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java.lang.Objectnet.minecraft.src.Village
public class Village
Constructor Summary | |
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Village()
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Village(World par1World)
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Method Summary | |
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void |
addOrRenewAgressor(EntityLiving par1EntityLiving)
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void |
addVillageDoorInfo(VillageDoorInfo par1VillageDoorInfo)
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VillageDoorInfo |
findNearestDoor(int par1,
int par2,
int par3)
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VillageDoorInfo |
findNearestDoorUnrestricted(int par1,
int par2,
int par3)
Find a door suitable for shelter. |
EntityLiving |
findNearestVillageAggressor(EntityLiving par1EntityLiving)
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void |
func_82683_b(int par1)
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int |
func_82684_a(String par1Str)
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EntityPlayer |
func_82685_c(EntityLiving par1EntityLiving)
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boolean |
func_82686_i()
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boolean |
func_82687_d(String par1Str)
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int |
func_82688_a(String par1Str,
int par2)
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void |
func_82689_b(NBTTagCompound par1NBTTagCompound)
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void |
func_82690_a(NBTTagCompound par1NBTTagCompound)
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void |
func_82691_a(World par1World)
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void |
func_82692_h()
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ChunkCoordinates |
getCenter()
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int |
getNumVillageDoors()
Actually get num village door info entries, but that boils down to number of doors. |
int |
getNumVillagers()
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int |
getTicksSinceLastDoorAdding()
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VillageDoorInfo |
getVillageDoorAt(int par1,
int par2,
int par3)
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List |
getVillageDoorInfoList()
called only by class EntityAIMoveThroughVillage |
int |
getVillageRadius()
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boolean |
isAnnihilated()
Returns true, if there is not a single village door left. |
boolean |
isInRange(int par1,
int par2,
int par3)
Returns true, if the given coordinates are within the bounding box of the village. |
void |
tick(int par1)
Called periodically by VillageCollection |
Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public Village()
public Village(World par1World)
Method Detail |
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public void func_82691_a(World par1World)
public void tick(int par1)
public ChunkCoordinates getCenter()
public int getVillageRadius()
public int getNumVillageDoors()
public int getTicksSinceLastDoorAdding()
public int getNumVillagers()
public boolean isInRange(int par1, int par2, int par3)
public List getVillageDoorInfoList()
public VillageDoorInfo findNearestDoor(int par1, int par2, int par3)
public VillageDoorInfo findNearestDoorUnrestricted(int par1, int par2, int par3)
public VillageDoorInfo getVillageDoorAt(int par1, int par2, int par3)
public void addVillageDoorInfo(VillageDoorInfo par1VillageDoorInfo)
public boolean isAnnihilated()
public void addOrRenewAgressor(EntityLiving par1EntityLiving)
public EntityLiving findNearestVillageAggressor(EntityLiving par1EntityLiving)
public EntityPlayer func_82685_c(EntityLiving par1EntityLiving)
public int func_82684_a(String par1Str)
public int func_82688_a(String par1Str, int par2)
public boolean func_82687_d(String par1Str)
public void func_82690_a(NBTTagCompound par1NBTTagCompound)
public void func_82689_b(NBTTagCompound par1NBTTagCompound)
public void func_82692_h()
public boolean func_82686_i()
public void func_82683_b(int par1)
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