001    package net.minecraft.src;
002    
003    import java.util.Random;
004    
005    public class WorldGenReed extends WorldGenerator
006    {
007        public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5)
008        {
009            for (int var6 = 0; var6 < 20; ++var6)
010            {
011                int var7 = par3 + par2Random.nextInt(4) - par2Random.nextInt(4);
012                int var8 = par4;
013                int var9 = par5 + par2Random.nextInt(4) - par2Random.nextInt(4);
014    
015                if (par1World.isAirBlock(var7, par4, var9) && (par1World.getBlockMaterial(var7 - 1, par4 - 1, var9) == Material.water || par1World.getBlockMaterial(var7 + 1, par4 - 1, var9) == Material.water || par1World.getBlockMaterial(var7, par4 - 1, var9 - 1) == Material.water || par1World.getBlockMaterial(var7, par4 - 1, var9 + 1) == Material.water))
016                {
017                    int var10 = 2 + par2Random.nextInt(par2Random.nextInt(3) + 1);
018    
019                    for (int var11 = 0; var11 < var10; ++var11)
020                    {
021                        if (Block.reed.canBlockStay(par1World, var7, var8 + var11, var9))
022                        {
023                            par1World.setBlock(var7, var8 + var11, var9, Block.reed.blockID);
024                        }
025                    }
026                }
027            }
028    
029            return true;
030        }
031    }