001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 006 @SideOnly(Side.CLIENT) 007 public class EntityNoteFX extends EntityFX 008 { 009 float noteParticleScale; 010 011 public EntityNoteFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12) 012 { 013 this(par1World, par2, par4, par6, par8, par10, par12, 2.0F); 014 } 015 016 public EntityNoteFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, float par14) 017 { 018 super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D); 019 this.motionX *= 0.009999999776482582D; 020 this.motionY *= 0.009999999776482582D; 021 this.motionZ *= 0.009999999776482582D; 022 this.motionY += 0.2D; 023 this.particleRed = MathHelper.sin(((float)par8 + 0.0F) * (float)Math.PI * 2.0F) * 0.65F + 0.35F; 024 this.particleGreen = MathHelper.sin(((float)par8 + 0.33333334F) * (float)Math.PI * 2.0F) * 0.65F + 0.35F; 025 this.particleBlue = MathHelper.sin(((float)par8 + 0.6666667F) * (float)Math.PI * 2.0F) * 0.65F + 0.35F; 026 this.particleScale *= 0.75F; 027 this.particleScale *= par14; 028 this.noteParticleScale = this.particleScale; 029 this.particleMaxAge = 6; 030 this.noClip = false; 031 this.setParticleTextureIndex(64); 032 } 033 034 public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7) 035 { 036 float var8 = ((float)this.particleAge + par2) / (float)this.particleMaxAge * 32.0F; 037 038 if (var8 < 0.0F) 039 { 040 var8 = 0.0F; 041 } 042 043 if (var8 > 1.0F) 044 { 045 var8 = 1.0F; 046 } 047 048 this.particleScale = this.noteParticleScale * var8; 049 super.renderParticle(par1Tessellator, par2, par3, par4, par5, par6, par7); 050 } 051 052 /** 053 * Called to update the entity's position/logic. 054 */ 055 public void onUpdate() 056 { 057 this.prevPosX = this.posX; 058 this.prevPosY = this.posY; 059 this.prevPosZ = this.posZ; 060 061 if (this.particleAge++ >= this.particleMaxAge) 062 { 063 this.setDead(); 064 } 065 066 this.moveEntity(this.motionX, this.motionY, this.motionZ); 067 068 if (this.posY == this.prevPosY) 069 { 070 this.motionX *= 1.1D; 071 this.motionZ *= 1.1D; 072 } 073 074 this.motionX *= 0.6600000262260437D; 075 this.motionY *= 0.6600000262260437D; 076 this.motionZ *= 0.6600000262260437D; 077 078 if (this.onGround) 079 { 080 this.motionX *= 0.699999988079071D; 081 this.motionZ *= 0.699999988079071D; 082 } 083 } 084 }