001    package net.minecraft.src;
002    
003    import cpw.mods.fml.common.Side;
004    import cpw.mods.fml.common.asm.SideOnly;
005    
006    public class ModelBox
007    {
008        /**
009         * The (x,y,z) vertex positions and (u,v) texture coordinates for each of the 8 points on a cube
010         */
011        private PositionTextureVertex[] vertexPositions;
012    
013        /** An array of 6 TexturedQuads, one for each face of a cube */
014        private TexturedQuad[] quadList;
015    
016        /** X vertex coordinate of lower box corner */
017        public final float posX1;
018    
019        /** Y vertex coordinate of lower box corner */
020        public final float posY1;
021    
022        /** Z vertex coordinate of lower box corner */
023        public final float posZ1;
024    
025        /** X vertex coordinate of upper box corner */
026        public final float posX2;
027    
028        /** Y vertex coordinate of upper box corner */
029        public final float posY2;
030    
031        /** Z vertex coordinate of upper box corner */
032        public final float posZ2;
033        public String field_78247_g;
034    
035        public ModelBox(ModelRenderer par1ModelRenderer, int par2, int par3, float par4, float par5, float par6, int par7, int par8, int par9, float par10)
036        {
037            this.posX1 = par4;
038            this.posY1 = par5;
039            this.posZ1 = par6;
040            this.posX2 = par4 + (float)par7;
041            this.posY2 = par5 + (float)par8;
042            this.posZ2 = par6 + (float)par9;
043            this.vertexPositions = new PositionTextureVertex[8];
044            this.quadList = new TexturedQuad[6];
045            float var11 = par4 + (float)par7;
046            float var12 = par5 + (float)par8;
047            float var13 = par6 + (float)par9;
048            par4 -= par10;
049            par5 -= par10;
050            par6 -= par10;
051            var11 += par10;
052            var12 += par10;
053            var13 += par10;
054    
055            if (par1ModelRenderer.mirror)
056            {
057                float var14 = var11;
058                var11 = par4;
059                par4 = var14;
060            }
061    
062            PositionTextureVertex var26 = new PositionTextureVertex(par4, par5, par6, 0.0F, 0.0F);
063            PositionTextureVertex var15 = new PositionTextureVertex(var11, par5, par6, 0.0F, 8.0F);
064            PositionTextureVertex var16 = new PositionTextureVertex(var11, var12, par6, 8.0F, 8.0F);
065            PositionTextureVertex var17 = new PositionTextureVertex(par4, var12, par6, 8.0F, 0.0F);
066            PositionTextureVertex var18 = new PositionTextureVertex(par4, par5, var13, 0.0F, 0.0F);
067            PositionTextureVertex var19 = new PositionTextureVertex(var11, par5, var13, 0.0F, 8.0F);
068            PositionTextureVertex var20 = new PositionTextureVertex(var11, var12, var13, 8.0F, 8.0F);
069            PositionTextureVertex var21 = new PositionTextureVertex(par4, var12, var13, 8.0F, 0.0F);
070            this.vertexPositions[0] = var26;
071            this.vertexPositions[1] = var15;
072            this.vertexPositions[2] = var16;
073            this.vertexPositions[3] = var17;
074            this.vertexPositions[4] = var18;
075            this.vertexPositions[5] = var19;
076            this.vertexPositions[6] = var20;
077            this.vertexPositions[7] = var21;
078            this.quadList[0] = new TexturedQuad(new PositionTextureVertex[] {var19, var15, var16, var20}, par2 + par9 + par7, par3 + par9, par2 + par9 + par7 + par9, par3 + par9 + par8, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
079            this.quadList[1] = new TexturedQuad(new PositionTextureVertex[] {var26, var18, var21, var17}, par2, par3 + par9, par2 + par9, par3 + par9 + par8, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
080            this.quadList[2] = new TexturedQuad(new PositionTextureVertex[] {var19, var18, var26, var15}, par2 + par9, par3, par2 + par9 + par7, par3 + par9, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
081            this.quadList[3] = new TexturedQuad(new PositionTextureVertex[] {var16, var17, var21, var20}, par2 + par9 + par7, par3 + par9, par2 + par9 + par7 + par7, par3, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
082            this.quadList[4] = new TexturedQuad(new PositionTextureVertex[] {var15, var26, var17, var16}, par2 + par9, par3 + par9, par2 + par9 + par7, par3 + par9 + par8, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
083            this.quadList[5] = new TexturedQuad(new PositionTextureVertex[] {var18, var19, var20, var21}, par2 + par9 + par7 + par9, par3 + par9, par2 + par9 + par7 + par9 + par7, par3 + par9 + par8, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
084    
085            if (par1ModelRenderer.mirror)
086            {
087                TexturedQuad[] var22 = this.quadList;
088                int var23 = var22.length;
089    
090                for (int var24 = 0; var24 < var23; ++var24)
091                {
092                    TexturedQuad var25 = var22[var24];
093                    var25.flipFace();
094                }
095            }
096        }
097    
098        /**
099         * Draw the six sided box defined by this ModelBox
100         */
101        @SideOnly(Side.CLIENT)
102        public void render(Tessellator par1Tessellator, float par2)
103        {
104            TexturedQuad[] var3 = this.quadList;
105            int var4 = var3.length;
106    
107            for (int var5 = 0; var5 < var4; ++var5)
108            {
109                TexturedQuad var6 = var3[var5];
110                var6.draw(par1Tessellator, par2);
111            }
112        }
113    
114        public ModelBox func_78244_a(String par1Str)
115        {
116            this.field_78247_g = par1Str;
117            return this;
118        }
119    }