001    package net.minecraft.src;
002    
003    import cpw.mods.fml.common.Side;
004    import cpw.mods.fml.common.asm.SideOnly;
005    import org.lwjgl.opengl.GL11;
006    import org.lwjgl.opengl.GL12;
007    
008    @SideOnly(Side.CLIENT)
009    public class RenderIronGolem extends RenderLiving
010    {
011        /** Iron Golem's Model. */
012        private ModelIronGolem ironGolemModel;
013    
014        public RenderIronGolem()
015        {
016            super(new ModelIronGolem(), 0.5F);
017            this.ironGolemModel = (ModelIronGolem)this.mainModel;
018        }
019    
020        /**
021         * Renders the Iron Golem.
022         */
023        public void doRenderIronGolem(EntityIronGolem par1EntityIronGolem, double par2, double par4, double par6, float par8, float par9)
024        {
025            super.doRenderLiving(par1EntityIronGolem, par2, par4, par6, par8, par9);
026        }
027    
028        /**
029         * Rotates Iron Golem corpse.
030         */
031        protected void rotateIronGolemCorpse(EntityIronGolem par1EntityIronGolem, float par2, float par3, float par4)
032        {
033            super.rotateCorpse(par1EntityIronGolem, par2, par3, par4);
034    
035            if ((double)par1EntityIronGolem.legYaw >= 0.01D)
036            {
037                float var5 = 13.0F;
038                float var6 = par1EntityIronGolem.legSwing - par1EntityIronGolem.legYaw * (1.0F - par4) + 6.0F;
039                float var7 = (Math.abs(var6 % var5 - var5 * 0.5F) - var5 * 0.25F) / (var5 * 0.25F);
040                GL11.glRotatef(6.5F * var7, 0.0F, 0.0F, 1.0F);
041            }
042        }
043    
044        /**
045         * Renders Iron Golem Equipped items.
046         */
047        protected void renderIronGolemEquippedItems(EntityIronGolem par1EntityIronGolem, float par2)
048        {
049            super.renderEquippedItems(par1EntityIronGolem, par2);
050    
051            if (par1EntityIronGolem.getHoldRoseTick() != 0)
052            {
053                GL11.glEnable(GL12.GL_RESCALE_NORMAL);
054                GL11.glPushMatrix();
055                GL11.glRotatef(5.0F + 180.0F * this.ironGolemModel.ironGolemRightArm.rotateAngleX / (float)Math.PI, 1.0F, 0.0F, 0.0F);
056                GL11.glTranslatef(-0.6875F, 1.25F, -0.9375F);
057                GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
058                float var3 = 0.8F;
059                GL11.glScalef(var3, -var3, var3);
060                int var4 = par1EntityIronGolem.getBrightnessForRender(par2);
061                int var5 = var4 % 65536;
062                int var6 = var4 / 65536;
063                OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)var5 / 1.0F, (float)var6 / 1.0F);
064                GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
065                GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
066                this.loadTexture("/terrain.png");
067                this.renderBlocks.renderBlockAsItem(Block.plantRed, 0, 1.0F);
068                GL11.glPopMatrix();
069                GL11.glDisable(GL12.GL_RESCALE_NORMAL);
070            }
071        }
072    
073        protected void renderEquippedItems(EntityLiving par1EntityLiving, float par2)
074        {
075            this.renderIronGolemEquippedItems((EntityIronGolem)par1EntityLiving, par2);
076        }
077    
078        protected void rotateCorpse(EntityLiving par1EntityLiving, float par2, float par3, float par4)
079        {
080            this.rotateIronGolemCorpse((EntityIronGolem)par1EntityLiving, par2, par3, par4);
081        }
082    
083        public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
084        {
085            this.doRenderIronGolem((EntityIronGolem)par1EntityLiving, par2, par4, par6, par8, par9);
086        }
087    
088        /**
089         * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
090         * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
091         * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
092         * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
093         */
094        public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
095        {
096            this.doRenderIronGolem((EntityIronGolem)par1Entity, par2, par4, par6, par8, par9);
097        }
098    }