001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 import org.lwjgl.opengl.GL11; 006 007 @SideOnly(Side.CLIENT) 008 public class RenderWolf extends RenderLiving 009 { 010 public RenderWolf(ModelBase par1ModelBase, ModelBase par2ModelBase, float par3) 011 { 012 super(par1ModelBase, par3); 013 this.setRenderPassModel(par2ModelBase); 014 } 015 016 protected float getTailRotation(EntityWolf par1EntityWolf, float par2) 017 { 018 return par1EntityWolf.getTailRotation(); 019 } 020 021 protected int func_82447_a(EntityWolf par1EntityWolf, int par2, float par3) 022 { 023 float var4; 024 025 if (par2 == 0 && par1EntityWolf.getWolfShaking()) 026 { 027 var4 = par1EntityWolf.getBrightness(par3) * par1EntityWolf.getShadingWhileShaking(par3); 028 GL11.glColor3f(var4, var4, var4); 029 return 1; 030 } 031 else if (par2 == 1 && par1EntityWolf.isTamed()) 032 { 033 this.loadTexture("/mob/wolf_collar.png"); 034 var4 = 1.0F; 035 int var5 = par1EntityWolf.func_82186_bH(); 036 GL11.glColor3f(var4 * EntitySheep.fleeceColorTable[var5][0], var4 * EntitySheep.fleeceColorTable[var5][1], var4 * EntitySheep.fleeceColorTable[var5][2]); 037 return 1; 038 } 039 else 040 { 041 return -1; 042 } 043 } 044 045 /** 046 * Queries whether should render the specified pass or not. 047 */ 048 protected int shouldRenderPass(EntityLiving par1EntityLiving, int par2, float par3) 049 { 050 return this.func_82447_a((EntityWolf)par1EntityLiving, par2, par3); 051 } 052 053 /** 054 * Defines what float the third param in setRotationAngles of ModelBase is 055 */ 056 protected float handleRotationFloat(EntityLiving par1EntityLiving, float par2) 057 { 058 return this.getTailRotation((EntityWolf)par1EntityLiving, par2); 059 } 060 }