001 package net.minecraft.src; 002 003 import java.util.List; 004 import java.util.Random; 005 006 public class ComponentStrongholdStraight extends ComponentStronghold 007 { 008 private final EnumDoor doorType; 009 private final boolean expandsX; 010 private final boolean expandsZ; 011 012 public ComponentStrongholdStraight(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4) 013 { 014 super(par1); 015 this.coordBaseMode = par4; 016 this.doorType = this.getRandomDoor(par2Random); 017 this.boundingBox = par3StructureBoundingBox; 018 this.expandsX = par2Random.nextInt(2) == 0; 019 this.expandsZ = par2Random.nextInt(2) == 0; 020 } 021 022 /** 023 * Initiates construction of the Structure Component picked, at the current Location of StructGen 024 */ 025 public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random) 026 { 027 this.getNextComponentNormal((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 1, 1); 028 029 if (this.expandsX) 030 { 031 this.getNextComponentX((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 1, 2); 032 } 033 034 if (this.expandsZ) 035 { 036 this.getNextComponentZ((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 1, 2); 037 } 038 } 039 040 public static ComponentStrongholdStraight findValidPlacement(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6) 041 { 042 StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -1, 0, 5, 5, 7, par5); 043 return canStrongholdGoDeeper(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentStrongholdStraight(par6, par1Random, var7, par5) : null; 044 } 045 046 /** 047 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at 048 * the end, it adds Fences... 049 */ 050 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) 051 { 052 if (this.isLiquidInStructureBoundingBox(par1World, par3StructureBoundingBox)) 053 { 054 return false; 055 } 056 else 057 { 058 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 4, 4, 6, true, par2Random, StructureStrongholdPieces.getStrongholdStones()); 059 this.placeDoor(par1World, par2Random, par3StructureBoundingBox, this.doorType, 1, 1, 0); 060 this.placeDoor(par1World, par2Random, par3StructureBoundingBox, EnumDoor.OPENING, 1, 1, 6); 061 this.randomlyPlaceBlock(par1World, par3StructureBoundingBox, par2Random, 0.1F, 1, 2, 1, Block.torchWood.blockID, 0); 062 this.randomlyPlaceBlock(par1World, par3StructureBoundingBox, par2Random, 0.1F, 3, 2, 1, Block.torchWood.blockID, 0); 063 this.randomlyPlaceBlock(par1World, par3StructureBoundingBox, par2Random, 0.1F, 1, 2, 5, Block.torchWood.blockID, 0); 064 this.randomlyPlaceBlock(par1World, par3StructureBoundingBox, par2Random, 0.1F, 3, 2, 5, Block.torchWood.blockID, 0); 065 066 if (this.expandsX) 067 { 068 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 1, 2, 0, 3, 4, 0, 0, false); 069 } 070 071 if (this.expandsZ) 072 { 073 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 1, 2, 4, 3, 4, 0, 0, false); 074 } 075 076 return true; 077 } 078 } 079 }