location of StructGen 017 */ 018 public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random) 019 { 020 byte var4 = 1; 021 022 if (this.coordBaseMode == 1 || this.coordBaseMode == 2) 023 { 024 var4 = 5; 025 } 026 027 this.getNextComponentX((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 0, var4, par3Random.nextInt(8) > 0); 028 this.getNextComponentZ((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 0, var4, par3Random.nextInt(8) > 0); 029 } 030 031 /** 032 * Creates and returns a new component piece. Or null if it could not find enough room to place it. 033 */ 034 public static ComponentNetherBridgeCorridor4 createValidComponent(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6) 035 { 036 StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -3, 0, 0, 9, 7, 9, par5); 037 return isAboveGround(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentNetherBridgeCorridor4(par6, par1Random, var7, par5) : null; 038 } 039 040 /** 041 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at 042 * the end, it adds Fences... 043 */ 044 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) 045 { 046 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 8, 1, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 047 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 0, 8, 5, 8, 0, 0, false); 048 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 6, 0, 8, 6, 5, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 049 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 0, 2, 5, 0, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 050 this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 2, 0, 8, 5, 0, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 051 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 3, 0, 1, 4, 0, Block.netherFence.blockID, Block.netherFence.blockID, false); 052 this.fillWithBlocks(par1World, par3StructureBoundingBox, 7, 3, 0, 7, 4, 0, Block.netherFence.blockID, Block.netherFence.blockID, false); 053 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 4, 8, 2, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 054 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 1, 4, 2, 2, 4, 0, 0, false); 055 this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 1, 4, 7, 2, 4, 0, 0, false); 056 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 3, 8, 8, 3, 8, Block.netherFence.blockID, Block.netherFence.blockID, false); 057 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 3, 6, 0, 3, 7, Block.netherFence.blockID, Block.netherFence.blockID, false); 058 this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 3, 6, 8, 3, 7, Block.netherFence.blockID, Block.netherFence.blockID, false); 059 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 3, 4, 0, 5, 5, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 060 this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 3, 4, 8, 5, 5, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 061 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 3, 5, 2, 5, 5, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 062 this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 3, 5, 7, 5, 5, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 063 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 4, 5, 1, 5, 5, Block.netherFence.blockID, Block.netherFence.blockID, false); 064 this.fillWithBlocks(par1World, par3StructureBoundingBox, 7, 4, 5, 7, 5, 5, Block.netherFence.blockID, Block.netherFence.blockID, false); 065 066 for (int var4 = 0; var4 <= 5; ++var4) 067 { 068 for (int var5 = 0; var5 <= 8; ++var5) 069 { 070 this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var5, -1, var4, par3StructureBoundingBox); 071 } 072 } 073 074 return true; 075 } 076 }