001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 006 public class BlockBreakable extends Block 007 { 008 private boolean localFlag; 009 010 protected BlockBreakable(int par1, int par2, Material par3Material, boolean par4) 011 { 012 super(par1, par2, par3Material); 013 this.localFlag = par4; 014 } 015 016 /** 017 * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two 018 * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. 019 */ 020 public boolean isOpaqueCube() 021 { 022 return false; 023 } 024 025 @SideOnly(Side.CLIENT) 026 027 /** 028 * Returns true if the given side of this block type should be rendered, if the adjacent block is at the given 029 * coordinates. Args: blockAccess, x, y, z, side 030 */ 031 public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) 032 { 033 int var6 = par1IBlockAccess.getBlockId(par2, par3, par4); 034 return !this.localFlag && var6 == this.blockID ? false : super.shouldSideBeRendered(par1IBlockAccess, par2, par3, par4, par5); 035 } 036 }