Uses of Class
net.minecraft.src.ChunkCoordinates

Packages that use ChunkCoordinates
net.minecraft.src   
 

Uses of ChunkCoordinates in net.minecraft.src
 

Fields in net.minecraft.src declared as ChunkCoordinates
 ChunkCoordinates EntityPlayer.playerLocation
          The chunk coordinates of the bed the player is in (null if player isn't in a bed).
 

Methods in net.minecraft.src that return ChunkCoordinates
 ChunkCoordinates Block.getBedSpawnPosition(World world, int x, int y, int z, EntityPlayer player)
          Returns the position that the player is moved to upon waking up, or respawning at the bed.
 ChunkCoordinates Village.getCenter()
           
 ChunkCoordinates WorldServer.getEntrancePortalLocation()
          Gets the hard-coded portal location to use when entering this dimension.
 ChunkCoordinates WorldProvider.getEntrancePortalLocation()
          Gets the hard-coded portal location to use when entering this dimension.
 ChunkCoordinates WorldProviderEnd.getEntrancePortalLocation()
          Gets the hard-coded portal location to use when entering this dimension.
 ChunkCoordinates EntityLiving.getHomePosition()
           
static ChunkCoordinates BlockBed.getNearestEmptyChunkCoordinates(World par0World, int par1, int par2, int par3, int par4)
          Gets the nearest empty chunk coordinates for the player to wake up from a bed into.
 ChunkCoordinates WorldProvider.getRandomizedSpawnPoint()
           
 ChunkCoordinates EntityPlayer.getSpawnChunk()
          Returns the coordinates to respawn the player based on last bed that the player sleep.
 ChunkCoordinates WorldProvider.getSpawnPoint()
           
 ChunkCoordinates World.getSpawnPoint()
          Returns the coordinates of the spawn point
static ChunkCoordinates EntityPlayer.verifyRespawnCoordinates(World par0World, ChunkCoordinates par1ChunkCoordinates)
          Ensure that a block enabling respawning exists at the specified coordinates and find an empty space nearby to spawn.
 

Methods in net.minecraft.src with parameters of type ChunkCoordinates
 int ChunkCoordinates.compareChunkCoordinate(ChunkCoordinates par1ChunkCoordinates)
          Compare the coordinate with another coordinate
 void EntityPlayer.setSpawnChunk(ChunkCoordinates par1ChunkCoordinates)
          Defines a spawn coordinate to player spawn.
static ChunkCoordinates EntityPlayer.verifyRespawnCoordinates(World par0World, ChunkCoordinates par1ChunkCoordinates)
          Ensure that a block enabling respawning exists at the specified coordinates and find an empty space nearby to spawn.
 

Constructors in net.minecraft.src with parameters of type ChunkCoordinates
ChunkCoordinates(ChunkCoordinates par1ChunkCoordinates)